1 if(!dojo._hasResource["dojox.gfx3d._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
2 dojo._hasResource["dojox.gfx3d._base"] = true;
3 dojo.provide("dojox.gfx3d._base");
5 dojo.mixin(dojox.gfx3d, {
6 // summary: defines constants, prototypes, and utility functions
8 // default objects, which are used to fill in missing parameters
9 defaultEdges: {type: "edges", style: null, points: []},
10 defaultTriangles: {type: "triangles", style: null, points: []},
11 defaultQuads: {type: "quads", style: null, points: []},
12 defaultOrbit: {type: "orbit", center: {x: 0, y: 0, z: 0}, radius: 50},
13 defaultPath3d: {type: "path3d", path: []},
14 defaultPolygon: {type: "polygon", path: []},
15 defaultCube: {type: "cube", bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}},
16 defaultCylinder: {type: "cylinder", center: /* center of bottom */ {x: 0, y: 0, z: 0}, height: 100, radius: 50}