From 5100e522fe20957272e9a13b859b6b99b70d7280 Mon Sep 17 00:00:00 2001 From: Ron Koenderink Date: Tue, 20 Sep 2005 00:00:23 +0000 Subject: [PATCH] Change info pages to reflect the code change that sets the build reaction radius to zero for land-units. --- info/Concepts/Land-units.t | 5 +++-- info/Introduction/Novice.t | 8 ++++---- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/info/Concepts/Land-units.t b/info/Concepts/Land-units.t index 5390ed5eb..094fac662 100644 --- a/info/Concepts/Land-units.t +++ b/info/Concepts/Land-units.t @@ -58,6 +58,7 @@ morale checks, see info \*QAttacking\*U) Just as you can use \*Qrange\*U to chan range of your planes and control how far away they'll intercept, you can change the reaction radius for land units with \*Qlrange\*U. Units with a base reaction radius of 0, or those whose radius you have set to 0, will not react. +When built, the unit will have as its reaction radius set to zero. .s1 .L Cargo .s1 @@ -184,8 +185,8 @@ common. Don't confuse this spy value with the "spy" capability of a unit. See "info \*QSpies\*U" for more information. .s1 -Rad is the maximum reaction radius for the unit. When built, the unit will -have this as its reaction radius. If you change the reaction radius by using +Rad is the maximum reaction radius for the unit. +If you change the reaction radius by using the \*Qlrange\*U command, you will be able to select any value that is between 0 and the maximum. .s1 diff --git a/info/Introduction/Novice.t b/info/Introduction/Novice.t index 20bd80581..ed75a7821 100644 --- a/info/Introduction/Novice.t +++ b/info/Introduction/Novice.t @@ -16,12 +16,12 @@ the new server: .NF (1) Build 100% forts and put 10 guns and at least 100 shells in them. (2) Put at least 5 mil in all of your coastal sectors. -(3) Build infantry units, put them in the forts, "fortify" them, and - put them on "reserve" mission (info mission). +(3) Build infantry units, put them in the forts, "fortify" them, + put them on "reserve" mission (info mission) and set their + reaction radius to maximum (info lrange). (4) Build battleships and artillery and put them on "interdiction" mission. Put the artillery in forts and fortify them. -(5) Put infantry units in your banks and capitals, fortify them, and set their - reaction radius to 0 (info lrange). +(5) Put infantry units in your banks and capitals and fortify them. ---later in the game--- -- 2.43.0