From 7072dd09307c59a778e8df12fbf10776d4921435 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Fri, 14 Jul 2006 23:08:49 +0000 Subject: [PATCH] Update for 4.3.7. --- doc/CHANGES4.X | 42 ++++++++++++++++++++++++++++++++++++++++++ info/Empire4.t | 42 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 84 insertions(+) diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index 5adc4d4e0..7faf004ea 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,3 +1,45 @@ +Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006 + * Sanctuaries are again fully populated with civilians (4.3.6 changed + the limit, but not the population). Food is now spread evenly + among them. + * Fix path finder to find shortest naval and aerial paths again + (broken in 4.3.4). + * transport's map sub-command now does the right thing for a unit + number argument. + * Fix bug in map sub-command of move, explore and transport that + passed junk to map command. Could theoretically crash. + * Food need reported by starvation was one short for sectors without + food. + * Change land unit ammunition use back to what it was before 4.2.3. + This lets deities customize ammunition use independent of damage. + It also substantially reduces ammunition consumption at high tech. + * navigation and march enhancements: + - Sub-command 'f' now takes an optional ship / land unit number. + - Mapping sub-commands now take an optional ship / land unit + number. + - New sub-command 'd' to drop mines. + * Let minesweepers retreat at their full speed (missed in 4.3.6). + * SUPER_BARS cannot be harmed, so don't interdict them. + * Don't let trains and non-trains march together for now, because it + the march code isn't prepared for that. + * New mapping flag 'n' to show nukes. + * Mapping flag '*' now shows nukes as well. + * New command nbmap to bmap around a nuke. Overload command nmap to + map around a nuke when given a nuke argument. + * Fix an inconsistency that gave tactical bombers a small bonus + vs. flak when pin-bombing. + * Fix production to show the designation that actually produces, not + the designation as it is now (broken in 4.3.6). + * Fix accidental whitespace change in output of sdump, pdump and + ldump that crept into 4.3.5. + * Support user-defined sector types and products in custom tables, + not just customization of existing ones. + * Fix off-by-one bug in budget that used to be masked by budget + priorities until their demise in 4.3.6. The bug could crash the + game on certain systems. + * Code cleanup. + * Info file fixes. + Changes to Empire 4.3.6 - Tue Jun 20 18:46:18 UTC 2006 * The shutdown command now terminates the server process correctly even with LinuxThreads pthreads under Linux 2.4 and earlier. diff --git a/info/Empire4.t b/info/Empire4.t index 1cb821ad9..7dca0ab53 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,6 +7,48 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF +Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006 + * Sanctuaries are again fully populated with civilians (4.3.6 changed + the limit, but not the population). Food is now spread evenly + among them. + * Fix path finder to find shortest naval and aerial paths again + (broken in 4.3.4). + * transport's map sub-command now does the right thing for a unit + number argument. + * Fix bug in map sub-command of move, explore and transport that + passed junk to map command. Could theoretically crash. + * Food need reported by starvation was one short for sectors without + food. + * Change land unit ammunition use back to what it was before 4.2.3. + This lets deities customize ammunition use independent of damage. + It also substantially reduces ammunition consumption at high tech. + * navigation and march enhancements: + - Sub-command 'f' now takes an optional ship / land unit number. + - Mapping sub-commands now take an optional ship / land unit + number. + - New sub-command 'd' to drop mines. + * Let minesweepers retreat at their full speed (missed in 4.3.6). + * SUPER_BARS cannot be harmed, so don't interdict them. + * Don't let trains and non-trains march together for now, because it + the march code isn't prepared for that. + * New mapping flag 'n' to show nukes. + * Mapping flag '*' now shows nukes as well. + * New command nbmap to bmap around a nuke. Overload command nmap to + map around a nuke when given a nuke argument. + * Fix an inconsistency that gave tactical bombers a small bonus + vs. flak when pin-bombing. + * Fix production to show the designation that actually produces, not + the designation as it is now (broken in 4.3.6). + * Fix accidental whitespace change in output of sdump, pdump and + ldump that crept into 4.3.5. + * Support user-defined sector types and products in custom tables, + not just customization of existing ones. + * Fix off-by-one bug in budget that used to be masked by budget + priorities until their demise in 4.3.6. The bug could crash the + game on certain systems. + * Code cleanup. + * Info file fixes. + Changes to Empire 4.3.6 - Tue Jun 20 18:46:18 UTC 2006 * The shutdown command now terminates the server process correctly even with LinuxThreads pthreads under Linux 2.4 and earlier. -- 2.43.0