From 46d36f1975fca34bb520f9c02837286d9ffa3ccf Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 15 Jan 2012 19:47:04 +0100 Subject: [PATCH] Update change log for 4.3.29 --- doc/CHANGES4.X | 54 ++++++++++++++++++++++++++++++++++++++++++++++++++ info/Empire4.t | 54 ++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 108 insertions(+) diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index 61a9f36c8..c3bcad4c4 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,3 +1,57 @@ +Changes to Empire 4.3.29 - Sun Jan 15 19:43:36 CET 2012 + * drop and fly from carrier could fail to load last civilian or + military. + * Telegram and announcement changes: + - wire no longer loops to show announcements that arrived while + waiting for the player to confirm deletion. + - At most five seconds worth of messages are now squashed together + into one. Before, only the time between adjacent telegrams was + limited, not the total time. + - When telegrams arrived while read was waiting for the player to + confirm deletion, and we then showed them, we nevertheless + claimed "you have new telegrams" before the next command prompt. + Only with toggle inform off. Known bug since Empire 2. + - Fix read not to clobber asynchronous notification of telegrams + arriving while waiting for the player to confirm deletion. + - Fix wire not to reset number of pending telegrams with toggle + inform on. Broken when Empire 2 introduced toggle inform. + - The number of pending announcements was off when announcements + were squashed together. + - More careful error handling and logging. + * Ensure all of an update's output goes into a single production + report: + - Avoid splitting it up when the update is slow. Empire 2 already + did that for the number of pending telegrams, but not for read. + - Don't turn parts of it into BULLETINs. Autonav and sail could do + that since Empire 2. + * files now creates POGO with user interface flags beep, coastwatch, + sonar and techlists set, for consistency with add. + * Change newcap back to not wiping the country (it wiped since + 4.3.12). Additionally, leave levels and telegrams alone. + * Changes to deity command add: + - Require confirmation for unadvisable actions. + - Refuse to touch a country while it's being played. + - Don't crash on negative country number. + - Create deities with money, just like files creates POGO. + - Always reset the country completely, not just when adding a + player or a visitor. + - Rename argument "new" to "player". Keep recognizing "new" for + now, but deprecate it. + - Drop argument "active". If you really want to create a player + country without a capital, add the player country normally, then + activate it with edit instead of newcap. + - Drop the obscure sector check and wipe option. If you really + need to wipe out a country, there's much more to wipe than just + sectors. + - Drop the undocumented land unit destruction feature. + * Permit no-op country name change again. Accidentally outlawed in + 4.3.20. + * Plug a few minor memory and file descriptor leaks. + * Fix use-after-free when plane gets shot down in dogfight. Broken + in 4.3.27. + * Code cleanup. + * Info page and manual page fixes. + Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011 * Don't let POGO (#0) navigate dead ships, and march dead land units. The ghosts even got sighted and interdicted, and could hit mines. diff --git a/info/Empire4.t b/info/Empire4.t index 00ae58e8e..2df16d717 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,6 +7,60 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF +Changes to Empire 4.3.29 - Sun Jan 15 19:43:36 CET 2012 + * drop and fly from carrier could fail to load last civilian or + military. + * Telegram and announcement changes: + - wire no longer loops to show announcements that arrived while + waiting for the player to confirm deletion. + - At most five seconds worth of messages are now squashed together + into one. Before, only the time between adjacent telegrams was + limited, not the total time. + - When telegrams arrived while read was waiting for the player to + confirm deletion, and we then showed them, we nevertheless + claimed "you have new telegrams" before the next command prompt. + Only with toggle inform off. Known bug since Empire 2. + - Fix read not to clobber asynchronous notification of telegrams + arriving while waiting for the player to confirm deletion. + - Fix wire not to reset number of pending telegrams with toggle + inform on. Broken when Empire 2 introduced toggle inform. + - The number of pending announcements was off when announcements + were squashed together. + - More careful error handling and logging. + * Ensure all of an update's output goes into a single production + report: + - Avoid splitting it up when the update is slow. Empire 2 already + did that for the number of pending telegrams, but not for read. + - Don't turn parts of it into BULLETINs. Autonav and sail could do + that since Empire 2. + * files now creates POGO with user interface flags beep, coastwatch, + sonar and techlists set, for consistency with add. + * Change newcap back to not wiping the country (it wiped since + 4.3.12). Additionally, leave levels and telegrams alone. + * Changes to deity command add: + - Require confirmation for unadvisable actions. + - Refuse to touch a country while it's being played. + - Don't crash on negative country number. + - Create deities with money, just like files creates POGO. + - Always reset the country completely, not just when adding a + player or a visitor. + - Rename argument "new" to "player". Keep recognizing "new" for + now, but deprecate it. + - Drop argument "active". If you really want to create a player + country without a capital, add the player country normally, then + activate it with edit instead of newcap. + - Drop the obscure sector check and wipe option. If you really + need to wipe out a country, there's much more to wipe than just + sectors. + - Drop the undocumented land unit destruction feature. + * Permit no-op country name change again. Accidentally outlawed in + 4.3.20. + * Plug a few minor memory and file descriptor leaks. + * Fix use-after-free when plane gets shot down in dogfight. Broken + in 4.3.27. + * Code cleanup. + * Info page and manual page fixes. + Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011 * Don't let POGO (#0) navigate dead ships, and march dead land units. The ghosts even got sighted and interdicted, and could hit mines. -- 2.43.0