From: Markus Armbruster Date: Wed, 6 Jan 2021 06:29:15 +0000 (+0100) Subject: info/Products: Don't call sector p.e. "level p.e." X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=0adf2e890e994437ddac796ba79bd9191b2a9c2c info/Products: Don't call sector p.e. "level p.e." Signed-off-by: Markus Armbruster --- diff --git a/info/Products.t b/info/Products.t index a761e764b..19971ddfe 100644 --- a/info/Products.t +++ b/info/Products.t @@ -57,16 +57,16 @@ Mining a \*Qnatural resource\*U such as fertility takes one unit of work; e.g., it takes 1 unit of work per unit of food produced. .s1 -How many products each unit of production makes depends on the level +How many products each unit of production makes depends on the production efficiency, which is the product's level p.e. (shown by "show product") times the sector type's p.e. (shown by "show sect -capabilities"). Production requires a level p.e. above zero, obviously. +capabilities"). Production requires a p.e. above zero, obviously. .s1 -Say your country is at tech level 25. Then your agribusinesses' level +Say your country is at tech level 25. Then your agribusinesses' p.e. is (25+10)/(25+20) * 900% = 7, i.e. they'll make 7 food per unit -of production. Your shell industries' level p.e. is only +of production. Your shell industries' p.e. is only (25-20)/(25-10) * 100% = 1/3, i.e. they'll make 1 shell per three units of production. Your uranium mines can't produce at all, because -their level p.e. is negative. +their p.e. is negative. .s1 .SA "Producing, Updates, Item-types"