From 2d436e78309d1ebf368d641f9916f554385e6c37 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 6 Jun 2010 22:18:31 +0200 Subject: [PATCH] Improve bulletin for nuke destroyed by nuclear attack Explain what destroyed the nuke, just like for damage to ships, planes and land units. --- src/lib/subs/detonate.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/lib/subs/detonate.c b/src/lib/subs/detonate.c index 07f74dac5..b87842e61 100644 --- a/src/lib/subs/detonate.c +++ b/src/lib/subs/detonate.c @@ -286,8 +286,9 @@ detonate(struct nukstr *np, coord x, coord y, int airburst) pr("%s at %s destroyed\n", prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own)); } else { - mpr(own, "%s at %s destroyed\n", - prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own)); + mpr(own, "%s nuclear device destroyed %s at %s\n", + cname(player->cnum), prnuke(&nuke), + xyas(nuke.nuk_x, nuke.nuk_y, own)); } putnuke(ni.cur, &nuke); } -- 2.43.0