From 66e30e2c8ecb67c397fe29c74c8558987ac09034 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 31 Jul 2005 17:45:06 +0000 Subject: [PATCH] Update to current output format. --- info/Commands/version.t | 33 +++++++++++++++++++-------------- 1 file changed, 19 insertions(+), 14 deletions(-) diff --git a/info/Commands/version.t b/info/Commands/version.t index f3d65dfcb..e3ea03e0e 100644 --- a/info/Commands/version.t +++ b/info/Commands/version.t @@ -12,8 +12,8 @@ For example: .s1 .EX version .NF -Empire 4.0.0 -(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 1.00) +Empire 4.2.21 +(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.21) The following parameters have been set for this game: World size is 64 by 32. @@ -22,7 +22,7 @@ By default, countries use their own coordinate system. An Empire time unit is 10 seconds long. Use the 'update' command to find out the time of the next update. -The current time is Thu Aug 1 23:23:47. +The current time is Sun Jul 31 18:55:31. An update consists of 60 empire time units. Each country is allowed to be logged in 1440 minutes a day. It takes 8.33 civilians to produce a BTU in one time unit. @@ -34,11 +34,11 @@ A non-aggi, 100 fertility sector can grow 0.12 food per etu. In one time unit, 1000 people eat 0.5 units of food. 1000 babies eat 6.0 units of food becoming adults. -Banks pay $200.00 in interest per 1000 gold bars per etu. -1000 civilians generate $4.33, uncompensated workers $1.78 each time unit. +Banks pay $250.00 in interest per 1000 gold bars per etu. +1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. 1000 active military cost $83.33, reserves cost $8.33. -Happiness p.e. requires 1 happy stroller per 5000 civ. -Education p.e. requires 1 class of graduates per 4000 civ. +Happiness p.e. requires 1 happy stroller per 10000 civ. +Education p.e. requires 1 class of graduates per 10000 civ. Happiness is averaged over 48 time units. Education is averaged over 192 time units. The technology/research boost you get from the world is 50.00%. @@ -47,7 +47,7 @@ Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00. Sectors Ships Planes Units Maximum mobility 127 127 127 127 -Max mob gain per update 60 120 90 90 +Max mob gain per update 60 90 60 60 Max eff gain per update -- 100 100 100 Ships on autonavigation may use 6 cargo holds per ship. @@ -55,17 +55,22 @@ Ships on autonavigation may use 6 cargo holds per ship. Fire ranges are scaled by 1.00 Options enabled in this game: - PLANENAMES, LANDSPIES, LOANS, MARKET, FUEL, TRADESHIPS, NEWPOWER, - NOMOBCOST, SUPER_BARS, EASY_BRIDGES, ALL_BLEED, NO_PLAGUE, - NEW_STARVE, NEW_WORK, SHOWPLANE, ORBIT, PINPOINTMISSILE, SAIL, - NUKEFAILDETONATE, SHIPNAMES, UPDATESCHED, DEMANDUPDATE, - INTERDICT_ATT + ALL_BLEED, BLITZ, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT, + GODNEWS, INTERDICT_ATT, LANDSPIES, LOANS, NEUTRON, NO_PLAGUE, NOFOOD, + NOMOBCOST, PINPOINTMISSILE, SAIL, SHOWPLANE, TREATIES, UPDATESCHED + +Options disabled in this game: + BIG_CITY, DEFENSE_INFRA, DRNUKE, FUEL, GO_RENEW, GUINEA_PIGS, HIDDEN, + LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, + NO_OIL, NONUKES, RES_POP, SLOW_WAR, SNEAK_ATTACK, SUPER_BARS, TECH_POP, + TRADESHIPS + +"info Options" for a detailed list of options and descriptions. The person to annoy if something goes wrong is: John Doe (johndoe@bar.edu). You can get your own copy of the source using: -ftp://ftp.wolfpackempire.com/pub/empire/server/ or http://www.wolfpackempire.com/ .FI .s1 -- 2.43.0