From: Markus Armbruster Date: Fri, 30 Jan 2004 15:38:48 +0000 (+0000) Subject: Add missing pages on sbmap, pbmap, lbmap. Document flags * and h X-Git-Tag: v4.2.13~58 X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=38912a065992e8de05d39215affee46b6524e485 Add missing pages on sbmap, pbmap, lbmap. Document flags * and h where that was missing. Make all pages fully consistent. Form Marc Olzheim. --- diff --git a/info/Commands/bmap.t b/info/Commands/bmap.t index a9f89c6a1..097d753e8 100644 --- a/info/Commands/bmap.t +++ b/info/Commands/bmap.t @@ -1,9 +1,10 @@ .TH Command BMAP .NA bmap "Big map of all your worldly knowledge" .LV Basic -.SY "bmap [ | ] " -.SY "lbmap [ | ] " -.SY "pbmap [ | ] " +.SY "bmap [ | ] " +.SY "lbmap [ | ] " +.SY "pbmap [ | ] " +.SY "sbmap [ | ] " A bmap gives you a graphic representation of all or part of your country. .s1 Bmap differs from map in that it reflects everything you've learned @@ -76,7 +77,8 @@ that land unit. The pmap command does the same for planes. If you specify an 's' flag, bmap will put your ships on the map. If you specify an 'l' flag, bmap will put your land units on the map. If you specify an 'p' flag, bmap will put your planes on the map. -A '*' will put all on the map. +A '*' will put all on the map, in this order: land units, ships, planes. +To highlight sectors you own, specify the 'h' flag. .s1 You actually have two bmaps. One which is created by the server; this one is called your 'true' bmap. You can view your true bmap at any diff --git a/info/Commands/lbmap.t b/info/Commands/lbmap.t new file mode 100644 index 000000000..f4bcda0bb --- /dev/null +++ b/info/Commands/lbmap.t @@ -0,0 +1,98 @@ +.TH Command LBMAP +.NA bmap "Big map of all your worldly knowledge around a land unit" +.LV Expert +.SY "bmap [ | ] " +.SY "lbmap [ | ] " +.SY "pbmap [ | ] " +.SY "sbmap [ | ] " +A bmap gives you a graphic representation of all or part of your country. +.s1 +Bmap differs from map in that it reflects everything you've learned +about the world. If, for example, you navigate near a sector and find +out that it is sea, it will show up on your bmap as sea, even if it +doesn't show up on your map. +.s1 +Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about +a sector. It may change, and your bmap will not reflect it. For example, +if you re-designate a sector, it won't show up on your bmap as the +new sector type until you do a map. +.s1 +Commands contributing to bmap include (but are not limited to): +map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar. +(probably others) +.s1 +Your own sectors show up as a designation mnemonic +(see \*QSector-types\*U) while sectors held by other countries +appear as question marks (\*Q?\*U). +Mountains, wilderness areas, and seas appear +as '^', '-' and '.' respectively. +.s1 +You can also get an lbmap by typing 'B' at the march prompt. +.s1 +Note that any sector +marked as 'X' on your bmap will automatically be avoided by +ships when they are trying to calculate the best path between two +points. Whenever you detect a sea mine in a sector, the server will +automatically put an 'X' on your bmap. +.s1 +You can call up a local bmap while navigating or marching by typing 'B' +at the prompt. +.s1 +Examples: +.EX bmap -9:18,-8:5 +generates a 28 x 14 bmap based on data supplied by the sectors +in the area specified. +.NF + ---------0000000000111111111 + 9876543210123456789012345678 + -8 . . . - - -8 + -7 . . . . - ^ -7 + -6 . . . . - - - - -6 + -5 . . - . a a - ^ ? ? - -5 + -4 . . . . k o ! - ^ ? ? ? -4 + -3 . - . a h j a ^ ^ ^ ^ ^ - -3 + -2 . . - . a a a ^ a a - - - -2 + -1 . . . a a a b + + ^ ^ - -1 + 0 . . . m c u a a - ^ - ^ 0 + 1 . - . a a . a a - - ^ 1 + 2 - ^ ^ a a a ^ a - - ^ 2 + 3 - - - - - - - . . - 3 + 4 ^ - - - - - ^ - - 4 + 5 - ^ - - ^ - - - 5 + ---------0000000000111111111 + 9876543210123456789012345678 +.FI +.s1 +.EX bmap # >mapfil +where your \*Qrealm\*U (or '#', +see \*Qinfo realm\*U or \*Qinfo update\*U) +is -5:5,-6:6 will type out a 11 by 13 sector bmap +and also put the bmap in the file called \*Qmapfil\*U. +.s1 +You can also give the number of a ship, and bmap will give you a small +bmap centered on the location of that ship, provided you own it. +If you use lmap, the number of a land unit will give you a map around +that land unit. The pmap command does the same for planes. +.s1 +.L "BMAP FLAGS" +.s1 +If you specify an 's' flag, bmap will put your ships on the map. +If you specify an 'l' flag, bmap will put your land units on the map. +If you specify an 'p' flag, bmap will put your planes on the map. +A '*' will put all on the map, in this order: land units, ships, planes. +To highlight sectors you own, specify the 'h' flag. +.s1 +You actually have two bmaps. One which is created by the server; this +one is called your 'true' bmap. You can view your true bmap at any +time using the +.SY "bmap true" +command. However, usually when you view your bmap, you are looking at +your 'working' bmap. The only difference between your working bmap +and your true bmap is that your working bmap also contains +designations put on there by you using the 'bdes' command, and by your +friends using the "sharebmap" command. If somehow your bmap gets +corrupted, you can revert your working bmap back to your true bmap +using the command: +.SY "bmap revert" +.s1 +.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, LandUnits, Maps" diff --git a/info/Commands/lmap.t b/info/Commands/lmap.t index b39d53ad7..46d27e324 100644 --- a/info/Commands/lmap.t +++ b/info/Commands/lmap.t @@ -1,11 +1,11 @@ .TH Command LMAP .NA lmap "Map around a land unit" .LV Expert -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "map " +.SY "nmap " +.SY "smap " +.SY "lmap " +.SY "pmap " A map gives you a graphic representation of all or part of your country. .s1 Your own sectors show up as a designation mnemonic @@ -62,6 +62,7 @@ the same for a ship. .s1 If you give an 's' flag, all your ships will be shown on the map. An 'l' flag does the same for land units, and a 'p' for planes. -'*' gives all of the above. +'*' shows all in this order: land units, ships, planes. +To highlight sectors you own, specifiy the 'h' flag. .s1 .SA "census, commodity, radar, realm, route, update, LandUnits, Maps" diff --git a/info/Commands/map.t b/info/Commands/map.t index a543ba971..95d6afd37 100644 --- a/info/Commands/map.t +++ b/info/Commands/map.t @@ -1,11 +1,11 @@ .TH Command MAP .NA map "Generate a map showing sector types, seas, etc" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "map " +.SY "nmap " +.SY "smap " +.SY "lmap " +.SY "pmap " A map gives you a graphic representation of all or part of your country. .s1 Your own sectors show up as a designation mnemonic @@ -61,7 +61,6 @@ the same for a ship. If you give an 's' flag, all your ships will be shown on the map. An 'l' flag does the same for land units, and a 'p' for planes. '*' shows all in this order: land units, ships, planes. - -To highlight sectors owned by yourself, use the 'h' flag. +To highlight sectors you own, specifiy the 'h' flag. .s1 .SA "census, commodity, radar, realm, route, update, Maps" diff --git a/info/Commands/nmap.t b/info/Commands/nmap.t index 151bde1c0..0ac7cdcae 100644 --- a/info/Commands/nmap.t +++ b/info/Commands/nmap.t @@ -1,11 +1,11 @@ .TH Command NMAP .NA nmap "Generate a map showing new sector types, seas, etc" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "map " +.SY "nmap " +.SY "smap " +.SY "lmap " +.SY "pmap " A map gives you a graphic representation of all or part of your country. .s1 Your own sectors show up as a designation mnemonic @@ -60,6 +60,7 @@ the same for a ship. .s1 If you give an 's' flag, all your ships will be shown on the map. An 'l' flag does the same for land units, and a 'p' for planes. -'*' gives all of the above. +'*' shows all in this order: land units, ships, planes. +To highlight sectors you own, specifiy the 'h' flag. .s1 .SA "census, commodity, radar, realm, route, update, Maps" diff --git a/info/Commands/pbmap.t b/info/Commands/pbmap.t new file mode 100644 index 000000000..245045e22 --- /dev/null +++ b/info/Commands/pbmap.t @@ -0,0 +1,96 @@ +.TH Command PBMAP +.NA bmap "Big map of all your worldly knowledge around a plane" +.LV Expert +.SY "bmap [ | ] " +.SY "lbmap [ | ] " +.SY "pbmap [ | ] " +.SY "sbmap [ | ] " +A bmap gives you a graphic representation of all or part of your country. +.s1 +Bmap differs from map in that it reflects everything you've learned +about the world. If, for example, you navigate near a sector and find +out that it is sea, it will show up on your bmap as sea, even if it +doesn't show up on your map. +.s1 +Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about +a sector. It may change, and your bmap will not reflect it. For example, +if you re-designate a sector, it won't show up on your bmap as the +new sector type until you do a map. +.s1 +Commands contributing to bmap include (but are not limited to): +map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar. +(probably others) +.s1 +Your own sectors show up as a designation mnemonic +(see \*QSector-types\*U) while sectors held by other countries +appear as question marks (\*Q?\*U). +Mountains, wilderness areas, and seas appear +as '^', '-' and '.' respectively. +.s1 +Note that any sector +marked as 'X' on your bmap will automatically be avoided by +ships when they are trying to calculate the best path between two +points. Whenever you detect a sea mine in a sector, the server will +automatically put an 'X' on your bmap. +.s1 +You can call up a local bmap while navigating or marching by typing 'B' +at the prompt. +.s1 +Examples: +.EX bmap -9:18,-8:5 +generates a 28 x 14 bmap based on data supplied by the sectors +in the area specified. +.NF + ---------0000000000111111111 + 9876543210123456789012345678 + -8 . . . - - -8 + -7 . . . . - ^ -7 + -6 . . . . - - - - -6 + -5 . . - . a a - ^ ? ? - -5 + -4 . . . . k o ! - ^ ? ? ? -4 + -3 . - . a h j a ^ ^ ^ ^ ^ - -3 + -2 . . - . a a a ^ a a - - - -2 + -1 . . . a a a b + + ^ ^ - -1 + 0 . . . m c u a a - ^ - ^ 0 + 1 . - . a a . a a - - ^ 1 + 2 - ^ ^ a a a ^ a - - ^ 2 + 3 - - - - - - - . . - 3 + 4 ^ - - - - - ^ - - 4 + 5 - ^ - - ^ - - - 5 + ---------0000000000111111111 + 9876543210123456789012345678 +.FI +.s1 +.EX bmap # >mapfil +where your \*Qrealm\*U (or '#', +see \*Qinfo realm\*U or \*Qinfo update\*U) +is -5:5,-6:6 will type out a 11 by 13 sector bmap +and also put the bmap in the file called \*Qmapfil\*U. +.s1 +You can also give the number of a ship, and bmap will give you a small +bmap centered on the location of that ship, provided you own it. +If you use lmap, the number of a land unit will give you a map around +that land unit. The pmap command does the same for planes. +.s1 +.L "BMAP FLAGS" +.s1 +If you specify an 's' flag, bmap will put your ships on the map. +If you specify an 'l' flag, bmap will put your land units on the map. +If you specify an 'p' flag, bmap will put your planes on the map. +A '*' will put all on the map, in this order: land units, ships, planes. +To highlight sectors you own, specify the 'h' flag. +.s1 +You actually have two bmaps. One which is created by the server; this +one is called your 'true' bmap. You can view your true bmap at any +time using the +.SY "bmap true" +command. However, usually when you view your bmap, you are looking at +your 'working' bmap. The only difference between your working bmap +and your true bmap is that your working bmap also contains +designations put on there by you using the 'bdes' command, and by your +friends using the "sharebmap" command. If somehow your bmap gets +corrupted, you can revert your working bmap back to your true bmap +using the command: +.SY "bmap revert" +.s1 +.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Planes, Maps" diff --git a/info/Commands/pmap.t b/info/Commands/pmap.t index 70adc4c21..4a0ecc7eb 100644 --- a/info/Commands/pmap.t +++ b/info/Commands/pmap.t @@ -1,11 +1,11 @@ .TH Command PMAP .NA pmap "Get a map around a plane" .LV Expert -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "map " +.SY "nmap " +.SY "smap " +.SY "lmap " +.SY "pmap " A map gives you a graphic representation of all or part of your country. .s1 Your own sectors show up as a designation mnemonic @@ -60,6 +60,7 @@ the same for a ship. .s1 If you give an 's' flag, all your ships will be shown on the map. An 'l' flag does the same for land units, and a 'p' for planes. -'*' gives all of the above. +'*' shows all in this order: land units, ships, planes. +To highlight sectors you own, specifiy the 'h' flag. .s1 .SA "census, commodity, radar, realm, route, update, Planes, Maps" diff --git a/info/Commands/sbmap.t b/info/Commands/sbmap.t new file mode 100644 index 000000000..1eb9138e3 --- /dev/null +++ b/info/Commands/sbmap.t @@ -0,0 +1,98 @@ +.TH Command SBMAP +.NA bmap "Big map of all your worldly knowledge around a ship" +.LV Basic +.SY "bmap [ | ] " +.SY "lbmap [ | ] " +.SY "pbmap [ | ] " +.SY "sbmap [ | ] " +A bmap gives you a graphic representation of all or part of your country. +.s1 +Bmap differs from map in that it reflects everything you've learned +about the world. If, for example, you navigate near a sector and find +out that it is sea, it will show up on your bmap as sea, even if it +doesn't show up on your map. +.s1 +Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about +a sector. It may change, and your bmap will not reflect it. For example, +if you re-designate a sector, it won't show up on your bmap as the +new sector type until you do a map. +.s1 +Commands contributing to bmap include (but are not limited to): +map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar. +(probably others) +.s1 +Your own sectors show up as a designation mnemonic +(see \*QSector-types\*U) while sectors held by other countries +appear as question marks (\*Q?\*U). +Mountains, wilderness areas, and seas appear +as '^', '-' and '.' respectively. +.s1 +You can also get an lbmap by typing 'B' at the navigation prompt. +.s1 +Note that any sector +marked as 'X' on your bmap will automatically be avoided by +ships when they are trying to calculate the best path between two +points. Whenever you detect a sea mine in a sector, the server will +automatically put an 'X' on your bmap. +.s1 +You can call up a local bmap while navigating or marching by typing 'B' +at the prompt. +.s1 +Examples: +.EX bmap -9:18,-8:5 +generates a 28 x 14 bmap based on data supplied by the sectors +in the area specified. +.NF + ---------0000000000111111111 + 9876543210123456789012345678 + -8 . . . - - -8 + -7 . . . . - ^ -7 + -6 . . . . - - - - -6 + -5 . . - . a a - ^ ? ? - -5 + -4 . . . . k o ! - ^ ? ? ? -4 + -3 . - . a h j a ^ ^ ^ ^ ^ - -3 + -2 . . - . a a a ^ a a - - - -2 + -1 . . . a a a b + + ^ ^ - -1 + 0 . . . m c u a a - ^ - ^ 0 + 1 . - . a a . a a - - ^ 1 + 2 - ^ ^ a a a ^ a - - ^ 2 + 3 - - - - - - - . . - 3 + 4 ^ - - - - - ^ - - 4 + 5 - ^ - - ^ - - - 5 + ---------0000000000111111111 + 9876543210123456789012345678 +.FI +.s1 +.EX bmap # >mapfil +where your \*Qrealm\*U (or '#', +see \*Qinfo realm\*U or \*Qinfo update\*U) +is -5:5,-6:6 will type out a 11 by 13 sector bmap +and also put the bmap in the file called \*Qmapfil\*U. +.s1 +You can also give the number of a ship, and bmap will give you a small +bmap centered on the location of that ship, provided you own it. +If you use lmap, the number of a land unit will give you a map around +that land unit. The pmap command does the same for planes. +.s1 +.L "BMAP FLAGS" +.s1 +If you specify an 's' flag, bmap will put your ships on the map. +If you specify an 'l' flag, bmap will put your land units on the map. +If you specify an 'p' flag, bmap will put your planes on the map. +A '*' will put all on the map, in this order: land units, ships, planes. +To highlight sectors you own, specify the 'h' flag. +.s1 +You actually have two bmaps. One which is created by the server; this +one is called your 'true' bmap. You can view your true bmap at any +time using the +.SY "bmap true" +command. However, usually when you view your bmap, you are looking at +your 'working' bmap. The only difference between your working bmap +and your true bmap is that your working bmap also contains +designations put on there by you using the 'bdes' command, and by your +friends using the "sharebmap" command. If somehow your bmap gets +corrupted, you can revert your working bmap back to your true bmap +using the command: +.SY "bmap revert" +.s1 +.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Ships, Maps" diff --git a/info/Commands/smap.t b/info/Commands/smap.t index 74afc8e5c..796996d88 100644 --- a/info/Commands/smap.t +++ b/info/Commands/smap.t @@ -1,17 +1,17 @@ .TH Command SMAP .NA smap "Get a map around a ship" .LV Basic -.SY "map " -.SY "nmap " -.SY "smap " -.SY "lmap " -.SY "pmap " +.SY "map " +.SY "nmap " +.SY "smap " +.SY "lmap " +.SY "pmap " A map gives you a graphic representation of all or part of your country. .s1 Your own sectors show up as a designation mnemonic (see \*QSector-types\*U) while sectors held by other countries appear as question marks (\*Q?\*U). -Mountains, wilderness aresa, and seas appear +Mountains, wilderness areas, and seas appear as '^', '-' and '.' respectively. .s1 You can also get this by typing 'M' at the navigation prompt. @@ -47,13 +47,13 @@ see \*Qinfo realm\*U or \*Qinfo update\*U) is -5:5,-6:6 will type out a 11 by 13 sector map and also put the map in the file called \*Qmapfil\*U. .s1 -If you use nmap, you can get a map that shows new sector designations -instead of old sector designations of your own country. -.s1 Also, if you give a ship # instead of coordinates or a realm, map will show you a small realm around the given ship (assuming you own it). .s1 +If you use nmap, you can get a map that shows new sector designations +instead of old sector designations of your own country. +.s1 If you use lmap, you can get a map around a land unit, instead. Pmap does the same for a plane. Smap does the same for a ship. @@ -62,6 +62,7 @@ the same for a ship. .s1 If you give an 's' flag, all your ships will be shown on the map. An 'l' flag does the same for land units, and a 'p' for planes. -'*' gives all of the above. +'*' shows all in this order: land units, ships, planes. +To highlight sectors you own, specifiy the 'h' flag. .s1 .SA "census, commodity, radar, realm, route, update, Ships, Maps"