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1 <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
2 <head>
3         <title>Camera rotate of dojox.gfx3d.</title>
4         <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5         <style type="text/css">
6                 @import "../../../dojo/resources/dojo.css";
7                 @import "../../../dijit/tests/css/dijitTests.css";
8                 @import "../../../dijit/themes/tundra/tundra.css";
9         </style>
10         <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
11         <script type="text/javascript" src="../object.js"></script>
12         <script type="text/javascript" src="../scheduler.js"></script>
13         <script type="text/javascript">
14
15                 dojo.require("dojox.gfx3d");
16
17                 var angles = {x: 30, y: 30, z: 0};
18                 var cube = null;
19                 var view = null;
20
21                 rotate = function() {
22                         var m = dojox.gfx3d.matrix;
23
24                         if(dojo.byId('rx').checked){
25                                 angles.x += 1;
26                         }
27                         if(dojo.byId('ry').checked){
28                                 angles.y += 1;
29                         }
30                         if(dojo.byId('rz').checked){
31                                 angles.z += 1;
32                         }
33                         var t = m.normalize([
34                                 m.cameraTranslate(-300, -200, 0),
35                                 m.cameraRotateXg(angles.x), 
36                                 m.cameraRotateYg(angles.y), 
37                                 m.cameraRotateZg(angles.z)
38                                 ]);
39                         console.debug(t);
40                         view.setCameraTransform(t);
41                         view.render();
42                 }
43
44                 makeObjects = function(){
45                         var surface = dojox.gfx.createSurface("test", 500, 500);
46                         view = surface.createViewport();
47
48                         view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}], 
49                                         {color:"white", intensity: 2}, "white");
50
51                         var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
52                         var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
53                         var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
54                         var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
55
56                         var m = dojox.gfx3d.matrix;
57
58                         view.createEdges(xaxis).setStroke({color: "red", width: 1});
59                         view.createEdges(yaxis).setStroke({color: "green", width: 1});
60                         view.createEdges(zaxis).setStroke({color: "blue", width: 1});
61                                 
62                         // setStroke({color: "lime", width: 1}).
63                         cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });
64
65                         var camera = dojox.gfx3d.matrix.normalize([
66                                 m.cameraTranslate(-300, -200, 0),
67                                 m.cameraRotateXg(angles.x), 
68                                 m.cameraRotateYg(angles.y), 
69                                 m.cameraRotateZg(angles.z),
70                         ]);
71
72                         view.applyCameraTransform(camera);
73                         view.render();
74                         window.setInterval(rotate, 50);
75                 };
76
77                 dojo.addOnLoad(makeObjects);
78
79         </script>
80 </head>
81 <body class="tundra">
82         <h1>Camera rotate</h1>
83         <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
84         in each frame, the <em>conservative</em> drawer is used.</p>
85         <form>
86                 <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> 
87                 <label for="rx"> Rotate around X-axis</label> <br/>
88                 <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> 
89                 <label for="ry"> Rotate around Y-axis</label> <br/>
90                 <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> 
91                 <label for="rz"> Rotate around Z-axis</label> <br/>
92         </form>
93
94         <div id="test" style="width: 500px; height: 500px;"></div>
95         <p>That's all Folks!</p>
96 </body>
97 </html>