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add Dojo 1.1.1
[eow] / static / dojo-release-1.1.1 / dojox / gfx / path.js
1 if(!dojo._hasResource["dojox.gfx.path"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
2 dojo._hasResource["dojox.gfx.path"] = true;
3 dojo.provide("dojox.gfx.path");
4
5 dojo.require("dojox.gfx.shape");
6
7 dojo.declare("dojox.gfx.path.Path", dojox.gfx.Shape, {
8         // summary: a generalized path shape
9         
10         constructor: function(rawNode){
11                 // summary: a path constructor
12                 // rawNode: Node: a DOM node to be used by this path object
13                 this.shape = dojo.clone(dojox.gfx.defaultPath);
14                 this.segments = [];
15                 this.absolute = true;
16                 this.last = {};
17                 this.rawNode = rawNode;
18         },
19         
20         // mode manipulations
21         setAbsoluteMode: function(mode){
22                 // summary: sets an absolute or relative mode for path points
23                 // mode: Boolean: true/false or "absolute"/"relative" to specify the mode
24                 this.absolute = typeof mode == "string" ? (mode == "absolute") : mode;
25                 return this; // self
26         },
27         getAbsoluteMode: function(){
28                 // summary: returns a current value of the absolute mode
29                 return this.absolute; // Boolean
30         },
31         
32         getBoundingBox: function(){
33                 // summary: returns the bounding box {x, y, width, height} or null
34                 return (this.bbox && ("l" in this.bbox)) ? {x: this.bbox.l, y: this.bbox.t, width: this.bbox.r - this.bbox.l, height: this.bbox.b - this.bbox.t} : null; // dojox.gfx.Rectangle
35         },
36         
37         getLastPosition: function(){
38                 // summary: returns the last point in the path, or null
39                 return "x" in this.last ? this.last : null; // Object
40         },
41         
42         // segment interpretation
43         _updateBBox: function(x, y){
44                 // summary: updates the bounding box of path with new point
45                 // x: Number: an x coordinate
46                 // y: Number: a y coordinate
47                 
48                 // we use {l, b, r, t} representation of a bbox
49                 if(this.bbox && ("l" in this.bbox)){
50                         if(this.bbox.l > x) this.bbox.l = x;
51                         if(this.bbox.r < x) this.bbox.r = x;
52                         if(this.bbox.t > y) this.bbox.t = y;
53                         if(this.bbox.b < y) this.bbox.b = y;
54                 }else{
55                         this.bbox = {l: x, b: y, r: x, t: y};
56                 }
57         },
58         _updateWithSegment: function(segment){
59                 // summary: updates the bounding box of path with new segment
60                 // segment: Object: a segment
61                 var n = segment.args, l = n.length;
62                 // update internal variables: bbox, absolute, last
63                 switch(segment.action){
64                         case "M":
65                         case "L":
66                         case "C":
67                         case "S":
68                         case "Q":
69                         case "T":
70                                 for(var i = 0; i < l; i += 2){
71                                         this._updateBBox(n[i], n[i + 1]);
72                                 }
73                                 this.last.x = n[l - 2];
74                                 this.last.y = n[l - 1];
75                                 this.absolute = true;
76                                 break;
77                         case "H":
78                                 for(var i = 0; i < l; ++i){
79                                         this._updateBBox(n[i], this.last.y);
80                                 }
81                                 this.last.x = n[l - 1];
82                                 this.absolute = true;
83                                 break;
84                         case "V":
85                                 for(var i = 0; i < l; ++i){
86                                         this._updateBBox(this.last.x, n[i]);
87                                 }
88                                 this.last.y = n[l - 1];
89                                 this.absolute = true;
90                                 break;
91                         case "m":
92                                 var start = 0;
93                                 if(!("x" in this.last)){
94                                         this._updateBBox(this.last.x = n[0], this.last.y = n[1]);
95                                         start = 2;
96                                 }
97                                 for(var i = start; i < l; i += 2){
98                                         this._updateBBox(this.last.x += n[i], this.last.y += n[i + 1]);
99                                 }
100                                 this.absolute = false;
101                                 break;
102                         case "l":
103                         case "t":
104                                 for(var i = 0; i < l; i += 2){
105                                         this._updateBBox(this.last.x += n[i], this.last.y += n[i + 1]);
106                                 }
107                                 this.absolute = false;
108                                 break;
109                         case "h":
110                                 for(var i = 0; i < l; ++i){
111                                         this._updateBBox(this.last.x += n[i], this.last.y);
112                                 }
113                                 this.absolute = false;
114                                 break;
115                         case "v":
116                                 for(var i = 0; i < l; ++i){
117                                         this._updateBBox(this.last.x, this.last.y += n[i]);
118                                 }
119                                 this.absolute = false;
120                                 break;
121                         case "c":
122                                 for(var i = 0; i < l; i += 6){
123                                         this._updateBBox(this.last.x + n[i], this.last.y + n[i + 1]);
124                                         this._updateBBox(this.last.x + n[i + 2], this.last.y + n[i + 3]);
125                                         this._updateBBox(this.last.x += n[i + 4], this.last.y += n[i + 5]);
126                                 }
127                                 this.absolute = false;
128                                 break;
129                         case "s":
130                         case "q":
131                                 for(var i = 0; i < l; i += 4){
132                                         this._updateBBox(this.last.x + n[i], this.last.y + n[i + 1]);
133                                         this._updateBBox(this.last.x += n[i + 2], this.last.y += n[i + 3]);
134                                 }
135                                 this.absolute = false;
136                                 break;
137                         case "A":
138                                 for(var i = 0; i < l; i += 7){
139                                         this._updateBBox(n[i + 5], n[i + 6]);
140                                 }
141                                 this.last.x = n[l - 2];
142                                 this.last.y = n[l - 1];
143                                 this.absolute = true;
144                                 break;
145                         case "a":
146                                 for(var i = 0; i < l; i += 7){
147                                         this._updateBBox(this.last.x += n[i + 5], this.last.y += n[i + 6]);
148                                 }
149                                 this.absolute = false;
150                                 break;
151                 }
152                 // add an SVG path segment
153                 var path = [segment.action];
154                 for(var i = 0; i < l; ++i){
155                         path.push(dojox.gfx.formatNumber(n[i], true));
156                 }
157                 if(typeof this.shape.path == "string"){
158                         this.shape.path += path.join("");
159                 }else{
160                         var l = path.length, a = this.shape.path;
161                         for(var i = 0; i < l; ++i){
162                                 a.push(path[i]);
163                         }
164                 }
165         },
166         
167         // a dictionary, which maps segment type codes to a number of their argemnts
168         _validSegments: {m: 2, l: 2, h: 1, v: 1, c: 6, s: 4, q: 4, t: 2, a: 7, z: 0},
169         
170         _pushSegment: function(action, args){
171                 // summary: adds a segment
172                 // action: String: valid SVG code for a segment's type
173                 // args: Array: a list of parameters for this segment
174                 var group = this._validSegments[action.toLowerCase()];
175                 if(typeof group == "number"){
176                         if(group){
177                                 if(args.length >= group){
178                                         var segment = {action: action, args: args.slice(0, args.length - args.length % group)};
179                                         this.segments.push(segment);
180                                         this._updateWithSegment(segment);
181                                 }
182                         }else{
183                                 var segment = {action: action, args: []};
184                                 this.segments.push(segment);
185                                 this._updateWithSegment(segment);
186                         }
187                 }
188         },
189         
190         _collectArgs: function(array, args){
191                 // summary: converts an array of arguments to plain numeric values
192                 // array: Array: an output argument (array of numbers)
193                 // args: Array: an input argument (can be values of Boolean, Number, dojox.gfx.Point, or an embedded array of them)
194                 for(var i = 0; i < args.length; ++i){
195                         var t = args[i];
196                         if(typeof t == "boolean"){
197                                 array.push(t ? 1 : 0);
198                         }else if(typeof t == "number"){
199                                 array.push(t);
200                         }else if(t instanceof Array){
201                                 this._collectArgs(array, t);
202                         }else if("x" in t && "y" in t){
203                                 array.push(t.x, t.y);
204                         }
205                 }
206         },
207
208         // segments     
209         moveTo: function(){
210                 // summary: formes a move segment
211                 var args = [];
212                 this._collectArgs(args, arguments);
213                 this._pushSegment(this.absolute ? "M" : "m", args);
214                 return this; // self
215         },
216         lineTo: function(){
217                 // summary: formes a line segment
218                 var args = [];
219                 this._collectArgs(args, arguments);
220                 this._pushSegment(this.absolute ? "L" : "l", args);
221                 return this; // self
222         },
223         hLineTo: function(){
224                 // summary: formes a horizontal line segment
225                 var args = [];
226                 this._collectArgs(args, arguments);
227                 this._pushSegment(this.absolute ? "H" : "h", args);
228                 return this; // self
229         },
230         vLineTo: function(){
231                 // summary: formes a vertical line segment
232                 var args = [];
233                 this._collectArgs(args, arguments);
234                 this._pushSegment(this.absolute ? "V" : "v", args);
235                 return this; // self
236         },
237         curveTo: function(){
238                 // summary: formes a curve segment
239                 var args = [];
240                 this._collectArgs(args, arguments);
241                 this._pushSegment(this.absolute ? "C" : "c", args);
242                 return this; // self
243         },
244         smoothCurveTo: function(){
245                 // summary: formes a smooth curve segment
246                 var args = [];
247                 this._collectArgs(args, arguments);
248                 this._pushSegment(this.absolute ? "S" : "s", args);
249                 return this; // self
250         },
251         qCurveTo: function(){
252                 // summary: formes a quadratic curve segment
253                 var args = [];
254                 this._collectArgs(args, arguments);
255                 this._pushSegment(this.absolute ? "Q" : "q", args);
256                 return this; // self
257         },
258         qSmoothCurveTo: function(){
259                 // summary: formes a quadratic smooth curve segment
260                 var args = [];
261                 this._collectArgs(args, arguments);
262                 this._pushSegment(this.absolute ? "T" : "t", args);
263                 return this; // self
264         },
265         arcTo: function(){
266                 // summary: formes an elliptic arc segment
267                 var args = [];
268                 this._collectArgs(args, arguments);
269                 this._pushSegment(this.absolute ? "A" : "a", args);
270                 return this; // self
271         },
272         closePath: function(){
273                 // summary: closes a path
274                 this._pushSegment("Z", []);
275                 return this; // self
276         },
277         
278         // setShape
279         _setPath: function(path){
280                 // summary: forms a path using an SVG path string
281                 // path: String: an SVG path string
282                 var p = dojo.isArray(path) ? path : path.match(dojox.gfx.pathSvgRegExp);
283                 this.segments = [];
284                 this.absolute = true;
285                 this.bbox = {};
286                 this.last = {};
287                 if(!p) return;
288                 // create segments
289                 var action = "",        // current action
290                         args = [],              // current arguments
291                         l = p.length;
292                 for(var i = 0; i < l; ++i){
293                         var t = p[i], x = parseFloat(t);
294                         if(isNaN(x)){
295                                 if(action){
296                                         this._pushSegment(action, args);
297                                 }
298                                 args = [];
299                                 action = t;
300                         }else{
301                                 args.push(x);
302                         }
303                 }
304                 this._pushSegment(action, args);
305         },
306         setShape: function(newShape){
307                 // summary: forms a path using a shape
308                 // newShape: Object: an SVG path string or a path object (see dojox.gfx.defaultPath)
309                 dojox.gfx.Shape.prototype.setShape.call(this, typeof newShape == "string" ? {path: newShape} : newShape);
310                 var path = this.shape.path;
311                 // switch to non-updating version of path building
312                 this.shape.path = [];
313                 this._setPath(path);
314                 // switch back to the string path
315                 this.shape.path = this.shape.path.join("");
316                 return this; // self
317         },
318         
319         // useful constant for descendants
320         _2PI: Math.PI * 2
321 });
322
323 dojo.declare("dojox.gfx.path.TextPath", dojox.gfx.path.Path, {
324         // summary: a generalized TextPath shape
325
326         constructor: function(rawNode){
327                 // summary: a TextPath shape constructor
328                 // rawNode: Node: a DOM node to be used by this TextPath object
329                 if(!("text" in this)){
330                         this.text = dojo.clone(dojox.gfx.defaultTextPath);
331                 }
332                 if(!("fontStyle" in this)){
333                         this.fontStyle = dojo.clone(dojox.gfx.defaultFont);
334                 }
335         },
336         getText: function(){
337                 // summary: returns the current text object or null
338                 return this.text;       // Object
339         },
340         setText: function(newText){
341                 // summary: sets a text to be drawn along the path
342                 this.text = dojox.gfx.makeParameters(this.text, 
343                         typeof newText == "string" ? {text: newText} : newText);
344                 this._setText();
345                 return this;    // self
346         },
347         getFont: function(){
348                 // summary: returns the current font object or null
349                 return this.fontStyle;  // Object
350         },
351         setFont: function(newFont){
352                 // summary: sets a font for text
353                 this.fontStyle = typeof newFont == "string" ? 
354                         dojox.gfx.splitFontString(newFont) :
355                         dojox.gfx.makeParameters(dojox.gfx.defaultFont, newFont);
356                 this._setFont();
357                 return this;    // self
358         }
359 });
360
361 }