From 5cb735f3a739e59a7a3466aa7000ad6cf9ce72ff Mon Sep 17 00:00:00 2001 From: Ron Koenderink Date: Thu, 20 Sep 2007 02:48:52 +0000 Subject: [PATCH] Fix how tech is factored into power. Broken in 1.31 and almost fixed in 1.33. --- src/lib/commands/powe.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/commands/powe.c b/src/lib/commands/powe.c index eb808f2bc..49375a0cb 100644 --- a/src/lib/commands/powe.c +++ b/src/lib/commands/powe.c @@ -289,7 +289,7 @@ gen_power(struct powstr *powbuf, int save) pow->p_power += pow->p_sects * (pow->p_effic / pow->p_sects / 100.0) * 10.0; - pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0); + pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV]) / 500.0; /* ack. add this vec to the "world power" element */ f_pt2 = &powbuf[0].p_sects; f_ptr = &pow->p_sects; -- 2.43.0