1 if(!dojo._hasResource["dojox.gfx3d"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
2 dojo._hasResource["dojox.gfx3d"] = true;
3 dojo.provide("dojox.gfx3d");
5 dojo.require("dojox.gfx3d.matrix");
6 dojo.require("dojox.gfx3d._base");
7 dojo.require("dojox.gfx3d.object");