From 68945c8ff86f40cbbfb11f11a7083aea221d96cd Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 28 Aug 2017 19:48:27 +0200 Subject: [PATCH] tests/load-tend: New; exercises load and tend commands Exercise load, unload, lload, lunload, tend, and ltend. Notable coverage gaps: * Effect on land unit fortification * Effect on mission and retreat orders * Ships, land units and planes on sale (option MARKET 1) * Transmission of plague (option NO_PLAGUE 0) * Land units loading and unloading civilians (need a custom land unit type capable of carrying civilians) * load refusing to load x-light planes (need a custom ship type that can carry helo but not x-light) * load and lload refusing to load land units carrying land units, and lload refusing to load land units onto land units that are being carried (need a custom non-heavy land unit type that can carry land units) * tend refusing to tend non-light land units to non-supply ships, or to supply ships without room (need custom a non-light assault land unit type) This test exposes bugs. They're marked "BUG:" in the test input. There are also oddities marked "odd:", and usability issues marked "usability:". Signed-off-by: Markus Armbruster --- Make.mk | 2 + tests/load-tend-test | 28 + tests/load-tend/01-load-1 | 626 ++++++ tests/load-tend/02-load-POGO | 41 + tests/load-tend/03-tend-1 | 202 ++ tests/load-tend/04-tend-POGO | 20 + tests/load-tend/05-ltend-1 | 76 + tests/load-tend/06-ltend-POGO | 10 + tests/load-tend/99-POGO | 20 + tests/load-tend/final.xdump | 552 +++++ tests/load-tend/journal.log | 3631 +++++++++++++++++++++++++++++++++ tests/load-tend/server.log | 37 + tests/load-tend/setup-POGO | 234 +++ 13 files changed, 5479 insertions(+) create mode 100755 tests/load-tend-test create mode 100644 tests/load-tend/01-load-1 create mode 100644 tests/load-tend/02-load-POGO create mode 100644 tests/load-tend/03-tend-1 create mode 100644 tests/load-tend/04-tend-POGO create mode 100644 tests/load-tend/05-ltend-1 create mode 100644 tests/load-tend/06-ltend-POGO create mode 100644 tests/load-tend/99-POGO create mode 100644 tests/load-tend/final.xdump create mode 100644 tests/load-tend/journal.log create mode 100644 tests/load-tend/server.log create mode 100644 tests/load-tend/setup-POGO diff --git a/Make.mk b/Make.mk index 82e1e5b77..647640f87 100644 --- a/Make.mk +++ b/Make.mk @@ -260,6 +260,7 @@ ifeq ($(empthread),LWP) $(srcdir)/tests/smoke-test $(srcdir) $(srcdir)/tests/actofgod-test $(srcdir) $(srcdir)/tests/build-test $(srcdir) + $(srcdir)/tests/load-tend-test $(srcdir) $(srcdir)/tests/navi-march-test $(srcdir) $(srcdir)/tests/fire-test $(srcdir) $(srcdir)/tests/torpedo-test $(srcdir) @@ -271,6 +272,7 @@ else @echo "$(srcdir)/tests/smoke-test SKIPPED" @echo "$(srcdir)/tests/actofgod-test SKIPPED" @echo "$(srcdir)/tests/build-test SKIPPED" + @echo "$(srcdir)/tests/load-tend-test SKIPPED" @echo "$(srcdir)/tests/navi-march-test SKIPPED" @echo "$(srcdir)/tests/fire-test SKIPPED" @echo "$(srcdir)/tests/torpedo-test SKIPPED" diff --git a/tests/load-tend-test b/tests/load-tend-test new file mode 100755 index 000000000..4bfa9665f --- /dev/null +++ b/tests/load-tend-test @@ -0,0 +1,28 @@ +#!/bin/sh -e +# Load/unload test for Empire + +if [ $# -ne 1 ] +then echo "Usage: $0 SRCDIR" >&2; exit 1 +fi + +srcdir="$1" + +. "$srcdir"/tests/test-common.sh + +create_sandbox +cat >>$econfig < + Play#1 output Play#1 6 0 640 + Play#1 input lload x + Play#1 command lload + Play#1 output Play#1 1 Can't load 'x' + Play#1 output Play#1 1 Usage: lload + Play#1 output Play#1 6 0 640 + Play#1 input unload x + Play#1 command unload + Play#1 output Play#1 1 Can't load 'x' + Play#1 output Play#1 1 Usage: unload + Play#1 output Play#1 6 0 640 + Play#1 input lunload x + Play#1 command lunload + Play#1 output Play#1 1 Can't load 'x' + Play#1 output Play#1 1 Usage: lunload + Play#1 output Play#1 6 0 640 + Play#1 input load f -1 + Play#1 command load + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 640 + Play#1 input unload f -1 + Play#1 command unload + Play#1 output Play#1 1 Usage: unload + Play#1 output Play#1 6 0 640 + Play#1 input lload f -1 + Play#1 command lload + Play#1 output Play#1 1 Usage: lload + Play#1 output Play#1 6 0 640 + Play#1 input lunload f -1 + Play#1 command lunload + Play#1 output Play#1 1 Usage: lunload + Play#1 output Play#1 6 0 640 + Play#1 input load f n + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 639 + Play#1 input unload f n + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 638 + Play#1 input lload f n + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 637 + Play#1 input lunload f n + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 636 + Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0 + Play#1 command load + Play#1 output Play#1 1 You don't own 2,0 + Play#1 output Play#1 1 You don't own 4,0 + Play#1 output Play#1 1 You don't own 6,0 + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,1 + Play#1 output Play#1 1 You don't own 5,1 + Play#1 output Play#1 1 You don't own 7,1 + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 635 + Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1 + Play#1 command load + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 You don't own 2,0 + Play#1 output Play#1 1 You don't own 4,0 + Play#1 output Play#1 1 You don't own 6,0 + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,1 + Play#1 output Play#1 1 You don't own 5,1 + Play#1 output Play#1 1 You don't own 7,1 + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0 + Play#1 output Play#1 1 5 ships loaded + Play#1 output Play#1 6 0 634 + Play#1 input load f a 1 + Play#1 command load + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 3 ships loaded + Play#1 output Play#1 6 0 633 + Play#1 input load f b 1 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 632 + Play#1 input realm 1 0:9,0:5 + Play#1 command realm + Play#1 output Play#1 1 Realm #1 is 0:9,0:5 + Play#1 output Play#1 6 0 632 + Play#1 input load f #1 1 + Play#1 command load + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 3 ships loaded + Play#1 output Play#1 6 0 631 + Play#1 input load f 0:9,0:5 1 + Play#1 command load + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 You don't own 2,0 + Play#1 output Play#1 1 You don't own 4,0 + Play#1 output Play#1 1 You don't own 6,0 + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,1 + Play#1 output Play#1 1 You don't own 5,1 + Play#1 output Play#1 1 You don't own 7,1 + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0 + Play#1 output Play#1 1 5 ships loaded + Play#1 output Play#1 6 0 630 + Play#1 input load f -1:9,0:5 1 + Play#1 command load + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 3 ships loaded + Play#1 output Play#1 6 0 629 + Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -6 + Play#1 command load + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 You don't own 2,0 + Play#1 output Play#1 1 You don't own 4,0 + Play#1 output Play#1 1 You don't own 6,0 + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,1 + Play#1 output Play#1 1 You don't own 5,1 + Play#1 output Play#1 1 You don't own 7,1 + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 4 food loaded onto ls landing ship (#92) at 0,0 + Play#1 output Play#1 1 4 food loaded onto ls landing ship (#93) at 0,0 + Play#1 output Play#1 1 5 ships loaded + Play#1 output Play#1 6 0 628 + Play#1 input load f a -7 + Play#1 command load + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 3 ships loaded + Play#1 output Play#1 6 0 627 + Play#1 input load f b -7 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 626 + Play#1 input load c 80/81/85/86/87 1 + Play#1 command load + Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0! + Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#85) at -2,0 + Play#1 output Play#1 1 Your civilians refuse to board at -4,0! + Play#1 output Play#1 1 You don't own -3,-1 + Play#1 output Play#1 1 2 ships loaded + Play#1 output Play#1 6 0 625 + Play#1 input unload f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -8 + Play#1 command unload + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 3 ships unloaded + Play#1 output Play#1 6 0 624 + Play#1 input unload f a -9 + Play#1 command unload + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 3 ships unloaded + Play#1 output Play#1 6 0 623 + Play#1 input unload f b -9 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 622 + Play#1 input unload c 80/81/85/86/87 -12 + Play#1 command unload + Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0! + Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 621 + Play#1 input lload f 50/51/52/53/54/90/92/93/94 0 + Play#1 command lload + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 620 + Play#1 input lload f 50/51/52/53/54/90/92/93/94 1 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 food loaded onto tra train #92 at 0,0 + Play#1 output Play#1 1 2 units loaded + Play#1 output Play#1 6 0 619 + Play#1 input lload f a 1 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 618 + Play#1 input lload f b 1 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 617 + Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0 + Play#1 command lload + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 3,1 is not yours. + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 Sector 3,3 is not yours. + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 Sector 2,4 is not yours. + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 Sector 3,5 is not yours. + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 616 + Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1 + Play#1 output Play#1 1 Sector 3,1 is not yours. + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3 + Play#1 output Play#1 1 Sector 3,3 is not yours. + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4 + Play#1 output Play#1 1 Sector 2,4 is not yours. + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5 + Play#1 output Play#1 1 Sector 3,5 is not yours. + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #222 at 0,0 + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #252 at 0,0 + Play#1 output Play#1 1 8 units loaded + Play#1 output Play#1 6 0 615 + Play#1 input lload f B 1 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5 + Play#1 output Play#1 1 5 units loaded + Play#1 output Play#1 6 0 614 + Play#1 input lload f D 1 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 613 + Play#1 input lload f #1 1 ?army=b + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 612 + Play#1 input lload f 0:9,0:5 1 ?army=b + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto tra train #92 at 0,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 611 + Play#1 input lload f -0:9,0:5 1 ?army=b + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 610 + Play#1 input lload f 50/51/52/53/54/90/92/93/94 -6 + Play#1 command lload + Play#1 output Play#1 1 4 food loaded onto tra train #50 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 4 food loaded onto tra train #92 at 0,0 + Play#1 output Play#1 1 2 units loaded + Play#1 output Play#1 6 0 609 + Play#1 input lload f a -7 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 608 + Play#1 input lload f b -7 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 607 + Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -6 + Play#1 command lload + Play#1 output Play#1 1 4 food loaded onto linf light infantry #180 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 4 food loaded onto linf light infantry #185 at 1,1 + Play#1 output Play#1 1 Sector 3,1 is not yours. + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 4 food loaded onto linf light infantry #190 at 1,3 + Play#1 output Play#1 1 Sector 3,3 is not yours. + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 4 food loaded onto linf light infantry #195 at 0,4 + Play#1 output Play#1 1 Sector 2,4 is not yours. + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 4 food loaded onto linf light infantry #200 at 1,5 + Play#1 output Play#1 1 Sector 3,5 is not yours. + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 4 food loaded onto linf light infantry #230 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 5 food loaded onto linf light infantry #222 at 0,0 + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 5 food loaded onto linf light infantry #252 at 0,0 + Play#1 output Play#1 1 8 units loaded + Play#1 output Play#1 6 0 606 + Play#1 input lload f B -7 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4 + Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5 + Play#1 output Play#1 1 5 units loaded + Play#1 output Play#1 6 0 605 + Play#1 input lload f D -7 + Play#1 command lload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 604 + Play#1 input lunload f 50/51/52/53/54/90/92/93/94 -8 + Play#1 command lunload + Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 603 + Play#1 input lunload f a -9 + Play#1 command lunload + Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 602 + Play#1 input lunload f b -9 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 601 + Play#1 input lunload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -8 + Play#1 command lunload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1 + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3 + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4 + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5 + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 6 units unloaded + Play#1 output Play#1 6 0 600 + Play#1 input lunload f B -9 + Play#1 command lunload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1 + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3 + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4 + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5 + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 5 units unloaded + Play#1 output Play#1 6 0 599 + Play#1 input lunload f D -9 + Play#1 command lunload + Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 598 + Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5 + Play#1 command load + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 You don't own 2,0 + Play#1 output Play#1 1 You don't own 4,0 + Play#1 output Play#1 1 You don't own 6,0 + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,1 + Play#1 output Play#1 1 You don't own 5,1 + Play#1 output Play#1 1 You don't own 7,1 + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 You don't own 2,4 + Play#1 output Play#1 1 You don't own 4,4 + Play#1 output Play#1 1 You don't own 6,4 + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 You don't own 3,5 + Play#1 output Play#1 1 You don't own 5,5 + Play#1 output Play#1 1 You don't own 7,5 + Play#1 output Play#1 1 3 ships loaded + Play#1 output Play#1 6 0 597 + Play#1 input load m a -4 + Play#1 command load + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 3 ships loaded + Play#1 output Play#1 6 0 596 + Play#1 input load m b -4 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 595 + Play#1 input load c 80/81/85/86/87 -1 + Play#1 command load + Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0! + Play#1 output Play#1 1 11 civilians unloaded from cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 You don't own -3,-1 + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 594 + Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -3 + Play#1 command unload + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 3 military unloaded from ls landing ship (#1) at 2,0 + Play#1 output Play#1 1 3 military unloaded from ls landing ship (#2) at 4,0 + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 3 military unloaded from ls landing ship (#16) at 2,4 + Play#1 output Play#1 1 3 military unloaded from ls landing ship (#17) at 4,4 + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#26) at 2,4 + Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#27) at 4,4 + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 9 ships unloaded + Play#1 output Play#1 6 0 593 + Play#1 input unload m a -2 + Play#1 command unload + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4 + Play#1 output Play#1 1 9 ships unloaded + Play#1 output Play#1 6 0 592 + Play#1 input unload m b -2 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 591 + Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0 + Play#1 command unload + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 590 + Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1 + Play#1 command unload + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0 + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet. + Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly harbor + Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal. + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4 + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4 + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet. + Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet. + Play#1 output Play#1 1 You can't unload into an unfriendly city + Play#1 output Play#1 1 9 ships unloaded + Play#1 output Play#1 6 0 589 + Play#1 input unload m a 1 + Play#1 command unload + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4 + Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4 + Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4 + Play#1 output Play#1 1 9 ships unloaded + Play#1 output Play#1 6 0 588 + Play#1 input unload m b 1 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 587 + Play#1 input unload c 80/81/85/86/87 1 + Play#1 command unload + Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0! + Play#1 output Play#1 1 1 civilians unloaded from cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 1 civilians unloaded from cs cargo ship (#87) at -3,-1 + Play#1 output Play#1 1 2 ships unloaded + Play#1 output Play#1 6 0 586 + Play#1 input lload m 50/51/52/53/54/90/92/93/94 -5 + Play#1 command lload + Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 585 + Play#1 input lload m a -4 + Play#1 command lload + Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 584 + Play#1 input lload m b -4 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 583 + Play#1 input lload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -5 + Play#1 command lload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 + Play#1 output Play#1 1 Sector 3,1 is not yours. + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 + Play#1 output Play#1 1 Sector 3,3 is not yours. + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 + Play#1 output Play#1 1 Sector 2,4 is not yours. + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 + Play#1 output Play#1 1 Sector 3,5 is not yours. + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 + Play#1 output Play#1 1 Sector 2,0 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 6 units loaded + Play#1 output Play#1 6 0 582 + Play#1 input lload m B -4 + Play#1 command lload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 + Play#1 output Play#1 1 5 units loaded + Play#1 output Play#1 6 0 581 + Play#1 input lload m D -4 + Play#1 command lload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 580 + Play#1 input lunload m 50/51/52/53/54/90/92/93/94 -3 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 + Play#1 output Play#1 1 3 military unloaded from tra train #51 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 579 + Play#1 input lunload m a -2 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 + Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 578 + Play#1 input lunload m b -2 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 577 + Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -3 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 + Play#1 output Play#1 1 3 military unloaded from linf light infantry #181 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 + Play#1 output Play#1 1 3 military unloaded from linf light infantry #186 at 3,1 + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 + Play#1 output Play#1 1 3 military unloaded from linf light infantry #191 at 3,3 + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 + Play#1 output Play#1 1 3 military unloaded from linf light infantry #196 at 2,4 + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 + Play#1 output Play#1 1 3 military unloaded from linf light infantry #201 at 3,5 + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 + Play#1 output Play#1 1 3 military unloaded from linf light infantry #231 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 12 units unloaded + Play#1 output Play#1 6 0 576 + Play#1 input lunload m B -2 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1 + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3 + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4 + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5 + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 10 units unloaded + Play#1 output Play#1 6 0 575 + Play#1 input lunload m D -2 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 574 + Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0 + Play#1 command lunload + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 573 + Play#1 input lunload m 50/51/52/53/54/90/92/93/94 1 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 + Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 572 + Play#1 input lunload m a 1 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 + Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 571 + Play#1 input lunload m b 1 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 570 + Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0 + Play#1 command lunload + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 569 + Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1 + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3 + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4 + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5 + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 12 units unloaded + Play#1 output Play#1 6 0 568 + Play#1 input lunload m B 1 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1 + Play#1 output Play#1 1 Sector 5,1 is not yours. + Play#1 output Play#1 1 Sector 7,1 is not yours. + Play#1 output Play#1 1 Sector 9,1 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3 + Play#1 output Play#1 1 Sector 5,3 is not yours. + Play#1 output Play#1 1 Sector 7,3 is not yours. + Play#1 output Play#1 1 Sector 9,3 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4 + Play#1 output Play#1 1 Sector 4,4 is not yours. + Play#1 output Play#1 1 Sector 6,4 is not yours. + Play#1 output Play#1 1 Sector 8,4 is not yours. + Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5 + Play#1 output Play#1 1 Sector 5,5 is not yours. + Play#1 output Play#1 1 Sector 7,5 is not yours. + Play#1 output Play#1 1 Sector 9,5 is not yours. + Play#1 output Play#1 1 Sector 1,-1 is not yours. + Play#1 output Play#1 1 10 units unloaded + Play#1 output Play#1 6 0 567 + Play#1 input lunload m D 1 + Play#1 command lunload + Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 + Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0 + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 566 + Play#1 input load i 80 1 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 565 + Play#1 input unload i 80 1 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 564 + Play#1 input lload c 81 1 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 563 + Play#1 input lunload c 81 1 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 562 + Play#1 input load s 80 10 + Play#1 command load + Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#80) at -2,0 + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 561 + Play#1 input load s 80 10 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 560 + Play#1 input load s 81 -10 + Play#1 command load + Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 559 + Play#1 input load s 81 -10 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 558 + Play#1 input unload s 82 -10 + Play#1 command unload + Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#82) at -6,0 + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 557 + Play#1 input unload s 82 -10 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 556 + Play#1 input lload g 80 10 + Play#1 command lload + Play#1 output Play#1 1 1 guns loaded onto sup supply #80 at -2,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 555 + Play#1 input lload g 80 10 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 554 + Play#1 input lload g 81 -10 + Play#1 command lload + Play#1 output Play#1 1 1 guns loaded onto sup supply #81 at -4,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 553 + Play#1 input lload g 81 -10 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 552 + Play#1 input lunload g 82 -10 + Play#1 command lunload + Play#1 output Play#1 1 1 guns loaded onto sup supply #82 at -6,0 + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 551 + Play#1 input lunload g 82 -10 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 550 + Play#1 input unload s 80 10 + Play#1 command unload + Play#1 output Play#1 1 1 shells unloaded from cs cargo ship (#80) at -2,0 + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 549 + Play#1 input unload s 80 10 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 548 + Play#1 input lunload g 80 10 + Play#1 command lunload + Play#1 output Play#1 1 1 guns unloaded from sup supply #80 at -2,0 + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 547 + Play#1 input lunload g 80 10 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 546 + Play#1 input load m 80 100 + Play#1 command load + Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#80) at -2,0 + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 545 + Play#1 input load m 80 100 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 544 + Play#1 input load m 81 -100 + Play#1 command load + Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 543 + Play#1 input load m 81 -100 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 542 + Play#1 input unload m 82 -100 + Play#1 command unload + Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#82) at -6,0 + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 541 + Play#1 input unload m 82 -100 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 540 + Play#1 input lload b 80 20 + Play#1 command lload + Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #80 at -2,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 539 + Play#1 input lload b 80 20 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 538 + Play#1 input lload b 81 -20 + Play#1 command lload + Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #81 at -4,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 537 + Play#1 input lload b 81 -20 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 536 + Play#1 input lunload b 82 -20 + Play#1 command lunload + Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #82 at -6,0 + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 535 + Play#1 input lunload b 82 -20 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 534 + Play#1 input load l 80 -1 + Play#1 command load + Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#80) at -2,0 + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 533 + Play#1 input load l 80 -1 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 532 + Play#1 input unload l 81 -1 + Play#1 command unload + Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 531 + Play#1 input unload l 81 -1 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 530 + Play#1 input unload l 82 100 + Play#1 command unload + Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#82) at -6,0 + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 529 + Play#1 input unload l 82 100 + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 528 + Play#1 input lload i 80 -1 + Play#1 command lload + Play#1 output Play#1 1 49 iron ore unloaded from sup supply #80 at -2,0 + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 527 + Play#1 input lload i 80 -1 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 526 + Play#1 input lunload i 81 -1 + Play#1 command lunload + Play#1 output Play#1 1 49 iron ore unloaded from sup supply #81 at -4,0 + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 525 + Play#1 input lunload i 81 -1 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 524 + Play#1 input lunload i 82 100 + Play#1 command lunload + Play#1 output Play#1 1 49 iron ore unloaded from sup supply #82 at -6,0 + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 523 + Play#1 input lunload i 82 100 + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 522 + Play#1 input load + Play#1 command load + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input x + Play#1 output Play#1 1 Can't load 'x' + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 522 + Play#1 input load + Play#1 command load + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input f + Play#1 output Play#1 4 Ship(s): + Play#1 input -1 + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 522 + Play#1 input load + Play#1 command load + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input f + Play#1 output Play#1 4 Ship(s): + Play#1 input 80/81 + Play#1 output Play#1 4 Number of food to load onto cs cargo ship (#80) at -2,0? + Play#1 input x + Play#1 output Play#1 4 Number of food to load onto cs cargo ship (#81) at -4,0? + Play#1 input 1 + Play#1 output Play#1 1 1 food loaded onto cs cargo ship (#81) at -4,0 + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 521 + Play#1 input lunload + Play#1 command lunload + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input h + Play#1 output Play#1 4 Unit(s): + Play#1 input 80/81/82 + Play#1 output Play#1 4 Number of heavy products to unload from sup supply #80 at -2,0? + Play#1 input x + Play#1 output Play#1 4 Number of heavy products to unload from sup supply #81 at -4,0? + Play#1 input 0 + Play#1 output Play#1 4 Number of heavy products to unload from sup supply #82 at -6,0? + Play#1 input 1 + Play#1 output Play#1 1 1 heavy products unloaded from sup supply #82 at -6,0 + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 520 + Play#1 input load plane -1 + Play#1 command load + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 520 + Play#1 input unload plane -1 + Play#1 command unload + Play#1 output Play#1 1 Usage: unload + Play#1 output Play#1 6 0 520 + Play#1 input lload plane -1 + Play#1 command lload + Play#1 output Play#1 1 Usage: lload + Play#1 output Play#1 6 0 520 + Play#1 input lunload plane -1 + Play#1 command lunload + Play#1 output Play#1 1 Usage: lunload + Play#1 output Play#1 6 0 520 + Play#1 input load plane 100 -1 + Play#1 command load + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 520 + Play#1 input unload plane 100 -1 + Play#1 command unload + Play#1 output Play#1 1 Usage: unload + Play#1 output Play#1 6 0 520 + Play#1 input lload plane 100 -1 + Play#1 command lload + Play#1 output Play#1 1 Usage: lload + Play#1 output Play#1 6 0 520 + Play#1 input lunload plane 100 -1 + Play#1 command lunload + Play#1 output Play#1 1 Usage: lunload + Play#1 output Play#1 6 0 520 + Play#1 input load plane n + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 519 + Play#1 input unload plane n + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 518 + Play#1 input lload plane n + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 517 + Play#1 input lunload plane n + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 516 + Play#1 input load plane a A + Play#1 command load + Play#1 output Play#1 1 sam Sea Sparrow #0 loaded onto ls landing ship (#0) at 0,0. + Play#1 output Play#1 1 sam Sea Sparrow #15 loaded onto ls landing ship (#15) at 0,4. + Play#1 output Play#1 1 2 ships loaded + Play#1 output Play#1 6 0 515 + Play#1 input load plane 90 180 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 514 + Play#1 input load plane 92 182 + Play#1 command load + Play#1 output Play#1 1 sam Sea Sparrow #182 loaded onto ls landing ship (#92) at 0,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 513 + Play#1 input load plane 93 183 + Play#1 command load + Play#1 output Play#1 1 sam Sea Sparrow #183 loaded onto ls landing ship (#93) at 0,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 512 + Play#1 input load plane 94 184 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 511 + Play#1 input unload plane a B + Play#1 command unload + Play#1 output Play#1 1 sam Sea Sparrow #150 unloaded from ls landing ship (#0) at 0,0. + Play#1 output Play#1 1 sam Sea Sparrow #151 unloaded from ls landing ship (#1) at 2,0. + Play#1 output Play#1 1 sam Sea Sparrow #152 unloaded from ls landing ship (#2) at 4,0. + Play#1 output Play#1 1 sam Sea Sparrow #165 unloaded from ls landing ship (#15) at 0,4. + Play#1 output Play#1 1 sam Sea Sparrow #166 unloaded from ls landing ship (#16) at 2,4. + Play#1 output Play#1 1 sam Sea Sparrow #167 unloaded from ls landing ship (#17) at 4,4. + Play#1 output Play#1 1 6 ships unloaded + Play#1 output Play#1 6 0 510 + Play#1 input unload plane b B + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 509 + Play#1 input load plane 25 + Play#1 command load + Play#1 output Play#1 1 fb fishing boat (#25) cannot carry planes + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 508 + Play#1 input unload plane 25 + Play#1 command unload + Play#1 output Play#1 1 fb fishing boat (#25) cannot carry planes + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 507 + Play#1 input load plane 105 + Play#1 command load + Play#1 output Play#1 1 cs cargo ship (#105) doesn't have room for any more planes + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 506 + Play#1 input load plane 100 n + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 505 + Play#1 input load plane 100 140 + Play#1 command load + Play#1 output Play#1 1 You can only load light planes, helos, xtra-light, or missiles onto ships. + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 504 + Play#1 input load plane 100 57/58 + Play#1 command load + Play#1 output Play#1 1 sam Sea Sparrow #57 is already on ship #105! + Play#1 output Play#1 1 sam Sea Sparrow #58 is already on land unit #105! + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 503 + Play#1 input load plane 101 59 + Play#1 command load + Play#1 output Play#1 1 sam Sea Sparrow #59 has been hardened and can't be loaded + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 502 + Play#1 input load plane 101 60 + Play#1 command load + Play#1 output Play#1 1 mb missile boat (#101) cannot carry choppers. + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 501 + Play#1 input load plane 80 90 + Play#1 command load + Play#1 output Play#1 1 cs cargo ship (#80) cannot carry missiles. + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 500 + Play#1 input load plane 101 110 + Play#1 command load + Play#1 output Play#1 1 mb missile boat (#101) cannot carry planes. + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 499 + Play#1 input load plane 100 F + Play#1 command load + Play#1 output Play#1 1 f2 P-51 Mustang #110 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #111 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #112 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #113 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #114 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #115 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #116 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #117 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #118 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #119 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #120 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #121 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #122 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #123 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #124 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #125 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #126 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #127 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #128 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 f2 P-51 Mustang #129 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 498 + Play#1 input load plane 100 K + Play#1 command load + Play#1 output Play#1 1 nc AH-1 Cobra #60 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #61 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #62 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #63 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #64 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #65 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #66 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #67 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #68 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #69 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #70 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #71 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #72 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #73 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #74 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #75 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #76 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #77 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #78 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 nc AH-1 Cobra #79 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 497 + Play#1 input load plane 100 E + Play#1 command load + Play#1 output Play#1 1 sam Sea Sparrow #40 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 sam Sea Sparrow #41 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 sam Sea Sparrow #42 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 sam Sea Sparrow #43 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 496 + Play#1 input load plane 101 M + Play#1 command load + Play#1 output Play#1 1 mi Harpoon #90 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #91 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #92 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #93 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #94 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #95 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #96 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #97 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #98 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 mi Harpoon #99 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 495 + Play#1 input unload plane 100 110 + Play#1 command unload + Play#1 output Play#1 1 f2 P-51 Mustang #110 unloaded from cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 494 + Play#1 input load plane 100 80/81 + Play#1 command load + Play#1 output Play#1 1 nc AH-1 Cobra #80 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 Can't put plane 81 on this ship! + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 493 + Play#1 input unload plane 101 90 + Play#1 command unload + Play#1 output Play#1 1 mi Harpoon #90 unloaded from mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 492 + Play#1 input load plane 101 44/45 + Play#1 command load + Play#1 output Play#1 1 sam Sea Sparrow #44 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 Can't put plane 45 on this ship! + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 491 + Play#1 input unload plane 100 111 + Play#1 command unload + Play#1 output Play#1 1 f2 P-51 Mustang #111 unloaded from cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 490 + Play#1 input load plane 100 100/101 + Play#1 command load + Play#1 output Play#1 1 mi Harpoon #100 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 Can't put plane 101 on this ship! + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 489 + Play#1 input lload plane a C + Play#1 command lload + Play#1 output Play#1 1 sam Sea Sparrow #30 loaded onto tra train #50 at 0,0. + Play#1 output Play#1 1 sam Sea Sparrow #35 loaded onto tra train #50 at 0,0. + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 488 + Play#1 input lload plane 90 210 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 487 + Play#1 input lload plane 92 212 + Play#1 command lload + Play#1 output Play#1 1 sam Sea Sparrow #212 loaded onto tra train #92 at 0,0. + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 486 + Play#1 input lload plane 93 213 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 485 + Play#1 input lload plane 94 214 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 484 + Play#1 input lload plane 121/123 231/233 + Play#1 command lload + Play#1 output Play#1 1 sam Sea Sparrow #231 loaded onto rad radar unit #121 at -2,0. + Play#1 output Play#1 1 Can't put plane 233 on this unit! + Play#1 output Play#1 1 sam Sea Sparrow #231 is already on unit #121! + Play#1 output Play#1 1 sam Sea Sparrow #233 loaded onto rad radar unit #123 at -2,0. + Play#1 output Play#1 1 2 units loaded + Play#1 output Play#1 6 0 483 + Play#1 input lunload plane a D + Play#1 command lunload + Play#1 output Play#1 1 sam Sea Sparrow #200 unloaded from tra train #50 at 0,0. + Play#1 output Play#1 1 sam Sea Sparrow #201 unloaded from tra train #51 at 2,0. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 482 + Play#1 input lunload plane b D + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 481 + Play#1 input lunload plane 120/122 230/232 + Play#1 command lunload + Play#1 output Play#1 1 sam Sea Sparrow #230 unloaded from rad radar unit #120 at -2,0. + Play#1 output Play#1 1 sam Sea Sparrow #232 unloaded from rad radar unit #122 at -2,0. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 480 + Play#1 input lload plane 0 + Play#1 command lload + Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 479 + Play#1 input lunload plane 0 + Play#1 command lunload + Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 478 + Play#1 input lload plane 105 + Play#1 command lload + Play#1 output Play#1 1 rad radar unit #105 doesn't have room for any more extra-light planes + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 477 + Play#1 input lload plane 100 n + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 476 + Play#1 input lload plane 100 99 + Play#1 command lload + Play#1 output Play#1 1 You can only load xlight planes onto units. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 475 + Play#1 input lload plane 100 57/58 + Play#1 command lload + Play#1 output Play#1 1 sam Sea Sparrow #57 is already on ship #105! + Play#1 output Play#1 1 sam Sea Sparrow #58 is already on unit #105! + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 474 + Play#1 input lload plane 100 59 + Play#1 command lload + Play#1 output Play#1 1 sam Sea Sparrow #59 has been hardened and can't be loaded + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 473 + Play#1 input lload plane 100 E + Play#1 command lload + Play#1 output Play#1 1 sam Sea Sparrow #45 loaded onto rad radar unit #100 at -2,0. + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 472 + Play#1 input load + Play#1 command load + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input plane + Play#1 output Play#1 4 Ship(s): + Play#1 input ! + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 472 + Play#1 input load + Play#1 command load + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input plane + Play#1 output Play#1 4 Ship(s): + Play#1 input 80/81 + Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#80)? + Play#1 input * + Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto cs cargo ship (#80) at -2,0. + Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#81)? + Play#1 input * + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 471 + Play#1 input unload + Play#1 command unload + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input plane + Play#1 output Play#1 4 Ship(s): + Play#1 input 80 + Play#1 output Play#1 4 Plane(s) to unload from cs cargo ship (#80)? + Play#1 input * + Play#1 output Play#1 1 sam Sea Sparrow #46 unloaded from cs cargo ship (#80) at -2,0. + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 470 + Play#1 input lunload + Play#1 command lunload + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input plane + Play#1 output Play#1 4 Unit(s): + Play#1 input 100/105 + Play#1 output Play#1 4 Plane(s) to unload from rad radar unit #100? + Play#1 input x + Play#1 output Play#1 4 Plane(s) to unload from rad radar unit #105? + Play#1 input * + Play#1 output Play#1 1 sam Sea Sparrow #58 unloaded from rad radar unit #105 at -2,0. + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 469 + Play#1 input lload + Play#1 command lload + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input plane + Play#1 output Play#1 4 Unit(s): + Play#1 input 105 + Play#1 output Play#1 4 Plane(s) to load onto rad radar unit #105? + Play#1 input * + Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto rad radar unit #105 at -2,0. + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 468 + Play#1 input load land -1 + Play#1 command load + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 468 + Play#1 input unload land -1 + Play#1 command unload + Play#1 output Play#1 1 Usage: unload + Play#1 output Play#1 6 0 468 + Play#1 input lload land -1 + Play#1 command lload + Play#1 output Play#1 1 Usage: lload + Play#1 output Play#1 6 0 468 + Play#1 input lunload land -1 + Play#1 command lunload + Play#1 output Play#1 1 Usage: lunload + Play#1 output Play#1 6 0 468 + Play#1 input load land 110 -1 + Play#1 command load + Play#1 output Play#1 1 Usage: load + Play#1 output Play#1 6 0 468 + Play#1 input unload land 110 -1 + Play#1 command unload + Play#1 output Play#1 1 Usage: unload + Play#1 output Play#1 6 0 468 + Play#1 input lload land 110 -1 + Play#1 command lload + Play#1 output Play#1 1 Usage: lload + Play#1 output Play#1 6 0 468 + Play#1 input lunload land 110 -1 + Play#1 command lunload + Play#1 output Play#1 1 Usage: lunload + Play#1 output Play#1 6 0 468 + Play#1 input load land n + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 467 + Play#1 input unload land n + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 466 + Play#1 input lload land n + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 465 + Play#1 input lunload land n + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 464 + Play#1 input load land a A + Play#1 command load + Play#1 output Play#1 1 WARNING: linf light infantry #0 is out of supply! + Play#1 output Play#1 1 linf light infantry #0 loaded onto ls landing ship (#0) at 0,0. + Play#1 output Play#1 1 WARNING: linf light infantry #25 is out of supply! + Play#1 output Play#1 1 linf light infantry #25 loaded onto ls landing ship (#0) at 0,0. + Play#1 output Play#1 1 WARNING: linf light infantry #15 is out of supply! + Play#1 output Play#1 1 linf light infantry #15 loaded onto ls landing ship (#15) at 0,4. + Play#1 output Play#1 1 2 ships loaded + Play#1 output Play#1 6 0 463 + Play#1 input load land 90 210 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 462 + Play#1 input load land 92 212 + Play#1 command load + Play#1 output Play#1 1 WARNING: linf light infantry #212 is out of supply! + Play#1 output Play#1 1 linf light infantry #212 loaded onto ls landing ship (#92) at 0,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 461 + Play#1 input load land 93 213 + Play#1 command load + Play#1 output Play#1 1 WARNING: linf light infantry #213 is out of supply! + Play#1 output Play#1 1 linf light infantry #213 loaded onto ls landing ship (#93) at 0,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 460 + Play#1 input load land 94 214 + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 459 + Play#1 input unload land a B + Play#1 command unload + Play#1 output Play#1 1 linf light infantry #180 unloaded from ls landing ship (#0) at 0,0. + Play#1 output Play#1 1 linf light infantry #181 unloaded from ls landing ship (#1) at 2,0. + Play#1 output Play#1 1 linf light infantry #182 unloaded from ls landing ship (#2) at 4,0. + Play#1 output Play#1 1 linf light infantry #195 unloaded from ls landing ship (#15) at 0,4. + Play#1 output Play#1 1 linf light infantry #196 unloaded from ls landing ship (#16) at 2,4. + Play#1 output Play#1 1 linf light infantry #197 unloaded from ls landing ship (#17) at 4,4. + Play#1 output Play#1 1 6 ships unloaded + Play#1 output Play#1 6 0 458 + Play#1 input unload land b B + Play#1 command unload + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 457 + Play#1 input load land 25 + Play#1 command load + Play#1 output Play#1 1 fb fishing boat (#25) cannot carry land units! + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 456 + Play#1 input unload land 25 + Play#1 command unload + Play#1 output Play#1 4 Land unit(s) to unload from fb fishing boat (#25)? + Play#1 input * + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 455 + Play#1 input load land 115 + Play#1 command load + Play#1 output Play#1 1 cs cargo ship (#115) doesn't have room for any more land units! + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 454 + Play#1 input load land 110 n + Play#1 command load + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 453 + Play#1 input load land 110 160 + Play#1 command load + Play#1 output Play#1 1 tra train #160 is too heavy to load. + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 452 + Play#1 input load land 110 120/122 + Play#1 command load + Play#1 output Play#1 1 rad radar unit #120 is already on ship #115! + Play#1 output Play#1 1 rad radar unit #122 is already on land #115! + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 451 + Play#1 input load land 110/113 150 + Play#1 command load + Play#1 output Play#1 1 You can only load light units onto ships, + Play#1 output Play#1 1 unless the ship is a non-sub supply ship + Play#1 output Play#1 1 hat hvy artillery #150 not loaded + Play#1 output Play#1 1 Subs can only carry spy units. + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 450 + Play#1 input load land 111/113 140 + Play#1 command load + Play#1 output Play#1 1 Subs can only carry spy units. + Play#1 output Play#1 1 Subs can only carry spy units. + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 449 + Play#1 input load land 112 150/151/152 + Play#1 command load + Play#1 output Play#1 1 WARNING: hat hvy artillery #150 is out of supply! + Play#1 output Play#1 1 hat hvy artillery #150 loaded onto cs cargo ship (#112) at -2,0. + Play#1 output Play#1 1 WARNING: hat hvy artillery #151 is out of supply! + Play#1 output Play#1 1 hat hvy artillery #151 loaded onto cs cargo ship (#112) at -2,0. + Play#1 output Play#1 1 cs cargo ship (#112) doesn't have room for any more land units! + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 448 + Play#1 input load land 110 140/141/142 + Play#1 command load + Play#1 output Play#1 1 WARNING: linf light infantry #140 is out of supply! + Play#1 output Play#1 1 linf light infantry #140 loaded onto frg frigate (#110) at -2,0. + Play#1 output Play#1 1 WARNING: linf light infantry #141 is out of supply! + Play#1 output Play#1 1 linf light infantry #141 loaded onto frg frigate (#110) at -2,0. + Play#1 output Play#1 1 frg frigate (#110) doesn't have room for any more land units! + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 447 + Play#1 input load land 111/113 170/171/172 + Play#1 command load + Play#1 output Play#1 1 spy infiltrator #170 loaded onto sb submarine (#111) at -2,0. + Play#1 output Play#1 1 spy infiltrator #171 loaded onto sb submarine (#111) at -2,0. + Play#1 output Play#1 1 Non-land unit carrying subs can only carry up to two spy units. + Play#1 output Play#1 1 spy infiltrator #170 is already on ship #111! + Play#1 output Play#1 1 spy infiltrator #171 is already on ship #111! + Play#1 output Play#1 1 spy infiltrator #172 loaded onto sbc cargo submarine (#113) at -2,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 446 + Play#1 input unload land 112 150 + Play#1 command unload + Play#1 output Play#1 1 hat hvy artillery #150 unloaded from cs cargo ship (#112) at -2,0. + Play#1 output Play#1 1 1 ship unloaded + Play#1 output Play#1 6 0 445 + Play#1 input load land 112 142/143 + Play#1 command load + Play#1 output Play#1 1 WARNING: linf light infantry #142 is out of supply! + Play#1 output Play#1 1 linf light infantry #142 loaded onto cs cargo ship (#112) at -2,0. + Play#1 output Play#1 1 cs cargo ship (#112) doesn't have room for any more land units! + Play#1 output Play#1 1 No ships affected + Play#1 output Play#1 6 0 444 + Play#1 input unload land 110/112 140/142 + Play#1 command unload + Play#1 output Play#1 1 linf light infantry #140 unloaded from frg frigate (#110) at -2,0. + Play#1 output Play#1 1 linf light infantry #142 unloaded from cs cargo ship (#112) at -2,0. + Play#1 output Play#1 1 2 ships unloaded + Play#1 output Play#1 6 0 443 + Play#1 input load land 110/112 173/174 + Play#1 command load + Play#1 output Play#1 1 spy infiltrator #173 loaded onto frg frigate (#110) at -2,0. + Play#1 output Play#1 1 frg frigate (#110) doesn't have room for any more land units! + Play#1 output Play#1 1 spy infiltrator #173 is already on ship #110! + Play#1 output Play#1 1 spy infiltrator #174 loaded onto cs cargo ship (#112) at -2,0. + Play#1 output Play#1 1 1 ship loaded + Play#1 output Play#1 6 0 442 + Play#1 input lload land a C + Play#1 command lload + Play#1 output Play#1 1 WARNING: linf light infantry #30 is out of supply! + Play#1 output Play#1 1 linf light infantry #30 loaded onto tra train #50 at 0,0. + Play#1 output Play#1 1 WARNING: linf light infantry #35 is out of supply! + Play#1 output Play#1 1 linf light infantry #35 loaded onto tra train #50 at 0,0. + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 441 + Play#1 input lload land 90 240 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 440 + Play#1 input lload land 92 242 + Play#1 command lload + Play#1 output Play#1 1 WARNING: linf light infantry #242 is out of supply! + Play#1 output Play#1 1 linf light infantry #242 loaded onto tra train #92 at 0,0. + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 439 + Play#1 input lload land 93 243 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 438 + Play#1 input lload land 94 244 + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 437 + Play#1 input lunload land a D + Play#1 command lunload + Play#1 output Play#1 1 linf light infantry #230 unloaded from tra train #50 at 0,0. + Play#1 output Play#1 1 linf light infantry #231 unloaded from tra train #51 at 2,0. + Play#1 output Play#1 1 Sector 4,0 is not yours. + Play#1 output Play#1 1 Sector 6,0 is not yours. + Play#1 output Play#1 1 Sector 8,0 is not yours. + Play#1 output Play#1 1 2 units unloaded + Play#1 output Play#1 6 0 436 + Play#1 input lunload land b D + Play#1 command lunload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 435 + Play#1 input lload land 0 + Play#1 command lload + Play#1 output Play#1 1 linf light infantry #0 cannot carry land units! + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 434 + Play#1 input lunload land 0 + Play#1 command lunload + Play#1 output Play#1 4 Land unit(s) to unload from linf light infantry #0? + Play#1 input * + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 433 + Play#1 input lload land 115 + Play#1 command lload + Play#1 output Play#1 1 tra train #115 doesn't have room for any more land units! + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 432 + Play#1 input lload land 110 n + Play#1 command lload + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 431 + Play#1 input lload land 110 115/160 + Play#1 command lload + Play#1 output Play#1 1 tra train #115 cannot be loaded since it is carrying units + Play#1 output Play#1 1 tra train #160 is too heavy to load. + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 430 + Play#1 input lload land 110 120/122 + Play#1 command lload + Play#1 output Play#1 1 rad radar unit #120 is already on ship #115! + Play#1 output Play#1 1 rad radar unit #122 is already on land #115! + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 429 + Play#1 input lload land 110 110 + Play#1 command lload + Play#1 output Play#1 1 tra train #110 can't be loaded onto itself! + Play#1 output Play#1 1 No units affected + Play#1 output Play#1 6 0 428 + Play#1 input lunload land 115 130 + Play#1 command lunload + Play#1 output Play#1 1 rad radar unit #130 unloaded from tra train #115 at -2,0. + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 427 + Play#1 input lload land 115 143/130 + Play#1 command lload + Play#1 output Play#1 1 WARNING: linf light infantry #143 is out of supply! + Play#1 output Play#1 1 linf light infantry #143 loaded onto tra train #115 at -2,0. + Play#1 output Play#1 1 tra train #115 doesn't have room for any more land units! + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 426 + Play#1 input lload + Play#1 command lload + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input land + Play#1 output Play#1 4 Unit(s): + Play#1 input ! + Play#1 output Play#1 1 Usage: lload + Play#1 output Play#1 6 0 426 + Play#1 input lunload + Play#1 command lunload + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input land + Play#1 output Play#1 4 Unit(s): + Play#1 input 115 + Play#1 output Play#1 4 Land unit(s) to unload from tra train #115? + Play#1 input 131/132 + Play#1 output Play#1 1 rad radar unit #131 unloaded from tra train #115 at -2,0. + Play#1 output Play#1 1 rad radar unit #132 unloaded from tra train #115 at -2,0. + Play#1 output Play#1 1 1 unit unloaded + Play#1 output Play#1 6 0 425 + Play#1 input lload + Play#1 command lload + Play#1 output Play#1 4 What commodity (or 'plane' or 'land')? + Play#1 input land + Play#1 output Play#1 4 Unit(s): + Play#1 input 50/110/115 + Play#1 output Play#1 4 Land unit(s) to load onto tra train #50? + Play#1 input 132/131 + Play#1 output Play#1 4 Land unit(s) to load onto tra train #110? + Play#1 input 132/131 + Play#1 output Play#1 1 rad radar unit #132 loaded onto tra train #110 at -2,0. + Play#1 output Play#1 1 rad radar unit #131 loaded onto tra train #110 at -2,0. + Play#1 output Play#1 4 Land unit(s) to load onto tra train #115? + Play#1 input x + Play#1 output Play#1 1 1 unit loaded + Play#1 output Play#1 6 0 424 + Play#1 input ctld + Play#1 output Play#1 1 Bye-bye + Play#1 logout 1 + Play#1 output Play#1 3 so long... + Conn2 output Conn2 2 Empire server ready + Conn2 input user tester + Conn2 output Conn2 0 hello tester + Conn2 input coun POGO + Conn2 output Conn2 0 country name POGO + Conn2 input pass peter + Conn2 output Conn2 0 password ok + Conn2 input play + Conn2 login 0 127.0.0.1 tester + Play#0 output Play#0 2 2 + Play#0 output Play#0 1 + Play#0 output Play#0 1 *** Server configured for testing *** + Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** + Play#0 output Play#0 6 0 640 + Play#0 input load f 94/4/5/90 1 + Play#0 command load + Play#0 output Play#0 1 1 food loaded onto ls landing ship (#94) at 0,0 + Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet. + Play#0 output Play#0 1 1 ship loaded + Play#0 output Play#0 6 0 639 + Play#0 input unload m 94/4/5/90 1 + Play#0 command unload + Play#0 output Play#0 1 1 military unloaded from ls landing ship (#94) at 0,0 + Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet. + Play#0 output Play#0 1 1 ship unloaded + Play#0 output Play#0 6 0 638 + Play#0 input load c 80 1 + Play#0 command load + Play#0 output Play#0 1 Foreign civilians refuse to board at -2,0! + Play#0 output Play#0 1 No ships affected + Play#0 output Play#0 6 0 637 + Play#0 input unload c 80 1 + Play#0 command unload + Play#0 output Play#0 1 Foreign civilians refuse to disembark at -2,0! + Play#0 output Play#0 1 No ships affected + Play#0 output Play#0 6 0 636 + Play#0 input lload f 94/54/90 1 + Play#0 command lload + Play#0 output Play#0 1 1 food loaded onto tra train #94 at 0,0 + Play#0 output Play#0 1 1 food loaded onto tra train #54 at 8,0 + Play#0 output Play#0 1 2 units loaded + Play#0 output Play#0 6 0 635 + Play#0 input lunload m 94/54/90 1 + Play#0 command lunload + Play#0 output Play#0 1 1 military unloaded from tra train #94 at 0,0 + Play#0 output Play#0 1 1 military unloaded from tra train #54 at 8,0 + Play#0 output Play#0 1 2 units unloaded + Play#0 output Play#0 6 0 634 + Play#0 input load plane 94 184 + Play#0 command load + Play#0 output Play#0 1 sam Sea Sparrow #184 loaded onto ls landing ship (#94) at 0,0. + Play#0 output Play#0 1 1 ship loaded + Play#0 output Play#0 6 0 633 + Play#0 input load plane 4/5/90 4/5/180 + Play#0 command load + Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet. + Play#0 output Play#0 1 No ships affected + Play#0 output Play#0 6 0 632 + Play#0 input unload plane 94/4/5/90 194/154/155/190 + Play#0 command unload + Play#0 output Play#0 1 sam Sea Sparrow #194 unloaded from ls landing ship (#94) at 0,0. + Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships. + Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet. + Play#0 output Play#0 1 1 ship unloaded + Play#0 output Play#0 6 0 631 + Play#0 input lload plane 94 214 + Play#0 command lload + Play#0 output Play#0 1 sam Sea Sparrow #214 loaded onto tra train #94 at 0,0. + Play#0 output Play#0 1 1 unit loaded + Play#0 output Play#0 6 0 630 + Play#0 input lload plane 90/54 210/34 + Play#0 command lload + Play#0 output Play#0 1 sam Sea Sparrow #34 loaded onto tra train #54 at 8,0. + Play#0 output Play#0 1 1 unit loaded + Play#0 output Play#0 6 0 629 + Play#0 input lunload plane 94/54/90 224/204/220 + Play#0 command lunload + Play#0 output Play#0 1 sam Sea Sparrow #224 unloaded from tra train #94 at 0,0. + Play#0 output Play#0 1 You can only load xlight planes onto units. + Play#0 output Play#0 1 sam Sea Sparrow #204 unloaded from tra train #54 at 8,0. + Play#0 output Play#0 1 You can only load xlight planes onto units. + Play#0 output Play#0 1 2 units unloaded + Play#0 output Play#0 6 0 628 + Play#0 input load land 94 214 + Play#0 command load + Play#0 output Play#0 1 WARNING: linf light infantry #214 is out of supply! + Play#0 output Play#0 1 linf light infantry #214 loaded onto ls landing ship (#94) at 0,0. + Play#0 output Play#0 1 1 ship loaded + Play#0 output Play#0 6 0 627 + Play#0 input load land 4/5/90 4/5/210 + Play#0 command load + Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet. + Play#0 output Play#0 1 No ships affected + Play#0 output Play#0 6 0 626 + Play#0 input unload land 94/4/5/90 224/184/185/220 + Play#0 command unload + Play#0 output Play#0 1 linf light infantry #224 unloaded from ls landing ship (#94) at 0,0. + Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet. + Play#0 output Play#0 1 1 ship unloaded + Play#0 output Play#0 6 0 625 + Play#0 input lload land 94 244 + Play#0 command lload + Play#0 output Play#0 1 WARNING: linf light infantry #244 is out of supply! + Play#0 output Play#0 1 linf light infantry #244 loaded onto tra train #94 at 0,0. + Play#0 output Play#0 1 1 unit loaded + Play#0 output Play#0 6 0 624 + Play#0 input lload land 90/54 240/34 + Play#0 command lload + Play#0 output Play#0 1 WARNING: linf light infantry #34 is out of supply! + Play#0 output Play#0 1 linf light infantry #34 loaded onto tra train #54 at 8,0. + Play#0 output Play#0 1 1 unit loaded + Play#0 output Play#0 6 0 623 + Play#0 input lunload land 94/54/90 254/234/250 + Play#0 command lunload + Play#0 output Play#0 1 linf light infantry #254 unloaded from tra train #94 at 0,0. + Play#0 output Play#0 1 linf light infantry #234 unloaded from tra train #54 at 8,0. + Play#0 output Play#0 1 2 units unloaded + Play#0 output Play#0 6 0 622 + Play#0 input ctld + Play#0 output Play#0 1 Bye-bye + Play#0 logout 0 + Play#0 output Play#0 3 so long... + Conn3 output Conn3 2 Empire server ready + Conn3 input user tester + Conn3 output Conn3 0 hello tester + Conn3 input coun 1 + Conn3 output Conn3 0 country name 1 + Conn3 input pass 1 + Conn3 output Conn3 0 password ok + Conn3 input play + Conn3 login 1 127.0.0.1 tester + Play#1 output Play#1 2 2 + Play#1 output Play#1 1 + Play#1 output Play#1 1 *** Server configured for testing *** + Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** + Play#1 output Play#1 1 You have a new telegram waiting ... + Play#1 output Play#1 6 0 424 + Play#1 input tend x + Play#1 command tend + Play#1 output Play#1 1 Can't tend 'x' + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 424 + Play#1 input tend f -1 + Play#1 command tend + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 424 + Play#1 input tend f n + Play#1 command tend + Play#1 output Play#1 6 0 423 + Play#1 input tend f 160/162/163/164 + Play#1 command tend + Play#1 output Play#1 6 0 422 + Play#1 input tend f 150 1 -1 + Play#1 command tend + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 421 + Play#1 input tend f 150 1 n + Play#1 command tend + Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150) + Play#1 output Play#1 6 0 420 + Play#1 input tend f 150 1 150 + Play#1 command tend + Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150) + Play#1 output Play#1 6 0 419 + Play#1 input tend f 150 1 0 + Play#1 command tend + Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150) + Play#1 output Play#1 6 0 418 + Play#1 input tend m 150/151 1 t + Play#1 command tend + Play#1 output Play#1 1 4 total military transferred off of cs cargo ship (#150) + Play#1 output Play#1 1 4 total military transferred off of cs cargo ship (#151) + Play#1 output Play#1 6 0 417 + Play#1 input tend c 150/151 1 t + Play#1 command tend + Play#1 output Play#1 1 4 total civilians transferred off of cs cargo ship (#150) + Play#1 output Play#1 1 4 total civilians transferred off of cs cargo ship (#151) + Play#1 output Play#1 6 0 416 + Play#1 input tend m 150/151 0 t + Play#1 command tend + Play#1 output Play#1 1 Amount must be non-zero! + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 416 + Play#1 input tend u 150/151 -1 t + Play#1 command tend + Play#1 output Play#1 1 4 total uncompensated workers transferred to cs cargo ship (#150) + Play#1 output Play#1 1 4 total uncompensated workers transferred to cs cargo ship (#151) + Play#1 output Play#1 6 0 415 + Play#1 input tend f 166 1 160/162/163/164 + Play#1 command tend + Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166) + Play#1 output Play#1 6 0 414 + Play#1 input tend f 166 1 u + Play#1 command tend + Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166) + Play#1 output Play#1 6 0 413 + Play#1 input realm 2 0,-2 + Play#1 command realm + Play#1 output Play#1 1 Realm #2 is 0:0,-2:-2 + Play#1 output Play#1 6 0 413 + Play#1 input tend f 166 1 #2 + Play#1 command tend + Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166) + Play#1 output Play#1 6 0 412 + Play#1 input tend f 166 1 0,-2 + Play#1 command tend + Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166) + Play#1 output Play#1 6 0 411 + Play#1 input tend f 166 1 -1:1,-2 + Play#1 command tend + Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166) + Play#1 output Play#1 6 0 410 + Play#1 input tend c 166 1 160/162/163/164 + Play#1 command tend + Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#166) + Play#1 output Play#1 6 0 409 + Play#1 input tend f 160/162/163/164 -1 166 + Play#1 command tend + Play#1 output Play#1 6 0 408 + Play#1 input tend f 166 -1 160/162/163/164 + Play#1 command tend + Play#1 output Play#1 1 0 total food transferred to cs cargo ship (#166) + Play#1 output Play#1 6 0 407 + Play#1 input tend h 170/171 1 150 + Play#1 command tend + Play#1 output Play#1 1 No heavy products on frg frigate (#170) + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 406 + Play#1 input tend h 150 -1 170/171 + Play#1 command tend + Play#1 output Play#1 1 No heavy products on frg frigate (#170) + Play#1 output Play#1 1 No heavy products on sb submarine (#171) + Play#1 output Play#1 1 0 total heavy products transferred to cs cargo ship (#150) + Play#1 output Play#1 6 0 405 + Play#1 input tend h 150/152 1 151 + Play#1 command tend + Play#1 output Play#1 1 No heavy products on cs cargo ship (#150) + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 404 + Play#1 input tend h 151 -1 150/152 + Play#1 command tend + Play#1 output Play#1 1 No heavy products on cs cargo ship (#150) + Play#1 output Play#1 1 No heavy products on cs cargo ship (#152) + Play#1 output Play#1 1 0 total heavy products transferred to cs cargo ship (#151) + Play#1 output Play#1 6 0 403 + Play#1 input tend u 150 1 170/171 + Play#1 command tend + Play#1 output Play#1 1 0 total uncompensated workers transferred off of cs cargo ship (#150) + Play#1 output Play#1 6 0 402 + Play#1 input tend u 170/171 -1 150 + Play#1 command tend + Play#1 output Play#1 1 A frg frigate cannot hold any uncompensated workers + Play#1 output Play#1 6 0 401 + Play#1 input tend s 150/152 5 t + Play#1 command tend + Play#1 output Play#1 1 cs cargo ship (#150) out of shells + Play#1 output Play#1 1 7 total shells transferred off of cs cargo ship (#150) + Play#1 output Play#1 1 cs cargo ship (#152) out of shells + Play#1 output Play#1 1 9 total shells transferred off of cs cargo ship (#152) + Play#1 output Play#1 6 0 400 + Play#1 input tend s t -5 153/154 + Play#1 command tend + Play#1 output Play#1 1 10 total shells transferred to cs cargo ship (#150) + Play#1 output Play#1 1 4 total shells transferred to cs cargo ship (#151) + Play#1 output Play#1 1 No shells on cs cargo ship (#153) + Play#1 output Play#1 1 No shells on cs cargo ship (#154) + Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#152) + Play#1 output Play#1 1 No shells on cs cargo ship (#154) + Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#153) + Play#1 output Play#1 1 No shells on cs cargo ship (#153) + Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#154) + Play#1 output Play#1 6 0 399 + Play#1 input tend g t 5 150 + Play#1 command tend + Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#150) + Play#1 output Play#1 1 5 total guns transferred off of cs cargo ship (#151) + Play#1 output Play#1 1 3 total guns transferred off of cs cargo ship (#152) + Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#153) + Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#154) + Play#1 output Play#1 6 0 398 + Play#1 input tend g 153 -40 t + Play#1 command tend + Play#1 output Play#1 1 8 total guns transferred to cs cargo ship (#153) + Play#1 output Play#1 6 0 397 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input x + Play#1 output Play#1 1 Can't tend 'x' + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 397 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input f + Play#1 output Play#1 4 Tender(s)? + Play#1 input -1 + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 397 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input f + Play#1 output Play#1 4 Tender(s)? + Play#1 input 150 + Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#150)? + Play#1 input x + Play#1 output Play#1 1 Amount must be non-zero! + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 397 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input f + Play#1 output Play#1 4 Tender(s)? + Play#1 input 150/151 + Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#150)? + Play#1 input 1 + Play#1 output Play#1 4 Ships to be tended? + Play#1 input 153 + Play#1 output Play#1 1 1 total food transferred off of cs cargo ship (#150) + Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#151)? + Play#1 input -1 + Play#1 output Play#1 4 Ships to be tended? + Play#1 input 154 + Play#1 output Play#1 1 1 total food transferred to cs cargo ship (#151) + Play#1 output Play#1 6 0 396 + Play#1 input tend land -1 + Play#1 command tend + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 396 + Play#1 input tend land 160/162/163/164 + Play#1 command tend + Play#1 output Play#1 6 0 395 + Play#1 input tend land 150 -1 + Play#1 command tend + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 395 + Play#1 input tend land 151 301 -1 + Play#1 command tend + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 394 + Play#1 input tend land n + Play#1 command tend + Play#1 output Play#1 6 0 393 + Play#1 input tend land 151 301 n + Play#1 command tend + Play#1 output Play#1 6 0 392 + Play#1 input tend land 151 301 151 + Play#1 command tend + Play#1 output Play#1 6 0 391 + Play#1 input tend land 166 330 164 + Play#1 command tend + Play#1 output Play#1 6 0 390 + Play#1 input tend land 151 301 0 + Play#1 command tend + Play#1 output Play#1 6 0 389 + Play#1 input tend land 150 n 151 + Play#1 command tend + Play#1 output Play#1 6 0 388 + Play#1 input tend land 150 * 151 + Play#1 command tend + Play#1 output Play#1 1 linf light infantry #0 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #1 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #2 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #3 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #4 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #5 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #6 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #7 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #8 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #9 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #10 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #11 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #12 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #13 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #14 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #15 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #16 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #17 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #18 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #19 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #20 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #21 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #22 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #23 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #24 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #25 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #30 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #31 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #32 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #33 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #34 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #35 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #50 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #51 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #52 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #53 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #54 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 sup supply #80 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 sup supply #81 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 sup supply #82 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #100 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #105 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #110 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #115 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #120 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #121 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #122 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #123 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #124 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #125 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #126 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #127 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #128 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #129 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #130 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #131 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #132 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 rad radar unit #133 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #140 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #141 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #142 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #143 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 hat hvy artillery #150 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 hat hvy artillery #151 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 hat hvy artillery #152 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 tra train #160 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #170 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #171 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #172 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #173 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #174 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #180 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #183 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #184 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #185 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #186 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #187 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #188 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #189 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #190 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #191 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #192 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #193 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #194 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #195 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #198 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #199 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #200 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #201 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #202 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #203 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #204 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #210 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #224 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #225 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #230 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #232 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #233 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #240 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #243 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #254 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 sup supply #300 does not have "assault" capability and can't be tended + Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 hat hvy artillery #304 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #315 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #316 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #317 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #320 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #321 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 spy infiltrator #322 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #330 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #331 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 sup supply #351 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#150)! + Play#1 output Play#1 6 0 387 + Play#1 input tend land 150 301 150 + Play#1 command tend + Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)! + Play#1 output Play#1 6 0 386 + Play#1 input tend land 151 301 171/173 + Play#1 command tend + Play#1 output Play#1 1 sb submarine (#171) doesn't carry land units! + Play#1 output Play#1 1 sbc cargo submarine (#173) doesn't carry land units! + Play#1 output Play#1 6 0 385 + Play#1 input tend land t 301/302/303 170 + Play#1 command tend + Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#150)! + Play#1 output Play#1 1 linf light infantry #301 transferred from cs cargo ship (#151) to frg frigate (#170) + Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#151)! + Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#151)! + Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#152)! + Play#1 output Play#1 1 linf light infantry #302 transferred from cs cargo ship (#152) to frg frigate (#170) + Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#152)! + Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#153)! + Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#153)! + Play#1 output Play#1 1 frg frigate (#170) doesn't have room for any more land units! + Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#154)! + Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#154)! + Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#154)! + Play#1 output Play#1 6 0 384 + Play#1 input tend land 165 320/321/322 171 + Play#1 command tend + Play#1 output Play#1 1 spy infiltrator #320 transferred from ls landing ship (#165) to sb submarine (#171) + Play#1 output Play#1 1 spy infiltrator #321 transferred from ls landing ship (#165) to sb submarine (#171) + Play#1 output Play#1 1 sb submarine (#171) doesn't have room for more than two spy units! + Play#1 output Play#1 6 0 383 + Play#1 input tend land 165/171 s 173 + Play#1 command tend + Play#1 output Play#1 1 spy infiltrator #320 is not on ls landing ship (#165)! + Play#1 output Play#1 1 spy infiltrator #321 is not on ls landing ship (#165)! + Play#1 output Play#1 1 spy infiltrator #322 transferred from ls landing ship (#165) to sbc cargo submarine (#173) + Play#1 output Play#1 1 spy infiltrator #320 transferred from sb submarine (#171) to sbc cargo submarine (#173) + Play#1 output Play#1 1 sbc cargo submarine (#173) doesn't have room for more than two spy units! + Play#1 output Play#1 1 spy infiltrator #322 is not on sb submarine (#171)! + Play#1 output Play#1 6 0 382 + Play#1 input tend land 173 s 150/165 + Play#1 command tend + Play#1 output Play#1 1 spy infiltrator #320 transferred from sbc cargo submarine (#173) to cs cargo ship (#150) + Play#1 output Play#1 1 spy infiltrator #320 transferred from sbc cargo submarine (#173) to ls landing ship (#165) + Play#1 output Play#1 1 spy infiltrator #321 is not on sbc cargo submarine (#173)! + Play#1 output Play#1 1 spy infiltrator #322 transferred from sbc cargo submarine (#173) to cs cargo ship (#150) + Play#1 output Play#1 1 spy infiltrator #322 transferred from sbc cargo submarine (#173) to ls landing ship (#165) + Play#1 output Play#1 6 0 381 + Play#1 input tend land 166 330 162 + Play#1 command tend + Play#1 output Play#1 1 linf light infantry #330 transferred from cs cargo ship (#166) to cs cargo ship (#162) + Play#1 output Play#1 6 0 380 + Play#1 input tend land 166 331 163 + Play#1 command tend + Play#1 output Play#1 1 linf light infantry #331 transferred from cs cargo ship (#166) to cs cargo ship (#163) + Play#1 output Play#1 6 0 379 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input land + Play#1 output Play#1 4 Tender(s)? + Play#1 input ! + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 379 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input land + Play#1 output Play#1 4 Tender(s)? + Play#1 input -1 + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 379 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input land + Play#1 output Play#1 4 Tender(s)? + Play#1 input 165 + Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)? + Play#1 input -1 + Play#1 output Play#1 1 Usage: tend + Play#1 output Play#1 6 0 379 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input land + Play#1 output Play#1 4 Tender(s)? + Play#1 input 165 + Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)? + Play#1 input 322 + Play#1 output Play#1 4 Ship to be tended? + Play#1 input -1 + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 378 + Play#1 input tend + Play#1 command tend + Play#1 output Play#1 4 Tend what commodity (or 'land')? + Play#1 input land + Play#1 output Play#1 4 Tender(s)? + Play#1 input 165 + Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)? + Play#1 input 322 + Play#1 output Play#1 4 Ship to be tended? + Play#1 input 172 + Play#1 output Play#1 1 spy infiltrator #322 transferred from ls landing ship (#165) to cs cargo ship (#172) + Play#1 output Play#1 6 0 377 + Play#1 input ctld + Play#1 output Play#1 1 Bye-bye + Play#1 logout 1 + Play#1 output Play#1 3 so long... + Conn4 output Conn4 2 Empire server ready + Conn4 input user tester + Conn4 output Conn4 0 hello tester + Conn4 input coun POGO + Conn4 output Conn4 0 country name POGO + Conn4 input pass peter + Conn4 output Conn4 0 password ok + Conn4 input play + Conn4 login 0 127.0.0.1 tester + Play#0 output Play#0 2 2 + Play#0 output Play#0 1 + Play#0 output Play#0 1 *** Server configured for testing *** + Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** + Play#0 output Play#0 6 0 640 + Play#0 input tend m 160/164 1 166 + Play#0 command tend + Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#160) + Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#164) + Play#0 output Play#0 6 0 639 + Play#0 input tend f 166 1 160/164 + Play#0 command tend + Play#0 output Play#0 1 2 total food transferred off of cs cargo ship (#166) + Play#0 output Play#0 6 0 638 + Play#0 input tend c 160/164 1 166 + Play#0 command tend + Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#160) + Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#164) + Play#0 output Play#0 6 0 637 + Play#0 input tend c 166 1 160/164 + Play#0 command tend + Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#166) + Play#0 output Play#0 6 0 636 + Play#0 input tend land 163/164 313/314 166 + Play#0 command tend + Play#0 output Play#0 1 linf light infantry #313 transferred from cs cargo ship (#163) to cs cargo ship (#166) + Play#0 output Play#0 1 linf light infantry #314 is not on cs cargo ship (#163)! + Play#0 output Play#0 1 linf light infantry #313 is not on cs cargo ship (#164)! + Play#0 output Play#0 1 linf light infantry #314 transferred from cs cargo ship (#164) to cs cargo ship (#166) + Play#0 output Play#0 6 0 635 + Play#0 input tend land 162 312 160 + Play#0 command tend + Play#0 output Play#0 1 linf light infantry #312 transferred from cs cargo ship (#162) to cs cargo ship (#160) + Play#0 output Play#0 6 0 634 + Play#0 input ctld + Play#0 output Play#0 1 Bye-bye + Play#0 logout 0 + Play#0 output Play#0 3 so long... + Conn5 output Conn5 2 Empire server ready + Conn5 input user tester + Conn5 output Conn5 0 hello tester + Conn5 input coun 1 + Conn5 output Conn5 0 country name 1 + Conn5 input pass 1 + Conn5 output Conn5 0 password ok + Conn5 input play + Conn5 login 1 127.0.0.1 tester + Play#1 output Play#1 2 2 + Play#1 output Play#1 1 + Play#1 output Play#1 1 *** Server configured for testing *** + Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** + Play#1 output Play#1 1 You have a new telegram waiting ... + Play#1 output Play#1 6 0 377 + Play#1 input ltend x + Play#1 command ltend + Play#1 output Play#1 1 Unrecognized item "x" + Play#1 output Play#1 1 Usage: ltend + Play#1 output Play#1 6 0 377 + Play#1 input ltend f -1 + Play#1 command ltend + Play#1 output Play#1 1 Usage: ltend + Play#1 output Play#1 6 0 377 + Play#1 input ltend f n + Play#1 command ltend + Play#1 output Play#1 6 0 376 + Play#1 input ltend f 212 + Play#1 command ltend + Play#1 output Play#1 6 0 375 + Play#1 input tend f 200 1 -1 + Play#1 command tend + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 374 + Play#1 input ltend f 200 1 n + Play#1 command ltend + Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200) + Play#1 output Play#1 6 0 373 + Play#1 input ltend f 200 1 26 + Play#1 command ltend + Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200) + Play#1 output Play#1 6 0 372 + Play#1 input ltend f 200 1 0 + Play#1 command ltend + Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200) + Play#1 output Play#1 6 0 371 + Play#1 input ltend i 200/201 1 350/352 + Play#1 command ltend + Play#1 output Play#1 1 No iron ore on cs cargo ship (#200) + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 370 + Play#1 input ltend c 200/201 1 350/352 + Play#1 command ltend + Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#200) + Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#201) + Play#1 output Play#1 6 0 369 + Play#1 input ltend h 200/201 1 350/352 + Play#1 command ltend + Play#1 output Play#1 1 No heavy products on cs cargo ship (#200) + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 368 + Play#1 input ltend f 200/201 0 350/351//352 + Play#1 command ltend + Play#1 output Play#1 6 0 367 + Play#1 input ltend s 200/201 5 350/351/352 + Play#1 command ltend + Play#1 output Play#1 1 cs cargo ship (#200) out of shells + Play#1 output Play#1 1 7 total shells transferred off of cs cargo ship (#200) + Play#1 output Play#1 1 5 total shells transferred off of cs cargo ship (#201) + Play#1 output Play#1 6 0 366 + Play#1 input ltend g 200/201 21 350/352 + Play#1 command ltend + Play#1 output Play#1 1 10 total guns transferred off of cs cargo ship (#200) + Play#1 output Play#1 1 10 total guns transferred off of cs cargo ship (#201) + Play#1 output Play#1 6 0 365 + Play#1 input ltend i 200/201 -1 350/352 + Play#1 command ltend + Play#1 output Play#1 1 A cs cargo ship cannot hold any iron ore + Play#1 output Play#1 1 command failed + Play#1 output Play#1 6 0 364 + Play#1 input ltend c 200/201 -1 350/352 + Play#1 command ltend + Play#1 output Play#1 1 No civilians on sup supply #350 + Play#1 output Play#1 1 0 total civilians transferred to cs cargo ship (#200) + Play#1 output Play#1 1 No civilians on sup supply #352 + Play#1 output Play#1 1 0 total civilians transferred to cs cargo ship (#201) + Play#1 output Play#1 6 0 363 + Play#1 input ltend l 200/201 -1 350/352 + Play#1 command ltend + Play#1 output Play#1 1 No light products on sup supply #350 + Play#1 output Play#1 1 0 total light products transferred to cs cargo ship (#200) + Play#1 output Play#1 1 No light products on sup supply #352 + Play#1 output Play#1 1 0 total light products transferred to cs cargo ship (#201) + Play#1 output Play#1 6 0 362 + Play#1 input ltend s 200/201 -20 351/352 + Play#1 command ltend + Play#1 output Play#1 1 2 total shells transferred to cs cargo ship (#200) + Play#1 output Play#1 1 5 total shells transferred to cs cargo ship (#201) + Play#1 output Play#1 6 0 361 + Play#1 input ltend m 200/201 -25 350/351/352 + Play#1 command ltend + Play#1 output Play#1 1 30 total military transferred to cs cargo ship (#200) + Play#1 output Play#1 1 25 total military transferred to cs cargo ship (#201) + Play#1 output Play#1 6 0 360 + Play#1 input ltend + Play#1 command ltend + Play#1 output Play#1 4 Transfer what commodity? + Play#1 input x + Play#1 output Play#1 1 Unrecognized item "x" + Play#1 output Play#1 1 Usage: ltend + Play#1 output Play#1 6 0 360 + Play#1 input ltend + Play#1 command ltend + Play#1 output Play#1 4 Transfer what commodity? + Play#1 input f + Play#1 output Play#1 4 Tender(s)? + Play#1 input -1 + Play#1 output Play#1 1 Usage: ltend + Play#1 output Play#1 6 0 360 + Play#1 input ltend + Play#1 command ltend + Play#1 output Play#1 4 Transfer what commodity? + Play#1 input f + Play#1 output Play#1 4 Tender(s)? + Play#1 input 200/201 + Play#1 output Play#1 4 Amount to transfer? + Play#1 input 1 + Play#1 output Play#1 4 Units to be tended? + Play#1 input 350/351 + Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#200) + Play#1 output Play#1 4 Amount to transfer? + Play#1 input -1 + Play#1 output Play#1 4 Units to be tended? + Play#1 input 350 + Play#1 output Play#1 1 0 total food transferred to cs cargo ship (#201) + Play#1 output Play#1 6 0 359 + Play#1 input ctld + Play#1 output Play#1 1 Bye-bye + Play#1 logout 1 + Play#1 output Play#1 3 so long... + Conn6 output Conn6 2 Empire server ready + Conn6 input user tester + Conn6 output Conn6 0 hello tester + Conn6 input coun POGO + Conn6 output Conn6 0 country name POGO + Conn6 input pass peter + Conn6 output Conn6 0 password ok + Conn6 input play + Conn6 login 0 127.0.0.1 tester + Play#0 output Play#0 2 2 + Play#0 output Play#0 1 + Play#0 output Play#0 1 *** Server configured for testing *** + Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** + Play#0 output Play#0 6 0 640 + Play#0 input ltend m 160 1 310 + Play#0 command ltend + Play#0 output Play#0 1 0 total military transferred off of cs cargo ship (#160) + Play#0 output Play#0 6 0 639 + Play#0 input ltend m 200 1 350 + Play#0 command ltend + Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#200) + Play#0 output Play#0 6 0 638 + Play#0 input ltend g 200 -1 350 + Play#0 command ltend + Play#0 output Play#0 1 1 total guns transferred to cs cargo ship (#200) + Play#0 output Play#0 6 0 637 + Play#0 input ctld + Play#0 output Play#0 1 Bye-bye + Play#0 logout 0 + Play#0 output Play#0 3 so long... + Conn7 output Conn7 2 Empire server ready + Conn7 input user tester + Conn7 output Conn7 0 hello tester + Conn7 input coun POGO + Conn7 output Conn7 0 country name POGO + Conn7 input pass peter + Conn7 output Conn7 0 password ok + Conn7 input play + Conn7 login 0 127.0.0.1 tester + Play#0 output Play#0 2 2 + Play#0 output Play#0 1 + Play#0 output Play#0 1 *** Server configured for testing *** + Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** + Play#0 output Play#0 6 0 640 + Play#0 input cens * ?des#. + Play#0 command census + Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 + Play#0 output Play#0 1 CENSUS del dst + Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa + Play#0 output Play#0 1 2 -3,-1 h 2% 0 .. .. 1 101 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 1 -6,0 h 2% 0 .. .. 100 50 0 100 100% 0 0 1 + Play#0 output Play#0 1 1 -4,0 h 2% 0 .. .. 110 50 0 99 100% 0 0 1 + Play#0 output Play#0 1 1 -2,0 h 2% 0 .. .. 2 99 50 0 100 100% 0 0 1 + Play#0 output Play#0 1 1 0,0 h 2% 0 .. .. 100 126 0 32 100% 0 0 1 + Play#0 output Play#0 1 2 2,0 h 2% 0 .. .. 100 124 0 100 100% 0 0 1 + Play#0 output Play#0 1 3 4,0 h 2% 0 .. .. 100 106 0 100 100% 0 0 1 + Play#0 output Play#0 1 4 6,0 h 2% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 0 8,0 h 2% 0 .. .. 100 101 0 99 100% 0 0 1 + Play#0 output Play#0 1 1 -3,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 1 1,1 h 0% 0 .. .. 100 106 0 91 100% 0 0 1 + Play#0 output Play#0 1 2 3,1 h 0% 0 .. .. 100 106 0 100 100% 0 0 1 + Play#0 output Play#0 1 3 5,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 4 7,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 0 9,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 1 1,3 + 0% 0 .. .. 100 106 0 91 100% 0 0 1 + Play#0 output Play#0 1 2 3,3 + 0% 0 .. .. 100 106 0 100 100% 0 0 1 + Play#0 output Play#0 1 3 5,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 4 7,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 0 9,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 1 0,4 c 2% 0 .. .. 100 118 0 73 100% 0 0 1 + Play#0 output Play#0 1 2 2,4 c 2% 0 .. .. 100 118 0 100 100% 0 0 + Play#0 output Play#0 1 3 4,4 c 2% 0 .. .. 100 112 0 100 100% 0 0 + Play#0 output Play#0 1 4 6,4 c 2% 0 .. .. 100 100 0 100 100% 0 0 + Play#0 output Play#0 1 0 8,4 c 2% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 1 1,5 c 0% 0 .. .. 100 106 0 91 100% 0 0 1 + Play#0 output Play#0 1 2 3,5 c 0% 0 .. .. 100 106 0 100 100% 0 0 1 + Play#0 output Play#0 1 3 5,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 4 7,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 0 9,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1 + Play#0 output Play#0 1 30 sectors + Play#0 output Play#0 6 0 640 + Play#0 input comm * ?des#. + Play#0 command commodity + Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 + Play#0 output Play#0 1 COMMODITIES deliver-- distribute + Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad + Play#0 output Play#0 1 2 -3,-1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 1 -6,0 h .......... .......... 0 0 0 9999 0 10 0 9999 1 200 + Play#0 output Play#0 1 1 -4,0 h .......... .......... 0 0 0 9999 0 10 0 9999 0 200 + Play#0 output Play#0 1 1 -2,0 h .......... .......... 1 1 0 9999 0 10 0 9999 0 200 + Play#0 output Play#0 1 1 0,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 2 2,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 3 4,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 4 6,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 0 8,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 1 -3,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 1 1,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 2 3,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 3 5,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 4 7,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 0 9,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 1 1,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 2 3,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 3 5,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 4 7,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 0 9,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 1 0,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 2 2,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 3 4,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 4 6,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 0 8,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 1 1,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 2 3,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 3 5,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 4 7,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 0 9,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200 + Play#0 output Play#0 1 30 sectors + Play#0 output Play#0 6 0 640 + Play#0 input ship * + Play#0 command ship + Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech + Play#0 output Play#0 1 1 0 ls landing shi 0,0 a 100% 0 0 0 9 0 0 1 2 90 145 + Play#0 output Play#0 1 1 1 ls landing shi 2,0 a 100% 0 0 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 1 2 ls landing shi 4,0 a 100% 0 0 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 1 3 ls landing shi 6,0 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 4 ls landing shi 8,0 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 5 ls landing shi 1,1 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 6 ls landing shi 3,1 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 7 ls landing shi 5,1 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 8 ls landing shi 7,1 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 9 ls landing shi 9,1 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 10 ls landing shi 1,3 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 11 ls landing shi 3,3 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 12 ls landing shi 5,3 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 13 ls landing shi 7,3 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 14 ls landing shi 9,3 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 15 ls landing shi 0,4 a 100% 0 0 0 9 0 0 1 1 90 145 + Play#0 output Play#0 1 1 16 ls landing shi 2,4 a 100% 0 0 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 1 17 ls landing shi 4,4 a 100% 0 0 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 1 18 ls landing shi 6,4 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 19 ls landing shi 8,4 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 20 ls landing shi 1,5 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 21 ls landing shi 3,5 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 22 ls landing shi 5,5 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 23 ls landing shi 7,5 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 24 ls landing shi 9,5 a 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 25 fb fishing boa 0,4 a 100% 0 0 0 9 0 0 0 0 90 0 + Play#0 output Play#0 1 1 26 fb fishing boa 2,4 a 100% 0 0 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 27 fb fishing boa 4,4 a 100% 0 0 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 28 fb fishing boa 6,4 a 100% 0 6 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 29 fb fishing boa 8,4 a 100% 0 6 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 30 fb fishing boa 1,5 a 100% 0 6 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 31 fb fishing boa 3,5 a 100% 0 6 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 32 fb fishing boa 5,5 a 100% 0 6 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 33 fb fishing boa 7,5 a 100% 0 6 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 34 fb fishing boa 9,5 a 100% 0 6 0 0 0 0 0 0 90 0 + Play#0 output Play#0 1 1 80 cs cargo ship -2,0 100% 10 50 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 1 81 cs cargo ship -4,0 100% 0 50 0 1 0 0 0 0 90 145 + Play#0 output Play#0 1 1 82 cs cargo ship -6,0 100% 10 50 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 2 85 cs cargo ship -2,0 100% 11 0 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 2 86 cs cargo ship -4,0 100% 10 0 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 1 87 cs cargo ship -3,-1 100% 9 0 0 0 0 0 0 0 90 145 + Play#0 output Play#0 1 2 92 ls landing shi 0,0 b 100% 0 6 0 6 0 0 2 2 90 145 + Play#0 output Play#0 1 3 93 ls landing shi 0,0 b 100% 0 6 0 6 0 0 2 2 90 145 + Play#0 output Play#0 1 4 94 ls landing shi 0,0 b 100% 0 5 0 1 0 0 1 1 90 145 + Play#0 output Play#0 1 1 95 ls landing shi 1,-1 b 100% 0 6 0 0 0 0 1 1 90 145 + Play#0 output Play#0 1 1 100 cal light carri -2,0 100% 0 0 0 0 19 21 4 0 90 145 + Play#0 output Play#0 1 1 101 mb missile boa -2,0 100% 0 0 0 0 9 0 1 0 90 180 + Play#0 output Play#0 1 1 105 cs cargo ship -2,0 100% 0 0 0 0 0 0 1 0 90 180 + Play#0 output Play#0 1 1 110 frg frigate -2,0 100% 0 0 0 0 0 0 0 2 90 145 + Play#0 output Play#0 1 1 111 sb submarine -2,0 100% 0 0 0 0 0 0 0 2 90 145 + Play#0 output Play#0 1 1 112 cs cargo ship -2,0 100% 0 0 0 0 0 0 0 2 90 145 + Play#0 output Play#0 1 1 113 sbc cargo subma -2,0 100% 0 0 0 0 0 0 0 1 90 150 + Play#0 output Play#0 1 1 115 cs cargo ship -2,0 100% 0 0 0 0 0 0 0 2 90 150 + Play#0 output Play#0 1 1 150 cs cargo ship 1,-1 t 100% 17 17 23 19 0 0 0 1 90 145 + Play#0 output Play#0 1 1 151 cs cargo ship 1,-1 t 100% 17 17 23 21 0 0 0 0 90 145 + Play#0 output Play#0 1 1 152 cs cargo ship 1,-1 t 100% 22 22 18 20 0 0 0 0 90 145 + Play#0 output Play#0 1 1 153 cs cargo ship 1,-1 t 100% 22 22 18 21 0 0 0 1 90 145 + Play#0 output Play#0 1 1 154 cs cargo ship 1,-1 t 100% 22 22 18 19 0 0 0 1 90 145 + Play#0 output Play#0 1 2 162 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145 + Play#0 output Play#0 1 3 163 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145 + Play#0 output Play#0 1 4 164 cs cargo ship 0,-2 u 100% 20 19 20 21 0 0 0 0 90 145 + Play#0 output Play#0 1 1 165 ls landing shi 1,-1 100% 0 20 0 20 0 0 0 4 90 145 + Play#0 output Play#0 1 1 166 cs cargo ship 0,-2 100% 20 22 20 8 0 0 0 2 90 145 + Play#0 output Play#0 1 1 170 frg frigate 1,-1 100% 0 20 0 20 0 0 0 2 90 145 + Play#0 output Play#0 1 1 171 sb submarine 1,-1 100% 0 20 0 20 0 0 0 1 90 145 + Play#0 output Play#0 1 1 172 cs cargo ship 1,-1 100% 0 20 0 20 0 0 0 1 90 145 + Play#0 output Play#0 1 1 173 sbc cargo subma 1,-1 100% 0 10 0 20 0 0 0 0 90 150 + Play#0 output Play#0 1 1 175 cs cargo ship 1,-1 100% 0 10 0 20 0 0 0 0 90 150 + Play#0 output Play#0 1 1 200 cs cargo ship 1,-1 T 100% 20 49 20 18 0 0 0 2 90 145 + Play#0 output Play#0 1 1 201 cs cargo ship 1,-1 T 100% 20 45 20 20 0 0 0 1 90 145 + Play#0 output Play#0 1 2 212 cs cargo ship 1,-1 T 100% 20 20 20 20 0 0 0 0 90 145 + Play#0 output Play#0 1 71 ships + Play#0 output Play#0 6 0 640 + Play#0 input carg * + Play#0 command cargo + Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad + Play#0 output Play#0 1 0 ls 0,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 1 ls 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 2 ls 4,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 3 ls 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 4 ls 8,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 5 ls 1,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 6 ls 3,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 7 ls 5,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 8 ls 7,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 9 ls 9,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 10 ls 1,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 11 ls 3,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 12 ls 5,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 13 ls 7,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 14 ls 9,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 15 ls 0,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 16 ls 2,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 17 ls 4,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 18 ls 6,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 19 ls 8,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 20 ls 1,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 21 ls 3,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 22 ls 5,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 23 ls 7,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 24 ls 9,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 25 fb 0,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 26 fb 2,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 27 fb 4,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 28 fb 6,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 29 fb 8,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 30 fb 1,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 31 fb 3,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 32 fb 5,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 33 fb 7,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 34 fb 9,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 80 cs -2,0 100% 10 50 0 0 0 0 0 0 0 0 52 10 0 + Play#0 output Play#0 1 81 cs -4,0 100% 0 50 0 1 0 0 0 0 0 0 52 10 0 + Play#0 output Play#0 1 82 cs -6,0 100% 10 50 0 1 0 0 0 0 0 0 52 10 0 + Play#0 output Play#0 1 85 cs -2,0 100% 11 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 86 cs -4,0 100% 10 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 87 cs -3,-1 100% 9 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 92 ls 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 93 ls 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 94 ls 0,0 b 100% 0 5 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 95 ls 1,-1 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 100 cal -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 101 mb -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 105 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 110 frg -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 111 sb -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 112 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 113 sbc -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 115 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 150 cs 1,-1 t 100% 17 17 23 15 42 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 151 cs 1,-1 t 100% 17 17 23 20 37 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 152 cs 1,-1 t 100% 22 22 18 0 39 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 153 cs 1,-1 t 100% 22 22 18 0 50 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 154 cs 1,-1 t 100% 22 22 18 0 42 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 162 cs 0,-2 u 100% 20 20 20 7 42 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 163 cs 0,-2 u 100% 20 20 20 7 42 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 164 cs 0,-2 u 100% 20 19 20 7 42 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 165 ls 1,-1 100% 0 20 0 7 1 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 166 cs 0,-2 100% 20 22 20 7 42 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 170 frg 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 171 sb 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 172 cs 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 173 sbc 1,-1 100% 0 10 0 7 2 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 175 cs 1,-1 100% 0 10 0 7 2 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 200 cs 1,-1 T 100% 20 49 20 2 33 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 201 cs 1,-1 T 100% 20 45 20 7 32 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 212 cs 1,-1 T 100% 20 20 20 7 42 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 71 ships + Play#0 output Play#0 6 0 640 + Play#0 input plane * + Play#0 command plane + Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special + Play#0 output Play#0 1 1 0 sam Sea Sparrow 0,0 A 100% 60 18 180 2 0 0S + Play#0 output Play#0 1 1 1 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 2 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 3 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 4 sam Sea Sparrow 8,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 5 sam Sea Sparrow 1,1 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 6 sam Sea Sparrow 3,1 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 7 sam Sea Sparrow 5,1 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 8 sam Sea Sparrow 7,1 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 9 sam Sea Sparrow 9,1 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 10 sam Sea Sparrow 1,3 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 11 sam Sea Sparrow 3,3 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 12 sam Sea Sparrow 5,3 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 13 sam Sea Sparrow 7,3 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 14 sam Sea Sparrow 9,3 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 15 sam Sea Sparrow 0,4 A 100% 60 18 180 2 0 15S + Play#0 output Play#0 1 1 16 sam Sea Sparrow 2,4 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 17 sam Sea Sparrow 4,4 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 18 sam Sea Sparrow 6,4 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 19 sam Sea Sparrow 8,4 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 20 sam Sea Sparrow 1,5 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 21 sam Sea Sparrow 3,5 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 22 sam Sea Sparrow 5,5 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 23 sam Sea Sparrow 7,5 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 24 sam Sea Sparrow 9,5 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 25 sam Sea Sparrow 0,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 2 26 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 3 27 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 4 28 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 30 sam Sea Sparrow 0,0 C 100% 60 18 180 2 0 50L + Play#0 output Play#0 1 1 31 sam Sea Sparrow 2,0 C 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 32 sam Sea Sparrow 4,0 C 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 33 sam Sea Sparrow 6,0 C 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 34 sam Sea Sparrow 8,0 C 100% 60 18 180 2 0 54L + Play#0 output Play#0 1 1 35 sam Sea Sparrow 0,0 C 100% 60 18 180 2 0 50L + Play#0 output Play#0 1 2 36 sam Sea Sparrow 2,0 C 100% 60 18 180 2 0 + Play#0 output Play#0 1 3 37 sam Sea Sparrow 4,0 C 100% 60 18 180 2 0 + Play#0 output Play#0 1 4 38 sam Sea Sparrow 6,0 C 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 40 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S + Play#0 output Play#0 1 1 41 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S + Play#0 output Play#0 1 1 42 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S + Play#0 output Play#0 1 1 43 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S + Play#0 output Play#0 1 1 44 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 101S + Play#0 output Play#0 1 1 45 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100L + Play#0 output Play#0 1 1 46 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 105L + Play#0 output Play#0 1 1 47 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 48 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 49 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 50 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 51 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 52 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 53 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 54 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 55 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 56 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 57 sam Sea Sparrow -2,0 100% 60 19 200 6 0 105S + Play#0 output Play#0 1 1 58 sam Sea Sparrow -2,0 100% 60 19 200 6 0 + Play#0 output Play#0 1 1 59 sam Sea Sparrow -2,0 100% 60 19 200 6 1 + Play#0 output Play#0 1 1 60 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 61 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 62 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 63 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 64 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 65 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 66 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 67 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 68 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 69 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 70 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 71 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 72 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 73 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 74 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 75 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 76 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 77 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 78 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 79 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 80 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S + Play#0 output Play#0 1 1 81 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 82 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 83 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 84 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 85 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 86 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 87 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 88 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 89 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 + Play#0 output Play#0 1 1 90 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 91 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 92 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 93 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 94 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 95 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 96 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 97 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 98 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 99 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S + Play#0 output Play#0 1 1 100 mi Harpoon -2,0 M 100% 60 7 200 11 0 100S + Play#0 output Play#0 1 1 101 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 102 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 103 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 104 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 105 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 106 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 107 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 108 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 109 mi Harpoon -2,0 M 100% 60 7 200 11 0 + Play#0 output Play#0 1 1 110 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 111 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 112 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 113 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 114 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 115 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 116 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 117 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 118 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 119 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 120 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 121 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 122 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 123 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 124 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 125 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 126 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 127 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 128 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 129 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S + Play#0 output Play#0 1 1 130 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 131 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 132 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 133 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 134 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 135 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 136 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 137 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 138 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 139 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 + Play#0 output Play#0 1 1 140 zep Zeppelin -2,0 100% 60 2 180 21 0 + Play#0 output Play#0 1 1 150 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0 + Play#0 output Play#0 1 2 151 sam Sea Sparrow 2,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 3 152 sam Sea Sparrow 4,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 153 sam Sea Sparrow 6,0 B 100% 60 18 180 2 0 3S + Play#0 output Play#0 1 1 154 sam Sea Sparrow 8,0 B 100% 60 18 180 2 0 4S + Play#0 output Play#0 1 1 155 sam Sea Sparrow 1,1 B 100% 60 18 180 2 0 5S + Play#0 output Play#0 1 1 156 sam Sea Sparrow 3,1 B 100% 60 18 180 2 0 6S + Play#0 output Play#0 1 1 157 sam Sea Sparrow 5,1 B 100% 60 18 180 2 0 7S + Play#0 output Play#0 1 1 158 sam Sea Sparrow 7,1 B 100% 60 18 180 2 0 8S + Play#0 output Play#0 1 1 159 sam Sea Sparrow 9,1 B 100% 60 18 180 2 0 9S + Play#0 output Play#0 1 1 160 sam Sea Sparrow 1,3 B 100% 60 18 180 2 0 10S + Play#0 output Play#0 1 1 161 sam Sea Sparrow 3,3 B 100% 60 18 180 2 0 11S + Play#0 output Play#0 1 1 162 sam Sea Sparrow 5,3 B 100% 60 18 180 2 0 12S + Play#0 output Play#0 1 1 163 sam Sea Sparrow 7,3 B 100% 60 18 180 2 0 13S + Play#0 output Play#0 1 1 164 sam Sea Sparrow 9,3 B 100% 60 18 180 2 0 14S + Play#0 output Play#0 1 1 165 sam Sea Sparrow 0,4 B 100% 60 18 180 2 0 + Play#0 output Play#0 1 2 166 sam Sea Sparrow 2,4 100% 60 18 180 2 0 + Play#0 output Play#0 1 3 167 sam Sea Sparrow 4,4 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 168 sam Sea Sparrow 6,4 B 100% 60 18 180 2 0 18S + Play#0 output Play#0 1 1 169 sam Sea Sparrow 8,4 B 100% 60 18 180 2 0 19S + Play#0 output Play#0 1 1 170 sam Sea Sparrow 1,5 B 100% 60 18 180 2 0 20S + Play#0 output Play#0 1 1 171 sam Sea Sparrow 3,5 B 100% 60 18 180 2 0 21S + Play#0 output Play#0 1 1 172 sam Sea Sparrow 5,5 B 100% 60 18 180 2 0 22S + Play#0 output Play#0 1 1 173 sam Sea Sparrow 7,5 B 100% 60 18 180 2 0 23S + Play#0 output Play#0 1 1 174 sam Sea Sparrow 9,5 B 100% 60 18 180 2 0 24S + Play#0 output Play#0 1 1 180 sam Sea Sparrow 0,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 2 182 sam Sea Sparrow 0,0 100% 60 18 180 2 0 92S + Play#0 output Play#0 1 3 183 sam Sea Sparrow 0,0 100% 60 18 180 2 0 93S + Play#0 output Play#0 1 4 184 sam Sea Sparrow 0,0 100% 60 18 180 2 0 94S + Play#0 output Play#0 1 2 192 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0 92S + Play#0 output Play#0 1 3 193 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0 93S + Play#0 output Play#0 1 1 194 sam Sea Sparrow 0,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 4 195 sam Sea Sparrow 1,-1 B 100% 60 18 180 2 0 95S + Play#0 output Play#0 1 1 200 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0 + Play#0 output Play#0 1 2 201 sam Sea Sparrow 2,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 202 sam Sea Sparrow 4,0 D 100% 60 18 180 2 0 52L + Play#0 output Play#0 1 1 203 sam Sea Sparrow 6,0 D 100% 60 18 180 2 0 53L + Play#0 output Play#0 1 1 210 sam Sea Sparrow 0,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 2 212 sam Sea Sparrow 0,0 100% 60 18 180 2 0 92L + Play#0 output Play#0 1 1 213 sam Sea Sparrow 0,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 4 214 sam Sea Sparrow 0,0 100% 60 18 180 2 0 94L + Play#0 output Play#0 1 2 222 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0 92L + Play#0 output Play#0 1 3 223 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0 93L + Play#0 output Play#0 1 1 224 sam Sea Sparrow 0,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 230 sam Sea Sparrow -2,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 231 sam Sea Sparrow -2,0 100% 60 18 180 2 0 121L + Play#0 output Play#0 1 1 232 sam Sea Sparrow -2,0 100% 60 18 180 2 0 + Play#0 output Play#0 1 1 233 sam Sea Sparrow -2,0 100% 60 18 180 2 0 123L + Play#0 output Play#0 1 187 planes + Play#0 output Play#0 6 0 640 + Play#0 input land * + Play#0 command land + Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry + Play#0 output Play#0 1 1 0 linf light infa 0,0 A 100% 6 0 60 0 40 42% 0 0 0S + Play#0 output Play#0 1 1 1 linf light infa 2,0 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 2 linf light infa 4,0 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 3 linf light infa 6,0 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 4 linf light infa 8,0 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 5 linf light infa 1,1 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 6 linf light infa 3,1 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 7 linf light infa 5,1 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 8 linf light infa 7,1 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 9 linf light infa 9,1 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 10 linf light infa 1,3 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 11 linf light infa 3,3 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 12 linf light infa 5,3 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 13 linf light infa 7,3 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 14 linf light infa 9,3 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 15 linf light infa 0,4 A 100% 6 0 60 0 40 42% 0 0 15S + Play#0 output Play#0 1 1 16 linf light infa 2,4 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 17 linf light infa 4,4 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 18 linf light infa 6,4 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 19 linf light infa 8,4 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 20 linf light infa 1,5 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 21 linf light infa 3,5 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 22 linf light infa 5,5 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 23 linf light infa 7,5 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 24 linf light infa 9,5 A 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 25 linf light infa 0,0 A 100% 0 0 60 0 40 42% 0 0 0S + Play#0 output Play#0 1 2 26 linf light infa 2,0 A 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 3 27 linf light infa 4,0 A 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 4 28 linf light infa 6,0 A 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 30 linf light infa 0,0 C 100% 0 0 60 0 40 42% 0 0 50L + Play#0 output Play#0 1 1 31 linf light infa 2,0 C 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 32 linf light infa 4,0 C 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 33 linf light infa 6,0 C 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 34 linf light infa 8,0 C 100% 0 0 60 0 40 42% 0 0 54L + Play#0 output Play#0 1 1 35 linf light infa 0,0 C 100% 0 0 60 0 40 42% 0 0 50L + Play#0 output Play#0 1 2 36 linf light infa 2,0 C 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 3 37 linf light infa 4,0 C 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 4 38 linf light infa 6,0 C 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 50 tra train 0,0 a 100% 0 0 60 9 40 42% 2 2 + Play#0 output Play#0 1 1 51 tra train 2,0 a 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 52 tra train 4,0 a 100% 6 0 60 0 40 42% 1 1 + Play#0 output Play#0 1 1 53 tra train 6,0 a 100% 6 0 60 0 40 42% 1 1 + Play#0 output Play#0 1 1 54 tra train 8,0 a 100% 5 0 60 1 40 42% 1 1 + Play#0 output Play#0 1 1 80 sup supply -2,0 100% 0 0 60 0 50 42% 0 0 + Play#0 output Play#0 1 1 81 sup supply -4,0 100% 0 0 60 0 50 42% 0 0 + Play#0 output Play#0 1 1 82 sup supply -6,0 100% 0 0 60 0 50 42% 0 0 + Play#0 output Play#0 1 2 92 tra train 0,0 b 100% 6 0 60 6 40 42% 2 2 + Play#0 output Play#0 1 3 93 tra train 0,0 b 100% 6 0 60 0 40 42% 1 1 + Play#0 output Play#0 1 4 94 tra train 0,0 b 100% 5 0 60 1 40 42% 1 1 + Play#0 output Play#0 1 1 100 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 + Play#0 output Play#0 1 1 105 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 + Play#0 output Play#0 1 1 110 tra train -2,0 100% 0 0 60 0 40 42% 0 2 + Play#0 output Play#0 1 1 115 tra train -2,0 100% 0 0 60 0 40 42% 0 10 + Play#0 output Play#0 1 1 120 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115S + Play#0 output Play#0 1 1 121 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 115S + Play#0 output Play#0 1 1 122 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 123 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 115L + Play#0 output Play#0 1 1 124 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 125 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 126 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 127 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 128 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 129 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 130 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 + Play#0 output Play#0 1 1 131 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 110L + Play#0 output Play#0 1 1 132 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 110L + Play#0 output Play#0 1 1 133 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L + Play#0 output Play#0 1 1 140 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 141 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 110S + Play#0 output Play#0 1 1 142 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 143 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 115L + Play#0 output Play#0 1 1 150 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0 + Play#0 output Play#0 1 1 151 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0 112S + Play#0 output Play#0 1 1 152 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0 + Play#0 output Play#0 1 1 160 tra train -2,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 170 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 111S + Play#0 output Play#0 1 1 171 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 111S + Play#0 output Play#0 1 1 172 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 113S + Play#0 output Play#0 1 1 173 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 110S + Play#0 output Play#0 1 1 174 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 112S + Play#0 output Play#0 1 1 180 linf light infa 0,0 B 100% 0 0 60 9 40 42% 0 0 + Play#0 output Play#0 1 2 181 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 3 182 linf light infa 4,0 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 183 linf light infa 6,0 B 100% 6 0 60 0 40 42% 0 0 3S + Play#0 output Play#0 1 1 184 linf light infa 8,0 B 100% 6 0 60 0 40 42% 0 0 4S + Play#0 output Play#0 1 1 185 linf light infa 1,1 B 100% 0 0 60 9 40 42% 0 0 5S + Play#0 output Play#0 1 1 186 linf light infa 3,1 B 100% 0 0 60 0 40 42% 0 0 6S + Play#0 output Play#0 1 1 187 linf light infa 5,1 B 100% 6 0 60 0 40 42% 0 0 7S + Play#0 output Play#0 1 1 188 linf light infa 7,1 B 100% 6 0 60 0 40 42% 0 0 8S + Play#0 output Play#0 1 1 189 linf light infa 9,1 B 100% 6 0 60 0 40 42% 0 0 9S + Play#0 output Play#0 1 1 190 linf light infa 1,3 B 100% 0 0 60 9 40 42% 0 0 10S + Play#0 output Play#0 1 1 191 linf light infa 3,3 B 100% 0 0 60 0 40 42% 0 0 11S + Play#0 output Play#0 1 1 192 linf light infa 5,3 B 100% 6 0 60 0 40 42% 0 0 12S + Play#0 output Play#0 1 1 193 linf light infa 7,3 B 100% 6 0 60 0 40 42% 0 0 13S + Play#0 output Play#0 1 1 194 linf light infa 9,3 B 100% 6 0 60 0 40 42% 0 0 14S + Play#0 output Play#0 1 1 195 linf light infa 0,4 B 100% 0 0 60 9 40 42% 0 0 + Play#0 output Play#0 1 2 196 linf light infa 2,4 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 3 197 linf light infa 4,4 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 198 linf light infa 6,4 B 100% 6 0 60 0 40 42% 0 0 18S + Play#0 output Play#0 1 1 199 linf light infa 8,4 B 100% 6 0 60 0 40 42% 0 0 19S + Play#0 output Play#0 1 1 200 linf light infa 1,5 B 100% 0 0 60 9 40 42% 0 0 20S + Play#0 output Play#0 1 1 201 linf light infa 3,5 B 100% 0 0 60 0 40 42% 0 0 21S + Play#0 output Play#0 1 1 202 linf light infa 5,5 B 100% 6 0 60 0 40 42% 0 0 22S + Play#0 output Play#0 1 1 203 linf light infa 7,5 B 100% 6 0 60 0 40 42% 0 0 23S + Play#0 output Play#0 1 1 204 linf light infa 9,5 B 100% 6 0 60 0 40 42% 0 0 24S + Play#0 output Play#0 1 1 210 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 2 212 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 92S + Play#0 output Play#0 1 3 213 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 93S + Play#0 output Play#0 1 4 214 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 94S + Play#0 output Play#0 1 2 222 linf light infa 0,0 B 100% 6 0 60 6 40 42% 0 0 92S + Play#0 output Play#0 1 3 223 linf light infa 0,0 B 100% 6 0 60 0 40 42% 0 0 93S + Play#0 output Play#0 1 1 224 linf light infa 0,0 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 225 linf light infa 1,-1 B 100% 6 0 60 0 40 42% 0 0 95S + Play#0 output Play#0 1 1 230 linf light infa 0,0 D 100% 0 0 60 9 40 42% 0 0 + Play#0 output Play#0 1 2 231 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 232 linf light infa 4,0 D 100% 6 0 60 0 40 42% 0 0 52L + Play#0 output Play#0 1 1 233 linf light infa 6,0 D 100% 6 0 60 0 40 42% 0 0 53L + Play#0 output Play#0 1 1 240 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 2 242 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 92L + Play#0 output Play#0 1 1 243 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 4 244 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 94L + Play#0 output Play#0 1 2 252 linf light infa 0,0 D 100% 6 0 60 6 40 42% 0 0 92L + Play#0 output Play#0 1 3 253 linf light infa 0,0 D 100% 6 0 60 0 40 42% 0 0 93L + Play#0 output Play#0 1 1 254 linf light infa 0,0 100% 6 0 60 0 40 42% 0 0 + Play#0 output Play#0 1 1 300 sup supply 1,-1 t 100% 0 0 60 0 50 42% 0 0 150S + Play#0 output Play#0 1 1 301 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 170S + Play#0 output Play#0 1 1 302 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 170S + Play#0 output Play#0 1 1 303 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 153S + Play#0 output Play#0 1 1 304 hat hvy artill 1,-1 t 100% 0 0 60 0 100 42% 0 0 154S + Play#0 output Play#0 1 1 313 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S + Play#0 output Play#0 1 1 314 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S + Play#0 output Play#0 1 1 315 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S + Play#0 output Play#0 1 1 316 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S + Play#0 output Play#0 1 1 317 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S + Play#0 output Play#0 1 1 320 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 165S + Play#0 output Play#0 1 1 321 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 171S + Play#0 output Play#0 1 1 322 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 172S + Play#0 output Play#0 1 2 330 linf light infa 0,-2 100% 0 0 60 0 40 42% 0 0 162S + Play#0 output Play#0 1 3 331 linf light infa 0,-2 100% 0 0 60 0 40 42% 0 0 163S + Play#0 output Play#0 1 1 350 sup supply 1,-1 100% 1 0 60 1 50 42% 0 0 200S + Play#0 output Play#0 1 1 351 sup supply 1,-1 100% 20 0 60 1 50 42% 0 0 200S + Play#0 output Play#0 1 1 352 sup supply 1,-1 100% 0 0 60 0 50 42% 0 0 201S + Play#0 output Play#0 1 142 units + Play#0 output Play#0 6 0 640 + Play#0 input lcarg * + Play#0 command lcargo + Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad + Play#0 output Play#0 1 0 linf 0,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 1 linf 2,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 2 linf 4,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 3 linf 6,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 4 linf 8,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 5 linf 1,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 6 linf 3,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 7 linf 5,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 8 linf 7,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 9 linf 9,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 10 linf 1,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 11 linf 3,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 12 linf 5,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 13 linf 7,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 14 linf 9,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 15 linf 0,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 16 linf 2,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 17 linf 4,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 18 linf 6,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 19 linf 8,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 20 linf 1,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 21 linf 3,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 22 linf 5,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 23 linf 7,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 24 linf 9,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 25 linf 0,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 26 linf 2,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 27 linf 4,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 28 linf 6,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 30 linf 0,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 31 linf 2,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 32 linf 4,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 33 linf 6,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 34 linf 8,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 35 linf 0,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 36 linf 2,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 37 linf 4,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 38 linf 6,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 50 tra 0,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 51 tra 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 52 tra 4,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 53 tra 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 54 tra 8,0 a 100% 0 5 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 80 sup -2,0 100% 0 0 0 0 0 0 51 0 10 0 0 10 0 + Play#0 output Play#0 1 81 sup -4,0 100% 0 0 0 0 1 0 51 0 10 0 0 10 0 + Play#0 output Play#0 1 82 sup -6,0 100% 0 0 0 0 1 0 51 0 10 0 0 9 0 + Play#0 output Play#0 1 92 tra 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 93 tra 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 94 tra 0,0 b 100% 0 5 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 100 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 105 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 110 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 115 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 120 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 121 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 122 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 123 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 124 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 125 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 126 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 127 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 128 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 129 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 130 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 131 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 132 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 133 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 140 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 141 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 142 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 143 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 150 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 151 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 152 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 160 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 170 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 171 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 172 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 173 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 174 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 180 linf 0,0 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 181 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 182 linf 4,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 183 linf 6,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 184 linf 8,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 185 linf 1,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 186 linf 3,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 187 linf 5,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 188 linf 7,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 189 linf 9,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 190 linf 1,3 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 191 linf 3,3 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 192 linf 5,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 193 linf 7,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 194 linf 9,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 195 linf 0,4 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 196 linf 2,4 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 197 linf 4,4 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 198 linf 6,4 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 199 linf 8,4 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 200 linf 1,5 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 201 linf 3,5 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 202 linf 5,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 203 linf 7,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 204 linf 9,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 210 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 212 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 213 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 214 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 222 linf 0,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 223 linf 0,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 224 linf 0,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 225 linf 1,-1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 230 linf 0,0 D 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 231 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 232 linf 4,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 233 linf 6,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 240 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 242 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 243 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 244 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 252 linf 0,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 253 linf 0,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 254 linf 0,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 300 sup 1,-1 t 100% 0 0 0 0 0 0 100 0 0 0 0 10 0 + Play#0 output Play#0 1 301 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 302 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 303 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 304 hat 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 313 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 314 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 315 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 316 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 317 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 320 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 321 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 322 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 330 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 331 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 350 sup 1,-1 100% 0 1 0 5 9 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 351 sup 1,-1 100% 0 20 0 0 0 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 352 sup 1,-1 100% 0 0 0 0 10 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 142 units + Play#0 output Play#0 6 0 640 + Play#0 input read 0 + Play#0 command read + Play#0 output Play#0 1 No telegrams for you at the moment... + Play#0 output Play#0 6 0 640 + Play#0 input read 1 + Play#0 command read + Play#0 output Play#0 1 + Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 + Play#0 output Play#0 1 POGO unloaded 1 military from ls landing ship (#94) at 0,0 + Play#0 output Play#0 1 POGO loaded 1 food onto tra train #54 at 8,0 + Play#0 output Play#0 1 POGO unloaded 1 military from tra train #94 at 0,0 + Play#0 output Play#0 1 POGO sam Sea Sparrow #194 unloaded in your harbor at 0,0 + Play#0 output Play#0 1 POGO sam Sea Sparrow #34 loaded on tra train #54 at 8,0 + Play#0 output Play#0 1 POGO sam Sea Sparrow #224 unloaded at your sector at 0,0 + Play#0 output Play#0 1 POGO linf light infantry #224 unloaded in your harbor at 0,0 + Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra train #54 at 8,0 + Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0 + Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166) + Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166) + Play#0 output Play#0 1 POGO linf light infantry #313 loaded on your cs cargo ship (#166) at 0,-2 + Play#0 output Play#0 1 POGO linf light infantry #314 loaded on your cs cargo ship (#166) at 0,-2 + Play#0 output Play#0 6 0 640 + Play#0 input read 2 + Play#0 command read + Play#0 output Play#0 1 + Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 + Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#92) at 0,0 + Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#92) at 0,0 + Play#0 output Play#0 1 1 loaded 4 food onto ls landing ship (#92) at 0,0 + Play#0 output Play#0 1 1 loaded 1 civilians onto cs cargo ship (#85) at -2,0 + Play#0 output Play#0 1 1 loaded 1 food onto tra train #92 at 0,0 + Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #222 at 0,0 + Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #252 at 0,0 + Play#0 output Play#0 1 1 loaded 1 food onto tra train #92 at 0,0 + Play#0 output Play#0 1 1 loaded 4 food onto tra train #92 at 0,0 + Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #222 at 0,0 + Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #252 at 0,0 + Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#1) at 2,0 + Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#16) at 2,4 + Play#0 output Play#0 1 1 unloaded 3 military from fb fishing boat (#26) at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4 + Play#0 output Play#0 1 1 unloaded 1 civilians from cs cargo ship (#87) at -3,-1 + Play#0 output Play#0 1 1 unloaded 3 military from tra train #51 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0 + Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #181 at 2,0 + Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #186 at 3,1 + Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #191 at 3,3 + Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #196 at 2,4 + Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #201 at 3,5 + Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #231 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5 + Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0 + Play#0 output Play#0 1 1 sam Sea Sparrow #182 loaded on your ls landing ship (#92) at 0,0 + Play#0 output Play#0 1 1 sam Sea Sparrow #151 unloaded in your harbor at 2,0 + Play#0 output Play#0 1 1 sam Sea Sparrow #166 unloaded in your city at 2,4 + Play#0 output Play#0 1 1 sam Sea Sparrow #212 loaded on tra train #92 at 0,0 + Play#0 output Play#0 1 1 sam Sea Sparrow #201 unloaded at your sector at 2,0 + Play#0 output Play#0 1 1 linf light infantry #212 loaded on your ls landing ship (#92) at 0,0 + Play#0 output Play#0 1 1 linf light infantry #181 unloaded in your harbor at 2,0 + Play#0 output Play#0 1 1 linf light infantry #196 unloaded in your city at 2,4 + Play#0 output Play#0 1 1 linf light infantry #242 loaded on your tra train #92 at 0,0 + Play#0 output Play#0 1 1 linf light infantry #231 unloaded in your harbor at 2,0 + Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162) + Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162) + Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162) + Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162) + Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162) + Play#0 output Play#0 1 1 linf light infantry #330 loaded on your cs cargo ship (#162) at 0,-2 + Play#0 output Play#0 6 0 640 + Play#0 input read 3 + Play#0 command read + Play#0 output Play#0 1 + Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 + Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#93) at 0,0 + Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#93) at 0,0 + Play#0 output Play#0 1 1 loaded 4 food onto ls landing ship (#93) at 0,0 + Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#2) at 4,0 + Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#17) at 4,4 + Play#0 output Play#0 1 1 unloaded 3 military from fb fishing boat (#27) at 4,4 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4 + Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4 + Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0 + Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4 + Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4 + Play#0 output Play#0 1 1 sam Sea Sparrow #183 loaded on your ls landing ship (#93) at 0,0 + Play#0 output Play#0 1 1 sam Sea Sparrow #152 unloaded in your harbor at 4,0 + Play#0 output Play#0 1 1 sam Sea Sparrow #167 unloaded in your city at 4,4 + Play#0 output Play#0 1 1 linf light infantry #213 loaded on your ls landing ship (#93) at 0,0 + Play#0 output Play#0 1 1 linf light infantry #182 unloaded in your harbor at 4,0 + Play#0 output Play#0 1 1 linf light infantry #197 unloaded in your city at 4,4 + Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163) + Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163) + Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163) + Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163) + Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163) + Play#0 output Play#0 1 1 linf light infantry #331 loaded on your cs cargo ship (#163) at 0,-2 + Play#0 output Play#0 6 0 640 + Play#0 input read 4 + Play#0 command read + Play#0 output Play#0 1 + Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 + Play#0 output Play#0 1 POGO loaded 1 food onto ls landing ship (#94) at 0,0 + Play#0 output Play#0 1 POGO loaded 1 food onto tra train #94 at 0,0 + Play#0 output Play#0 1 POGO sam Sea Sparrow #184 loaded on your ls landing ship (#94) at 0,0 + Play#0 output Play#0 1 POGO sam Sea Sparrow #214 loaded on tra train #94 at 0,0 + Play#0 output Play#0 1 POGO linf light infantry #214 loaded on your ls landing ship (#94) at 0,0 + Play#0 output Play#0 1 POGO linf light infantry #244 loaded on your tra train #94 at 0,0 + Play#0 output Play#0 1 POGO tended 2 food to cs cargo ship (#164) + Play#0 output Play#0 6 0 640 + Play#0 input ctld + Play#0 output Play#0 1 Bye-bye + Play#0 logout 0 + Play#0 output Play#0 3 so long... + Main shutdown diff --git a/tests/load-tend/server.log b/tests/load-tend/server.log new file mode 100644 index 000000000..089b51b9e --- /dev/null +++ b/tests/load-tend/server.log @@ -0,0 +1,37 @@ +------------------------------------------------------ +Empire server (pid 42) started +Configured for testing +Update schedule read +No update scheduled +Listening on 127.0.0.1 +Connect from 127.0.0.1 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #1 +tester@127.0.0.1 logged in as country #1 +tester@127.0.0.1 logged out, country #1 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #0 +tester@127.0.0.1 logged in as country #0 +tester@127.0.0.1 logged out, country #0 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #1 +tester@127.0.0.1 logged in as country #1 +tester@127.0.0.1 logged out, country #1 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #0 +tester@127.0.0.1 logged in as country #0 +tester@127.0.0.1 logged out, country #0 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #1 +tester@127.0.0.1 logged in as country #1 +tester@127.0.0.1 logged out, country #1 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #0 +tester@127.0.0.1 logged in as country #0 +tester@127.0.0.1 logged out, country #0 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #0 +tester@127.0.0.1 logged in as country #0 +tester@127.0.0.1 logged out, country #0 +Shutdown commencing (cleaning up threads.) +Server shutting down on signal 15 diff --git a/tests/load-tend/setup-POGO b/tests/load-tend/setup-POGO new file mode 100644 index 000000000..aec2d9999 --- /dev/null +++ b/tests/load-tend/setup-POGO @@ -0,0 +1,234 @@ +||| create land +| harbor 2% and 0% +desi -6:8,0 h +desi 1:9,1 h +desi -3,-1:1 h +edit l -6:8,-1:0 e 2 ?des=h +| city 2% and 0% +desi 0:9,4:5 c +edit l 0:8,4 e 2 +| highway 100% +desi 1:9,3 + +edit l 0:8,-2 e 100 m 60 +| populate +give c * ?des#. 100 +give m * ?des#. 100 +give f * ?des#. 100 +give s * ?des#. 1 +give g * ?des#. 1 +give i * ?des#. 9950 +give l * ?des#. 9950 +give b * ?des#. 20 +give r * ?des#. 200 +| +||| countries, each one gets one of each sector +|| #1 +add 1 1 1 p +edit c 1 c 0,4 s 4 b 640 M 25000 T 100 +edit l -6:1,0:5 o 1 O 1 ?des#. +| occupied sector (old owner is allied) +edit l -2,0 O 2 +edit l -3,-1 o 2 O 1 +|| #2 +add 2 2 2 p +edit c 2 c 2,4 s 4 b 640 M 25000 T 100 +edit l 2:3,0:5 o 2 O 2 +|| #3 +add 3 3 3 p +edit c 3 c 4,4 s 4 b 640 M 25000 T 100 +edit l 4:5,0:5 o 3 O 3 +|| #4 +add 4 4 4 p +edit c 4 c 6,4 s 4 b 640 M 25000 T 100 +edit l 6:7,0:5 o 4 O 4 +|| #5 +add 5 5 5 g +| the following is to simplify building; owner will be reset to 0 later +edit l 8:9,0:5 o 5 O 5 +|| relations +decl a 1 2 +decl a 2 1 +decl f 1 3 +decl f 3 1 +| +||| ships +| all belong to #1 unless stated otherwise +| ls#0/.../24: in each of the 25 different land sectors, fleet a +| fb#25/.../34: in each of the 10 different cities, fleet a +| fleet will be assigned later +build s 0:9,0:5 ?des#. ls +build s 0:9,4:5 fb +| cs#80/81/82: in -6:-2,0, have 10c 101l 10h +edit s 0 U 80 t cs L -2,0 c 10 l 101 h 10 U 81 L -4,0 U 82 L -6,0 +| cs#85/86/87: allied and ally is h's old-owner, allied in old-owned h, in +| allied occupied h and old-owner matches ship owner +edit s 0 U 85 t cs L -2,0 c 10 O 2 U 86 L -4,0 U 87 L -3,-1 O 1 +| ls#90/92/93/94: in #1's harbor, owned by #0/2/3/4, have 6m, fleet b +edit s 0 U 90 F b m 6 O 0 U 92 O 2 U 93 O 3 U 94 O 4 +| ls#95: at sea, has 6m, fleet b +edit s 90 U 95 L 1,-1 O 1 +| cal#100/mb#101/cs#105: ships loading planes +| #100 capability plane, #101 capability miss, #105 full (done below) +edit s 0 U 100 L -2,0 t cal U 101 t mb U 105 t cs +| frg#110/sb#111/cs#112/sbc#113/cs#115: ships loading lands +| #110 surface, #111 sub, #112 surface supply, #113 sub supply, #115 full +edit s 100 U 110 t frg U 111 t sb U 112 t cs U 113 t sbc U 115 t cs +| cs#150/.../154: tenders in 1,-1, have 20c 20m 20u 20f 7s 42g, fleet t +| fleet will be assigned later +edit s 0 U 150 L 1,-1 t cs c 20 m 20 u 20 f 20 s 7 g 42 U 151 U 152 U 153 U 154 +| cs#160/162/163/164: tenders owned by #0/2/3/4 in 0,-2, +| have 20c 20m 20u 20f 7s 42g, fleet u +edit s 150 U 160 L 0,-2 F u O 0 U 162 O 2 U 163 O 3 U 164 O 4 +| ls#165: another tender in 1,-1 +edit s 150 U 165 t ls +| cs#166: another tender in 0,-2, have 20c 20m 20u 20f 7s 42g +edit s 150 U 166 L 0,-2 +| frg#170/sb#171/cs#172/sbc#173/cs#175: ships receiving lands from tenders +edit s 150 U 170 L 1,-1 t frg U 171 t sb U 172 t cs U 173 t sbc U 175 t cs +| cs#200/201: ltender, have 20c 20m 20u 20f 7s 42g, fleet T +edit s 150 U 200 F T U 201 +| cs#212: ltender, owned by #2, have 20c 20m 20u 20f 7s 42g +edit s 200 U 212 O 2 +| assign #0/.../34 to fleet a, give 6m, fix up owner +edit s * F a m 6 O 1 ?uid<35 +| assign #150/.../154 to fleet t +edit s 150/151/152/153/154 F t +| +||| land units +| all belong to #1 unless stated otherwise +| linf#0/.../24: next to fleet a, army A +| army will be assigned later +build l 0:9,0:5 ?des#. linf +| linf#25/.../29: next to fleet a in 2% h, owned by sector owner, army A +build l 0:8,0 linf +edit u 25/26/27/28/29 a A +| linf#30/.../34: next to army a, army C +build l 0:8,0 ?des#. linf +edit u 30/31/32/33/34 a C O 1 +| linf#35/.../39: next to army a, owned by sector owner, army C +build l 0:8,0 linf +edit u 35/36/37/38/39 a C +| filler to make build give me #50 next, will be undone later +edit u 40 O 5 U 41 U 42 U 43 U 44 U 45 U 46 U 47 U 48 U 49 +| tra#50/.../54: in each of the 5 different harbors, army a +build l 0:8,0 tra +edit u 50/51/52/53/54 a a m 6 O 1 +| sup#80/81/82 have 101i 10h in -6:-2,0 +edit u 0 U 80 T sup L -2,0 i 101 h 10 U 81 L -4,0 U 82 L -6,0 +| tra#90/92/93/94: in #1's harbor, owned by #0/2/3/4, have 6m, army b +edit u 50 U 90 a b m 6 O 0 U 92 O 2 U 93 O 3 U 94 O 4 +| rad#100/105: lands loading planes, #100 empty, #101 full (done below) +edit u 0 U 100 L -2,0 T rad U 105 +| tra#110/115: lands loading lands, #110 empty, #115 full (done below) +edit u 0 U 110 L -2,0 T tra U 115 +| rad#120/.../133: riding cs#115 and tra#115 +edit u 0 U 120 T rad S 115 U 121 U 122 Y 115 U 123 U 124 U 125 U 126 U 127 U 128 U 129 U 130 U 131 U 132 U 133 +| linf#140/.../143: light +edit u 0 U 140 L -2,0 U 141 U 142 U 143 +| hat#150/151/152: neither light nor heavy +edit u 140 U 150 T hat U 151 U 152 +| tra#160: heavy +edit u 140 U 160 T tra +| #170/.../174: spies +edit u 140 U 170 T spy U 171 U 172 U 172 U 173 U 174 +| linf#180/.../204: riding fleet a, have 6m, army B +edit u 0 U 180 a B m 6 S 0 U 181 S 1 U 182 S 2 U 183 S 3 U 184 S 4 U 185 S 5 U 186 S 6 U 187 S 7 U 188 S 8 U 189 S 9 U 190 S 10 U 191 S 11 U 192 S 12 U 193 S 13 U 194 S 14 U 195 S 15 U 196 S 16 U 197 S 17 U 198 S 18 U 199 S 19 U 200 S 20 U 201 S 21 U 202 S 22 U 203 S 23 U 204 S 24 +| linf#210/212/213/214: next to fleet b +edit u 0 U 210 U 212 U 213 U 214 +| linf#222/223/224/225: riding fleet b, owned by ride's owner, have 6m, army B +| (lnd_prewrite() doesn't let us put a rider on unowned #90) +edit u 0 U 225 a B m 6 S 95 U 222 O 2 S 92 U 223 O 3 S 93 U 224 O 4 S 94 +| linf#230/.../234: riding army a, have 6m army D +edit u 0 U 230 a D m 6 Y 50 U 231 Y 51 U 232 Y 52 U 233 Y 53 U 234 Y 54 +| linf#240/242/243/244: next to army b +edit u 0 U 240 U 242 U 243 U 244 +| linf#252/253/254: riding army b, owned by ride's owner, have 6m, army D +| (lnd_prewrite() doesn't let us put a rider on unowned #90) +edit u 0 U 252 a D m 6 O 2 Y 92 U 253 O 3 Y 93 U 254 O 4 Y 94 +| sup#300/linf#/301/302/303/hat#304: tended lands riding fleet t, army t +edit u 80 U 300 a t S 150 U 301 T linf S 151 U 302 S 152 U 303 S 153 U 304 T hat S 154 +| linf#312/313/314: tended lands riding fleet u, owned by ride's +| (lnd_prewrite() doesn't let us put a rider on unowned #160) +| owner, army u +edit u 301 U 312 a u O 2 S 162 U 313 O 3 S 163 U 314 O 4 S 164 +| linf#315/.../317, tended lands riding ls#165 +edit u 0 U 315 S 165 U 316 U 317 +| spy#320/321/323, tended spies riding ls#165, army s +edit u 315 U 320 T spy a s U 321 U 322 +| linf#330/331, tended lands riding cs#166 +edit u 315 U 330 S 166 U 331 +| sup#350/351/352: ltended lands, have 25m 101i 10h, riding fleet T +edit u 0 U 350 T sup m 25 S 200 U 351 U 352 S 201 +| assign #0/.../24 to army A, give 6m, fix up owner +edit u * a A m 6 O 1 ?uid<25 +| +|||| planes +| all belong to #1 unless stated otherwise +| sam#0/.../24: next to fleet a, wing A +| wing will be assigned later +build p 0:9,0:5 ?des#. sam +| sam#25/.../29: next to fleet a in 2% h, owned by sector owner, wing A +build p 0:8,0:0 ?des#. sam +edit p 25/26/27/28/29 w A +| sam#30/.../34: next to army a, wing C +build p 0:8,0 sam +edit p 30/31/32/33/34 w C O 1 +| sam#35/.../39: next to army a, owned by sector owner, wing C +build p 0:8,0 sam +edit p 35/36/37/38/39 w C +| sam#40/.../59, #57 on ship#105, #58 on land#105, #59 hardened, rest wing E +build p -2,0 sam 20 200 y +edit p * w E ?uid>39&uid<57 +edit p 57 s 105 +edit p 58 y 105 +edit p 59 F 1 +| nc#60/.../89: helo, wing K +build p -2,0 nc 30 200 y +edit p * ?uid>59&eff>0 w K +| mi#90/.../109: light missile, wing M +build p -2,0 mi 20 200 y +edit p * ?uid>89&eff>0 w M +| f2#110/.../139: light fixed-wing, wing F +build p -2,0 f2 30 200 y +edit p * ?uid>109&eff>0 w F +| zep#140: non-light +edit p 0 U 140 l -2,0 T zep w +| sam#150/.../174: riding fleet a, wing B +edit p 0 U 150 w B s 0 U 151 s 1 U 152 s 2 U 153 s 3 U 154 s 4 U 155 s 5 U 156 s 6 U 157 s 7 U 158 s 8 U 159 s 9 U 160 s 10 U 161 s 11 U 162 s 12 U 163 s 13 U 164 s 14 U 165 s 15 U 166 s 16 U 167 s 17 U 168 s 18 U 169 s 19 U 170 s 20 U 171 s 21 U 172 s 22 U 173 s 23 U 174 s 24 +| sam#180/182/183/184: next to fleet b +edit p 0 U 180 U 182 U 183 U 184 +| sam#192/193/194/195: riding fleet b, owned by ride's owner, wing B +| (pln_prewrite() doesn't let us put a rider on unowned #90) +edit p 0 U 192 w B O 2 s 92 U 193 O 3 s 93 U 194 O 4 s 94 U 195 s 95 +| sam#200/.../204: riding army a, wing D +edit p 0 U 200 w D y 50 U 201 y 51 U 202 y 52 U 203 y 53 U 204 y 54 +| sam#210/212/213/214: next to army b +edit p 0 U 210 U 212 U 213 U 214 +| sam#222/223/224: riding army b, owned by ride's owner, wing D +| (pln_prewrite() doesn't let us put a rider on unowned #90) +edit p 0 U 222 w D O 2 y 92 U 223 O 3 y 93 U 224 O 4 y 94 +| sam#230/231: riding rad#120 and next to rad#121, both riding cs#115 +edit p 0 U 231 l -2,0 U 230 y 120 +| sam#232/233: riding rad#122 and next to rad#120, both riding tra#115 +edit p 231 U 233 U 232 y 122 +| assign #0/.../24 to wing A, fix up owner +edit p * w A O 1 ?uid<25 +| +||| finishing touches +edit s * E 100 M 90 ?eff>0 +edit u * e 100 M 60 ?eff>0 +edit p * e 100 m 60 ?eff>0 +edit l * ?own=5 o 0 O 0 +edit s * ?own=5 O 0 +edit u * ?own=5 O 0 +edit p * ?own=5 O 0 +| +||| show initial state here to help maintainers +map * +cens * ?des#. +comm * ?des#. +ship * +carg * +land * +lcarg * +plan * -- 2.43.0