From c42c96f97681c0f3814563ebd34cbf46703f798c Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sat, 14 Feb 2009 15:45:05 +0100 Subject: [PATCH] Don't lie about shell supply in info fire It claimed ships and land units don't need shells if they can draw them from a supply source. That was never true for ships, I believe, and became wrong for land units in commit f6c87d21. --- info/fire.t | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/info/fire.t b/info/fire.t index 63677dd2b..3c0ab514b 100644 --- a/info/fire.t +++ b/info/fire.t @@ -54,7 +54,7 @@ See info \*QOptions\*U for more info. Any military ship may fire as long as it has at least one crew (which must be military, not civilians), at least one gun, -at least one shell (or shells within supply range), +at least one shell, and has at least 60% efficiency. A ship's gun range is its firing range, as shown by the show command, divided by two, times ((tech+50)/(tech+200). @@ -62,7 +62,7 @@ A ship uses one shell per two guns firing. .s1 Any land unit may fire as long as it has at least one military, -at least one shell (or shells within supply range), +at least one shell, and has at least 40% efficiency. A land unit's gun range is its firing range, as shown by the show command, divided by two, times ((50+tech)/(200+tech)). A land unit -- 2.43.0