1 <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
3 <title>Scene test of dojox.gfx3d.</title>
4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5 <style type="text/css">
6 @import "../../../dojo/resources/dojo.css";
7 @import "../../../dijit/tests/css/dijitTests.css";
9 <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
10 <script type="text/javascript">
12 dojo.require("dojox.gfx3d");
16 makeObjects = function(){
17 var surface = dojox.gfx.createSurface("test", 500, 500);
18 view = surface.createViewport();
19 var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}};
20 var m = dojox.gfx3d.matrix;
22 var sc1 = view.createScene();
23 sc1.createCube(c).setStroke({color: "blue", width: 1});
25 var sc2 = view.createScene();
26 sc2.createCube(c).setStroke({color: "red", width: 1}).setFill("lime");
28 var poly = [{x: 0, y: 0, z: 0}, {x: 0, y: 100, z: 0}, {x: 100, y: 100, z: 0}, {x: 100, y: 0, z: 0}];
29 sc2.createPolygon(poly)
30 .setStroke({color: "blue", width: 1})
31 .setTransform(dojox.gfx3d.matrix.translate(50, 20, 30))
34 sc2.setTransform(dojox.gfx3d.matrix.translate(100, 200, 30))
36 var camera = dojox.gfx3d.matrix.normalize([
39 m.cameraTranslate(0, 0, 0)
42 view.applyCameraTransform(camera);
45 // set up the click handlers.
46 dojo.connect(dojo.byId("rotate"), "onclick", rotate);
50 view.applyCameraTransform(dojox.gfx3d.matrix.rotateXg(10));
55 dojo.addOnLoad(makeObjects);
61 <p>Test the setTransform of the Scene. the lime cube and yellow polygon are grouped in one Scene, and they are moved in one shot.</p>
62 <p>Test Viewport.invalidate with Scene. <input id="rotate" type="button" value="Rotate around Z-Axis"/></p>
63 <div id="test" style="width: 500px; height: 500px;"></div>
64 <p>That's all Folks!</p>