From ba2c537ce5d777af9b310e32a8e23b4bb065e966 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sat, 15 Apr 2006 11:43:27 +0000 Subject: [PATCH] Final polish for 4.3.1. --- doc/CHANGES4.X | 12 ++++++------ info/Empire4.t | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index ccaabf1b0..6eac82eb0 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,5 +1,5 @@ -Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 - * Fix check of game state on server startup (was new in 4.3.0). +Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006 + * Fix check of game state on server startup (new in 4.3.0). * sail now accepts a destination sector. * Tend could send bogus bulletins (broken in 4.3.0). * Plug memory leaks in mission command. @@ -11,12 +11,12 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 * Fix retreating mine sweepers to use mobility for sweeping. * Fix retreating land units to hit mines with the same probability and to take the same damage as in normal movement. Before, - probability was higher, damage was lower. + hit probability was higher, and damage was lower. * Ships could retreat into sectors owned by whoever made them retreat, but not in their owner's sectors. * Fix 'm' at the movement prompt of transport and test. * Fix march and test not to apply conditionals to sectors mapped, - which lead to spurious error messages. + which led to spurious error messages. * Fix break not to respect conditionals. The bug let players keep sanctuaries. * Fix retreat code not to respect conditionals. Attackers could @@ -24,8 +24,8 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 * Fix retreat and edit to zero-terminate retreat paths. Theoretically abusable for gaining information. * Fix format string crash bugs in load, spy and bomb. - * Fix telegram editor: empty telegrams were broken in 4.2.21. ~p - before the first line of text never worked. + * Fix the telegram editor: empty telegrams were broken in 4.2.21, and + ~p before the first line of text never worked. * Fix ancient bridge building race condition that could break the test whether the player can afford the bridge. * Fix trade lot change detection in set command. Probably abusable. diff --git a/info/Empire4.t b/info/Empire4.t index 029fbc51d..858327563 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,8 +7,8 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF -Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 - * Fix check of game state on server startup (was new in 4.3.0). +Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006 + * Fix check of game state on server startup (new in 4.3.0). * sail now accepts a destination sector. * Tend could send bogus bulletins (broken in 4.3.0). * Plug memory leaks in mission command. @@ -20,12 +20,12 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 * Fix retreating mine sweepers to use mobility for sweeping. * Fix retreating land units to hit mines with the same probability and to take the same damage as in normal movement. Before, - probability was higher, damage was lower. + hit probability was higher, and damage was lower. * Ships could retreat into sectors owned by whoever made them retreat, but not in their owner's sectors. * Fix 'm' at the movement prompt of transport and test. * Fix march and test not to apply conditionals to sectors mapped, - which lead to spurious error messages. + which led to spurious error messages. * Fix break not to respect conditionals. The bug let players keep sanctuaries. * Fix retreat code not to respect conditionals. Attackers could @@ -33,8 +33,8 @@ Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006 * Fix retreat and edit to zero-terminate retreat paths. Theoretically abusable for gaining information. * Fix format string crash bugs in load, spy and bomb. - * Fix telegram editor: empty telegrams were broken in 4.2.21. ~p - before the first line of text never worked. + * Fix the telegram editor: empty telegrams were broken in 4.2.21, and + ~p before the first line of text never worked. * Fix ancient bridge building race condition that could break the test whether the player can afford the bridge. * Fix trade lot change detection in set command. Probably abusable. -- 2.43.0