From 6fbb5c88fcb3a14742111d4f53e07e626de43742 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Tue, 11 Jul 2006 18:59:44 +0000 Subject: [PATCH] Don't refer to Innards, it's obsolete. Clarify work. Talk about petrol, not petroleum. Advise that resource depletion is configurable. Clean up prose somewhat. --- info/Products.t | 41 ++++++++++++++++++----------------------- 1 file changed, 18 insertions(+), 23 deletions(-) diff --git a/info/Products.t b/info/Products.t index 97235614e..2fed22581 100644 --- a/info/Products.t +++ b/info/Products.t @@ -10,7 +10,7 @@ which produce other products. .s1 This table gives the constituents and costs for each type of product. .s1 -NOTE: All costs given in the table are for 100% production efficiency. +All costs given in the table are for 100% production efficiency. Many processes depend on technology level or educational level of the country; a note like \*Qp.e.=(tlev+10)/(tlev+20)\*U means @@ -26,9 +26,9 @@ and some produce much better than others. Use the "show sector capabilities" command to see production efficiencies and other useful information on producing sectors. .s1 -The rate at which constituents are turned into products -is governed by the \*Qwork\*U accrued to a sector -(see \*Qinfo Innards\*U) divided by the units of constituents +The rate at which constituents can be turned into products +is governed by the amount of \*Qwork\*U performed by its populace, +divided by the units of constituents per unit of product. E.g., it takes 3 units of \*Qwork\*U to produce 1 shell; 2 units to incorporate the light construction materials @@ -54,41 +54,33 @@ Each requires 5 units of light construction materials, and 1 unit of oil. You must have a minimum technology of 20 to produce guns. .L iron -Iron ore production depends on mineral content in mines. +Iron ore production depends on the mine's mineral richness. Extracting iron ore is free, -and the mineral content of the sector is not depleted -by mining iron. +and doesn't deplete the sector's mineral richness. .L dust -Gold dust production depends on gold mineral content in gold mines. +Gold dust production depends on the mine's gold richness. Extracting gold dust is free, -but the gold mineral content of the sector is depleted -by mining gold dust. In addition, mountains may sometimes produce -gold dust as well. The efficiency of mountains producing gold dust -may not be as good as gold mines. Use the "show sector capabilities" -command to see the production efficiency of sectors. +but depletes the sector's gold richness. .L bars -Gold bars are produced in banks. -Gold bar production depends on gold dust in gold mines. Gold bars cost $10 to produce and require 5 units of gold dust each. .L food Food production efficiency depends on technology level and the fertility of the sector; p.e.=(tlev+10)/(tlev+20). Growing food is free, -and the fertility of the sector is not depleted by growing food. +and doesn't deplete the sector's fertility. .L oil Oil production efficiency depends on technology level and the oil content of the sector; p.e.=(tlev+10)/(tlev+20). Pumping oil is free, -but the oil content of the sector is depleted -by extracting and refining oil. -.L petroleum -Petroleum production depends on technology level; +but depletes the sector's oil content. +.L petrol +Petrol production depends on technology level; p.e.=(tlev-20)/(tlev-10). -A unit of petroleum costs $1 to manufacture. -Every 10 units of petroleum require 1 unit of oil to produce. -You must have a minimum technology of 20 to produce petroleum. +A unit of petrol costs $1 to manufacture. +Every 10 units of petrol require 1 unit of oil to produce. +You must have a minimum technology of 20 to produce petrol. .L lcm Light construction material production efficiency depends on technology level; @@ -129,5 +121,8 @@ A unit of research (a \*Qmedical discovery\*U), costs $90 to produce and requires 10 units of light construction materials, 5 units of oil and 1 unit of gold dust (see "info Research"). +.s1 +Note that the resource depletion documented above can be customized by +the deity. .in .SA "Producing, Updates" -- 2.43.0