From: Markus Armbruster Date: Wed, 5 Apr 2006 18:54:18 +0000 (+0000) Subject: Update for 4.3.1. X-Git-Tag: v4.3.1~2 X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=b23f9ce5dbd8c80ba106be963ca3df7026621873 Update for 4.3.1. --- diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index 491b42ba4..ccaabf1b0 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,3 +1,40 @@ +Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 + * Fix check of game state on server startup (was new in 4.3.0). + * sail now accepts a destination sector. + * Tend could send bogus bulletins (broken in 4.3.0). + * Plug memory leaks in mission command. + * Close loophole in navigate that allowed players to find all sectors + that are unfriendly or inefficient harbors or bridges. + * Server didn't start when default econfig was missing and user + didn't supply one with -e (broken in 4.3.0). + * Retreat condition 'h' (helpless) never worked, fix. + * Fix retreating mine sweepers to use mobility for sweeping. + * Fix retreating land units to hit mines with the same probability + and to take the same damage as in normal movement. Before, + probability was higher, damage was lower. + * Ships could retreat into sectors owned by whoever made them + retreat, but not in their owner's sectors. + * Fix 'm' at the movement prompt of transport and test. + * Fix march and test not to apply conditionals to sectors mapped, + which lead to spurious error messages. + * Fix break not to respect conditionals. The bug let players keep + sanctuaries. + * Fix retreat code not to respect conditionals. Attackers could + abuse this to suppress fleet and army retreat orders. + * Fix retreat and edit to zero-terminate retreat paths. + Theoretically abusable for gaining information. + * Fix format string crash bugs in load, spy and bomb. + * Fix telegram editor: empty telegrams were broken in 4.2.21. ~p + before the first line of text never worked. + * Fix ancient bridge building race condition that could break the + test whether the player can afford the bridge. + * Fix trade lot change detection in set command. Probably abusable. + * The pthread code now compiles under Solaris. + * navigate and march now permit any whitespace between route and + optional argument for radar, lookout, sonar, not just spaces. + * Fix canal navigation (was broken in 4.3.0). + * Info file fixes. + Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006 * version no longer pretends option SHIPNAMES still exists. * Remove files auth and ban. They could be used to restrict client diff --git a/info/Empire4.t b/info/Empire4.t index ca15ca085..029fbc51d 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,6 +7,43 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF +Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 + * Fix check of game state on server startup (was new in 4.3.0). + * sail now accepts a destination sector. + * Tend could send bogus bulletins (broken in 4.3.0). + * Plug memory leaks in mission command. + * Close loophole in navigate that allowed players to find all sectors + that are unfriendly or inefficient harbors or bridges. + * Server didn't start when default econfig was missing and user + didn't supply one with -e (broken in 4.3.0). + * Retreat condition 'h' (helpless) never worked, fix. + * Fix retreating mine sweepers to use mobility for sweeping. + * Fix retreating land units to hit mines with the same probability + and to take the same damage as in normal movement. Before, + probability was higher, damage was lower. + * Ships could retreat into sectors owned by whoever made them + retreat, but not in their owner's sectors. + * Fix 'm' at the movement prompt of transport and test. + * Fix march and test not to apply conditionals to sectors mapped, + which lead to spurious error messages. + * Fix break not to respect conditionals. The bug let players keep + sanctuaries. + * Fix retreat code not to respect conditionals. Attackers could + abuse this to suppress fleet and army retreat orders. + * Fix retreat and edit to zero-terminate retreat paths. + Theoretically abusable for gaining information. + * Fix format string crash bugs in load, spy and bomb. + * Fix telegram editor: empty telegrams were broken in 4.2.21. ~p + before the first line of text never worked. + * Fix ancient bridge building race condition that could break the + test whether the player can afford the bridge. + * Fix trade lot change detection in set command. Probably abusable. + * The pthread code now compiles under Solaris. + * navigate and march now permit any whitespace between route and + optional argument for radar, lookout, sonar, not just spaces. + * Fix canal navigation (was broken in 4.3.0). + * Info file fixes. + Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006 * version no longer pretends option SHIPNAMES still exists. * Remove files auth and ban. They could be used to restrict client