pr("Education is averaged over %d time units.\n", (int)edu_avg);
if (opt_ALL_BLEED == 0)
pr("The technology/research boost you get from your allies is %.2f%%.\n", 100.0 / ally_factor);
- else /* ! ALL_BLEED */
+ else
pr("The technology/research boost you get from the world is %.2f%%.\n", 100.0 / ally_factor);
pr("Nation levels (tech etc.) decline 1%% every %d time units.\n",
pr("Fallout decays by %.0f%% per update\n",
100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0);
pr("\n");
- pr ("Initial Damage\t\t\tCollateral Damage\n");
- pr("\t Sector People Mater. Effic. Ships Planes LandU.\n");
- pr("Sector\t\t --\t%3.0f%%\t100%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n",
+ pr ("Damage to\t\t\tSpills to\n");
+ pr("\t Sector People Mater. Ships Planes LandU.\n");
+ pr("Sector\t\t --\t%3.0f%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n",
people_damage * 100.0, unit_damage / 0.07, unit_damage * 100.0);
- pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\t --\n",
+ pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\n",
collateral_dam * 100.0);
- pr("Materials\t%3.0f%%\t --\t --\t --\t --\t --\t --\n",
+ pr("Materials\t%3.0f%%\t --\t --\t --\t --\t --\n",
collateral_dam * 100.0);
- pr("Efficiency\t%3.0f%%\t --\t --\t --\t --\t --\t --\n",
+ pr("Efficiency\t%3.0f%%\t --\t --\t --\t --\t --\n",
collateral_dam * 100.0);
- pr("Ships\t\t%3.0f%%\t100%%\t100%%\t100%%\t --\t 0%%\t 0%%\n",
+ pr("Ships\t\t%3.0f%%\t100%%\t100%%\t --\t 0%%\t 0%%\n",
collateral_dam * 100.0);
- pr("Planes\t\t%3.0f%%\t 0%%\t 0%%\t 0%%\t --\t --\t --\n",
+ pr("Planes\t\t%3.0f%%\t 0%%\t 0%%\t --\t --\t --\n",
collateral_dam * 100.0);
- pr("Land units\t%3.0f%%\t 0%%\t 0%%\t 0%%\t --\t 0%%\t 0%%\n",
+ pr("Land units\t%3.0f%%\t 0%%\t100%%\t --\t 0%%\t 0%%\n",
collateral_dam * 100.0);
pr("\n");
pr("You can have at most %d BTUs.\n", max_btus);
pr("You are disconnected after %d minutes of idle time.\n", max_idle);
- show_custom();
pr("\nOptions enabled in this game:\n ");
show_opts(1);
pr("\n\nOptions disabled in this game:\n ");
show_opts(0);
- pr("\n\nSee \"info Options\" for a detailed list of options and descriptions.");
- pr("\n\n");
- pr("The person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n\n",
+ pr("\n\nSee \"info Options\" for a detailed list of options and descriptions.\n\n");
+ show_custom();
+ pr("\nThe person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n\n",
privname, privlog);
pr("You can get your own copy of the source from "
"http://www.wolfpackempire.com/\n\n");
static void
show_custom(void)
{
- char *sep = "\nCustom characteristics in this game:\n ";
+ char *sep = "Customized in this game:\n ";
int i;
/* TODO wrap long lines */
}
}
if (*sep == ',')
- pr("\n");
+ pr("\nCheck \"show\" for details.\n");
}
static void