1 if(!dojo._hasResource["dojox.gfx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
2 dojo._hasResource["dojox.gfx"] = true;
3 dojo.provide("dojox.gfx");
5 dojo.require("dojox.gfx.matrix");
6 dojo.require("dojox.gfx._base");
9 var renderers = (typeof dojo.config["gfxRenderer"] == "string" ?
10 dojo.config["gfxRenderer"] : "svg,vml,silverlight,canvas").split(",");
11 for(var i = 0; i < renderers.length; ++i){
14 //TODO: need more comprehensive test for SVG
15 if(!dojo.isIE && (navigator.userAgent.indexOf("iPhone") < 0) && (navigator.userAgent.indexOf("iPod") < 0)){ dojox.gfx.renderer = "svg"; }
18 if(dojo.isIE != 0){ dojox.gfx.renderer = "vml"; }
21 //TODO: need more comprehensive test for Silverlight
22 if(window.Silverlight){ dojox.gfx.renderer = "silverlight"; }
25 //TODO: need more comprehensive test for Canvas
26 if(dojo.isIE == 0){ dojox.gfx.renderer = "canvas"; }
29 if(dojox.gfx.renderer){ break; }
31 console.log("gfx renderer = " + dojox.gfx.renderer);
34 // include a renderer conditionally
35 dojo.requireIf(dojox.gfx.renderer == "svg", "dojox.gfx.svg");
36 dojo.requireIf(dojox.gfx.renderer == "vml", "dojox.gfx.vml");
37 dojo.requireIf(dojox.gfx.renderer == "silverlight", "dojox.gfx.silverlight");
38 dojo.requireIf(dojox.gfx.renderer == "canvas", "dojox.gfx.canvas");