1 <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
3 <title>Dojo Unified 2D Graphics</title>
4 <style type="text/css">
5 @import "../../../dojo/resources/dojo.css";
6 @import "../../../dijit/tests/css/dijitTests.css";
8 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
10 The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend
11 <script type="text/javascript" src="Silverlight.js"></script>
13 <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
14 <!--<script type="text/javascript" src="../matrix.js"></script>-->
15 <!--<script type="text/javascript" src="../util.js"></script>-->
16 <!--<script type="text/javascript" src="../shape.js"></script>-->
17 <!--<script type="text/javascript" src="../path.js"></script>-->
18 <!--<script type="text/javascript" src="../vml.js"></script>-->
19 <!--<script type="text/javascript" src="../svg.js"></script>-->
20 <!--<script type="text/javascript" src="../silverlight.js"></script>-->
21 <script type="text/javascript">
22 dojo.require("dojox.gfx");
29 makeShapes = function(){
30 surface = dojox.gfx.createSurface(document.getElementById("test"), 500, 500);
31 // make a checkerboard
32 for(var i = 0; i < 500; i += 100){
33 for(var j = 0; j < 500; j += 100){
34 if(i % 200 == j % 200) {
35 surface.createRect({ x: i, y: j }).setFill([255, 0, 0, 0.1]);
39 // create groups and shapes
40 g1 = surface.createGroup();
41 g2 = surface.createGroup();
42 r1 = surface.createRect({x: 200, y: 200}).setFill("green").setStroke({});
43 g1.setTransform({dy: -100});
44 //g2.setTransform(dojox.gfx.matrix.rotateAt(-45, 250, 250));
45 g2.setTransform({dx: 100, dy: -100});
48 switchRect = function(){
49 var radio = document.getElementsByName("switch");
52 }else if(radio[1].checked){
54 }else if(radio[2].checked){
59 dojo.addOnLoad(makeShapes);
64 <h1>dojox.gfx Group tests</h1>
66 <input type="radio" name="switch" id="r1_s" checked="checked" onclick="switchRect()" /><label for="r1_s">Rectangle belongs to the surface</label><br />
67 <input type="radio" name="switch" id="r1_g1" onclick="switchRect()" /><label for="r1_g1">Rectangle belongs to the group #1</label><br />
68 <input type="radio" name="switch" id="r1_g2" onclick="switchRect()" /><label for="r1_g2">Rectangle belongs to the group #2</label>
71 <p>That's all Folks!</p>