From c4024ee815b9fcba61a6f131c27e2019b362129e Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 24 May 2010 18:38:35 +0200 Subject: [PATCH] Update change log for 4.3.26 --- doc/CHANGES4.X | 27 +++++++++++++++++++++++++++ info/Empire4.t | 27 +++++++++++++++++++++++++++ 2 files changed, 54 insertions(+) diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index 20a222eab..3f7c4ef4e 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,3 +1,30 @@ +Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010 + * Land units loaded on ships or land units can no longer fight che. + * When foreign land units were present, a che revolt could damage + them instead of the defending land units. This could let defenders + survive the revolt. They were captured or blown up if che took + over the sector. + * Fix che revolt to damage only land units that actually fight + * Fix loading x-light missiles on ships without capability plane. + These ships could only use their x-light slots for x-light planes, + not their plane slots. Broken in 4.3.17. + * Update bmap when nuclear detonation makes wasteland. + * Fix fly and drop to report discarded cargo items correctly. + * New client option -s to specify server host and port. + * Hitting landmines could crash the server. When not, the damage + reduction for capability engineer was applied unpredictably. + Broken in 4.3.24. + * Fix retreat and lretreat condition 'c'. Broken in 4.3.16. + * coastwatch and skywatch could see too far. Up to one sector for + practical radar ranges. + * skywatch now reports satellite uids. The uid is required for + launching a-sats since 4.3.23. + * Fix client not to send an empty line of input before aborting the + command on player interrupt (normally ^C). + * Fix sabotage not to kill the spy every time. Broken in 4.3.17. + * Code cleanup. + * Info page fixes, manual page improvements. + Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010 * Hitting seamines could crash the server. When not, the damage reduction for capability sweep was applied unpredictably. Broken diff --git a/info/Empire4.t b/info/Empire4.t index 8de6acf32..a4f678c45 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,6 +7,33 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF +Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010 + * Land units loaded on ships or land units can no longer fight che. + * When foreign land units were present, a che revolt could damage + them instead of the defending land units. This could let defenders + survive the revolt. They were captured or blown up if che took + over the sector. + * Fix che revolt to damage only land units that actually fight + * Fix loading x-light missiles on ships without capability plane. + These ships could only use their x-light slots for x-light planes, + not their plane slots. Broken in 4.3.17. + * Update bmap when nuclear detonation makes wasteland. + * Fix fly and drop to report discarded cargo items correctly. + * New client option -s to specify server host and port. + * Hitting landmines could crash the server. When not, the damage + reduction for capability engineer was applied unpredictably. + Broken in 4.3.24. + * Fix retreat and lretreat condition 'c'. Broken in 4.3.16. + * coastwatch and skywatch could see too far. Up to one sector for + practical radar ranges. + * skywatch now reports satellite uids. The uid is required for + launching a-sats since 4.3.23. + * Fix client not to send an empty line of input before aborting the + command on player interrupt (normally ^C). + * Fix sabotage not to kill the spy every time. Broken in 4.3.17. + * Code cleanup. + * Info page fixes, manual page improvements. + Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010 * Hitting seamines could crash the server. When not, the damage reduction for capability sweep was applied unpredictably. Broken -- 2.43.0