3 <title>Cube of dojox.gfx3d.</title>
4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5 <style type="text/css">
6 @import "../../../dojo/resources/dojo.css";
7 @import "../../../dijit/tests/css/dijitTests.css";
10 The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend
\r
11 <script type="text/javascript" src="Silverlight.js"></script>
\r
13 <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
14 <script type="text/javascript">
15 dojo.require("dojox.gfx3d");
16 dojo.require("dojox.gfx.utils");
18 makeObjects = function(){
19 var surface = dojox.gfx.createSurface("test", 500, 500);
20 var view = surface.createViewport();
21 view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
22 {color:"white", intensity: 2}, "white");
24 var m = dojox.gfx3d.matrix;
25 var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}})
26 .setFill({type: "plastic", finish: "dull", color: "lime"});
28 var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)];
29 view.applyCameraTransform(camera);
32 //dojo.byId("out1").value = dojo.byId("test").innerHTML;
33 //dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true);
36 dojo.addOnLoad(makeObjects);
42 <div id="test" style="width: 500px; height: 500px;"></div>
44 <p><button onclick="makeObjects();">Go</button></p>
45 <p><textarea id="out1" cols="40" rows="5"></textarea></p>
46 <p><textarea id="out2" cols="40" rows="5"></textarea></p>
48 <p>That's all Folks!</p>