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Replace Dojo with jQuery
[eow] / static / dojo-release-1.1.1 / dojo / dnd / Moveable.js
diff --git a/static/dojo-release-1.1.1/dojo/dnd/Moveable.js b/static/dojo-release-1.1.1/dojo/dnd/Moveable.js
deleted file mode 100644 (file)
index e9fd805..0000000
+++ /dev/null
@@ -1,130 +0,0 @@
-if(!dojo._hasResource["dojo.dnd.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojo.dnd.Moveable"] = true;
-dojo.provide("dojo.dnd.Moveable");
-
-dojo.require("dojo.dnd.Mover");
-
-dojo.declare("dojo.dnd.Moveable", null, {
-       // object attributes (for markup)
-       handle: "",
-       delay: 0,
-       skip: false,
-       
-       constructor: function(node, params){
-               // summary: an object, which makes a node moveable
-               // node: Node: a node (or node's id) to be moved
-               // params: Object: an optional object with additional parameters;
-               //      following parameters are recognized:
-               //              handle: Node: a node (or node's id), which is used as a mouse handle
-               //                      if omitted, the node itself is used as a handle
-               //              delay: Number: delay move by this number of pixels
-               //              skip: Boolean: skip move of form elements
-               //              mover: Object: a constructor of custom Mover
-               this.node = dojo.byId(node);
-               if(!params){ params = {}; }
-               this.handle = params.handle ? dojo.byId(params.handle) : null;
-               if(!this.handle){ this.handle = this.node; }
-               this.delay = params.delay > 0 ? params.delay : 0;
-               this.skip  = params.skip;
-               this.mover = params.mover ? params.mover : dojo.dnd.Mover;
-               this.events = [
-                       dojo.connect(this.handle, "onmousedown", this, "onMouseDown"),
-                       // cancel text selection and text dragging
-                       dojo.connect(this.handle, "ondragstart",   this, "onSelectStart"),
-                       dojo.connect(this.handle, "onselectstart", this, "onSelectStart")
-               ];
-       },
-
-       // markup methods
-       markupFactory: function(params, node){
-               return new dojo.dnd.Moveable(node, params);
-       },
-
-       // methods
-       destroy: function(){
-               // summary: stops watching for possible move, deletes all references, so the object can be garbage-collected
-               dojo.forEach(this.events, dojo.disconnect);
-               this.events = this.node = this.handle = null;
-       },
-       
-       // mouse event processors
-       onMouseDown: function(e){
-               // summary: event processor for onmousedown, creates a Mover for the node
-               // e: Event: mouse event
-               if(this.skip && dojo.dnd.isFormElement(e)){ return; }
-               if(this.delay){
-                       this.events.push(dojo.connect(this.handle, "onmousemove", this, "onMouseMove"));
-                       this.events.push(dojo.connect(this.handle, "onmouseup", this, "onMouseUp"));
-                       this._lastX = e.pageX;
-                       this._lastY = e.pageY;
-               }else{
-                       new this.mover(this.node, e, this);
-               }
-               dojo.stopEvent(e);
-       },
-       onMouseMove: function(e){
-               // summary: event processor for onmousemove, used only for delayed drags
-               // e: Event: mouse event
-               if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
-                       this.onMouseUp(e);
-                       new this.mover(this.node, e, this);
-               }
-               dojo.stopEvent(e);
-       },
-       onMouseUp: function(e){
-               // summary: event processor for onmouseup, used only for delayed delayed drags
-               // e: Event: mouse event
-               dojo.disconnect(this.events.pop());
-               dojo.disconnect(this.events.pop());
-       },
-       onSelectStart: function(e){
-               // summary: event processor for onselectevent and ondragevent
-               // e: Event: mouse event
-               if(!this.skip || !dojo.dnd.isFormElement(e)){
-                       dojo.stopEvent(e);
-               }
-       },
-       
-       // local events
-       onMoveStart: function(/* dojo.dnd.Mover */ mover){
-               // summary: called before every move operation
-               dojo.publish("/dnd/move/start", [mover]);
-               dojo.addClass(dojo.body(), "dojoMove"); 
-               dojo.addClass(this.node, "dojoMoveItem"); 
-       },
-       onMoveStop: function(/* dojo.dnd.Mover */ mover){
-               // summary: called after every move operation
-               dojo.publish("/dnd/move/stop", [mover]);
-               dojo.removeClass(dojo.body(), "dojoMove");
-               dojo.removeClass(this.node, "dojoMoveItem");
-       },
-       onFirstMove: function(/* dojo.dnd.Mover */ mover){
-               // summary: called during the very first move notification,
-               //      can be used to initialize coordinates, can be overwritten.
-               
-               // default implementation does nothing
-       },
-       onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
-               // summary: called during every move notification,
-               //      should actually move the node, can be overwritten.
-               this.onMoving(mover, leftTop);
-               var s = mover.node.style;
-               s.left = leftTop.l + "px";
-               s.top  = leftTop.t + "px";
-               this.onMoved(mover, leftTop);
-       },
-       onMoving: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
-               // summary: called before every incremental move,
-               //      can be overwritten.
-               
-               // default implementation does nothing
-       },
-       onMoved: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
-               // summary: called after every incremental move,
-               //      can be overwritten.
-               
-               // default implementation does nothing
-       }
-});
-
-}