This removes a special case for POGO (#0). Before, unoccupied sectors
were treated as "own or allied" for POGO, but not for other deities.
Impact on callers:
* BestAirPath() is not affected, because the change is only reachable
with a non-null bigmap argument.
* sorde() and nav_ship() pass a non-zero ship owner. sorde() ensures
that itself, and prod_ship() does it for nav_ship().
* unit_path() passes the player number when called with a ship
argument, i.e. in the navigate command. Player number is zero for
POGO. Since deities can't navigate foreign ships, this can happen
only when POGO navigates dead ships. Yes, that's possible, needs
fixing.
* getpath() passes the player number (zero for POGO) when called with
argument P_SAILING, i.e. by the sail command.
Thus, the change makes navigate's and sail's path finding work for
POGO exactly like it does for other deities. That's fine.