From 9e90aa173a63f68152db50d5325b29afa7caa731 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 24 Mar 2008 17:11:03 +0100 Subject: [PATCH] Change launch not to destroy missiles stuck on foreign ships When laun() refused to launch a missile because of its carrier's nationality, it destroyed the missile. Don't do that. --- src/lib/commands/laun.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/lib/commands/laun.c b/src/lib/commands/laun.c index 852b9a614..20eb31bc0 100644 --- a/src/lib/commands/laun.c +++ b/src/lib/commands/laun.c @@ -109,8 +109,6 @@ laun(void) if (ship.shp_own != player->cnum && rel != ALLIED) { pr("%s: you or an ally do not own ship #%d\n", prplane(&plane), ship.shp_uid); - plane.pln_effic = 0; - putplane(plane.pln_uid, &plane); continue; } if (mchr[(int)ship.shp_type].m_flags & M_SUB) -- 2.43.0