From 5bc934fe25d992f2e88f45429c21ff6b2b1ddb76 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Wed, 7 Jan 2015 17:45:26 +0100 Subject: [PATCH] tests/retreat: Test mission clearing more thoroughly Signed-off-by: Markus Armbruster --- tests/retreat/final.xdump | 164 ++++++++++---------- tests/retreat/journal.log | 307 +++++++++++++++++++++----------------- tests/retreat/setup-POGO | 17 ++- 3 files changed, 259 insertions(+), 229 deletions(-) diff --git a/tests/retreat/final.xdump b/tests/retreat/final.xdump index 0d4cbf339..d7036b45c 100644 --- a/tests/retreat/final.xdump +++ b/tests/retreat/final.xdump @@ -25,64 +25,64 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd /config config ship uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath -0 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -1 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy" -3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -4 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b" +0 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +1 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +2 1 -3 1 10 93 118 0 45 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy" +3 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +4 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b" 5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -7 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b" +7 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b" 9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 10 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -10 2 4 4 2 83 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -11 2 1 3 2 91 98 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" -20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u" -24 1 -4 2 2 100 127 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg" -25 2 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0 0 healthy 0 0 "" -3 1 1 (injured) "n" -35 2 0 2 2 100 0 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n" -36 2 1 3 2 100 112 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +10 2 4 4 10 85 68 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +11 2 1 3 10 93 105 0 45 0 2 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +20 2 -3 1 10 96 122 0 45 -3 1 interdiction 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u" +24 1 -4 2 10 100 127 0 45 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg" +25 2 -8 2 10 93 93 0 45 -4 2 none 1 "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" +26 2 -4 4 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +27 2 -4 4 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +28 2 -8 2 10 100 103 0 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100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn" +68 2 -4 4 17 70 61 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +69 2 -4 4 17 65 53 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +80 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +81 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +82 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +83 2 -4 4 17 29 -28 0 70 -6 2 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +84 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" +100 2 2 -6 10 50 15 0 45 0 4 none 1 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +101 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" +102 2 2 -6 10 71 56 0 45 0 4 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +103 2 2 -6 10 37 -16 0 45 0 4 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +104 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" +120 2 -9 1 18 100 93 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" +130 2 -9 1 12 100 95 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () "" /config config plane @@ -108,42 +108,42 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range /config config land uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +33 2 1 1 0 85 98 0 50 -1 1 none 3 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +34 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0 +35 2 0 2 0 100 0 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +36 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 37 2 1 1 7 82 105 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 42 2 1 1 0 86 109 0 50 1 1 reserve 3 "" -1 127 42 (bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -43 2 1 1 15 100 127 0 130 0 0 none 0 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -44 2 1 -1 15 90 88 0 130 0 0 none 0 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +43 2 1 1 15 100 127 0 130 1 1 reserve 1 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +44 2 1 -1 15 90 88 0 130 1 1 none 1 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 45 2 1 -1 7 84 65 0 50 0 0 none 0 "t" -1 127 42 (group bombed) "b" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -46 2 0 0 0 92 99 0 50 0 0 none 0 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -47 2 1 -1 0 91 115 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -48 2 1 -1 8 100 127 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -60 2 3 1 0 73 71 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -61 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -62 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -63 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 -64 2 3 1 0 74 72 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +46 2 0 0 0 92 99 0 50 0 -2 none 3 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +47 2 1 -1 0 91 115 0 50 1 -1 reserve 3 "s" -1 127 42 (group bombed) "gh" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +48 2 1 -1 8 100 127 0 50 1 -1 reserve 3 "s" -1 127 42 (group bombed) "gh" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +60 2 3 1 0 73 71 0 50 0 0 none 3 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +61 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +62 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +63 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 +64 2 3 1 0 74 72 0 50 0 0 none 3 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 99 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 /config config nuke diff --git a/tests/retreat/journal.log b/tests/retreat/journal.log index 79dde5ec9..733ce9fea 100644 --- a/tests/retreat/journal.log +++ b/tests/retreat/journal.log @@ -52,20 +52,20 @@ Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu Play#1 command retreat Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags - Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu - Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu + Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu + Play#1 output Play#1 1 3 lc light cruis -3,1 a bgyujnbgy itshbdu Play#1 output Play#1 1 2 ships Play#1 output Play#1 6 0 638 Play#1 input retr 3 h c Play#1 command retreat Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags - Play#1 output Play#1 1 3 cs cargo ship -3,1 a + Play#1 output Play#1 1 3 lc light cruis -3,1 a Play#1 output Play#1 1 1 ship Play#1 output Play#1 6 0 637 Play#1 input retr a ?uid=4 b h Play#1 command retreat Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags - Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h + Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h Play#1 output Play#1 1 1 ship Play#1 output Play#1 6 0 636 Play#1 input fleet a 7 @@ -80,12 +80,12 @@ Play#1 output Play#1 4 ship(s)? Play#1 input 0/1/2/3/4/7 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags - Play#1 output Play#1 1 0 cs cargo ship -3,1 a - Play#1 output Play#1 1 1 cs cargo ship -3,1 a - Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu - Play#1 output Play#1 1 3 cs cargo ship -3,1 a - Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h - Play#1 output Play#1 1 7 cs cargo ship -5,1 a b Yes h + Play#1 output Play#1 1 0 lc light cruis -3,1 a + Play#1 output Play#1 1 1 lc light cruis -3,1 a + Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu + Play#1 output Play#1 1 3 lc light cruis -3,1 a + Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h + Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h Play#1 output Play#1 1 6 ships Play#1 output Play#1 6 0 635 Play#1 input lret 0 garbage i @@ -157,8 +157,8 @@ Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage. - Play#1 output Play#1 1 cs cargo ship (#30) sunk! + Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage. + Play#1 output Play#1 1 lc light cruiser (#30) sunk! Play#1 output Play#1 6 0 629 Play#1 input __cmd added -2 -2 0 Play#1 command __cmd @@ -168,7 +168,7 @@ Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 4,0 for 8 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage. Play#1 output Play#1 6 0 626 Play#1 input __cmd added 1 1 0 Play#1 command __cmd @@ -178,14 +178,14 @@ Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage. Play#1 output Play#1 6 0 626 Play#1 input fire se -2,2 34 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage. Play#1 output Play#1 6 0 625 Play#1 input __cmd added -1 -1 0 Play#1 command __cmd @@ -223,7 +223,7 @@ Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#46) in 5,1 for 11 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage. Play#1 output Play#1 6 0 619 Play#1 input __cmd added 1 1 0 Play#1 command __cmd @@ -233,43 +233,43 @@ Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage. Play#1 output Play#1 6 0 619 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage. Play#1 output Play#1 6 0 618 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage. Play#1 output Play#1 6 0 617 Play#1 input fire se -2,2 2 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage. - Play#1 output Play#1 1 cs cargo ship (#2) takes 9 + Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage. + Play#1 output Play#1 1 lc light cruiser (#2) takes 7 Play#1 output Play#1 6 0 616 Play#1 input fire se -2,2 11 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage. Play#1 output Play#1 6 0 615 Play#1 input fire se -2,-2 20 Play#1 command fire Play#1 output Play#1 1 Sector -2,-2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage. Play#1 output Play#1 1 \007 Play#1 output Play#1 1 Defenders fire back! Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage. @@ -279,7 +279,7 @@ Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! - Play#1 output Play#1 1 Shells hit cs cargo ship (#25) in -4,2 for 11 damage. + Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage. Play#1 output Play#1 6 0 613 Play#1 input __cmd added 1 1 0 Play#1 command __cmd @@ -608,7 +608,7 @@ Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 BOOM!... - Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage. + Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage. Play#1 output Play#1 6 0 587 Play#1 input torp 6 101 Play#1 command torpedo @@ -623,7 +623,7 @@ Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 BOOM!... - Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage. + Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage. Play#1 output Play#1 6 0 581 Play#1 input torp 6 103 Play#1 command torpedo @@ -631,7 +631,7 @@ Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 BOOM!... - Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage. + Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage. Play#1 output Play#1 6 0 578 Play#1 input torp 6 104 Play#1 command torpedo @@ -689,8 +689,8 @@ Play#1 output Play#1 1 flying over harbor at 0,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) - Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) + Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32) + Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30 @@ -1010,7 +1010,7 @@ Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) + Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 @@ -1032,6 +1032,7 @@ Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 73% hitchance...Blam + Play#1 output Play#1 1 cav cavalry #24 takes 1 Play#1 output Play#1 6 0 549 Play#1 input __cmd added -1 0 0 Play#1 command __cmd @@ -1049,7 +1050,7 @@ Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) + Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 @@ -1071,6 +1072,7 @@ Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 75% hitchance...BLAM + Play#1 output Play#1 1 cav cavalry #24 takes 1 Play#1 output Play#1 6 0 547 Play#1 input bomb 30 . p -3,1 h Play#1 command bomb @@ -1082,7 +1084,7 @@ Play#1 output Play#1 1 flying over harbor at -3,1 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20) + Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1 @@ -1099,8 +1101,12 @@ Play#1 input 2 Play#1 output Play#1 1 73% hitchance...Blam Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2 - Play#1 output Play#1 1 inf infantry #2 takes 11 + Play#1 output Play#1 1 inf infantry #2 takes 22 Play#1 output Play#1 1 -3,1 takes 4% collateral damage + Play#1 output Play#1 1 inf infantry #0 takes 1 + Play#1 output Play#1 1 inf infantry #1 takes 1 + Play#1 output Play#1 1 inf infantry #2 takes 1 + Play#1 output Play#1 1 inf infantry #3 takes 1 Play#1 output Play#1 6 0 545 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb @@ -1115,7 +1121,7 @@ Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) + Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 @@ -1240,25 +1246,25 @@ Play#0 command read Play#0 output Play#0 1 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage. - Play#0 output Play#0 1 cs cargo ship (#30) takes 8 - Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend, + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage. + Play#0 output Play#0 1 lc light cruiser (#30) takes 6 + Play#0 output Play#0 1 lc light cruiser (#32) retreated with a damaged friend, Play#0 output Play#0 1 but had no crew, and couldn't retreat! - Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend, + Play#0 output Play#0 1 lc light cruiser (#35) retreated with a damaged friend, Play#0 output Play#0 1 but had no mobility, and couldn't retreat! - Play#0 output Play#0 1 cs cargo ship (#36) retreated with a damaged friend, and ended up at 1,3 - Play#0 output Play#0 1 cs cargo ship (#30) sunk! - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 4,0 for 8 damage. - Play#0 output Play#0 1 cs cargo ship (#31) takes 6 - Play#0 output Play#0 1 cs cargo ship (#31) was damaged, + Play#0 output Play#0 1 lc light cruiser (#36) retreated with a damaged friend, and ended up at 1,3 + Play#0 output Play#0 1 lc light cruiser (#30) sunk! + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage. + Play#0 output Play#0 1 lc light cruiser (#31) takes 5 + Play#0 output Play#0 1 lc light cruiser (#31) was damaged, Play#0 output Play#0 1 but was landlocked, and couldn't retreat! - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage. - Play#0 output Play#0 1 cs cargo ship (#33) takes 6 - Play#0 output Play#0 1 cs cargo ship (#33) was damaged, + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage. + Play#0 output Play#0 1 lc light cruiser (#33) takes 5 + Play#0 output Play#0 1 lc light cruiser (#33) was damaged, Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat! - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage. - Play#0 output Play#0 1 cs cargo ship (#34) takes 8 - Play#0 output Play#0 1 cs cargo ship (#34) was damaged, + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage. + Play#0 output Play#0 1 lc light cruiser (#34) takes 6 + Play#0 output Play#0 1 lc light cruiser (#34) was damaged, Play#0 output Play#0 1 but was landlocked, and couldn't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage. Play#0 output Play#0 1 lc light cruiser (#40) takes 9 @@ -1280,33 +1286,33 @@ Play#0 output Play#0 1 ms minesweeper (#44) takes 29 Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4 - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#46) in 5,1 for 11 damage. - Play#0 output Play#0 1 cs cargo ship (#46) takes 9 - Play#0 output Play#0 1 cs cargo ship (#46) was damaged, + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage. + Play#0 output Play#0 1 lc light cruiser (#46) takes 7 + Play#0 output Play#0 1 lc light cruiser (#46) was damaged, Play#0 output Play#0 1 but could not retreat to 4,0! Play#0 output Play#0 1 pt patrol boat (#47) retreated with a damaged friend, and ended up at 4,0 - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage. - Play#0 output Play#0 1 cs cargo ship (#10) takes 9 - Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3 - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage. - Play#0 output Play#0 1 cs cargo ship (#10) takes 5 - Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3 - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage. - Play#0 output Play#0 1 cs cargo ship (#10) takes 5 - Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4 - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage. - Play#0 output Play#0 1 cs cargo ship (#11) takes 9 - Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3 - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage. - Play#0 output Play#0 1 cs cargo ship (#20) takes 5 + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage. + Play#0 output Play#0 1 lc light cruiser (#10) takes 7 + Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3 + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage. + Play#0 output Play#0 1 lc light cruiser (#10) takes 4 + Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3 + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage. + Play#0 output Play#0 1 lc light cruiser (#10) takes 4 + Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 4,4 + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage. + Play#0 output Play#0 1 lc light cruiser (#11) takes 7 + Play#0 output Play#0 1 lc light cruiser (#11) was fired upon with no one able to defend it, and retreated to 1,3 + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage. + Play#0 output Play#0 1 lc light cruiser (#20) takes 4 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage. - Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#25) in -4,2 for 11 damage. - Play#0 output Play#0 1 cs cargo ship (#25) takes 9 - Play#0 output Play#0 1 cs cargo ship (#25) was damaged, and retreated to -8,2 - Play#0 output Play#0 1 cs cargo ship (#26) retreated with a damaged friend, and ended up at -4,4 - Play#0 output Play#0 1 cs cargo ship (#27) retreated with a damaged friend, and ended up at -4,4 - Play#0 output Play#0 1 cs cargo ship (#28) retreated with a damaged friend, and ended up at -8,2 - Play#0 output Play#0 1 cs cargo ship (#29) retreated with a damaged friend, and ended up at 1,3 + Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage. + Play#0 output Play#0 1 lc light cruiser (#25) takes 7 + Play#0 output Play#0 1 lc light cruiser (#25) was damaged, and retreated to -8,2 + Play#0 output Play#0 1 lc light cruiser (#26) retreated with a damaged friend, and ended up at -4,4 + Play#0 output Play#0 1 lc light cruiser (#27) retreated with a damaged friend, and ended up at -4,4 + Play#0 output Play#0 1 lc light cruiser (#28) retreated with a damaged friend, and ended up at -8,2 + Play#0 output Play#0 1 lc light cruiser (#29) retreated with a damaged friend, and ended up at 1,3 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage. Play#0 output Play#0 1 sb submarine (#50) takes 33 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1 @@ -1380,18 +1386,17 @@ Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 -6,2 takes 6% collateral damage - Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage. - Play#0 output Play#0 1 cs cargo ship (#100) takes 62 - Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,-6 - Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101) - Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage. - Play#0 output Play#0 1 cs cargo ship (#102) takes 36 - Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,-6 - Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage. - Play#0 output Play#0 1 cs cargo ship (#103) takes 79 - Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, - Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully! - Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104) + Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage. + Play#0 output Play#0 1 lc light cruiser (#100) takes 50 + Play#0 output Play#0 1 lc light cruiser (#100) was hit by a torpedo, and retreated to 2,-6 + Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101) + Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage. + Play#0 output Play#0 1 lc light cruiser (#102) takes 29 + Play#0 output Play#0 1 lc light cruiser (#102) was hit by a torpedo, and retreated to 2,-6 + Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage. + Play#0 output Play#0 1 lc light cruiser (#103) takes 63 + Play#0 output Play#0 1 lc light cruiser (#103) was hit by a torpedo, and retreated to 2,-6 + Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104) Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)! Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 @@ -1502,37 +1507,37 @@ Play#0 input ship * Play#0 command ship Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech - Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20 - Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20 + Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45 + Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45 + Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45 + Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45 + Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70 Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165 - Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20 + Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20 - Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 98 20 - Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20 - Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 9 0 0 0 0 0 0 82 20 - Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20 - Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20 - Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20 - Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g 100% 0 10 0 0 0 0 0 0 97 20 - Play#0 output Play#0 1 2 31 cs cargo ship 4,0 94% 0 9 0 0 0 0 0 0 119 20 - Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c 100% 0 0 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 119 20 - Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 117 20 - Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20 - Play#0 output Play#0 1 2 36 cs cargo ship 1,3 c 100% 0 10 0 0 0 0 0 0 112 20 + Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45 + Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45 + Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45 + Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45 + Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 93 45 + Play#0 output Play#0 1 2 26 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45 + Play#0 output Play#0 1 2 27 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45 + Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45 + Play#0 output Play#0 1 2 29 lc light cruis 1,3 g 100% 0 10 0 0 0 0 0 0 103 45 + Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45 + Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45 + Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45 + Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45 + Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45 + Play#0 output Play#0 1 2 36 lc light cruis 1,3 c 100% 0 10 0 0 0 0 0 0 115 45 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45 - Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 40 - Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 40 - Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 9 0 0 0 0 0 0 116 20 - Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 40 + Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 45 + Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 45 + Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45 + Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60 @@ -1552,11 +1557,11 @@ Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 100 cs cargo ship 2,-6 38% 0 4 0 0 0 0 0 0 -29 20 - Play#0 output Play#0 1 2 101 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20 - Play#0 output Play#0 1 2 102 cs cargo ship 2,-6 64% 0 6 0 0 0 0 0 0 35 20 - Play#0 output Play#0 1 2 103 cs cargo ship 1,5 21% 0 2 0 0 0 0 0 0 -42 20 - Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20 + Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 15 45 + Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45 + Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 56 45 + Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -16 45 + Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60 Play#0 output Play#0 1 57 ships @@ -1564,24 +1569,24 @@ Play#0 input retr * ?rflags#0 Play#0 command retreat Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags - Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu - Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a b Yes h - Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a b Yes h - Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h - Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g ggg Yes i - Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g g Yes i - Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g g Yes b - Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g g Yes i - Play#0 output Play#0 1 2 31 cs cargo ship 4,0 n i - Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c n Yes i - Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i - Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i - Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c n Yes i + Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu + Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h + Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h + Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h + Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i + Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i + Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b + Play#0 output Play#0 1 2 29 lc light cruis 1,3 g g Yes i + Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i + Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i + Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i + Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i + Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i - Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n y Yes i + Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb @@ -1589,28 +1594,43 @@ Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb - Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith - Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith - Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith - Play#0 output Play#0 1 28 ships + Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith + Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith + Play#0 output Play#0 1 27 ships Play#0 output Play#0 6 0 639 Play#0 input miss s * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission + Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission + Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission + Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission + Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission + Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission + Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission + Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission + Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission Play#0 output Play#0 6 0 637 Play#0 input land * Play#0 command land Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry - Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0 - Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0 + Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0 + Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0 + Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0 + Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0 + Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0 Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1 Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0 - Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 127 96 0 50 42% 0 0 Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0 Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0 @@ -1667,7 +1687,14 @@ Play#0 input miss l * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission + Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission + Play#0 output Play#0 1 eng engineer #43 1,1 1,1 1 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission + Play#0 output Play#0 1 spy infiltrator #48 1,-1 1,-1 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission Play#0 output Play#0 6 0 634 Play#0 input ctld Play#0 output Play#0 1 Bye-bye diff --git a/tests/retreat/setup-POGO b/tests/retreat/setup-POGO index 986344917..29e28ad31 100644 --- a/tests/retreat/setup-POGO +++ b/tests/retreat/setup-POGO @@ -14,7 +14,7 @@ desi -2,-2 f | harbor desi -3,1 h | ships for testing retreat command -build s -3,1 cs 5 +build s -3,1 lc 5 edit s 4 L -5,1 U 7 | fleet a defined below | ship to drop depth charges @@ -39,8 +39,8 @@ edit p * ?own#0 e 100 m 127 build l -3,1 inf 5 edit u 4 L -4,0 U 7 | army a defined below -| complete the land units (fortify to reduce unwanted collateral damage) -edit u * ?own#0 e 100 M 127 m 10 F 127 +| complete the land units +edit u * ?own#0 e 100 M 127 m 10 || country#2 add 2 2 2 p edit l * ?des#.&own=0 o 2 O 2 @@ -92,7 +92,7 @@ fleet c 30/32/35/36 retr c n i retr 31/33/34 n i | target ships having difficulties during retreat: -edit s 10 U 40 t lc U 41 U 42 +edit s 10 U 40 U 41 U 42 | runs out of mobility edit s 40 M 5 retr 40 nnnnh i @@ -112,7 +112,8 @@ edit s 10 U 46 L 5,1 U 47 t pt fleet n 46/47 retr n y i | missions for retreat to clear -miss s 40/41/42 int . +| (not all ships can perform missions) +miss s * ?own=2&uid#9 int . | target ships depth-charges: injured vs. depth-charged, depth-charged, | helpless, not helpless edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2 @@ -196,8 +197,10 @@ lret t nb b edit u 10 U 47 L 1,-1 U 48 T spy army s 47/48 lret s gh b -| missions for retreat to clear -miss l 40/41/42 res . +| missions and fortification for retreat to clear +| (not all land units can perform missions) +miss l * ?own=2 res . +edit u * ?own=2 F 127 | target land units bombs: injured vs. bombed | five, to have a decent chance at getting both a hit and a miss edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64 -- 2.43.0