/*
 *  Empire - A multi-player, client/server Internet based war game.
 *  Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
 *                           Ken Stevens, Steve McClure
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  ---
 *
 *  See files README, COPYING and CREDITS in the root of the source
 *  tree for related information and legal notices.  It is expected
 *  that future projects/authors will amend these files as needed.
 *
 *  ---
 *
 *  trea.c: Look at current treaties.
 *
 *  Known contributors to this file:
 *
 */

#include <config.h>

#include "commands.h"
#include "treaty.h"

int
trea(void)
{
    struct trtstr treaty;
    struct nstr_item nstr;
    int ntreaty;

    if (!snxtitem(&nstr, EF_TREATY, player->argp[1], NULL))
	return RET_SYN;
    pr("\t... %s Treaty Report ...\n", cname(player->cnum));
    ntreaty = 0;
    while (nxtitem(&nstr, &treaty)) {
	if (distrea(nstr.cur, &treaty) > 0)
	    ntreaty++;
    }
    if (!ntreaty)
	pr("No treaties found.\n");
    else
	pr("%d treat%s\n", ntreaty, iesplur(ntreaty));
    return RET_OK;
}
