list >!deity.list
		Current EMPIRE Command List
		------- ------ ------- ----
Initial number is cost in B.T.U. units.
Next 2 chars (if present) are:
$ - must be non-broke	c -- must have capital
Args in [brackets] are optional.
All-caps args in <angle brackets> have the following meanings:
  <NUM> :: a number in unspecified units
  <COMM> :: a commodity such as `food', `guns', etc
  <VAR> :: a commodity such as `food', `guns', etc
  <TYPE> :: an item type such as `ship', `plane', etc
 0    accept  [as-COUNTRY]
 0    add <NAT> <NAME> <REP> <STATUS> <c|w|i>
 0    announce {message}
 0    apropos <topic>
 0    army <ARMY> <UNITS>
 0    bdes <SECTS> <type>
 0    bestpath <SECTS> <SECTS>
 0    bmap <SECTS|UNIT> [s|l|p|r|t|*|h]
 1    budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
 0    bye {log-off}
 0    capital <SECT>
 0    cargo <SHIPS>
 0    census <SECTS>
 0    change <country|representative> <NAME>
 0    commodity <SECTS>
 0    country <NATS>
 0    cutoff <SECTS>
 1    deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
 1    designate <SECTS> <type> [sure?]
 0    disable
 1    distribute <SECTS> <DISTSECT|.|h>
 0    dump <SECTS> [<fields>]
 0    echo [<string>]
 0    edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...
 0    enable
 0    execute <INPUT FILE>
 0    financial
 0    flash <COUNTRY> [<message>]
 0    fleetadd <FLEET> <SHIPS>
 0    force <delay time>
 1    fortify <UNITS> <MOB>
 1    fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
 0    give <COMM> <SECT> <NUM>
 0    help <topic>
 0    headlines [days]
 0    hidden <SECTS>
 0    info <topic>
 0    land <UNITS>
 0    lcargo <UNITS>
 0    ledger <LOANS>
 0    level <SECTS>
 0    list of commands
 0    lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
 0    ldump <UNITS> [<fields>]
 0    lmap <SECTS|UNIT> [s|l|p|*|h]
 0    lost
 0    lstat <UNITS>
 0    market [COMM]
 0    map <SECTS|SHIP> [s|l|p|*|h]
 0    mobupdate <MINUTES|check>
 0    motd
 0    name <SHIPS> <NAME>
 0    nation
 0    ndump <SECTS>
 0    newcap <NAT> [<SECTOR>]
 0    neweff <SECTS>
 0    newspaper [days]
 0    nmap <SECTS|SHIP> [s|l|p|*|h]
 0    nuke <SECTS>
 0    offset <SECT|NAT>
 1    origin <SECT>
 0    path <SECT>
 0    payoff <SHIPS>
 0    pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
 0    pdump <PLANES> [<fields>]
 0    plane <SECTS>
 0    players
 0    pmap <SECTS|UNIT> [s|l|p|*|h]
 0    power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
 0    pray
 0    production <SECTS>
 0    pstat <PLANES>
 0    quit
 0    read
 0    realm <number> [<SECTS>]
 0    relations  [as-COUNTRY]
 2    reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
 0    report <NATS>
 0    resource <SECTS>
 1    route <COMM> <SECTS>
 0    sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
 0    sdump <SHIPS> [<fields>]
 0    sect <SECTS>
 0    setsector <TYPE> <SECTS> <NUM>
 0    setresource <TYPE> <SECTS> <NUM>
 0    sharebmap <CNUM/CNAME> <SECTS> [<des>]
 0    ship <SHIPS>
 0    show <TYPE> <"build"|"stats"|"cap"> [<tech>]
 0    shutdown [<minutes>] <disable update?>
 0    sinfrastructure <SECTS>
 0    smap <SECTS|UNIT> [s|l|p|*|h]
 0    sstat <SHIPS>
 0    starvation [<SECTS>|l <UNITS>|s <SHIPS>]
 1    strength <SECTS>
 0    swapsector <SECT> <SECT>
 0    telegram <NAT>
 0    territory <SECTS> <NUMBER> [<FIELD>]
 1    threshold <COMM> <SECTS> <THRESH>
 0    toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
 0    turn <"on"|"off"|"mess">
 0    update
 0    version
 0    wait
 0    wall [<message>]
 1    wingadd <WING> <PLANES>
 1    wipe <SECTS>
 0    wire [yes|no|<days>]
 0    zdone <y|n|c>
For further info on command syntax see "info Syntax".
