From bb6c974ef239cd9d77bf3e85ca04329f4d791a0c Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 15 Feb 2015 09:57:13 +0100 Subject: [PATCH] info/torpedo: Fix misinformation on submarine identification Claims the victim of a torpedo attack gets told the attacking ship's number. This hasn't been the case for submarines since Empire 2.3. Recent commits again reveal the attacking submarine's number, but only when it gets hit by return fire. Update info accordingly. Reported-by: Neeraj Jain Signed-off-by: Markus Armbruster --- info/torpedo.t | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/info/torpedo.t b/info/torpedo.t index d3a38f569..27db6b88f 100644 --- a/info/torpedo.t +++ b/info/torpedo.t @@ -51,13 +51,14 @@ In order to simulate the \*Qreal-time\*U situation, your mobility will be decremented by mobility equal to 1/2 the cost the torpedo-ship would pay to move a sector for each torpedo fired; if it goes to zero (or beyond) you will be forced to stick around. -If your torpedo scores a hit, -your victim will be informed of the fact and will be told -the number of the torpedo-ship, but not the country (so you can deny it). +.s1 +Victims of submarine torpedoes get only told that a submarine +attacked, not which one (so you can deny it). .s1 The victim's only automatic protection against sub attacks is that any ship of his/hers that is capable of retaliating with depth charges or -torpedoes will do so. +torpedoes will do so. This will reveal number and position of your +submarine. .s1 Against surface ships launching torpedo attacks, the victim gets to fire all his ships & sectors within range at the attackers BEFORE the attackers -- 2.43.0