From 28d61ca2f2d4dd169e0ad1e52e0d0ea041239b48 Mon Sep 17 00:00:00 2001 From: Ron Koenderink Date: Tue, 1 Jan 2008 15:20:08 +0000 Subject: [PATCH] Rename Autofeed to be Autofish and add information on doing automatic off-shore drilling like automatic fishing. Fix the formatting to be more consistent with other info pages. Add see also reference for Autofish to Autonav. --- info/Autofeed.t | 76 ----------------------------------------- info/Autofish.t | 90 +++++++++++++++++++++++++++++++++++++++++++++++++ info/Autonav.t | 5 ++- info/order.t | 7 ++-- info/qorder.t | 2 +- info/sorder.t | 2 +- 6 files changed, 100 insertions(+), 82 deletions(-) delete mode 100644 info/Autofeed.t create mode 100644 info/Autofish.t diff --git a/info/Autofeed.t b/info/Autofeed.t deleted file mode 100644 index 8169b472d..000000000 --- a/info/Autofeed.t +++ /dev/null @@ -1,76 +0,0 @@ -.TH Concept Autofeed -.NA Autofeed "How to use fishing boats to automatically feed your civs" -.LV Expert -.NF - - For years now people have been setting up large groups of fishing -boats to feed their island. These groups get very large and are -difficult to keep track of. - - This is an example of how to set up a fleet of fishing boats -so they will take their food produced each update and drop it off -at the harbor of your choice. - - See 'info order' for a complete description and example of -syntax for the 'order' command. - -map #1 - 00000000001111111 - 01234567890123456 - -4. . . . . . . . . - -3 ? ? . . . . . . - -2? . . . . . . ) . - -1 ? . . . . . f . . - 0. . . . . g m . . - 1 . . . . f * w h . - 2. . . . . c + + . - -You have ships 0,12,88 in the harbor 15,1 -Sector 16,0 has a very good fert of 93 so you want to use that -as your fishing grounds. - -1) move your ships to sector 16,0 -"nav 0/12/88 16,0" - -2a) set up autonav using the 'order' command. - "order 0 des 15,1 16,0" - This will establish a circular trade route. - -2b) set up food levels for the ship - "order 0 level 1 start food 30" - "order 0 level 1 end food 30" - - You can also use a global '*' or a fleet letter here. - "order * level 1 start food 30" - "order * level 1 end food 30" - - "order F level 1 start food 30" - "order F level 1 end food 30" - - NOTE: You should set BOTH start and end fields to insure - autofeed will work correctly and set them at the - same levels! - - NOTE: if you are using autonav with normal cargo ships. - Fishing boats are a special case to the autonav code. - This setup will only work correctly with fishing boats. - If you want to use autonav with cargo ships please use - the examples found in the 'order' command. - -repeat 2a,2b for other ships in the area. - -During the update your fishing boats will now move to the harbor at -15,1 unload food until it reaches 30, then move back to 15,1 and STOP. -If you're using fishing boats that require fuel, i.e. fb2 -when the ship enters the harbor, and the fuel level is at 0, the -autonav code will automaticly refuel the ship for you. -So unless the ship gets sunk, or something happens to it, like the -civs starve on board if you don't leave enough food on it, -the ships will continue to feed your country and you won't even need -to think about them. - -The Max limit that autonav will stockpile is 99999 units. -So if your sector get overcrowded the ship will sit in the harbor -until it can unload all of its food. -.FI -.SA "Autonav, order, navigate, Ships, Populace, Updates" diff --git a/info/Autofish.t b/info/Autofish.t new file mode 100644 index 000000000..962173776 --- /dev/null +++ b/info/Autofish.t @@ -0,0 +1,90 @@ +.TH Concept Autofish +.NA Autofish "How to exploit resources at sea automatically" +.LV Expert +Fishing boats and oil derricks let you exploit sea resources. +Navigating them back and forth between harbor and fishery / offshore +oil field is rather tedious. Autonavigation lets you automate this. +.s1 +It is more commonly used for fishing boats than for oil derricks, +because oil fields are commonly configured to deplete quickly, and are +often too far from harbors for the slow oil derricks to make +autonavigation effective. +.s1 +This is an example of how to set up a fleet of fishing boats +so they will take their food produced each update and drop it off +at the harbor of your choice. Oil derricks work exactly the same. +.s1 +See info \*Qorder\*U for a complete description and example of +syntax for the \*Qorder\*U command. +.s1 +.NF +map #1 + 00000000001111111 + 01234567890123456 + -4. . . . . . . . . + -3 ? ? . . . . . . + -2? . . . . . . ) . + -1 ? . . . . . f . . + 0. . . . . g m . . + 1 . . . . f * w h . + 2. . . . . c + + . +.s1 +You have ships 0,12 and 88 in the harbor at 15,1. +Sector 16,0 has a very good fert of 93 so you want to use that +as your fishing grounds. +.s1 +1) move your ships to sector 16,0 + "nav 0/12/88 16,0" + +2a) set up autonav using the 'order' command. + "order 0 des 15,1 16,0" + This will establish a circular trade route. + +2b) set up food levels for the ship + "order 0 level 1 start food 30" + "order 0 level 1 end food 30" + + You can also use a global '*' or a fleet letter here. + "order * level 1 start food 30" + "order * level 1 end food 30" + + "order F level 1 start food 30" + "order F level 1 end food 30" + + NOTE: You should set BOTH start and end fields to insure + autofish will work correctly and set them at the + same levels! + + NOTE: Fishing boats and oil derricks are a special case + to the autonav code. This setup will only work + correctly with them. If you want to use autonav + with cargo ships please use the examples found in + the \*Qorder\*U command. + +repeat 2a,2b for other ships in the area. +.FI +.s1 +During the update your fishing boats will now move to the harbor at +15,1 unload food until it reaches 30, then move back to 15,1 and STOP. +If you're using fishing boats that require fuel, i.e. fb2 +when the ship enters the harbor, and the fuel level is at 0, the +autonav code will automatically refuel the ship for you. +So unless the ship gets sunk, or something happens to it, like the +civs starve on board if you don't leave enough food on it, +the ships will continue to feed your country and you won't even need +to think about them. +.s1 +For oil derricks, step 2b becomes: +.nf + "order 0 level 1 start food 30" + "order 1 level 2 end oil 1" + + Note: If food is not required, food cargo levels can be zeroed. + + Note: In this configuration, the end oil level is not important + as it is not used. +.fi +.s1 +If your ship can't be unloaded because the the harbor is overcrowded, +it will continue along its route. +.SA "Autonav, order, navigate, Ships, Populace, Updates" diff --git a/info/Autonav.t b/info/Autonav.t index b3788ccbe..50b5eae57 100644 --- a/info/Autonav.t +++ b/info/Autonav.t @@ -40,9 +40,12 @@ two destinations and two commodities, the ship will move back and forth between the two destination loading and unloading the appropriate commodities. Specific examples can be found in the \*Qorder\*U info file. .s1 +Autonavigation also supports automatic resource production at sea. +See info \*QAutofish\*U for details. +.s1 The same rules for navigating, loading, and unloading apply for Autonavigation as they do when you do these things by hand, namely that you may only use harbours owned by nations which consider you to be a friendly trading partner (see info relations). .s1 -.SA "navigate, order, Ships, Updates" +.SA "navigate, order, Ships, Updates, Autofish" diff --git a/info/order.t b/info/order.t index 4bac4231d..13072b578 100644 --- a/info/order.t +++ b/info/order.t @@ -161,7 +161,8 @@ is all done before mobility is gained from the update. After an update has completed your ship will have mobility so it can be moved by hand if needed. .s1 -For information on setting up ships to feed your country see -\&'info autofeed' for details. +Ships with capability fish or oil can be setup to \*Qload\*U +from the sea sector. +See info \*QAutofish\*U for details. .s1 -.SA "sorder, qorder, bmap, navigate, ship, Autofeed, Autonav, Ships" +.SA "sorder, qorder, bmap, navigate, ship, Autofish, Autonav, Ships" diff --git a/info/qorder.t b/info/qorder.t index 31111f27d..43c1d22e9 100644 --- a/info/qorder.t +++ b/info/qorder.t @@ -24,4 +24,4 @@ light construction materials. Then sail to the ending sector, again displayed in the sorder command, unload the cargo and load cargo hold 1 with 50 guns. .s1 -.SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofeed" +.SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofish" diff --git a/info/sorder.t b/info/sorder.t index aa7d52562..e5f9b0c02 100644 --- a/info/sorder.t +++ b/info/sorder.t @@ -32,4 +32,4 @@ Destroyer 1 is at sector -10,0 and only has orders to sail to sector When it arrives order will be cleared since only one destination order was given to it. .s1 -.SA "order, qorder, bmap, navigate, ship, Ships, Autonav, Autofeed" +.SA "order, qorder, bmap, navigate, ship, Ships, Autonav, Autofish" -- 2.43.0