From 51ce3c8dfbad755da533adca8aa442e5e123ce4e Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 18 Jun 2006 18:55:51 +0000 Subject: [PATCH] Update for recently changed land unit mobility requirements. --- info/Attacking.t | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/info/Attacking.t b/info/Attacking.t index 017ee7868..e29adf45e 100644 --- a/info/Attacking.t +++ b/info/Attacking.t @@ -80,8 +80,11 @@ A land unit must have mobility and be in supply (see info supply) in order to be able to enter the combat. Land units with "supply" capability may not attack. Only land units with "assault" capability may assault or board. -Attack: The land unit must have at least as much mobility that it - would cost for it to march into the sector. +Attack: The land unit will be charged as much mobility as it would + spend marching into the sector. If that is at least as much + as for a path cost of 1.0 (typically mountains only), it must + have that much mobility, else positive mobility is + sufficient. Board: You may only board with as many land units as the target ship can hold. You cannot board a land unit with other land units. .FI @@ -128,7 +131,7 @@ sector stats). Ships have a defense value of 1 + def/100 (see show ship stats). You can use the "strength" command to see the defense strength of your sectors. .s1 -Now, When your scouts estimate the defense strength, they only count +Now, when your scouts estimate the defense strength, they only count land units and mil that they see. If your scouts didn't notice the efficiency of the defending units, then they assume that they are at 100% efficiency. Your scouts also assume that none of the enemy units -- 2.43.0