From 78d36b8a3e797e477e9ac9a8600aac86fb30abf0 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Fri, 16 Jun 2006 17:15:13 +0000 Subject: [PATCH] Update copyright. Add `Preface to the Wolfpack Edition'. Spelling fixes. Change is authorized by Geoff Cashman. --- info/Guide.t | 88 ++++++++++++++++++++++++---------------------------- 1 file changed, 40 insertions(+), 48 deletions(-) diff --git a/info/Guide.t b/info/Guide.t index 09d2620ca..2bc261d9b 100644 --- a/info/Guide.t +++ b/info/Guide.t @@ -30,29 +30,21 @@ User's Guide to Empire 1 -\& . . . . . . . . . . . . . . . . . . . . -\&. . . . . . . . . . . . . . . . . . . . -\& . . . . . . . . . . . . . . . . . . . . -\&. . . . . . . . . . . . . . . . . . . . -\& . . . . . . . . . . . . . . . . . . . . -\&. . . . . . . . . . . . . . . . . . . . -\& . . . . ---------------------------------------------. . . . . -\&. . . . .| | . . . . -\& . . . . | This work copyright 1991, Geoff Cashman |. . . . . -\&. . . . .| All rights reserved except you may copy | . . . . -\& . . . . | this work using electronic methods. Non |. . . . . -\&. . . . .| electronic copying, hard copies for the | . . . . -\& . . . . | purpose of distribution and/or selling, |. . . . . -\&. . . . .| is strictly prohibited without author's | . . . . -\& . . . . | express written consent. No changes may |. . . . . -\&. . . . .| be made to the content of this edition. | . . . . -\& . . . . | |. . . . . -\&. . . . .--------------------------------------------- . . . . -\& . . . . . . . . . . . . . . . . . . . . -\&. . . . . . . . . . . . . . . . . . . . -\& . . . . . . . . . . . . . . . . . . . . -\&. . . . . . . . . . . . . . . . . . . . -\& . . . . . . . . . . . . . . . . . . . . + Preface to the Wolfpack Edition + +This is Geoff Cashman's venerable User's Guide to Empire. It was written +in 1991, and Empire has evolved quite a bit since then. Nevertheless, many +players have found it useful through the years, so here it is. We +reproduce it verbatim except for this preface and corrections of a few +editing mistakes. + + + Copyright + +Copyright (C) 1991-2006 Geoff Cashman. This is free documentation; see the +source for copying conditions. There is NO warranty; not even for +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +.\" See COPYING in the root of the source tree for details. User's Guide to Empire 2 @@ -74,7 +66,7 @@ This publication is current to Berkeley version 1.1 patch level 5 User's Guide to Empire 3 - Foreward + Foreword It has been over a year now since I first sat down and thought in a serious way about writing this guide. It has been a long trip with many interesting @@ -149,7 +141,7 @@ User's Guide to Empire 5 *** Contents *** Preface -Foreward +Foreword 1. What is Empire? . . . . . . . . . . . . . . . . . . . . . . . 6 2. How to get into a game of Empire. . . . . . . . . . . . . . . 8 3. The primitive basics. . . . . . . . . . . . . . . . . . . . . 16 @@ -274,7 +266,7 @@ Chapter 2 :-: How to get into a game of Empire. usually a game is better with more people in it. If you do not know how to use your local news reading program, ask a local site consultant or find a brochure about the news programs available. One of the most - common newsreaders can be reached by typing 'rn' from your unix + common newsreaders can be reached by typing 'rn' from your Unix prompt. If you have VMS for an operating system this may not be true. To go directly to the rec.games.empire newsgroup you could type in 'rn rec.games.empire'. @@ -346,8 +338,8 @@ User's Guide to Empire 9 source, compiles the source and establishes the appropriate environment variables to connect to a game. - Note that the following example will work ONLY on a unix, - ultrix, or other flavor of unix operating system. This will + Note that the following example will work ONLY on a Unix, + Ultrix, or other flavor of Unix operating system. This will not work for the VMS client. -------------------------------------------------------------- @@ -462,7 +454,7 @@ You can change hosts on-the-fly by using environment variables -- see the man page for details. [** Simple enough. I don't bother modifying globals.c since I can modify - the environment variables using the unix command 'setenv'. So now, + the environment variables using the Unix command 'setenv'. So now, I just type 'make' and hope everything goes ok. NOTE: This was done on a sun4. Your results may vary slightly. **] autarch{client}!>make @@ -557,10 +549,10 @@ connect: Connection timed out Problem This generally means that there is a network outage somewhere along the network. -Solution (1) You can monitor the network by using two unix commands located in - /usr/etc on most unix systems. These are 'ping' and 'traceroute'. +Solution (1) You can monitor the network by using two Unix commands located in + /usr/etc on most Unix systems. These are 'ping' and 'traceroute'. /usr/etc/ping 128.205.7.3 for instance will send a ping at the - host with ip address 128.205.7.3. If that machine can be reached + host with IP address 128.205.7.3. If that machine can be reached from your machine across the network it will return: 128.205.7.3 is alive traceroute 128.205.7.3 will request responses from each site along @@ -1179,7 +1171,7 @@ battle in winning Empire is population explosion at the beginning of the game...ESPECIALLY if you get involved in a low tech war with a neighbor early on. More population means more resources mined, more supportable military, and more taxpayers. If you are going to be a tech producer then -it may be desireable to limit population, but early on I do not recommend +it may be desirable to limit population, but early on I do not recommend it. So, with 999 civs in your 0,0 sector you need to be able to move out many civs (depends on the number of ETUs per update (see the version command) as to how many you should move out, see number of births per 1,000 civs per @@ -1719,7 +1711,7 @@ User's Guide to Empire 36 be taken by airborne paratroopers. Neither can mountains. Lastly, should sectors of yours be taken, the enemy will have to deal - with your patriotic guerillas. Guerillas will attempt to retake + with your patriotic guerrillas. Guerrillas will attempt to retake sectors from the enemy every update until they are defeated (which takes some time). They are large in numbers, but have been known to reach strengths of a hundred or more soldiers, though this is rare. @@ -1728,16 +1720,16 @@ User's Guide to Empire 36 efficiency to the sector as well as reduction in the work capability of the sector. - You have *no* control over your guerillas whatsoever. They are - completely automatic. Should guerillas win a sector back from your - enemy then the surviving guerillas become members of your regular + You have *no* control over your guerrillas whatsoever. They are + completely automatic. Should guerrillas win a sector back from your + enemy then the surviving guerrillas become members of your regular User's Guide to Empire 37 military, and you can use them as such. - If your guerillas manage to take a sector back behind enemy lines + If your guerrillas manage to take a sector back behind enemy lines it is possible for you to enlist reservists in that sector. In so doing, you may throw a major thorn into the side of your attacker. This is a major reason for maintaining a large amount of reserves. @@ -2131,7 +2123,7 @@ Chapter 10 :-: The economy. 15. Technology (1,2,8,13) 19. Bridges (9) 16. Money (6 or 7 or 10) 20. Nuclear weapons (2,4,8,9) ???? - Special items: Beaurocratic Time Units (BTUs), Available work (Avail) + Special items: Bureaucratic Time Units (BTUs), Available work (Avail) Figure 13 @@ -2139,7 +2131,7 @@ Chapter 10 :-: The economy. -------------------------------------------------------------------------------- - Beaurocratic Time Units (BTUs) are used when executing a command, such + Bureaucratic Time Units (BTUs) are used when executing a command, such as "build" for example. They are also used to shuffle paperwork around, say for soldiers killed in combat. @@ -2852,7 +2844,7 @@ Chapter 13 :-: Some tricks and subtle tactics take an opponent's warehouses or distribution points and sell off everything that is in the sector to the market. You don't need a buyer immediately, just sell everything off. If you want the items - for yourself, sell them to the market at an exhorbinately high price + for yourself, sell them to the market at an exorbitantly high price and wait for a friend to buy them and sell them back. - Tracking an airbase. This is a less known trick. Non-VTOL planes intercept from airbases. They also intercept from airbases in a hex @@ -3055,7 +3047,7 @@ Chapter 14 :-: Tools hindrance without the use of a tool other than the basic client itself. What follows is a list of tools that are most commonly found - among players of the game. Most of these are publically available at + among players of the game. Most of these are publicly available at an FTP site listed in Appendix C. Tool Purpose @@ -3067,7 +3059,7 @@ pmvr,civmvr Automatically redistributes your population so that sectors out at the limit of 999 civilians. econ Provides an analysis of your country's economic progress at the next update. -GEET Gnu-Emacs Empire Tool. An emacs interface for Empire that +GEET Gnu-Emacs Empire Tool. An Emacs interface for Empire that has a great many capabilities and functions. Provides for better automatic defenses as well. EIF A more advanced client than the basic client. Allows @@ -3119,7 +3111,7 @@ read >>old.tele Lastly, remember to exercise wisdom in the use of tools. It is possible that the execution of a simple tool can damage your country - irrepairably. Use tools, especially those written by others, with + irreparably. Use tools, especially those written by others, with caution. Try them out on small sections of your country first. Look at the source code prior to running it if you have access to the source code. It is theoretically possible for someone to write @@ -3154,7 +3146,7 @@ Blitz game - An implementation of an Empire game that is very fast paced. BSD - Berkeley Standard Distribution. A term borrowed from Unix. It indicates that the version is a release version from Berkeley, ie Dave Pare. -BTU - Beaurocratic Time Unit. A unit of government activity. Used +BTU - Bureaucratic Time Unit. A unit of government activity. Used by various commands as cost for executing that command. Capital - The government center of a country. BTUs are produced by only one capital in a country, regardless of how many are @@ -3184,11 +3176,11 @@ FTP - "File Transfer Program". This is a means of transferring files over the computer networks. Most computers are capable of using FTP. For more information you may refer to your host computer's help. For example, "man ftp" or "help ftp". -GEET - Gnu-Emacs Empire Tool. An emacs based client, also known +GEET - Gnu-Emacs Empire Tool. An Emacs based client, also known (to the chagrin of the author of GEET) as GEEK. -Geurilla - A patriot behind enemy lines. They will attempt to do damage +Guerrilla - A patriot behind enemy lines. They will attempt to do damage to the enemy's military or the sector the enemy is occupying. - You can not control guerilla actions. + You can not control guerrilla actions. HCM - Heavy construction material. A unit of material used in Empire economies for bridges, planes, etc. KSU, Kent State code - refers to the version of Empire based on the Berkeley -- 2.43.0