From 7787cae7804c46d2234b934e2b03fed0e956cab6 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 29 Dec 2014 17:32:40 +0100 Subject: [PATCH] march attack assault: Don't sweep with zero mobility Require positive mobility for sweeping mines, just like ships do. Screwed up when land units were added in Chainsaw 3. Signed-off-by: Markus Armbruster --- src/lib/subs/lndsub.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/subs/lndsub.c b/src/lib/subs/lndsub.c index 0d49b0164..7fcd9c411 100644 --- a/src/lib/subs/lndsub.c +++ b/src/lib/subs/lndsub.c @@ -600,7 +600,7 @@ lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob, prland(&llp->unit.land)); continue; } - if (takemob && llp->mobil < 0.0) { + if (takemob && llp->mobil <= 0.0) { if (explicit) lnd_stays(actor, "is out of mobility", llp); continue; -- 2.43.0