From dc6168f78215197f28adf7946cafb739cbad7958 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Fri, 13 Oct 2006 18:29:22 +0000 Subject: [PATCH] Update for 4.3.8. --- doc/CHANGES4.X | 18 ++++++++++++++++++ info/Empire4.t | 18 ++++++++++++++++++ 2 files changed, 36 insertions(+) diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index 7faf004ea..8824431bc 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,3 +1,21 @@ +Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006 + * Fix land unit casualties in revolts. + * Fix security units not to raid friendly che. + * Fix update sequence to ensure stopped sectors don't work on the + ships, planes and land units in the sector. Before 4.3.6, this bug + bit only when you fooled around with budget priorities. + * Fix canal loading (was broken in 4.3.0). + * Fix tend not to tend land units that could not be loaded. + * Make xdump command available before break, but deny access to game + state. + * Lock game files to prevent concurrent access by multiple programs. + fairland does not yet obey the lock. + * Fix production to consider sector item limit. + * Fix swapsector to update coastal flag correctly (broken in 4.3.0). + * Enhanced mapping sub-commands in move, test, explore and transport. + * Code cleanup. + * Info file fixes. + Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006 * Sanctuaries are again fully populated with civilians (4.3.6 changed the limit, but not the population). Food is now spread evenly diff --git a/info/Empire4.t b/info/Empire4.t index 7dca0ab53..3189a826f 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,6 +7,24 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF +Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006 + * Fix land unit casualties in revolts. + * Fix security units not to raid friendly che. + * Fix update sequence to ensure stopped sectors don't work on the + ships, planes and land units in the sector. Before 4.3.6, this bug + bit only when you fooled around with budget priorities. + * Fix canal loading (was broken in 4.3.0). + * Fix tend not to tend land units that could not be loaded. + * Make xdump command available before break, but deny access to game + state. + * Lock game files to prevent concurrent access by multiple programs. + fairland does not yet obey the lock. + * Fix production to consider sector item limit. + * Fix swapsector to update coastal flag correctly (broken in 4.3.0). + * Enhanced mapping sub-commands in move, test, explore and transport. + * Code cleanup. + * Info file fixes. + Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006 * Sanctuaries are again fully populated with civilians (4.3.6 changed the limit, but not the population). Food is now spread evenly -- 2.43.0