From: Markus Armbruster Date: Wed, 7 Jan 2015 09:32:50 +0000 (+0100) Subject: tests/retreat: Put some targets in separate locations X-Git-Tag: v4.3.33~100 X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=36df559f3365bfd4b1bcd6abe90da34575e732a0 tests/retreat: Put some targets in separate locations To reduce coupling between test cases. Lucky dice expose another bug. It's marked "BUG:" in the test input. Signed-off-by: Markus Armbruster --- diff --git a/tests/retreat/01-retreat-1 b/tests/retreat/01-retreat-1 index 63f65d35b..b35471afc 100644 --- a/tests/retreat/01-retreat-1 +++ b/tests/retreat/01-retreat-1 @@ -81,7 +81,7 @@ navi 5 gyuh fire sh 5 53 || ships retreating from bombs | injured -bomb 0/1/2/3/4 . p -2,2 jh +bomb 0/1/2/3/4 . p -2,2 ggh s 60 61 @@ -89,7 +89,7 @@ s 63 64 | bombed -bomb 0/1/2/3/4 . p -2,2 jh +bomb 0/1/2/3/4 . p -2,2 ggh s 65 66 @@ -128,13 +128,12 @@ board 130 5 || land units failing to retreat | these bombing runs must hit; if they don't, use __cmd to make them | destroyed -bomb 30 . p -2,2 ujh +bomb 30 . p -2,2 jh l 30 | 31 is on a ship, but there's no way to trigger a retreat then | crewless -__cmd added -1 0 0 -bomb 30 . p -2,2 ujh +bomb 30 . p -2,2 jh l 32 | BUG: retreats anyway @@ -145,22 +144,21 @@ l | BUG: retreats anyway | 34 is on a land unit, but there's no way to trigger a retreat then | no mobility -bomb 30 . p -2,2 ujh +bomb 30 . p -2,2 jh l 35 || land units having difficulties during retreat | these bombing runs must hit; if they don't, use __cmd to make them | out of mobility after n -__cmd added -1 0 0 bomb 30 . p -2,2 ujh l 40 | into mountain 2,0 after j +__cmd added -1 0 0 bomb 30 . p -2,2 ujh l 41 | into foreign -1,1 right away -__cmd added -1 0 0 bomb 30 . p -2,2 ujh l 42 @@ -170,18 +168,17 @@ bomb 30 . p -2,2 ujh l 44 | BUG: sweeps silently +| BUG: 43 doesn't retreat when 44 retreats fully || land units retreating fully | jh bomb 30 . p -2,2 ujh l 10 | h -__cmd added -1 0 0 bomb 30 . p -2,2 ujjh l 10 | uy into allied 3,-1 -__cmd added -1 0 0 bomb 30 . p -2,2 ujjh l 10 diff --git a/tests/retreat/final.xdump b/tests/retreat/final.xdump index dacaeef12..ce0574684 100644 --- a/tests/retreat/final.xdump +++ b/tests/retreat/final.xdump @@ -1,22 +1,23 @@ config sect owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist ydist avail elev work coastal newdes min gold fert ocontent uran oldown civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad c_dist m_dist s_dist g_dist p_dist i_dist d_dist b_dist f_dist o_dist l_dist h_dist u_dist r_dist c_del m_del s_del g_del p_del i_del d_del b_del f_del o_del l_del h_del u_del r_del mines pstage ptime che che_target fallout access road rail dfense -2 0 0 15 88 112 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 1 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 91 healthy 0 0 0 0 0 0 0 0 +2 0 0 15 91 117 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 1 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 95 healthy 0 0 0 0 0 0 0 0 2 2 0 1 100 127 0 0 0 0 0 0 0 2 0 0 0 0 0 1 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 2 4 0 15 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 15 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 -4 0 15 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 15 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 -2 0 5 100 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 -2 1 1 15 89 112 0 0 0 0 0 0 0 1 1 0 0 0 0 15 0 0 0 0 0 2 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 -2 3 1 15 96 122 0 0 0 0 0 0 0 3 1 0 0 0 1 15 0 0 0 0 0 2 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 -1 -3 1 12 98 125 0 0 0 0 0 0 0 -3 1 0 0 0 1 12 0 0 0 0 0 1 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 +2 1 1 15 93 117 0 0 0 0 0 0 0 1 1 0 0 0 0 15 0 0 0 0 0 2 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 +2 3 1 15 99 125 0 0 0 0 0 0 0 3 1 0 0 0 1 15 0 0 0 0 0 2 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 +1 -3 1 12 99 126 0 0 0 0 0 0 0 -3 1 0 0 0 1 12 0 0 0 0 0 1 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 -1 1 15 98 124 0 0 0 0 0 0 0 -1 1 0 0 0 0 15 0 0 0 0 0 1 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 -2 0 2 12 79 103 0 0 0 0 0 0 0 0 2 0 0 0 1 12 0 0 0 0 0 2 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 +2 0 2 12 95 119 0 0 0 0 0 0 0 0 2 0 0 0 1 12 0 0 0 0 0 2 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 2 2 2 12 1 0 0 0 0 0 0 0 0 2 2 0 0 0 1 12 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 +2 -6 2 12 81 102 0 0 0 0 0 0 0 -6 2 0 0 0 1 12 0 0 0 0 0 2 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 -2 2 19 100 127 0 0 0 0 0 0 0 -2 2 0 0 0 1 19 0 0 0 0 0 1 100 5 14 2 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 4 4 4 12 100 127 0 0 0 0 0 0 0 4 4 0 0 0 1 12 0 0 0 0 0 4 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 0 -6 4 0 0 0 0 0 0 0 0 0 0 -6 4 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 92 healthy 0 0 0 0 0 0 0 0 2 0 -2 15 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 15 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 3 2 -2 15 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 15 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 -1 -2 -2 19 99 126 0 0 0 0 0 0 0 -2 -2 0 0 0 1 19 0 0 0 0 0 1 99 5 98 2 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 +1 -2 -2 19 99 125 0 0 0 0 0 0 0 -2 -2 0 0 0 1 19 0 0 0 0 0 1 99 5 98 2 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 2 1 -1 15 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 15 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 3 3 -1 15 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 15 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 -3 -1 15 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 15 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 @@ -29,58 +30,58 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil 2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy" 3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 4 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b" -5 1 -5 1 17 96 63 0 70 0 0 none 0 "a" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +5 1 -5 1 17 96 63 0 70 0 0 none 0 "a" 0 9 30 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 6 1 -1 3 18 100 97 0 165 0 0 none 0 "a" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 9 2 -4 -2 17 60 127 0 70 0 0 none 0 "a" 0 10 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -10 2 4 4 2 83 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +10 2 4 4 2 82 53 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 11 2 1 3 2 91 99 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u" -30 0 0 2 2 0 117 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" +30 0 0 2 2 0 117 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" 31 2 0 2 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" -32 2 0 2 2 94 119 0 20 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" -33 2 2 2 2 94 120 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" +32 2 0 2 2 94 120 0 20 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" +33 2 2 2 2 94 120 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" 34 2 3 1 2 92 116 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" 35 2 0 2 2 94 0 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" 40 2 1 3 10 91 -7 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh" -41 2 1 3 10 96 108 0 45 0 2 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "uh" -42 2 -4 2 10 95 120 0 45 -4 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "ugggh" -43 2 -6 4 16 76 86 0 40 0 0 none 0 "m" 0 7 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" -44 2 -6 4 16 63 70 0 40 0 0 none 0 "m" 0 7 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" +41 2 1 3 10 96 109 0 45 0 2 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "uh" +42 2 -4 2 10 95 121 0 45 -4 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "ugggh" +43 2 -6 4 16 75 85 0 40 0 0 none 0 "m" 0 8 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" +44 2 -6 4 16 70 77 0 40 0 0 none 0 "m" 0 7 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" 50 2 -9 1 18 67 33 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 51 2 -9 1 18 64 27 0 60 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 52 2 -9 1 18 73 44 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -53 2 -4 -2 18 73 92 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg" -60 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" -61 2 2 4 17 84 83 0 70 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -62 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" -63 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" -64 2 2 4 17 51 26 0 70 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -65 2 2 4 17 87 89 0 70 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -66 2 2 4 17 65 53 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -67 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn" -68 2 2 4 17 62 46 0 70 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -69 2 2 4 17 48 21 0 70 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -80 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" -81 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" -82 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" -83 2 2 4 17 29 -28 0 70 0 0 none 0 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -84 2 0 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" -100 2 2 4 2 38 -29 0 20 0 0 none 0 "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -101 2 0 2 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" -102 2 2 4 2 64 35 0 20 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -103 2 1 3 2 21 -42 0 20 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "n" -104 2 0 2 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" +53 2 -4 -2 18 73 92 0 60 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg" +60 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +61 2 -4 4 17 73 65 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +62 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +63 2 -4 4 17 56 37 0 70 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +64 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +65 2 -4 4 17 59 40 0 70 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +66 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +67 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn" +68 2 -4 4 17 70 61 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +69 2 -4 4 17 65 53 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +80 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +81 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +82 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +83 2 -4 4 17 29 -28 0 70 0 0 none 0 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +84 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +100 2 2 -6 2 38 -29 0 20 0 0 none 0 "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +101 2 0 4 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" +102 2 2 -6 2 64 35 0 20 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +103 2 1 5 2 21 -42 0 20 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "n" +104 2 0 4 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" 120 2 -9 1 18 100 93 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 130 2 -9 1 12 100 95 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () "" /config config plane uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta -0 1 -2 2 7 100 105 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 -1 1 -2 2 7 100 105 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 -2 1 -2 2 7 100 105 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 -3 1 -2 2 7 100 105 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 -4 1 -2 2 7 100 105 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 +0 1 -2 2 7 100 95 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 +1 1 -2 2 7 100 95 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 +2 1 -2 2 7 100 95 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 +3 1 -2 2 7 100 95 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 +4 1 -2 2 7 100 95 0 60 0 0 none 0 "" 7 0 -1 -1 () 0 0.00000 10 0 -2 2 26 0 127 0 160 0 0 none 0 "" 6 0 -1 -1 (launched) 0 0.00000 11 0 -2 2 26 0 127 0 160 0 0 none 0 "" 6 0 -1 -1 (launched) 0 0.00000 12 0 -2 2 26 0 127 0 160 0 0 none 0 "" 6 0 -1 -1 (launched) 0 0.00000 @@ -91,34 +92,34 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range 22 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000 23 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000 24 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000 -30 1 -2 2 17 100 19 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000 +30 1 -2 2 17 99 25 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000 49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000 /config config land uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access 0 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 1 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -2 1 -3 1 2 89 113 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "yujnbgyuj" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +2 1 -3 1 2 92 117 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "yujnbgyuj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 3 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 4 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -9 2 1 1 7 93 119 0 50 0 0 none 0 "" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -10 2 4 0 0 61 61 0 50 0 0 none 0 "" -1 127 42 (bombed) "y" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -30 0 1 1 2 0 111 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -31 2 0 2 0 99 126 0 50 0 0 none 0 "" 35 127 42 (bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -32 2 3 1 0 83 96 0 50 0 0 none 0 "" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -33 2 1 1 0 85 97 0 50 0 0 none 0 "" -1 127 42 () "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -34 2 1 1 0 100 127 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0 -35 2 1 1 0 91 0 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -40 2 2 2 0 89 -15 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -41 2 3 1 0 86 99 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -42 2 1 1 0 83 105 0 50 1 1 reserve 3 "" -1 127 42 (bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -43 2 0 0 15 96 110 0 130 0 0 none 0 "m" -1 127 42 (group bombed) "u" 0 10 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -44 2 0 0 15 90 103 0 130 0 0 none 0 "m" -1 127 42 (group bombed) "u" 0 10 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -60 2 3 1 0 73 71 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -61 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +9 2 0 2 7 97 123 0 50 0 0 none 0 "" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +10 2 4 0 0 70 69 0 50 0 0 none 0 "" -1 127 42 (bombed) "y" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +30 0 0 2 0 0 105 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +31 2 0 2 0 100 127 0 50 0 0 none 0 "" 35 127 42 (bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +32 2 2 2 0 85 88 0 50 0 0 none 0 "" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +33 2 1 1 0 85 98 0 50 0 0 none 0 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +34 2 0 2 0 100 127 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0 +35 2 0 2 0 85 0 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +42 2 1 1 0 86 109 0 50 1 1 reserve 3 "" -1 127 42 (bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +43 2 1 1 15 100 127 0 130 0 0 none 0 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +44 2 1 -1 15 90 88 0 130 0 0 none 0 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +60 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +61 2 3 1 0 79 80 0 50 0 0 none 0 "" -1 127 42 () "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 62 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 63 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -64 2 3 1 0 74 72 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +64 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 99 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 /config config nuke @@ -130,13 +131,12 @@ actor action victim times duration time 2 25 0 2 0 0 1 11 1 1 0 0 2 14 1 2 0 0 -1 9 2 8 0 0 -1 17 2 6 0 0 +1 9 2 9 0 0 +1 17 2 8 0 0 1 48 2 1 0 0 2 13 0 3 0 0 1 19 2 1 0 0 -1 55 2 13 0 0 -2 56 0 2 0 0 +1 55 2 12 0 0 1 55 1 1 0 0 /config config trade @@ -164,7 +164,7 @@ timestamp owner type id x y 0 1 2 12 -2 2 0 1 2 13 -2 2 0 1 2 14 -2 2 -0 2 3 30 1 1 +0 2 3 30 0 2 /config config realm cnum realm xl xh yl yh diff --git a/tests/retreat/journal.log b/tests/retreat/journal.log index b7646b390..9adfc05e1 100644 --- a/tests/retreat/journal.log +++ b/tests/retreat/journal.log @@ -286,11 +286,11 @@ Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage. Play#1 output Play#1 1 dd destroyer (#5) takes 4 Play#1 output Play#1 6 0 609 - Play#1 input bomb 0/1/2/3/4 . p -2,2 jh + Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh Play#1 command bomb Play#1 output Play#1 1 No escorts... - Play#1 output Play#1 1 target sector is 0,2 - Play#1 output Play#1 1 range to target is 1 + Play#1 output Play#1 1 target sector is -6,2 + Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by @@ -302,12 +302,10 @@ Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped Play#1 output Play#1 1 flying over fortress at -2,2 - Play#1 output Play#1 1 flying over harbor at 0,2 + Play#1 output Play#1 1 flying over sea at -4,2 + Play#1 output Play#1 1 flying over harbor at -6,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) @@ -323,17 +321,9 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input s Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) @@ -349,18 +339,10 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)? Play#1 input 60 Play#1 output Play#1 1 50% hitchance...splash Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) @@ -376,19 +358,11 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)? Play#1 input 61 Play#1 output Play#1 1 50% hitchance...blam-blam Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) @@ -403,20 +377,12 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)? Play#1 input 62 - Play#1 output Play#1 1 50% hitchance...splash + Play#1 output Play#1 1 50% hitchance...Blam-blam + Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) @@ -429,21 +395,12 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)? Play#1 input 63 - Play#1 output Play#1 1 50% hitchance...splash + Play#1 output Play#1 1 50% hitchance...BLAM-Blam + Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) - Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) @@ -455,21 +412,16 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)? Play#1 input 64 - Play#1 output Play#1 1 50% hitchance...Blam-Blam + Play#1 output Play#1 1 50% hitchance...BLAM-blam Play#1 output Play#1 1 Play#1 output Play#1 6 0 607 - Play#1 input bomb 0/1/2/3/4 . p -2,2 jh + Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh Play#1 command bomb Play#1 output Play#1 1 No escorts... - Play#1 output Play#1 1 target sector is 0,2 - Play#1 output Play#1 1 range to target is 1 + Play#1 output Play#1 1 target sector is -6,2 + Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by @@ -481,15 +433,11 @@ Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped Play#1 output Play#1 1 flying over fortress at -2,2 - Play#1 output Play#1 1 flying over harbor at 0,2 + Play#1 output Play#1 1 flying over sea at -4,2 + Play#1 output Play#1 1 flying over harbor at -6,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) - Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) @@ -500,20 +448,10 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input s Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) - Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) @@ -524,22 +462,12 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)? Play#1 input 65 - Play#1 output Play#1 1 50% hitchance...blam-blam + Play#1 output Play#1 1 50% hitchance...blam-BLAM Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) - Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) @@ -549,22 +477,12 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)? Play#1 input 66 - Play#1 output Play#1 1 50% hitchance...Blam-blam + Play#1 output Play#1 1 50% hitchance...blam-blam Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) - Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) @@ -573,21 +491,11 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)? Play#1 input 67 Play#1 output Play#1 1 50% hitchance...splash Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) - Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) @@ -596,22 +504,12 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)? Play#1 input 68 Play#1 output Play#1 1 50% hitchance...blam-Blam Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) - Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) - Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) @@ -619,20 +517,15 @@ Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) - Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) - Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) - Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) - Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) - Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)? Play#1 input 69 - Play#1 output Play#1 1 50% hitchance...Blam-BLAM + Play#1 output Play#1 1 50% hitchance...blam-Blam Play#1 output Play#1 1 Play#1 output Play#1 6 0 605 Play#1 input launch 10 80 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100% - Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in 0,2 + Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss @@ -641,7 +534,7 @@ Play#1 input launch 11 81 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100% - Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in 0,2 + Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss @@ -650,7 +543,7 @@ Play#1 input launch 12 82 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100% - Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in 0,2 + Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss @@ -659,7 +552,7 @@ Play#1 input launch 13 83 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100% - Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in 0,2 + Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...HIT! @@ -668,7 +561,7 @@ Play#1 input launch 14 84 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100% - Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in 0,2 + Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss @@ -722,8 +615,8 @@ Play#1 output Play#1 1 . . . . a Play#1 output Play#1 1 . . . 0 a Play#1 output Play#1 1 . . . T - Play#1 output Play#1 1 . . . . - Play#1 output Play#1 1 . . . . + Play#1 output Play#1 1 . . ? . + Play#1 output Play#1 1 . . Play#1 output Play#1 1 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0 Play#1 output Play#1 6 0 573 @@ -750,81 +643,60 @@ Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U Play#1 output Play#1 1 You have been repelled Play#1 output Play#1 6 0 569 - Play#1 input bomb 30 . p -2,2 ujh + Play#1 input bomb 30 . p -2,2 jh Play#1 command bomb Play#1 output Play#1 1 No escorts... - Play#1 output Play#1 1 target sector is 1,1 - Play#1 output Play#1 1 range to target is 2 + Play#1 output Play#1 1 target sector is 0,2 + Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 - Play#1 output Play#1 1 flying over agribusiness at -1,1 - Play#1 output Play#1 1 flying over agribusiness at 1,1 - Play#1 output Play#1 1 Target sector is a completely constructed agribusiness + Play#1 output Play#1 1 flying over harbor at 0,2 + Play#1 output Play#1 1 Target sector is a completely constructed harbor + Play#1 output Play#1 1 # owner eff type + Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) + Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) + Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 - Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30 + Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 - Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 - Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 - Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30 + Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 - Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 - Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 30 Play#1 output Play#1 1 83% hitchance...Blam Play#1 output Play#1 6 0 567 - Play#1 input __cmd added -1 0 0 - Play#1 command __cmd - Play#1 output Play#1 6 0 567 - Play#1 input bomb 30 . p -2,2 ujh + Play#1 input bomb 30 . p -2,2 jh Play#1 command bomb Play#1 output Play#1 1 No escorts... - Play#1 output Play#1 1 target sector is 1,1 - Play#1 output Play#1 1 range to target is 2 + Play#1 output Play#1 1 target sector is 0,2 + Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 - Play#1 output Play#1 1 flying over agribusiness at -1,1 - Play#1 output Play#1 1 flying over agribusiness at 1,1 - Play#1 output Play#1 1 Target sector is a completely constructed agribusiness + Play#1 output Play#1 1 flying over harbor at 0,2 + Play#1 output Play#1 1 Target sector is a completely constructed harbor + Play#1 output Play#1 1 # owner eff type + Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) + Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) + Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 - Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 - Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 - Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 - Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 - Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 - Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 32 Play#1 output Play#1 1 72% hitchance...Blam @@ -850,46 +722,32 @@ Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 1 -1,1 takes 4% collateral damage Play#1 output Play#1 6 0 563 - Play#1 input bomb 30 . p -2,2 ujh + Play#1 input bomb 30 . p -2,2 jh Play#1 command bomb Play#1 output Play#1 1 No escorts... - Play#1 output Play#1 1 target sector is 1,1 - Play#1 output Play#1 1 range to target is 2 + Play#1 output Play#1 1 target sector is 0,2 + Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 - Play#1 output Play#1 1 flying over agribusiness at -1,1 - Play#1 output Play#1 1 flying over agribusiness at 1,1 - Play#1 output Play#1 1 Target sector is a completely constructed agribusiness + Play#1 output Play#1 1 flying over harbor at 0,2 + Play#1 output Play#1 1 Target sector is a completely constructed harbor + Play#1 output Play#1 1 # owner eff type + Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) + Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) + Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 - Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 - Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 - Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 - Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 - Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 - Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 35 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 561 - Play#1 input __cmd added -1 0 0 - Play#1 command __cmd - Play#1 output Play#1 6 0 561 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... @@ -902,10 +760,8 @@ Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 @@ -914,10 +770,8 @@ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 @@ -927,6 +781,9 @@ Play#1 input 40 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 559 + Play#1 input __cmd added -1 0 0 + Play#1 command __cmd + Play#1 output Play#1 6 0 559 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... @@ -939,10 +796,8 @@ Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 @@ -950,10 +805,8 @@ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 @@ -962,9 +815,6 @@ Play#1 input 41 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 557 - Play#1 input __cmd added -1 0 0 - Play#1 command __cmd - Play#1 output Play#1 6 0 557 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... @@ -977,20 +827,16 @@ Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 @@ -1013,26 +859,23 @@ Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 44 - Play#1 output Play#1 1 73% hitchance...Blam + Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1. + Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 553 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb @@ -1046,25 +889,20 @@ Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 + Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 - Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 + Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 - Play#1 output Play#1 1 72% hitchance...Blam - Play#1 output Play#1 6 0 551 - Play#1 input __cmd added -1 0 0 - Play#1 command __cmd + Play#1 output Play#1 1 71% hitchance...Blam Play#1 output Play#1 6 0 551 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb @@ -1082,20 +920,15 @@ Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 - Play#1 output Play#1 1 74% hitchance...Blam - Play#1 output Play#1 6 0 549 - Play#1 input __cmd added -1 0 0 - Play#1 command __cmd + Play#1 output Play#1 1 73% hitchance...Blam Play#1 output Play#1 6 0 549 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb @@ -1112,18 +945,16 @@ Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 - Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 + Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 - Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 + Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 - Play#1 output Play#1 1 76% hitchance...BLAM + Play#1 output Play#1 1 74% hitchance...Blam Play#1 output Play#1 6 0 547 Play#1 input bomb 30 . p -3,1 h Play#1 command bomb @@ -1152,10 +983,10 @@ Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 2 - Play#1 output Play#1 1 74% hitchance...Blam - Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2 - Play#1 output Play#1 1 inf infantry #2 takes 11 - Play#1 output Play#1 1 -3,1 takes 4% collateral damage + Play#1 output Play#1 1 73% hitchance...Blam + Play#1 output Play#1 1 1 pinpoint bombing raid did 28 damage to inf infantry #2 + Play#1 output Play#1 1 inf infantry #2 takes 8 + Play#1 output Play#1 1 -3,1 takes 3% collateral damage Play#1 output Play#1 6 0 545 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh Play#1 command bomb @@ -1177,8 +1008,6 @@ Play#1 output Play#1 1 flying over agribusiness at 0,0 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 @@ -1187,8 +1016,6 @@ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 @@ -1196,21 +1023,18 @@ Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)? Play#1 input 60 - Play#1 output Play#1 1 50% hitchance...Blam-BLAM + Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 + Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)? Play#1 input 61 - Play#1 output Play#1 1 50% hitchance...thud + Play#1 output Play#1 1 50% hitchance...Blam-blam Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 - Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 + Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 @@ -1218,9 +1042,7 @@ Play#1 input 62 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 - Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 + Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 @@ -1228,15 +1050,13 @@ Play#1 input 63 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 - Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 - Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 + Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)? Play#1 input 64 - Play#1 output Play#1 1 50% hitchance...Blam-Blam + Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 6 0 543 Play#1 input ctld Play#1 output Play#1 1 Bye-bye @@ -1297,14 +1117,14 @@ Play#0 output Play#0 1 but could not retreat to -3,1! Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage. Play#0 output Play#0 1 ms minesweeper (#44) takes 10 - Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating + Play#0 output Play#0 1 ms minesweeper (#44) cleared 4 mines in -6,4 while retreating Play#0 output Play#0 1 ms minesweeper (#44) was damaged, Play#0 output Play#0 1 and hit a mine in -6,4 while retreating! - Play#0 output Play#0 1 ms minesweeper (#44) takes 29 - Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating + Play#0 output Play#0 1 ms minesweeper (#44) takes 22 + Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, Play#0 output Play#0 1 and hit a mine in -6,4 while retreating! - Play#0 output Play#0 1 ms minesweeper (#43) takes 24 + Play#0 output Play#0 1 ms minesweeper (#43) takes 25 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage. Play#0 output Play#0 1 cs cargo ship (#10) takes 9 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3 @@ -1329,68 +1149,77 @@ Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage. Play#0 output Play#0 1 sb submarine (#52) takes 27 Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1 + Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 + Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage. Play#0 output Play#0 1 sb submarine (#53) takes 27 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage. - Play#0 output Play#0 1 1 planes spotted over 0,2 - Play#0 output Play#0 1 0,2 takes 3% collateral damage - Play#0 output Play#0 1 1 bombs did 24 damage to dd destroyer (#61) at 0,2 - Play#0 output Play#0 1 dd destroyer (#61) takes 16 - Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to 2,4 - Play#0 output Play#0 1 0,2 takes 1% collateral damage - Play#0 output Play#0 1 0,2 takes 3% collateral damage - Play#0 output Play#0 1 0,2 takes 3% collateral damage - Play#0 output Play#0 1 1 bombs did 72 damage to dd destroyer (#64) at 0,2 - Play#0 output Play#0 1 dd destroyer (#64) takes 49 - Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to 2,4 - Play#0 output Play#0 1 0,2 takes 4% collateral damage - Play#0 output Play#0 1 1 planes spotted over 0,2 - Play#0 output Play#0 1 1 bombs did 20 damage to dd destroyer (#65) at 0,2 - Play#0 output Play#0 1 dd destroyer (#65) takes 13 - Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to 2,4 - Play#0 output Play#0 1 0,2 takes 1% collateral damage - Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#66) at 0,2 - Play#0 output Play#0 1 dd destroyer (#66) takes 35 - Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to 2,4 - Play#0 output Play#0 1 0,2 takes 3% collateral damage - Play#0 output Play#0 1 0,2 takes 2% collateral damage - Play#0 output Play#0 1 1 bombs did 56 damage to dd destroyer (#68) at 0,2 - Play#0 output Play#0 1 dd destroyer (#68) takes 38 - Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to 2,4 - Play#0 output Play#0 1 0,2 takes 3% collateral damage - Play#0 output Play#0 1 1 bombs did 76 damage to dd destroyer (#69) at 0,2 - Play#0 output Play#0 1 dd destroyer (#69) takes 52 - Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to 2,4 - Play#0 output Play#0 1 0,2 takes 4% collateral damage - Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... + Play#0 output Play#0 1 1 planes spotted over -4,2 + Play#0 output Play#0 1 1 planes spotted over -6,2 + Play#0 output Play#0 1 -6,2 takes 3% collateral damage + Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2 + Play#0 output Play#0 1 dd destroyer (#61) takes 27 + Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 2% collateral damage + Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2 + Play#0 output Play#0 1 dd destroyer (#62) takes 33 + Play#0 output Play#0 1 dd destroyer (#62) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 2% collateral damage + Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2 + Play#0 output Play#0 1 dd destroyer (#63) takes 44 + Play#0 output Play#0 1 dd destroyer (#63) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 3% collateral damage + Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2 + Play#0 output Play#0 1 dd destroyer (#64) takes 33 + Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 2% collateral damage + Play#0 output Play#0 1 1 planes spotted over -4,2 + Play#0 output Play#0 1 1 planes spotted over -6,2 + Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2 + Play#0 output Play#0 1 dd destroyer (#65) takes 41 + Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 3% collateral damage + Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2 + Play#0 output Play#0 1 dd destroyer (#66) takes 33 + Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 2% collateral damage + Play#0 output Play#0 1 -6,2 takes 4% collateral damage + Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2 + Play#0 output Play#0 1 dd destroyer (#68) takes 30 + Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 2% collateral damage + Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2 + Play#0 output Play#0 1 dd destroyer (#69) takes 35 + Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 -6,2 takes 3% collateral damage + Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 - Play#0 output Play#0 1 0,2 takes 4% collateral damage - Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... + Play#0 output Play#0 1 -6,2 takes 4% collateral damage + Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 - Play#0 output Play#0 1 0,2 takes 6% collateral damage - Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... + Play#0 output Play#0 1 -6,2 takes 6% collateral damage + Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 - Play#0 output Play#0 1 0,2 takes 9% collateral damage - Play#0 output Play#0 1 cav cavalry #31 takes 1 - Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... + Play#0 output Play#0 1 -6,2 takes 9% collateral damage + Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile HIT! Play#0 output Play#0 1 Play#0 output Play#0 1 dd destroyer (#83) takes 71 - Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to 2,4 - Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... + Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 - Play#0 output Play#0 1 0,2 takes 6% collateral damage + Play#0 output Play#0 1 -6,2 takes 6% collateral damage Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage. Play#0 output Play#0 1 cs cargo ship (#100) takes 62 - Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4 + Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,-6 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101) Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage. Play#0 output Play#0 1 cs cargo ship (#102) takes 36 - Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4 + Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,-6 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage. Play#0 output Play#0 1 cs cargo ship (#103) takes 79 Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, @@ -1398,89 +1227,78 @@ Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104) Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)! Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1 + Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)... Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130) Play#0 output Play#0 1 We lost 0 troops defending Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1 - Play#0 output Play#0 1 1 planes spotted over -1,1 - Play#0 output Play#0 1 1 planes spotted over 1,1 - Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to inf infantry #30 - Play#0 output Play#0 1 inf infantry #30 takes 12 - Play#0 output Play#0 1 1,1 takes 4% collateral damage + Play#0 output Play#0 1 1 planes spotted over 0,2 + Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30 + Play#0 output Play#0 1 cav cavalry #30 takes 17 + Play#0 output Play#0 1 0,2 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 - Play#0 output Play#0 1 1 planes spotted over -1,1 - Play#0 output Play#0 1 1 planes spotted over 1,1 - Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #32 - Play#0 output Play#0 1 cav cavalry #32 takes 17 - Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 3,1 - Play#0 output Play#0 1 1,1 takes 4% collateral damage + Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #32 + Play#0 output Play#0 1 cav cavalry #32 takes 15 + Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 2,2 + Play#0 output Play#0 1 0,2 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33 Play#0 output Play#0 1 cav cavalry #33 takes 15 Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1 - Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #35 - Play#0 output Play#0 1 cav cavalry #35 takes 9 + Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #35 + Play#0 output Play#0 1 cav cavalry #35 takes 15 Play#0 output Play#0 1 cav cavalry #35 was bombed, Play#0 output Play#0 1 but had no mobility, and couldn't retreat! - Play#0 output Play#0 1 1,1 takes 2% collateral damage - Play#0 output Play#0 1 1 planes spotted over 1,1 - Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #40 - Play#0 output Play#0 1 cav cavalry #40 takes 11 + Play#0 output Play#0 1 0,2 takes 4% collateral damage + Play#0 output Play#0 1 tra train #9 takes 1 + Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40 + Play#0 output Play#0 1 cav cavalry #40 takes 9 Play#0 output Play#0 1 cav cavalry #40 was bombed, Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully! - Play#0 output Play#0 1 1,1 takes 3% collateral damage - Play#0 output Play#0 1 tra train #9 takes 1 - Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #41 - Play#0 output Play#0 1 cav cavalry #41 takes 14 + Play#0 output Play#0 1 1,1 takes 2% collateral damage + Play#0 output Play#0 1 1 planes spotted over 1,1 + Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41 + Play#0 output Play#0 1 cav cavalry #41 takes 11 Play#0 output Play#0 1 cav cavalry #41 was bombed, Play#0 output Play#0 1 but could not retreat to 2,0! - Play#0 output Play#0 1 1,1 takes 4% collateral damage - Play#0 output Play#0 1 tra train #9 takes 1 - Play#0 output Play#0 1 1 planes spotted over 1,1 - Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #42 - Play#0 output Play#0 1 cav cavalry #42 takes 17 + Play#0 output Play#0 1 1,1 takes 3% collateral damage + Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42 + Play#0 output Play#0 1 cav cavalry #42 takes 14 Play#0 output Play#0 1 cav cavalry #42 was bombed, Play#0 output Play#0 1 but could not retreat to -1,1! Play#0 output Play#0 1 1,1 takes 4% collateral damage - Play#0 output Play#0 1 tra train #9 takes 1 - Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1) - Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to eng engineer #44 - Play#0 output Play#0 1 eng engineer #44 takes 7 - Play#0 output Play#0 1 eng engineer #44 was bombed, - Play#0 output Play#0 1 and hit a mine in 0,0 while retreating! - Play#0 output Play#0 1 eng engineer #44 takes 3 - Play#0 output Play#0 1 eng engineer #43 retreated with a bombed friend, - Play#0 output Play#0 1 and hit a mine in 0,0 while retreating! - Play#0 output Play#0 1 eng engineer #43 takes 4 - Play#0 output Play#0 1 1,1 takes 3% collateral damage - Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 planes spotted over 1,1 - Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10 - Play#0 output Play#0 1 cav cavalry #10 takes 17 - Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1 + Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1) + Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44 + Play#0 output Play#0 1 eng engineer #44 takes 10 + Play#0 output Play#0 1 eng engineer #44 was bombed, and retreated to 1,-1 Play#0 output Play#0 1 1,1 takes 4% collateral damage - Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10 Play#0 output Play#0 1 cav cavalry #10 takes 14 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1 - Play#0 output Play#0 1 3,1 takes 4% collateral damage - Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10 - Play#0 output Play#0 1 cav cavalry #10 takes 15 + Play#0 output Play#0 1 1,1 takes 4% collateral damage + Play#0 output Play#0 1 1 planes spotted over 3,1 + Play#0 output Play#0 1 1 pinpoint bombing raid did 32 damage to cav cavalry #10 + Play#0 output Play#0 1 cav cavalry #10 takes 12 + Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1 + Play#0 output Play#0 1 3,1 takes 3% collateral damage + Play#0 output Play#0 1 1 planes spotted over 1,1 + Play#0 output Play#0 1 1 planes spotted over 3,1 + Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #10 + Play#0 output Play#0 1 cav cavalry #10 takes 9 Play#0 output Play#0 1 cav cavalry #10 was bombed, Play#0 output Play#0 1 but could not retreat to 3,-1! - Play#0 output Play#0 1 3,1 takes 4% collateral damage + Play#0 output Play#0 1 3,1 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over 0,0 - Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60 - Play#0 output Play#0 1 cav cavalry #60 takes 27 - Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1 - Play#0 output Play#0 1 0,0 takes 7% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage - Play#0 output Play#0 1 0,0 takes 3% collateral damage + Play#0 output Play#0 1 1 pinpoint bombing raid did 56 damage to cav cavalry #61 + Play#0 output Play#0 1 cav cavalry #61 takes 21 + Play#0 output Play#0 1 cav cavalry #61 was damaged, and retreated to 3,1 + Play#0 output Play#0 1 0,0 takes 6% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage - Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64 - Play#0 output Play#0 1 cav cavalry #64 takes 26 - Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1 - Play#0 output Play#0 1 0,0 takes 7% collateral damage + Play#0 output Play#0 1 0,0 takes 3% collateral damage + Play#0 output Play#0 1 0,0 takes 3% collateral damage Play#0 output Play#0 6 0 640 Play#0 input ship * Play#0 command ship @@ -1493,43 +1311,43 @@ Play#0 output Play#0 1 1 5 dd destroyer -5,1 a 96% 0 9 0 0 0 0 0 0 63 70 Play#0 output Play#0 1 1 6 sb submarine -1,3 a 100% 0 10 0 0 0 0 0 0 97 165 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 a 60% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20 + Play#0 output Play#0 1 2 10 cs cargo ship 4,4 82% 0 9 0 0 0 0 0 0 53 20 Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 119 20 - Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 120 20 + Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 120 20 + Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 10 0 0 0 0 0 0 120 20 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 94% 0 9 0 0 0 0 0 1 0 20 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45 - Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 108 45 - Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 120 45 - Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 76% 0 7 0 0 0 0 0 0 86 40 - Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 63% 0 7 0 0 0 0 0 0 70 40 + Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 109 45 + Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45 + Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 75% 0 8 0 0 0 0 0 0 85 40 + Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 70% 0 7 0 0 0 0 0 0 77 40 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60 - Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60 - Play#0 output Play#0 1 2 60 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 61 dd destroyer 2,4 84% 0 8 0 0 0 0 0 0 83 70 - Play#0 output Play#0 1 2 62 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 63 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 64 dd destroyer 2,4 51% 0 5 0 0 0 0 0 0 26 70 - Play#0 output Play#0 1 2 65 dd destroyer 2,4 87% 0 9 0 0 0 0 0 0 89 70 - Play#0 output Play#0 1 2 66 dd destroyer 2,4 65% 0 7 0 0 0 0 0 0 53 70 - Play#0 output Play#0 1 2 67 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 68 dd destroyer 2,4 62% 0 6 0 0 0 0 0 0 46 70 - Play#0 output Play#0 1 2 69 dd destroyer 2,4 48% 0 5 0 0 0 0 0 0 21 70 - Play#0 output Play#0 1 2 80 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 81 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 82 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 83 dd destroyer 2,4 29% 0 3 0 0 0 0 0 0 -28 70 - Play#0 output Play#0 1 2 84 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 -29 20 - Play#0 output Play#0 1 2 101 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 35 20 - Play#0 output Play#0 1 2 103 cs cargo ship 1,3 21% 0 2 0 0 0 0 0 0 -42 20 - Play#0 output Play#0 1 2 104 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20 + Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 8 0 0 0 0 0 0 92 60 + Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 + Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70 + Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70 + Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70 + Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70 + Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 40 70 + Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70 + Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 + Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70 + Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70 + Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 + Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 + Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 + Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70 + Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 + Play#0 output Play#0 1 2 100 cs cargo ship 2,-6 38% 0 4 0 0 0 0 0 0 -29 20 + Play#0 output Play#0 1 2 101 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20 + Play#0 output Play#0 1 2 102 cs cargo ship 2,-6 64% 0 6 0 0 0 0 0 0 35 20 + Play#0 output Play#0 1 2 103 cs cargo ship 1,5 21% 0 2 0 0 0 0 0 0 -42 20 + Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60 Play#0 output Play#0 1 47 ships @@ -1551,18 +1369,16 @@ Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h - Play#0 output Play#0 1 2 60 dd destroyer 0,2 nn ihb - Play#0 output Play#0 1 2 62 dd destroyer 0,2 nn ihb - Play#0 output Play#0 1 2 63 dd destroyer 0,2 nn ihb - Play#0 output Play#0 1 2 67 dd destroyer 0,2 nn hb - Play#0 output Play#0 1 2 80 dd destroyer 0,2 nn ihb - Play#0 output Play#0 1 2 81 dd destroyer 0,2 nn ihb - Play#0 output Play#0 1 2 82 dd destroyer 0,2 nn ihb - Play#0 output Play#0 1 2 84 dd destroyer 0,2 nn ihb - Play#0 output Play#0 1 2 101 cs cargo ship 0,2 nn ith - Play#0 output Play#0 1 2 103 cs cargo ship 1,3 n ith - Play#0 output Play#0 1 2 104 cs cargo ship 0,2 nn ith - Play#0 output Play#0 1 25 ships + Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb + Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb + Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb + Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb + Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb + Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb + Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith + Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith + Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith + Play#0 output Play#0 1 23 ships Play#0 output Play#0 6 0 639 Play#0 input miss s * ?mission#0 q Play#0 command mission @@ -1574,26 +1390,26 @@ Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0 + Play#0 output Play#0 1 1 2 inf infantry -3,1 92% 10 127 117 0 50 42% 0 0 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 4 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 2 9 tra train 1,1 93% 10 127 119 0 50 42% 0 1 - Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0 - Play#0 output Play#0 1 2 31 cav cavalry 0,2 99% 10 127 126 0 50 42% 0 0 35S - Play#0 output Play#0 1 2 32 cav cavalry 3,1 83% 0 127 96 0 50 42% 0 0 - Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 8 127 97 0 50 42% 0 0 - Play#0 output Play#0 1 2 34 cav cavalry 1,1 100% 10 127 127 0 50 42% 0 0 9L - Play#0 output Play#0 1 2 35 cav cavalry 1,1 91% 9 127 0 0 50 42% 0 0 - Play#0 output Play#0 1 2 40 cav cavalry 2,2 89% 9 127 -15 0 50 42% 0 0 - Play#0 output Play#0 1 2 41 cav cavalry 3,1 86% 9 127 99 0 50 42% 0 0 - Play#0 output Play#0 1 2 42 cav cavalry 1,1 83% 9 127 105 0 50 42% 0 0 - Play#0 output Play#0 1 2 43 eng engineer 0,0 m 96% 10 127 110 0 130 42% 0 0 - Play#0 output Play#0 1 2 44 eng engineer 0,0 m 90% 10 127 103 0 130 42% 0 0 - Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0 - Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 2 9 tra train 0,2 97% 10 127 123 0 50 42% 0 1 + Play#0 output Play#0 1 2 10 cav cavalry 4,0 70% 7 127 69 0 50 42% 0 0 + Play#0 output Play#0 1 2 31 cav cavalry 0,2 100% 10 127 127 0 50 42% 0 0 35S + Play#0 output Play#0 1 2 32 cav cavalry 2,2 85% 0 127 88 0 50 42% 0 0 + Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0 + Play#0 output Play#0 1 2 34 cav cavalry 0,2 100% 10 127 127 0 50 42% 0 0 9L + Play#0 output Play#0 1 2 35 cav cavalry 0,2 85% 8 127 0 0 50 42% 0 0 + Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0 + Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0 + Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0 + Play#0 output Play#0 1 2 43 eng engineer 1,1 m 100% 10 127 127 0 130 42% 0 0 + Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0 + Play#0 output Play#0 1 2 60 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 2 61 cav cavalry 3,1 79% 8 127 80 0 50 42% 0 0 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0 + Play#0 output Play#0 1 2 64 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 22 units Play#0 output Play#0 6 0 637 Play#0 input lretr * ?rflags#0 @@ -1603,16 +1419,16 @@ Play#0 output Play#0 1 1 4 inf infantry -3,1 a b Yes h Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b Play#0 output Play#0 1 2 31 cav cavalry 0,2 j b - Play#0 output Play#0 1 2 34 cav cavalry 1,1 j b - Play#0 output Play#0 1 2 35 cav cavalry 1,1 j b + Play#0 output Play#0 1 2 34 cav cavalry 0,2 j b + Play#0 output Play#0 1 2 35 cav cavalry 0,2 j b Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b - Play#0 output Play#0 1 2 43 eng engineer 0,0 m u Yes b - Play#0 output Play#0 1 2 44 eng engineer 0,0 m u Yes b - Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb + Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b + Play#0 output Play#0 1 2 60 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb + Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 14 units Play#0 output Play#0 6 0 636 Play#0 input miss l * ?mission#0 q diff --git a/tests/retreat/setup-POGO b/tests/retreat/setup-POGO index da7ff404f..535ec25a8 100644 --- a/tests/retreat/setup-POGO +++ b/tests/retreat/setup-POGO @@ -1,10 +1,11 @@ || create land desi @0,0:2 a desi 4,4 h +des -6,2 h give c * ?des#. 100 || country#1 add 1 1 1 p -edit l * ?des#.&xloc<0 o 1 O 1 +edit l * ?des#.&xloc>-6&xloc<0 o 1 O 1 desi -2,0 c edit c 1 c -2,0 s 4 b 640 M 25000 T 100 | two forts (-2,-2 with return fire, -2,2 without) @@ -48,7 +49,7 @@ edit l 2,2 e 1 | ship that can return fire to -2,-2 and -5,-1 weakly edit s 5 U 9 O 2 L -4,-2 E 60 | a train to carry land units -edit u 0 U 9 O 2 T tra L 1,1 +edit u 0 U 9 O 2 T tra L 0,2 | target ships gun fire: injured, helpless, not helpless edit s 0 U 20 O 2 U 10 L 0,2 U 11 retr 10 nhhnj ih @@ -94,16 +95,16 @@ retr 51 gg dh retr 52/53 gg h | target ships bombs: injured vs. bombed, bombed | five of each, to have a decent chance at getting both a hit and a miss -edit s 10 U 60 t dd U 61 U 62 U 63 U 64 U 65 U 66 U 67 U 68 U 69 +edit s 10 U 60 t dd L -6,2 U 61 U 62 U 63 U 64 U 65 U 66 U 67 U 68 U 69 retr 60/61/62/63/64 nn bih retr 65/66/67/68/69 nn bh | target ships missiles: injured (bombed doesn't apply) | five, to have a decent chance at getting both a hit and a miss -edit s 60 U 80 U 81 U 82 U 83 U 84 +edit s 60 U 80 L -6,2 U 81 U 82 U 83 U 84 retr 80/81/82/83/84 nn bih | target ships torpedoes: torpedoed (injured not implemented) | five, to have a decent chance at getting both a hit and a miss -edit s 10 U 100 U 101 U 102 U 103 U 104 +edit s 10 U 100 L 0,4 U 101 U 102 U 103 U 104 retr 100/101/102/103/104 nn tih | target ship sonar edit s 50 U 120 @@ -112,21 +113,21 @@ retr 120 gg s edit s 50 U 130 t tt retr 130 gg u | target land units bombs: bombed -edit u 9 U 10 T cav +edit u 9 U 10 T cav L 1,1 lret 10 jhhuy b | target land units that want to retreat, but can't: | destroyed -edit u 10 U 30 T inf e 10 +edit u 10 U 30 L 0,2 e 10 | loaded on ship -edit u 10 U 31 S 35 +edit u 10 U 31 L 0,2 S 35 | crewless -edit u 10 U 32 m 0 +edit u 10 U 32 L 0,2 m 0 | kidnapped edit u 10 U 33 L -1,1 | loaded on train -edit u 10 U 34 Y 9 +edit u 10 U 34 L 0,2 Y 9 | no mobility -edit u 10 U 35 M 0 +edit u 10 U 35 L 0,2 M 0 lret 30/31/32/33/34/35 j b | target land units having difficulties during retreat: | runs out of mobility