From ebb9a16af1a9d6708b9a1a53e771f4c9bc6b5605 Mon Sep 17 00:00:00 2001 From: Marc Olzheim Date: Wed, 15 Dec 2004 12:23:56 +0000 Subject: [PATCH] Fix bug #883113. Differentiate between sct_work and sct_loyal. --- info/Concepts/Attack.t | 2 +- info/Concepts/Citizens.t | 26 +++++++++++++++++++------- 2 files changed, 20 insertions(+), 8 deletions(-) diff --git a/info/Concepts/Attack.t b/info/Concepts/Attack.t index 24a6e0770..04eef2088 100644 --- a/info/Concepts/Attack.t +++ b/info/Concepts/Attack.t @@ -290,7 +290,7 @@ This is what happens to the sector when you take it: is less than 10%, the unit is blown up. - The avail is set to 0. - New che are created (see info Guerrilla). -- Set the loyalty of the sector to 50 (see info Loyalty). +- Set the loyalty of the sector to 50 (see info Citizens). - Reduce the mobility to 0. - The civs in the sector become "conquered populace" (see info Occupation). diff --git a/info/Concepts/Citizens.t b/info/Concepts/Citizens.t index a7e04e3c5..b51774213 100644 --- a/info/Concepts/Citizens.t +++ b/info/Concepts/Citizens.t @@ -8,17 +8,29 @@ uws being the only other sources of income in the game). Also, only friendly civilians can be enlisted into the army, navy and air force. .s1 -The loyalty of a given sector, -also known as the willingness of the civilian population to work, -is initially 100% -- that is, all of the people are working. -In the event that the sector is captured, starves, -or falls victim to revolutionary subversion, -the work of the sector will decrease. -This will be shown by the work % decreasing. +The willingness of the civilian population to work is initially 100% +-- that is, all of the people are working. In the event that the +sector starves or falls victim to revolutionary subversion, the work +of the sector will decrease. This will be shown by the work % +decreasing. During the update, the work % is influenced by the loyalty +of the sector. .s1 If people starve in a sector, the amount of work they do drops to 0 (because they are too weak to work). .s1 +The loyalty of a sector is a hidden value, which represents how loyal +the citizens in the sector are to your country. Initially the +disloyalty is set to 0. When a sector is captured the disloyalty is +set to 50. Besides from influencing the work % of a sector, the +loyalty influences the chances on revolts, che in general and whether +civilians will report to your army when enlisting reserves. Loyalty +changes during the update by happiness or lack thereof. When retaking +a sector you are the old owner of, the disloyalty in the sector will +be 0 again. If the people in the sector had to fight for it themselves +in a revolt, some disloyalty will remain. If the occupation force of a +sector is too small, or if the sector starves, disloyalty will +increase. +.s1 If a sector is a conquered sector, a star \*Q*\*U will be shown in the appropriate column on the census report. -- 2.43.0