From: Markus Armbruster Date: Sun, 30 Oct 2011 15:11:02 +0000 (+0100) Subject: Drop add argument "active" X-Git-Tag: v4.3.29~35 X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=3fb00c79d9e1c872d3d65d1498e4579df00282b3;ds=sidebyside Drop add argument "active" Argument "active" is obscure. It creates a country in STAT_ACTIVE that doesn't have a capital, and has its origin at the true origin. If you really want such a country, create it in STAT_NEW normally, then use edit to go to STAT_ACTIVE. --- diff --git a/info/add.t b/info/add.t index 111b5c2ee..579ded4a3 100644 --- a/info/add.t +++ b/info/add.t @@ -1,15 +1,12 @@ .TH Command ADD .NA add "Add/Remove a country in the game" .LV Expert -.SY "add " +.SY "add " .EX add 1 bunky mypass n -This adds a new player to the game. +This adds a new player country to the game. Use \*Qnewcap\*U to +create its sanctuary. .EX add 2 visitor visitor v This adds a visitor country to the game. .EX add 1 bunky mypass d This removes bunky from the game. -.EX add 36 martian outerspace a -This will add a new country which will be able to send/receive -telegrams but won't have any land. For example, you could give a -newbie helper a country like this. .SA "newcap, Deity" diff --git a/src/lib/commands/add.c b/src/lib/commands/add.c index 8a1aaba1a..456110a77 100644 --- a/src/lib/commands/add.c +++ b/src/lib/commands/add.c @@ -86,7 +86,7 @@ add(void) } strcpy(pname, p); p = getstarg(player->argp[4], - "Status? (visitor, new, active, god, delete) ", buf); + "Status? (visitor, new, god, delete) ", buf); if (!p || !*p) return RET_SYN; switch (*p) { @@ -96,9 +96,6 @@ add(void) case 'n': stat = STAT_NEW; break; - case 'a': - stat = STAT_ACTIVE; - break; case 'g': stat = STAT_GOD; break;