From: Markus Armbruster Date: Sat, 6 Jan 2007 12:46:01 +0000 (+0000) Subject: Update for 4.3.9. X-Git-Tag: v4.3.9 X-Git-Url: http://git.pond.sub.org/?p=empserver;a=commitdiff_plain;h=refs%2Ftags%2Fv4.3.9 Update for 4.3.9. --- diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index ec9c8e907..e3f3b8fa3 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,3 +1,29 @@ +Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007 + * Fix declare to prevent the deity from changing relations for a + player to self. Allow the deity to set the relations of a player + towards the deity. + * Fix arm not to put the same nuke on multiple planes (broken in + 4.3.3). + * New option AUTO_POWER. + * Repair allied land units. + * Only repair owned and allied planes. + * Fix repair of planes on foreign carriers: repair allied planes, + ignore the others. Before 4.3.3, carriers destroyed rather than + repaired foreign planes. Since 4.3.3, foreign planes were treated + as recoverable error. + * Fix automatic fortification of land units to use all excess + mobility even when mobility delta exceeds mobility maximum. + * Disable automatic fortification of land units when MOB_ACCESS is + on, because it is prohibitively slow then (broken in 4.2.13). + * Budget now shows level production (tech, education, research and + happiness) rounded instead of randomly rounded. + * Fix update not to randomly flush small level production to zero. + * Fix overly restrictive game file locking under Windows (broken in + 4.3.8). + * Fix navigate to charge mobility for sweeping mines without moving + (broken in 4.3.6). + * Code cleanup. + Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006 * Ships no longer produce stuff when the government is broke. * Fix land unit casualties in revolts. @@ -39,8 +65,8 @@ Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006 - New sub-command 'd' to drop mines. * Let minesweepers retreat at their full speed (missed in 4.3.6). * SUPER_BARS cannot be harmed, so don't interdict them. - * Don't let trains and non-trains march together for now, because it - the march code isn't prepared for that. + * Don't let trains and non-trains march together for now, because the + march code isn't prepared for that. * New mapping flag 'n' to show nukes. * Mapping flag '*' now shows nukes as well. * New command nbmap to bmap around a nuke. Overload command nmap to @@ -1033,8 +1059,8 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004 * Fixed `sabo' reporting damage to player in deity coordinates. * New option ROLLOVER_AVAIL. Contributed by Drake Diedrich. * Fix Windows server shutdown on reading "quit" from stdin. - * Land units now fortify automatically at the update using excess - mobility. With code from Marc Olzheim. + * Land units now fortify automatically when mobility plus growth + exceeds the maximum. With code from Marc Olzheim. * Wandering che are less predictable. * Land units no longer regenerate mobility faster while it is negative. diff --git a/info/Empire4.t b/info/Empire4.t index 337f31068..2b1bc70b2 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,6 +7,32 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF +Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007 + * Fix declare to prevent the deity from changing relations for a + player to self. Allow the deity to set the relations of a player + towards the deity. + * Fix arm not to put the same nuke on multiple planes (broken in + 4.3.3). + * New option AUTO_POWER. + * Repair allied land units. + * Only repair owned and allied planes. + * Fix repair of planes on foreign carriers: repair allied planes, + ignore the others. Before 4.3.3, carriers destroyed rather than + repaired foreign planes. Since 4.3.3, foreign planes were treated + as recoverable error. + * Fix automatic fortification of land units to use all excess + mobility even when mobility delta exceeds mobility maximum. + * Disable automatic fortification of land units when MOB_ACCESS is + on, because it is prohibitively slow then (broken in 4.2.13). + * Budget now shows level production (tech, education, research and + happiness) rounded instead of randomly rounded. + * Fix update not to randomly flush small level production to zero. + * Fix overly restrictive game file locking under Windows (broken in + 4.3.8). + * Fix navigate to charge mobility for sweeping mines without moving + (broken in 4.3.6). + * Code cleanup. + Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006 * Ships no longer produce stuff when the government is broke. * Fix land unit casualties in revolts. @@ -48,8 +74,8 @@ Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006 - New sub-command 'd' to drop mines. * Let minesweepers retreat at their full speed (missed in 4.3.6). * SUPER_BARS cannot be harmed, so don't interdict them. - * Don't let trains and non-trains march together for now, because it - the march code isn't prepared for that. + * Don't let trains and non-trains march together for now, because the + march code isn't prepared for that. * New mapping flag 'n' to show nukes. * Mapping flag '*' now shows nukes as well. * New command nbmap to bmap around a nuke. Overload command nmap to @@ -1042,8 +1068,8 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004 * Fixed `sabo' reporting damage to player in deity coordinates. * New option ROLLOVER_AVAIL. Contributed by Drake Diedrich. * Fix Windows server shutdown on reading "quit" from stdin. - * Land units now fortify automatically at the update using excess - mobility. With code from Marc Olzheim. + * Land units now fortify automatically when mobility plus growth + exceeds the maximum. With code from Marc Olzheim. * Wandering che are less predictable. * Land units no longer regenerate mobility faster while it is negative.