From: Markus Armbruster Date: Sat, 16 Feb 2008 19:14:20 +0000 (+0100) Subject: Remove thoroughly obsolete info on estimated odds X-Git-Tag: v4.3.12~175 X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=f0cd142fa38fd5c2e91929999e260c02c1eba3c4 Remove thoroughly obsolete info on estimated odds The code to estimate odds and ask for confirmation was disabled in 4.0.0, and removed for good in 4.3.4. --- diff --git a/info/Attacking.t b/info/Attacking.t index 4cd6f8b39..45ccdfd36 100644 --- a/info/Attacking.t +++ b/info/Attacking.t @@ -14,7 +14,7 @@ just apply it to a land unit instead of a ship. A combat has 15 steps: (1) Ask the aggressor for the target sector/ship. (2) Ask the aggressor further details about the offensive force. -(3) Estimate the odds and possibly ask the aggressor for confirmation. +(3) Compute initial strengths. (4) Move reacting defensive units to the target sector. (5) Calculate defensive support. (6) Fight. @@ -101,7 +101,7 @@ q - quit attack ? - print this help message .FI .s1 -.L "(3) Estimate the odds and possibly ask the aggressor for confirmation." +.L "(3) Compute initial strengths." .NF The offense strength of your land units is mil * off where "mil" is the number of mil in the unit, and "off" is the offense multiplier of the @@ -131,36 +131,6 @@ sector stats). Ships have a defense value of 1 + def/100 (see show ship stats). You can use the "strength" command to see the defense strength of your sectors. .s1 -Now, when your scouts estimate the defense strength, they only count -land units and mil that they see. If your scouts didn't notice the -efficiency of the defending units, then they assume that they are at -100% efficiency. Your scouts also assume that none of the enemy units -are fortified. Once your scouts have come up with an "estimated -defense strength", then that number is compared with your offense -strength. The -output so far might look like this: -.EX attack -14,2 -.NF --14,2 is a 100% 5 harbor with approximately 0 military. -Number of mil from headquarters at -15,3 (max 108) : 10 -cavalry #7 has a base attack value of 44 -attack with cavalry #7 in -15,3 (~ 100%) [ynYNq?] y -cavalry #24 has a base attack value of 44 - - Initial attack strength: 108 -Scouts report defending unit: inf1 infantry 1 #22 (efficiency 71, tech 169) -Scouts report defending unit: inf2 infantry 2 #41 (efficiency 94, tech 169) -Scouts report defending unit: inf2 infantry 2 #42 (efficiency 94, tech 173) -Scouts report defending unit: inf2 infantry 2 #43 (efficiency 65, tech 139) - Estimated defense strength: 1118 - Estimated odds: 8% - -.FI -.s1 -Note that your estimated odds are calculated before any enemy units -have reacted, and before support multipliers are calculated, so they -will not be particularly accurate. -.s1 .L "(4) Move reacting defensive units to the target sector." .s1 If the target is not a mountain, then defensive units in nearby