struct sctstr *oldsp = old;
struct sctstr *sp = new;
int mil, civs;
- natid own;
+ natid own, prev_own;
bridge_damaged(sp);
item_prewrite(sp->sct_item);
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
own = sp->sct_own;
+ prev_own = oldsp->sct_own;
if (own && !civs) {
sp->sct_work = 100;
if (own && !civs && !mil && !has_units(sp->sct_x, sp->sct_y, own, NULL)
&& !(sp->sct_flags & MOVE_IN_PROGRESS)) {
/* more cruft! */
- own = 0;
+ own = sp->sct_own = 0;
sp->sct_mobil = 0;
if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
- caploss(sp, own, "");
+ caploss(sp, prev_own, "");
}
- /* We've avoided assigning to sp->sct_own, in case oldsp == sp */
- if (oldsp->sct_own != own)
- lost_and_found(EF_SECTOR, oldsp->sct_own, own,
+ if (prev_own != own)
+ lost_and_found(EF_SECTOR, prev_own, own,
0, sp->sct_x, sp->sct_y);
-
- sp->sct_own = own;
}
void