From: Markus Armbruster Date: Mon, 29 Dec 2014 16:32:40 +0000 (+0100) Subject: march attack assault: Don't sweep with zero mobility X-Git-Tag: v4.3.33~132 X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=7787cae7804c46d2234b934e2b03fed0e956cab6 march attack assault: Don't sweep with zero mobility Require positive mobility for sweeping mines, just like ships do. Screwed up when land units were added in Chainsaw 3. Signed-off-by: Markus Armbruster --- diff --git a/src/lib/subs/lndsub.c b/src/lib/subs/lndsub.c index 0d49b0164..7fcd9c411 100644 --- a/src/lib/subs/lndsub.c +++ b/src/lib/subs/lndsub.c @@ -600,7 +600,7 @@ lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob, prland(&llp->unit.land)); continue; } - if (takemob && llp->mobil < 0.0) { + if (takemob && llp->mobil <= 0.0) { if (explicit) lnd_stays(actor, "is out of mobility", llp); continue;