heads and bridge towers are. With option EASY_BRIDGES, all land
sectors are as well.
.s1
-When a bridge falls, all mines in the sector are cleared.
-.s1
Ships can navigate under bridge spans that are at least 60% efficient.
.s1
.SA "Unit-types, Ship-types, Plane-types, Nuke-types, Bridges, show, upgrade, Maintenance, Ships, Planes, LandUnits, Nukes, Sectors"
On the other hand, the mines know no allegiance,
so moving back into a mined sector is foolish at best.
.s1
-Mines in the same sector as a bridge that collapses are cleared.
+Building a bridge clears all mines there.
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You cannot drop sea mines into a harbor, only land mines.
.s1
The \*Qdrop\*U command will drop mines using ships
with mine capability.
You can specify the ship number or fleet or groups of ships
-and the number of land mines on the same line: \*Qd 12/13 10\*U.
+and the number of sea mines on the same line: \*Qd 12/13 10\*U.
An omitted unit number defaults to the flagship,
-for example \*Qd 10\*U drops ten land mines from the flagship.
-If you omit the number of land mines as well, the flagship will drop one
+for example \*Qd 10\*U drops ten sea mines from the flagship.
+If you omit the number of sea mines as well, the flagship will drop one
mine.
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The \*Qsweep\*U command will have the minesweepers in the navigating
.SY "sweep <PLANES> <ESCORTS> <SECT> route|destination"
The \*Qsweep\*U command is identical to the recon command, except
that if you use planes capable of minesweeping, they will sweep
-mines from sectors along their route.
+sea mines from sectors along their route.
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<PLANES> represents a list of planes which are to be performing the
intelligence gathering operation.
The sub being sonared may detect the sonar ping.
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Planes with the sweep ability will
-automatically attempt to sweep mines in sea or harbor sectors they overfly.
+automatically attempt to sweep sea mines in sea sectors they overfly.
Their chance of sweeping is (100-acc), and they can only sweep 1 mine per
overflight of the sector.
.s1