From e49cb1348007960accf70e7db49ee910582cc814 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 20 Jun 2010 14:55:30 +0200 Subject: [PATCH] Don't limit radar command's range to fit into world map Limited since Chainsaw 2 so that the radar map fits into a world map without clipping, i.e. its diameter neither exceeds WORLD_X / 2 nor WORLD_Y. Maybe range exceeding that triggered bugs then. It doesn't now, and it makes no sense. The limit never applied to automatic bmap update from ship radar. --- src/lib/commands/rada.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/lib/commands/rada.c b/src/lib/commands/rada.c index 23addec28..56b2fedd4 100644 --- a/src/lib/commands/rada.c +++ b/src/lib/commands/rada.c @@ -74,10 +74,6 @@ radar(int type) if (!snxtsct(&ns, cp)) return RET_SYN; tech = tfact(player->cnum, 8.0); - if (tech > WORLD_Y / 4.0) - tech = WORLD_Y / 4.0; - if (tech > WORLD_X / 8.0) - tech = WORLD_X / 8.0; while (nxtsct(&ns, &item.sect)) { if (item.sect.sct_type != SCT_RADAR) continue; @@ -117,10 +113,6 @@ radar(int type) } pr("%s at ", obj_nameof(&item.gen)); - if (tech > WORLD_Y / 2.0) - tech = WORLD_Y / 2.0; - if (tech > WORLD_X / 4.0) - tech = WORLD_X / 4.0; radmap(item.gen.x, item.gen.y, item.gen.effic, (int)tech, tf); } break; -- 2.43.0