From 146454a6db35f23fd04a63f5f75dacd861c5df5a Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Tue, 14 Aug 2012 20:45:54 +0200 Subject: [PATCH] Fix "info Damage" for shells, depth charges and torpedoes Each random() is off by one there. --- info/Damage.t | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/info/Damage.t b/info/Damage.t index b07d70043..c255640ca 100644 --- a/info/Damage.t +++ b/info/Damage.t @@ -14,11 +14,11 @@ different ways (see below). Shelling You can be shelled by a fort, artillery unit, ship, depth-charge, or torpedo: - fort damage = guns * eff * (random(30) + 20) / 7 - unit damage = guns * eff * (5 + random(6)) - ship damage = guns * eff * (10 + random(6)) - depth damage = 3 * eff * (10 + random(6)) - torp damage = 40 + random(40) + random(40) + fort damage = guns * eff * (random(30) + 19) / 7 + unit damage = guns * eff * (4 + random(6)) + ship damage = guns * eff * (9 + random(6)) + depth damage = 3 * eff * (9 + random(6)) + torp damage = 38 + random(40) + random(40) Note that for forts, a maximum of 7 guns may be fired. Bombs -- 2.43.0