From 2725d6e736f541773f9e0ff92788e8bd8b5f0f70 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 6 Apr 2008 14:48:12 +0200 Subject: [PATCH] Doc fix: don't claim empdump doesn't exist yet --- doc/xdump | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/doc/xdump b/doc/xdump index 6e6a3f747..459ed97b8 100644 --- a/doc/xdump +++ b/doc/xdump @@ -328,12 +328,10 @@ A word on hard-coding. Clients hard-code *names*. The numbers used for table IDs and to encode symbols are none of the client's business. The encoding doesn't normally change within a game. Except when the -game is migrated to a sufficiently different server. That's a -difficult and risky thing to do, especially as there are no tools to -help with migrating (yet). Clients may wish to provide for such -changes anyway, by decoupling the client's encoding from the server's, -and dumping fresh meta-data on login. Incremental meta-data dump -would be nice to have. +game is migrated to a sufficiently different server. That's a rare +event. Clients may wish to provide for such changes anyway, by +decoupling the client's encoding from the server's, and dumping fresh +meta-data on login. Incremental meta-data dump would be nice to have. So we don't know how symbol type and symbol set flags are encoded. To decode them, we need their symbol tables. However, we need flags and -- 2.43.0