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2017-08-06 Markus Armbrusterbudget: Fix for ship, plane, land unit building abroad
2017-08-06 Markus Armbrusterupdate: Fix ship, plane, land unit repair work use...
2017-08-06 Markus Armbrusterupdate: Factor out common plague reporting
2017-08-06 Markus Armbrusterupdate: Make ships produce after eating and building
2017-08-06 Markus Armbrusterupdate: Don't let stopped ships produce
2017-08-06 Markus Armbrusterupdate: Fix sector maintenance when stopped or broke
2017-08-06 Markus Armbrusterupdate: Fix plane maintenance in orbit
2017-08-06 Markus Armbrusterupdate budget: Fix civ counting for happiness and education
2017-08-06 Markus Armbrusterproduction: Use update code instead of duplicating it
2017-08-06 Markus Armbrusterupdate production: Make sector production a bit more...
2017-08-06 Markus Armbrusterupdate: Don't double-round money, fixing mil pay and...
2017-08-06 Markus Armbrusterbudget: Fix treasury tracking
2017-08-06 Markus Armbrusterbudget: Use a loop to show build and maintenance
2017-08-06 Markus Armbrusterbudget: Track ship, plane, land unit expenses in nat_bu...
2017-08-06 Markus Armbrusterbudget: Fix military count (but not yet their pay)
2017-08-06 Markus Armbrusterupdate: Fix avail roll over for stopped or broke sectors
2017-08-06 Markus Armbrusterupdate: Limit avail roll over to about half the update...
2017-08-06 Markus Armbrusterupdate: Round the people's work randomly rather than...
2017-08-06 Markus Armbrusterconfig: Make plains build and mobility cost match wilde...
2017-08-06 Markus Armbrustercollect: Derive collection value from power value
2017-08-06 Markus Armbrusterupdate: Saner rounding of sector building money and...
2017-08-06 Markus Armbrusterupdate: Saner rounding of unit building money and work
2017-08-06 Markus Armbrusterpower: Include sector maximum population in power factor
2017-08-06 Markus Armbrusterpower: Include sector materials and cost in power factor
2017-08-06 Markus Armbrusterconfig: Make work to build sectors configurable
2017-08-06 Markus Armbrusterconfig: Generalize sector build materials storage
2017-08-06 Markus Armbrusterconfig: Define sector build cost per 100% instead of 1%
2017-08-06 Markus Armbrusterconfig: Add sect-chr flags, replace cost by flag "deity"
2017-08-06 Markus Armbrusterdesignate: Drop support for designate costing money
2017-08-06 Markus Armbrusterconfig: Split table sect-chr for legibility
2017-08-06 Markus Armbrusterupdate: Don't use materials and work destroyed by che...
2017-08-06 Markus Armbrusterupdate: Fix unowned uw to eat, procreate and produce
2017-08-06 Markus Armbrusterbudget: Fix level prod. forecast when required level...
2017-08-06 Markus Armbrusterupdate: Fix income and level use after revolt or revert...
2017-08-06 Markus Armbrusterupdate: Fix revert to deity and "no civilians" corner...
2017-08-06 Markus Armbrustersect: Fix revert to deity and "no civilians" corner...
2017-08-06 Markus Armbrustersect: Keep work percentage without civilians at 100%
2017-08-06 Markus Armbrusterneweff production: Consider insufficient food
2017-08-06 Markus Armbrusterupdate: Drop unnecessary "not simulation" guards
2017-08-06 Markus Armbrusterupdate: Fix work inconsistency with neweff, production
2017-08-06 Markus Armbrusterupdate: Enforce sector population limit only right...
2017-08-06 Markus Armbrusterupdate neweff production: Limit work in big cities
2017-08-06 Markus Armbrustertests: Make update robust against variations in PRNG use
2017-08-06 Markus Armbrusternsc: Expose generalized build materials in xdump and...
2017-08-06 Markus Armbrusternsc: Replace NSC_EXTRA, NSC_CONST by enum ca_dump
2017-08-06 Markus Armbrustertransport: Don't hardcode material weights
2017-08-06 Markus Armbrusterpower: Saner power for items, ships, planes and land...
2017-08-06 Markus Armbrustershow: Extend show item to show the power value
2017-08-06 Markus Armbrusterpower: Make item power value configurable
2017-08-06 Markus Armbrusterpower: Use ship, plane, land unit tech instead of nation's
2017-08-06 Markus Armbrusterpower: Saner power value for tech, particularly at...
2017-08-06 Markus Armbrusterconfig: Generalize unit build materials storage
2017-08-06 Markus Armbrusterconfig: Make work to build units independently configurable
2017-08-06 Markus Armbrustertests/update: New; exercises the update
2017-08-06 Markus Armbrustertests/version: New; exercises config introspection...
2015-12-05 Markus Armbrusternavigate march: Fix abort not to wipe out concurrent...
2015-12-05 Markus Armbrustertests/navi-march: Cover abort at movement prompt
2015-12-05 Markus Armbrustermarch: Fix concurrent updates at sector abandon prompt
2015-12-05 Markus Armbrusterrecvclient: Track potential yield on input
2015-12-05 Markus Armbrustertests: Enable GNU libc memory allocation error checking
2015-12-05 Markus Armbrusternavigate march: Plug memory leaks
2015-12-05 Markus Armbrustertests/navi-march: Cover running out of mobility completely
2015-06-04 Markus ArmbrusterBump version to 4.3.34
2015-03-04 Markus Armbrustertests: Rewrite the previous commit's sed_i helper
2015-03-03 Markus Armbrustertests: Avoid non-portable sed -i
2015-03-02 Markus ArmbrusterBelatedly bump version to 4.3.33
2015-03-02 Markus Armbrustertorpedo: Suppress bulletin when player torpedoes his...
2015-03-02 Markus Armbrustertorpedo: Print "Starting our attack run" regardless...
2015-03-02 Markus Armbrustertorpedo: Let torpedo hit land only when target is in...
2015-03-02 Markus Armbrustertorpedo fire: Reveal sub hit by return fire or depth...
2015-03-02 Markus Armbrustertests/torpedo: New; exercises torpedo command
2015-03-02 Markus Armbrustertests/fire: Cover firing at unused / sunk ships
2015-03-02 Markus Armbrustertests/fire: Cover firing with foreign assets
2015-03-02 Markus Armbrusterfire: Print "Kaboom" even when the target is out of...
2015-03-02 Markus Armbrusterfire: Always clear mission when firing
2015-03-02 Markus Armbrustertests/fire: Cover mission clearing
2015-03-02 Markus Armbrustertests/fire: Show all ships, planes, land units after...
2015-03-02 Markus Armbrusterboard: Fix mobility cost when defender's efficiency...
2015-03-02 Markus Armbrusterretreat: Fix group retreat after failed board sinks...
2015-03-02 Markus ArmbrusterRevert "retreat: Oops on retreating ghosts"
2015-03-02 Markus Armbrusterboard: Don't retreat ship#0 after failed board sinks...
2015-03-02 Markus Armbrustertests/retreat: Cover retreat after failed board sinks...
2015-03-02 Markus Armbrusterbomb: Drop empty line after a ship's "blam-blam"
2015-03-02 Markus Armbrusterbomb: Include position when reporting bombed land unit
2015-03-02 Markus Armbrusterbomb: Suppress bulletin when player bombs his own assets
2015-03-02 Markus Armbrusterassault attack paradrop: Fix inconsistent support forma...
2015-03-02 Markus Armbrusterretreat lretreat: Be less loquacious when changing...
2015-03-02 Markus Armbrustertests: Wean off deprecated retreat syntax
2015-03-02 Markus Armbrusterretreat lretreat: Deprecate pseudo-condition 'c'
2015-03-02 Markus Armbrusterretreat lretreat: Change query syntax to match mission
2015-03-02 Markus Armbrusterretreat lretreat: Strip trailing 'h' from retreat path
2015-03-02 Markus Armbrusterinfo torpedo: Say "torpedo", not "torp"
2015-03-02 Markus Armbrusterretreat lretreat edit xdump: Change "torped" to "torpedoed"
2015-03-02 Markus Armbrusterretreat: Rewrite automatic retreat code to fix its...
2015-03-02 Markus Armbrustertests/retreat: Test mission clearing more thoroughly
2015-03-02 Markus Armbrustertests/retreat: Cover spies
2015-03-02 Markus Armbrustertests/retreat: Cover trains
2015-03-02 Markus Armbrustertests/retreat: Cover canals
2015-03-02 Markus Armbrustertests/retreat: Cover ships and land units on sale
2015-03-02 Markus Armbrusterretreat: Don't report a destroyed ship/land unit couldn...
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