From 1112cec9a7efebf3978c881b34f9e924fd4ad42e Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sat, 11 Jun 2005 13:38:47 +0000 Subject: [PATCH] Spelling fixes. --- info/Server/History.t | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/info/Server/History.t b/info/Server/History.t index f63e4127b..e72012da0 100644 --- a/info/Server/History.t +++ b/info/Server/History.t @@ -14,7 +14,7 @@ what we'd do to his code) 1986 UCSD Empire 0.x, Dave Pare -Made Empire multiplayer with fixed update times. Added hexmap, planes, nukes, +Made Empire multi-player with fixed update times. Added hex map, planes, nukes, satellites, ships, market, distribute, and updates. Jim Reuter (and his PDP/11 decompiler) provided Dave Pare with a large @@ -82,7 +82,7 @@ edu, terrorists, shoot, many new ships. 198? BSD Empire -- KSU Distribution (1.04), Jeff Bailey One of the goals of the KSU team was to make the server as -configureable as possible. As such, they added many OPTIONS, and +configurable as possible. As such, they added many OPTIONS, and global constants. Added abms, asats, bmap, autonav, scuttle, NUKEFAILDETONATE, MISSINGMISSILES, SHIPNAMES, NEUTRON, RANGEEDIT, MISSDEF, NOFOOD, UPDATESCHED, DEMANDUPDATE, ORBIT, FALLOUT, SAIL, @@ -105,9 +105,9 @@ Added land units, SUPER_BARS, EASY_BRIDGES, SLOW_WAR. 1992 Chainsaw Empire 2.0, Thomas Ruschak -Added trade ships, fuel, semiland ships, ASW planes, payoff, wire, SNEAK_ATTACK +Added trade ships, fuel, semi-land ships, ASW planes, payoff, wire, SNEAK_ATTACK retreat paths, sweep planes, budget. Tom thanks the following people -for helping him with ideas and playtesting: +for helping him with ideas and play-testing: Jorge Diaz (Ansalon) Tom Tedrick (Afrika Korps) @@ -127,7 +127,7 @@ for helping him with ideas and playtesting: Added land units, missions, bestpath, people take less damage from shelling, +1 range bonus for 60% forts, cede, neweff, starva, forts interdict ships, mountain caps, RES_POP, NEW_STARVE, NEW_WORK, uncrewed ship -decay, anonymous sublaunched missiles, stop & start, bdes. +decay, anonymous sub-launched missiles, stop & start, bdes. 1995 Empire 2.0, Dave Pare @@ -139,7 +139,7 @@ added HIDDEN and NEWPAF options. Many options were made standard. These are the people who submitted patches for Empire 2.0: Chad Zabel (3 letter abbrev's, & autonav) Ken Huisman - Scott Ferguson (linux port) + Scott Ferguson (Linux port) Kevin Klemmick Doug Hay (threads debugging) Bill Canning (AIX port) @@ -151,14 +151,14 @@ These are the people who submitted patches for Empire 2.0: Organized info pages, wrote a "configure" script, made minor improvements to many commands, rewrote missile, navigation, and march code. Consolidated launch/bomb and missile/plane interdiction so that -hitchance and damage is the same whether it's a mission or done "by +hit chance and damage is the same whether it's a mission or done "by hand". Added collateral damage, interdiction nuke detonation, "friendly" trade relations, BIG_CITY, ATT_INTERDICT, Consolidated sail, navi, and order. Added toggle, flash, wall, shutdown, strength. Other contributers: Chad Zabel (ship anti-missile defense) Julian Onions (runtime configuration) - Sasha Mikheev (linux port) + Sasha Mikheev (Linux port) 1995 Empire 2.2 beta, Ken Stevens @@ -171,8 +171,8 @@ Completely rewrote attack, assault, board, and paradrop. Added 1995 Empire 2.3, Ken Stevens -After running a series of playtest games, Ken fixed all known bugs in -the server, organized and rewrote alot of documentation (including +After running a series of play-test games, Ken fixed all known bugs in +the server, organized and rewrote a lot of documentation (including this info page) and released the Empire2 server out of beta. 1995 Empire 3.0, Ken Stevens @@ -185,7 +185,7 @@ C_SYNC messages from the server into a database for the client. Thus, clients can link with the Empire Toolkit and be confident that when the server gets upgraded, their client will still work. Note that the C_SYNC protocol is asynchronous so, in particular, players will be -able to watch their neighbours sail ships past their coast etc... +able to watch their neighbors sail ships past their coast etc... 1996 Empire 4.0, Wolfpack (http://www.wolfpackempire.com) @@ -209,7 +209,7 @@ following people: 1998 Empire 4.2, Wolfpack (http://www.wolfpackempire.com) -The above authors (Dave Pare, Jeff Bailey, Thomas Rushack, Ken Stevens +The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens and Steve McClure) agreed to re-release the source code under the GNU GPL. The source was already freely released to the public, but any copyright issues (such as gaining permission from Phil Lapsley for the -- 2.43.0