      Main startup
      Main prng MT19937 1
     Conn0 output Conn0 2 Empire server ready
     Conn0 input user tester
     Conn0 output Conn0 0 hello tester
     Conn0 input coun red
     Conn0 output Conn0 10 country red does not exist
     Conn0 output Conn0 3 so long...
     Conn1 output Conn1 2 Empire server ready
     Conn1 input user tester
     Conn1 output Conn1 0 hello tester
     Conn1 input coun 1
     Conn1 output Conn1 0 country name 1
     Conn1 input pass 1
     Conn1 output Conn1 0 password ok
     Conn1 input play
     Conn1 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 6 0 640
    Play#1 input cens * ?shell>0
    Play#1 command census
    Play#1 output Play#1 1 Thu Jan  1 00:00:00 1970
    Play#1 output Play#1 1 CENSUS                   del dst
    Play#1 output Play#1 1   sect        eff prd mob uf uf old  civ  mil   uw food work avail ter fall coa
    Play#1 output Play#1 1   -4,0    +  100%     127 .. ..      100    5    0    0 100%    0        0   1
    Play#1 output Play#1 1   -2,0    f    4%     127 .. ..      100    5    0    0 100%    0        0
    Play#1 output Play#1 1    0,0    f    5%     127 .. ..      100    5    0    0 100%    0        0
    Play#1 output Play#1 1    2,0    f  100%     127 .. ..      100    5    0    0 100%    0        0
    Play#1 output Play#1 1    4,0    f  100%     127 .. ..      100    5    0    0 100%    0        0   1
    Play#1 output Play#1 1 5 sectors
    Play#1 output Play#1 6 0 640
    Play#1 input comm * ?shell>0
    Play#1 command commodity
    Play#1 output Play#1 1 Thu Jan  1 00:00:00 1970
    Play#1 output Play#1 1 COMMODITIES deliver--  distribute
    Play#1 output Play#1 1   sect      sgpidbolhr sgpidbolhr  sh gun  pet iron dust bar  oil  lcm  hcm rad
    Play#1 output Play#1 1   -4,0    + .......... ..........   1   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1   -2,0    f .......... ..........   1   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1    0,0    f .......... ..........   1   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1    2,0    f .......... .......... 100   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1    4,0    f .......... .......... 100   7    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1 5 sectors
    Play#1 output Play#1 6 0 640
    Play#1 input fire se 1,0 6,0
    Play#1 command fire
    Play#1 output Play#1 6 0 639
    Play#1 input fire se 2,2 6,0
    Play#1 command fire
    Play#1 output Play#1 6 0 638
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 639
    Play#1 input fire se -4,0 6,0
    Play#1 command fire
    Play#1 output Play#1 6 0 638
    Play#1 input fire se -2,0 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Fort not efficient enough to fire!
    Play#1 output Play#1 6 0 637
    Play#1 input fire se 0,0 0,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 You can't fire upon yourself!
    Play#1 output Play#1 6 0 636
    Play#1 input fire se 0,0 1,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 No such sector exists!
    Play#1 output Play#1 6 0 635
    Play#1 input fire se 0,0 666
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 No such ship exists!
    Play#1 output Play#1 6 0 634
    Play#1 input fire se 0,0 19
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 No such ship exists!
    Play#1 output Play#1 6 0 633
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 634
    Play#1 input move m 0,0 1 nh
    Play#1 command move
    Play#1 output Play#1 1 No mobility used
    Play#1 output Play#1 1 127 mob left in 0,0
    Play#1 output Play#1 6 0 633
    Play#1 input fire se 0,0 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Not enough military in sector 0,0!
    Play#1 output Play#1 6 0 632
    Play#1 input move m 1,1 1 yh
    Play#1 command move
    Play#1 output Play#1 1 Total movement cost = 1
    Play#1 output Play#1 1 126 mob left in 1,1
    Play#1 output Play#1 6 0 631
    Play#1 input move g 0,0 1 nh
    Play#1 command move
    Play#1 output Play#1 1 No mobility used
    Play#1 output Play#1 1 127 mob left in 0,0
    Play#1 output Play#1 6 0 630
    Play#1 input fire se 0,0 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Not enough guns in sector 0,0!
    Play#1 output Play#1 6 0 629
    Play#1 input move g 1,1 1 yh
    Play#1 command move
    Play#1 output Play#1 1 Total movement cost = 3
    Play#1 output Play#1 1 123 mob left in 1,1
    Play#1 output Play#1 6 0 628
    Play#1 input move s 0,0 1 nh
    Play#1 command move
    Play#1 output Play#1 1 No mobility used
    Play#1 output Play#1 1 127 mob left in 0,0
    Play#1 output Play#1 6 0 627
    Play#1 input fire se 0,0 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Not enough shells in sector 0,0!
    Play#1 output Play#1 6 0 626
    Play#1 input move s 1,1 1 yh
    Play#1 command move
    Play#1 output Play#1 1 Total movement cost = 1
    Play#1 output Play#1 1 122 mob left in 1,1
    Play#1 output Play#1 6 0 625
    Play#1 input fire se 4,0 -12,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 624
    Play#1 input fire se 4,0 0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 623
    Play#1 input fire se 4,0 13
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 622
    Play#1 input fire se 4,0 12
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 621
    Play#1 input fire se 4,0 14,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 620
    Play#1 input fire se 4,0 14,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 619
    Play#1 input fire se 4,0 14,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage.
    Play#1 output Play#1 6 0 618
    Play#1 input fire se 4,0 14,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 617
    Play#1 input fire se 4,0 14,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 616
    Play#1 input fire se 4,0 14,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage.
    Play#1 output Play#1 6 0 615
    Play#1 input fire se 4,0 2,-2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage.
    Play#1 output Play#1 6 0 614
    Play#1 input move s 2,0 20 gh
    Play#1 command move
    Play#1 output Play#1 1 Total movement cost = 7
    Play#1 output Play#1 1 120 mob left in 2,0
    Play#1 output Play#1 6 0 613
    Play#1 input fire se 0,0 -2,-2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
    Play#1 output Play#1 6 0 612
    Play#1 input fire se 2,0 -2,-2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage.
    Play#1 output Play#1 6 0 611
    Play#1 input fire se 4,0 -2,-2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
    Play#1 output Play#1 6 0 610
    Play#1 input __cmd added -3 -3 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 607
    Play#1 input fire se 0,0 2,2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
    Play#1 output Play#1 6 0 606
    Play#1 input fire se 2,0 2,2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
    Play#1 output Play#1 6 0 605
    Play#1 input fire se 4,0 2,2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage.
    Play#1 output Play#1 6 0 604
    Play#1 input fire se 0,0 9
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#9) in 5,1 for 0 damage.
    Play#1 output Play#1 6 0 603
    Play#1 input fire se 2,0 9
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#9) in 5,1 for 3 damage.
    Play#1 output Play#1 1 	cs   cargo ship (#9) takes 2
    Play#1 output Play#1 6 0 602
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 603
    Play#1 input fire se 0,0 23
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#23) in 6,0 for 0 damage.
    Play#1 output Play#1 6 0 602
    Play#1 input fire se 2,0 23
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#23) in 6,0 for 2 damage.
    Play#1 output Play#1 6 0 601
    Play#1 input fire se 4,0 23
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#23) in 6,0 for 26 damage.
    Play#1 output Play#1 6 0 600
    Play#1 input fire se 4,0 21
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#21) in 6,0 for 24 damage.
    Play#1 output Play#1 1 cs   cargo ship (#21) sunk!
    Play#1 output Play#1 6 0 599
    Play#1 input fire se 0,0 22
    Play#1 command fire
    Play#1 output Play#1 1 Sector 0,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#22) in 2,2 for 0 damage.
    Play#1 output Play#1 6 0 598
    Play#1 input fire se 2,0 22
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#22) in 2,2 for 4 damage.
    Play#1 output Play#1 6 0 597
    Play#1 input fire se 4,0 22
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#22) in 2,2 for 49 damage.
    Play#1 output Play#1 6 0 596
    Play#1 input fire se 4,0 20
    Play#1 command fire
    Play#1 output Play#1 1 Sector 4,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#20) in 2,2 for 27 damage.
    Play#1 output Play#1 1 cs   cargo ship (#20) sunk!
    Play#1 output Play#1 6 0 595
    Play#1 input comm * ?shell>0
    Play#1 command commodity
    Play#1 output Play#1 1 Thu Jan  1 00:00:00 1970
    Play#1 output Play#1 1 COMMODITIES deliver--  distribute
    Play#1 output Play#1 1   sect      sgpidbolhr sgpidbolhr  sh gun  pet iron dust bar  oil  lcm  hcm rad
    Play#1 output Play#1 1   -4,0    + .......... ..........   1   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1   -2,0    f .......... ..........   1   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1    0,0    f .......... ..........  16   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1    2,0    f .......... ..........  75   1    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1    4,0    f .......... ..........  83   7    0    0    0   0    0    0    0   0
    Play#1 output Play#1 1 5 sectors
    Play#1 output Play#1 6 0 595
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn2 output Conn2 2 Empire server ready
     Conn2 input user tester
     Conn2 output Conn2 0 hello tester
     Conn2 input coun POGO
     Conn2 output Conn2 0 country name POGO
     Conn2 input pass peter
     Conn2 output Conn2 0 password ok
     Conn2 input play
     Conn2 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input terr * ?terr=2&eff<100 1
    Play#0 command territory
    Play#0 output Play#0 6 0 640
    Play#0 input cens * ?terr=1
    Play#0 command census
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1     CENSUS                   del dst
    Play#0 output Play#0 1 own   sect        eff prd mob uf uf old  civ  mil   uw food work avail fall coa
    Play#0 output Play#0 1   1   -2,-2   +   67%      85 .. ..       67    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   1    2,-2   s  100%     127 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    6,0    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0   14,0    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2    0,2    +  100%     127 .. ..     1000    0    0    0 100%  100    0   1
    Play#0 output Play#0 1   2    2,2    h   86%       0 .. ..       86    0    0    0 100%   86    0   1
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input comm * ?terr=1
    Play#0 command commodity
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1    COMMODITIES deliver--  distribute
    Play#0 output Play#0 1      sect      sgpidbolhr sgpidbolhr  sh gun  pet iron dust bar  oil  lcm  hcm rad
    Play#0 output Play#0 1   1  -2,-2   + .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   1   2,-2   s .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   0   6,0    . .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   0  14,0    . .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   2   0,2    + .......... ..........   0   0    0    0    0   0    0  100  100   0
    Play#0 output Play#0 1   2   2,2    h .......... ..........   0   0    0    0    0   0    0   86   87   0
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input sinf * ?terr=1
    Play#0 command sinfrastructure
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1                           road        rail       defense
    Play#0 output Play#0 1 own   sect        eff   eff mcost   eff mcost   eff  fact
    Play#0 output Play#0 1   1   -2,-2   +   67%    0% 0.132   yes 0.132   67%  1.00
    Play#0 output Play#0 1   1    2,-2   s  100%    0%  N/A    yes  N/A   100% 99.00
    Play#0 output Play#0 1   0    6,0    .    0%    0%  N/A     no  N/A     0%  0.00
    Play#0 output Play#0 1   0   14,0    .    0%    0%  N/A     no  N/A     0%  0.00
    Play#0 output Play#0 1   2    0,2    +  100%  100% 0.001   yes 0.020  100%  1.00
    Play#0 output Play#0 1   2    2,2    h   86%   86% 0.052   yes 0.052   86%  1.43
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input ship * ?eff<100
    Play#0 command ship
    Play#0 output Play#0 1 own shp#     ship type       x,y   fl   eff civ mil  uw  fd pn he xl ln mob tech
    Play#0 output Play#0 1   2    0 frg  frigate      -12,0        20%   0   0   0   0  0  0  0  0   0    0
    Play#0 output Play#0 1   1    1 bb   battleship     3,1        59%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    2 bb   battleship     3,1        60%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    9 cs   cargo ship     5,1        98%   0  10   0   0  0  0  0  0 124   20
    Play#0 output Play#0 1   2   10 sb   submarine      2,2        20%   0   0   0   0  0  0  0  1   0   60
    Play#0 output Play#0 1   2   11 sb   submarine      6,0        20%   0   0   0   0  0  0  0  1   0   60
    Play#0 output Play#0 1   2   22 cs   cargo ship     2,2        58%   0   3   0   0  0  0  1  1  73   20
    Play#0 output Play#0 1   2   23 cs   cargo ship     6,0        79%   0   4   0   0  0  0  1  1 100   20
    Play#0 output Play#0 1 8 ships
    Play#0 output Play#0 6 0 640
    Play#0 input carg * ?eff<100
    Play#0 command cargo
    Play#0 output Play#0 1 shp#         x,y   flt eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    0 frg   -12,0       20%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    1 bb      3,1       59%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 bb      3,1       60%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    9 cs      5,1       98%   0  10   0  10   9   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   10 sb      2,2       20%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   11 sb      6,0       20%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   22 cs      2,2       58%   0   3   0   0   0   0   0   0   0   0  58  58   0
    Play#0 output Play#0 1   23 cs      6,0       79%   0   4   0   0   0   0   0   0   0   0  78  78   0
    Play#0 output Play#0 1 8 ships
    Play#0 output Play#0 6 0 640
    Play#0 input plane * ?eff<100
    Play#0 command plane
    Play#0 output Play#0 1 *: No plane(s)
    Play#0 output Play#0 1 command failed
    Play#0 output Play#0 6 0 640
    Play#0 input land * ?eff<100
    Play#0 command land
    Play#0 output Play#0 1 own    # unit type          x,y    a   eff mil frt  mu  fd tch retr xl ln carry
    Play#0 output Play#0 1   1    1 hat  hvy artill    3,1        39%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   1    2 hat  hvy artill    3,1        40%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   2   32 tra  train         2,2        94%   9   0 120   0  40  42%  1  1
    Play#0 output Play#0 1 3 units
    Play#0 output Play#0 6 0 640
    Play#0 input lcarg * ?eff<100
    Play#0 command lcargo
    Play#0 output Play#0 1 lnd# unit    x,y    a  eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    1 hat     3,1        39%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 hat     3,1        40%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   32 tra     2,2        94%   0   9   0   0   0   0   0   0   0   0  94  94   0
    Play#0 output Play#0 1 3 units
    Play#0 output Play#0 6 0 640
    Play#0 input nuke *
    Play#0 command nuke
    Play#0 output Play#0 1 own    # nuke type              x,y    s   eff tech carry burst
    Play#0 output Play#0 1 2      0 10kt  fission          2,2       100%  280
    Play#0 output Play#0 1 2      1 10kt  fission          2,2       100%  280    1P ground
    Play#0 output Play#0 1 2 nukes
    Play#0 output Play#0 6 0 640
    Play#0 input __cmd added 3 0 0
    Play#0 command __cmd
    Play#0 output Play#0 6 0 640
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
     Conn3 output Conn3 2 Empire server ready
     Conn3 input user tester
     Conn3 output Conn3 0 hello tester
     Conn3 input coun 1
     Conn3 output Conn3 0 country name 1
     Conn3 input pass 1
     Conn3 output Conn3 0 password ok
     Conn3 input play
     Conn3 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 6 0 595
    Play#1 input ship * ?shell>0
    Play#1 command ship
    Play#1 output Play#1 1 shp#     ship type       x,y   fl   eff civ mil  uw  fd pn he xl ln mob tech
    Play#1 output Play#1 1    1 bb   battleship     3,1        59%   0  13   0   0  0  0  0  0 127  150
    Play#1 output Play#1 1    2 bb   battleship     3,1        60%   0  13   0   0  0  0  0  0 127  150
    Play#1 output Play#1 1    3 bb   battleship     3,1       100%   0  13   0   0  0  0  0  0 127  150
    Play#1 output Play#1 1    4 bb   battleship     3,1       100%   0  13   0   0  0  0  0  0 127  150
    Play#1 output Play#1 1    5 dd   destroyer      8,0       100%   0   5   0   0  0  0  0  0 127  100
    Play#1 output Play#1 1    6 dd   destroyer      3,3       100%   0   5   0   0  0  0  0  0 127  100
    Play#1 output Play#1 1    9 cs   cargo ship     5,1        98%   0  10   0   0  0  0  0  0 124   20
    Play#1 output Play#1 1 7 ships
    Play#1 output Play#1 6 0 595
    Play#1 input carg * ?shell>0
    Play#1 command cargo
    Play#1 output Play#1 1 shp#         x,y   flt eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#1 output Play#1 1    1 bb      3,1       59%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    2 bb      3,1       60%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    3 bb      3,1      100%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    4 bb      3,1      100%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    5 dd      8,0      100%   0   5   0  40   4   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    6 dd      3,3      100%   0   5   0  40   4   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    9 cs      5,1       98%   0  10   0  10   9   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1 7 ships
    Play#1 output Play#1 6 0 595
    Play#1 input fire sh 666 6,0
    Play#1 command fire
    Play#1 output Play#1 6 0 594
    Play#1 input fire sh 11 6,0
    Play#1 command fire
    Play#1 output Play#1 6 0 593
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 594
    Play#1 input fire sh 9 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Ships 9 cannot fire guns!
    Play#1 output Play#1 6 0 593
    Play#1 input fire sh 1 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Ship #1 is crippled!
    Play#1 output Play#1 6 0 592
    Play#1 input fire sh 2 2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#2) ready to fire
    Play#1 output Play#1 1 You can't fire upon yourself!
    Play#1 output Play#1 6 0 591
    Play#1 input fire sh 2 1,0
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#2) ready to fire
    Play#1 output Play#1 1 No such sector exists!
    Play#1 output Play#1 6 0 590
    Play#1 input fire sh 2 666
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#2) ready to fire
    Play#1 output Play#1 1 No such ship exists!
    Play#1 output Play#1 6 0 589
    Play#1 input fire sh 2 19
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#2) ready to fire
    Play#1 output Play#1 1 No such ship exists!
    Play#1 output Play#1 6 0 588
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 589
    Play#1 input unload m 2 13
    Play#1 command unload
    Play#1 output Play#1 1 13 military unloaded from bb   battleship (#2) at 3,1
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 588
    Play#1 input fire sh 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Not enough mil on ship #2
    Play#1 output Play#1 6 0 587
    Play#1 input load m 2 13
    Play#1 command load
    Play#1 output Play#1 1 13 military loaded onto bb   battleship (#2) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 586
    Play#1 input unload g 2 10
    Play#1 command unload
    Play#1 output Play#1 1 10 guns unloaded from bb   battleship (#2) at 3,1
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 585
    Play#1 input fire sh 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Not enough guns on ship #2
    Play#1 output Play#1 6 0 584
    Play#1 input load g 2 10
    Play#1 command load
    Play#1 output Play#1 1 10 guns loaded onto bb   battleship (#2) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 583
    Play#1 input unload s 2 100
    Play#1 command unload
    Play#1 output Play#1 1 100 shells unloaded from bb   battleship (#2) at 3,1
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 582
    Play#1 input fire sh 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Not enough shells on ship #2
    Play#1 output Play#1 6 0 581
    Play#1 input load s 2 100
    Play#1 command load
    Play#1 output Play#1 1 100 shells loaded onto bb   battleship (#2) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 580
    Play#1 input miss s * ?mission#0 q
    Play#1 command mission
    Play#1 output Play#1 1 Thing                        x,y     op-sect  rad mission
    Play#1 output Play#1 1 bb   battleship (#1)         3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 bb   battleship (#2)         3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 bb   battleship (#3)         3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 bb   battleship (#4)         3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 dd   destroyer (#5)          8,0       8,0      2 is on an interdiction mission
    Play#1 output Play#1 1 dd   destroyer (#6)          3,3       3,3      2 is on an interdiction mission
    Play#1 output Play#1 6 0 578
    Play#1 input __cmd added 1 2 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 580
    Play#1 input fire sh 3 -12,0
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#3) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 579
    Play#1 input fire sh 3 0
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#3) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 578
    Play#1 input fire sh 3 13
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#3) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 577
    Play#1 input fire sh 3 12
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#3) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 576
    Play#1 input fire sh 3 6,0
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#3) ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
    Play#1 output Play#1 6 0 575
    Play#1 input fire sh 3 2,-2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#3) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
    Play#1 output Play#1 6 0 574
    Play#1 input unload g 4 -1
    Play#1 command unload
    Play#1 output Play#1 1 9 guns unloaded from bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 573
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
    Play#1 output Play#1 6 0 572
    Play#1 input load g 4 1
    Play#1 command load
    Play#1 output Play#1 1 1 guns loaded onto bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 571
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
    Play#1 output Play#1 6 0 570
    Play#1 input load g 4 1
    Play#1 command load
    Play#1 output Play#1 1 1 guns loaded onto bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 569
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
    Play#1 output Play#1 6 0 568
    Play#1 input load g 4 7
    Play#1 command load
    Play#1 output Play#1 1 7 guns loaded onto bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 567
    Play#1 input unload s 4 -1
    Play#1 command unload
    Play#1 output Play#1 1 95 shells unloaded from bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 566
    Play#1 input load s 3 100
    Play#1 command load
    Play#1 output Play#1 1 95 shells loaded onto bb   battleship (#3) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 565
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
    Play#1 output Play#1 6 0 564
    Play#1 input tend s 3 2 4
    Play#1 command tend
    Play#1 output Play#1 1 2 total shells transferred off of bb   battleship (#3)
    Play#1 output Play#1 6 0 563
    Play#1 input __cmd added -2 -2 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 561
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
    Play#1 output Play#1 6 0 560
    Play#1 input tend s 3 93 4
    Play#1 command tend
    Play#1 output Play#1 1 93 total shells transferred off of bb   battleship (#3)
    Play#1 output Play#1 6 0 559
    Play#1 input __cmd added -1 -1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 558
    Play#1 input unload m 4 -1
    Play#1 command unload
    Play#1 output Play#1 1 12 military unloaded from bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 557
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
    Play#1 output Play#1 6 0 556
    Play#1 input load m 4 1
    Play#1 command load
    Play#1 output Play#1 1 1 military loaded onto bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 555
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
    Play#1 output Play#1 6 0 554
    Play#1 input load m 4 1
    Play#1 command load
    Play#1 output Play#1 1 1 military loaded onto bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 553
    Play#1 input fire sh 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#4) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
    Play#1 output Play#1 6 0 552
    Play#1 input load m 4 10
    Play#1 command load
    Play#1 output Play#1 1 10 military loaded onto bb   battleship (#4) at 3,1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 551
    Play#1 input fire sh 2 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#2) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
    Play#1 output Play#1 6 0 550
    Play#1 input fire sh 3 0,2
    Play#1 command fire
    Play#1 output Play#1 1 bb   battleship (#3) ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.71)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
    Play#1 output Play#1 6 0 549
    Play#1 input fire sh 5 13
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.50)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #13 in 6,0 for 35 damage.
    Play#1 output Play#1 6 0 548
    Play#1 input fire sh 6 12
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#6) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.50)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #12 in 2,2 for 40 damage.
    Play#1 output Play#1 6 0 547
    Play#1 input fire sh 5 11
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.50)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #11 in 6,0 for 37 damage.
    Play#1 output Play#1 1 sub #11 sunk!
    Play#1 output Play#1 6 0 546
    Play#1 input fire sh 6 10
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#6) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.50)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #10 in 2,2 for 34 damage.
    Play#1 output Play#1 1 sub #10 sunk!
    Play#1 output Play#1 6 0 545
    Play#1 input navi 5 jh
    Play#1 command navigate
    Play#1 output Play#1 1 Flagship is dd   destroyer (#5)
    Play#1 output Play#1 1 dd   destroyer (#5) stopped at 10,0
    Play#1 output Play#1 6 0 544
    Play#1 input fire sh 5 24
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 1.00 (1.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 543
    Play#1 input fire sh 5 24
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#24) in 6,0 for 43 damage.
    Play#1 output Play#1 6 0 542
    Play#1 input fire sh 5 24
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 1.00 (1.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 541
    Play#1 input fire sh 5 24
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#24) in 6,0 for 35 damage.
    Play#1 output Play#1 6 0 540
    Play#1 input fire sh 5 24
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 1.00 (1.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 539
    Play#1 input fire sh 5 24
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit cs   cargo ship (#24) in 6,0 for 38 damage.
    Play#1 output Play#1 6 0 538
    Play#1 input carg * ?shell>0
    Play#1 command cargo
    Play#1 output Play#1 1 shp#         x,y   flt eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#1 output Play#1 1    1 bb      3,1       59%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    2 bb      3,1       60%   0  13   0  96  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    3 bb      3,1      100%   0  13   0  72  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    4 bb      3,1      100%   0  13   0  90  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    5 dd     10,0      100%   0   5   0  24   4   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    6 dd      3,3      100%   0   5   0  36   4   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    9 cs      5,1       98%   0  10   0  10   9   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1 7 ships
    Play#1 output Play#1 6 0 538
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn4 output Conn4 2 Empire server ready
     Conn4 input user tester
     Conn4 output Conn4 0 hello tester
     Conn4 input coun POGO
     Conn4 output Conn4 0 country name POGO
     Conn4 input pass peter
     Conn4 output Conn4 0 password ok
     Conn4 input play
     Conn4 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input terr * ?terr=2&eff<100 1
    Play#0 command territory
    Play#0 output Play#0 6 0 640
    Play#0 input cens * ?terr=1
    Play#0 command census
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1     CENSUS                   del dst
    Play#0 output Play#0 1 own   sect        eff prd mob uf uf old  civ  mil   uw food work avail fall coa
    Play#0 output Play#0 1   1   -2,-2   +   67%      85 .. ..       67    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   1    2,-2   s  100%     127 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    6,0    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0   14,0    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2    0,2    +    7%       8 .. ..       73    0    0    0 100%    7    0   1
    Play#0 output Play#0 1   2    2,2    h   86%       0 .. ..       86    0    0    0 100%   86    0   1
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input comm * ?terr=1
    Play#0 command commodity
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1    COMMODITIES deliver--  distribute
    Play#0 output Play#0 1      sect      sgpidbolhr sgpidbolhr  sh gun  pet iron dust bar  oil  lcm  hcm rad
    Play#0 output Play#0 1   1  -2,-2   + .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   1   2,-2   s .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   0   6,0    . .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   0  14,0    . .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   2   0,2    + .......... ..........   0   0    0    0    0   0    0    7    8   0
    Play#0 output Play#0 1   2   2,2    h .......... ..........   0   0    0    0    0   0    0   86   87   0
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input sinf * ?terr=1
    Play#0 command sinfrastructure
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1                           road        rail       defense
    Play#0 output Play#0 1 own   sect        eff   eff mcost   eff mcost   eff  fact
    Play#0 output Play#0 1   1   -2,-2   +   67%    0% 0.132   yes 0.132   67%  1.00
    Play#0 output Play#0 1   1    2,-2   s  100%    0%  N/A    yes  N/A   100% 99.00
    Play#0 output Play#0 1   0    6,0    .    0%    0%  N/A     no  N/A     0%  0.00
    Play#0 output Play#0 1   0   14,0    .    0%    0%  N/A     no  N/A     0%  0.00
    Play#0 output Play#0 1   2    0,2    +    7%    8% 0.345   yes 0.345    7%  1.00
    Play#0 output Play#0 1   2    2,2    h   86%   86% 0.052   yes 0.052   86%  1.43
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input ship * ?eff<100
    Play#0 command ship
    Play#0 output Play#0 1 own shp#     ship type       x,y   fl   eff civ mil  uw  fd pn he xl ln mob tech
    Play#0 output Play#0 1   2    0 frg  frigate      -12,0        20%   0   0   0   0  0  0  0  0   0    0
    Play#0 output Play#0 1   1    1 bb   battleship     3,1        59%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    2 bb   battleship     3,1        60%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    9 cs   cargo ship     5,1        98%   0  10   0   0  0  0  0  0 124   20
    Play#0 output Play#0 1   2   12 sb   submarine      2,2        68%   0   3   0   0  0  0  0  1  86   60
    Play#0 output Play#0 1   2   13 sb   submarine      6,0        72%   0   4   0   0  0  0  0  1  91   60
    Play#0 output Play#0 1   2   22 cs   cargo ship     2,2        58%   0   3   0   0  0  0  1  1  73   20
    Play#0 output Play#0 1   2   23 cs   cargo ship     6,0        79%   0   4   0   0  0  0  1  1 100   20
    Play#0 output Play#0 1   2   24 cs   cargo ship     6,0        32%   0   1   0   0  0  0  0  0  40   20
    Play#0 output Play#0 1 9 ships
    Play#0 output Play#0 6 0 640
    Play#0 input carg * ?eff<100
    Play#0 command cargo
    Play#0 output Play#0 1 shp#         x,y   flt eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    0 frg   -12,0       20%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    1 bb      3,1       59%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 bb      3,1       60%   0  13   0  96  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    9 cs      5,1       98%   0  10   0  10   9   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   12 sb      2,2       68%   0   3   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   13 sb      6,0       72%   0   4   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   22 cs      2,2       58%   0   3   0   0   0   0   0   0   0   0  58  58   0
    Play#0 output Play#0 1   23 cs      6,0       79%   0   4   0   0   0   0   0   0   0   0  78  78   0
    Play#0 output Play#0 1   24 cs      6,0       32%   0   1   0   0   0   0   0   0   0   0  32  32   0
    Play#0 output Play#0 1 9 ships
    Play#0 output Play#0 6 0 640
    Play#0 input plane * ?eff<100
    Play#0 command plane
    Play#0 output Play#0 1 *: No plane(s)
    Play#0 output Play#0 1 command failed
    Play#0 output Play#0 6 0 640
    Play#0 input land * ?eff<100
    Play#0 command land
    Play#0 output Play#0 1 own    # unit type          x,y    a   eff mil frt  mu  fd tch retr xl ln carry
    Play#0 output Play#0 1   1    1 hat  hvy artill    3,1        39%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   1    2 hat  hvy artill    3,1        40%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   2   32 tra  train         2,2        94%   9   0 120   0  40  42%  1  1
    Play#0 output Play#0 1 3 units
    Play#0 output Play#0 6 0 640
    Play#0 input lcarg * ?eff<100
    Play#0 command lcargo
    Play#0 output Play#0 1 lnd# unit    x,y    a  eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    1 hat     3,1        39%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 hat     3,1        40%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   32 tra     2,2        94%   0   9   0   0   0   0   0   0   0   0  94  94   0
    Play#0 output Play#0 1 3 units
    Play#0 output Play#0 6 0 640
    Play#0 input nuke *
    Play#0 command nuke
    Play#0 output Play#0 1 own    # nuke type              x,y    s   eff tech carry burst
    Play#0 output Play#0 1 2      0 10kt  fission          2,2       100%  280
    Play#0 output Play#0 1 2      1 10kt  fission          2,2       100%  280    1P ground
    Play#0 output Play#0 1 2 nukes
    Play#0 output Play#0 6 0 640
    Play#0 input __cmd added 3 0 0
    Play#0 command __cmd
    Play#0 output Play#0 6 0 640
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
     Conn5 output Conn5 2 Empire server ready
     Conn5 input user tester
     Conn5 output Conn5 0 hello tester
     Conn5 input coun 1
     Conn5 output Conn5 0 country name 1
     Conn5 input pass 1
     Conn5 output Conn5 0 password ok
     Conn5 input play
     Conn5 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 6 0 538
    Play#1 input land * ?shell>0
    Play#1 command land
    Play#1 output Play#1 1    # unit type          x,y    a   eff mil frt  mu  fd tch retr xl ln carry
    Play#1 output Play#1 1    1 hat  hvy artill    3,1        39%  10   0 127   0 160  42%  0  0
    Play#1 output Play#1 1    2 hat  hvy artill    3,1        40%  10   0 127   0 160  42%  0  0
    Play#1 output Play#1 1    3 hat  hvy artill    3,1       100%  10   0 127   0 160  42%  0  0
    Play#1 output Play#1 1    4 hat  hvy artill    3,1       100%  10   0 127   0 160  42%  0  0
    Play#1 output Play#1 1    5 hat  hvy artill    0,-2      100%  10   0 127   0 160  42%  0  0
    Play#1 output Play#1 1    9 sup  supply        1,1       100%  10   0   0   0  50  42%  0  0
    Play#1 output Play#1 1 6 units
    Play#1 output Play#1 6 0 538
    Play#1 input lcarg * ?shell>0
    Play#1 command lcargo
    Play#1 output Play#1 1 lnd# unit    x,y    a  eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#1 output Play#1 1    1 hat     3,1        39%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    2 hat     3,1        40%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    3 hat     3,1       100%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    4 hat     3,1       100%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    5 hat     0,-2      100%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    9 sup     1,1       100%   0  10   0  10  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1 6 units
    Play#1 output Play#1 6 0 538
    Play#1 input fire la 666 6,0
    Play#1 command fire
    Play#1 output Play#1 6 0 537
    Play#1 input fire la 13 6,0
    Play#1 command fire
    Play#1 output Play#1 6 0 536
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 537
    Play#1 input fire la 9 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Unit 9 cannot fire!
    Play#1 output Play#1 6 0 536
    Play#1 input fire la 1 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
    Play#1 output Play#1 6 0 535
    Play#1 input fire la 2 3,1
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #2 ready to fire
    Play#1 output Play#1 1 You can't fire upon yourself!
    Play#1 output Play#1 6 0 534
    Play#1 input fire la 2 1,0
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #2 ready to fire
    Play#1 output Play#1 1 No such sector exists!
    Play#1 output Play#1 6 0 533
    Play#1 input fire la 2 666
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #2 ready to fire
    Play#1 output Play#1 1 No such ship exists!
    Play#1 output Play#1 6 0 532
    Play#1 input fire la 2 19
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #2 ready to fire
    Play#1 output Play#1 1 No such ship exists!
    Play#1 output Play#1 6 0 531
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 532
    Play#1 input lunload m 2 10
    Play#1 command lunload
    Play#1 output Play#1 1 10 military unloaded from hat  hvy artillery #2 at 3,1
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 531
    Play#1 input fire la 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
    Play#1 output Play#1 6 0 530
    Play#1 input lload m 2 10
    Play#1 command lload
    Play#1 output Play#1 1 10 military loaded onto hat  hvy artillery #2 at 3,1
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 529
    Play#1 input lunload g 2 12
    Play#1 command lunload
    Play#1 output Play#1 1 12 guns unloaded from hat  hvy artillery #2 at 3,1
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 528
    Play#1 input fire la 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #2 -- not enough guns
    Play#1 output Play#1 6 0 527
    Play#1 input lload g 2 12
    Play#1 command lload
    Play#1 output Play#1 1 12 guns loaded onto hat  hvy artillery #2 at 3,1
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 526
    Play#1 input lunload s 2 40
    Play#1 command lunload
    Play#1 output Play#1 1 40 shells unloaded from hat  hvy artillery #2 at 3,1
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 525
    Play#1 input fire la 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #2 -- not enough shells
    Play#1 output Play#1 6 0 524
    Play#1 input lload s 2 40
    Play#1 command lload
    Play#1 output Play#1 1 40 shells loaded onto hat  hvy artillery #2 at 3,1
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 523
    Play#1 input load land 8 2
    Play#1 command load
    Play#1 output Play#1 1 hat  hvy artillery #2 loaded onto cs   cargo ship (#8) at 3,1.
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 522
    Play#1 input fire la 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
    Play#1 output Play#1 6 0 521
    Play#1 input unload land 8 2
    Play#1 command unload
    Play#1 output Play#1 1 hat  hvy artillery #2 unloaded from cs   cargo ship (#8) at 3,1.
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 520
    Play#1 input lload land 8 2
    Play#1 command lload
    Play#1 output Play#1 1 hat  hvy artillery #2 loaded onto tra  train #8 at 3,1.
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 519
    Play#1 input fire la 2 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
    Play#1 output Play#1 6 0 518
    Play#1 input lunload land 8 2
    Play#1 command lunload
    Play#1 output Play#1 1 hat  hvy artillery #2 unloaded from tra  train #8 at 3,1.
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 517
    Play#1 input miss l * ?mission#0 q
    Play#1 command mission
    Play#1 output Play#1 1 Thing                        x,y     op-sect  rad mission
    Play#1 output Play#1 1 hat  hvy artillery #1        3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 hat  hvy artillery #2        3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 hat  hvy artillery #3        3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 hat  hvy artillery #4        3,1       3,1      4 is on an interdiction mission
    Play#1 output Play#1 1 hat  hvy artillery #5        0,-2      0,-2     4 is on an interdiction mission
    Play#1 output Play#1 6 0 515
    Play#1 input __cmd added 1 2 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 517
    Play#1 input fire la 3 -12,0
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #3 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 516
    Play#1 input fire la 3 0
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #3 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 515
    Play#1 input fire la 3 13
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #3 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 514
    Play#1 input fire la 3 12
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #3 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 513
    Play#1 input fire la 3 6,0
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #3 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
    Play#1 output Play#1 6 0 512
    Play#1 input fire la 3 2,-2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #3 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
    Play#1 output Play#1 6 0 511
    Play#1 input lunload g 4 -1
    Play#1 command lunload
    Play#1 output Play#1 1 11 guns unloaded from hat  hvy artillery #4 at 3,1
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 510
    Play#1 input fire la 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #4 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
    Play#1 output Play#1 6 0 509
    Play#1 input lload g 4 11
    Play#1 command lload
    Play#1 output Play#1 1 11 guns loaded onto hat  hvy artillery #4 at 3,1
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 508
    Play#1 input lunload s 4 -1
    Play#1 command lunload
    Play#1 output Play#1 1 35 shells unloaded from hat  hvy artillery #4 at 3,1
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 507
    Play#1 input lload s 3 40
    Play#1 command lload
    Play#1 output Play#1 1 35 shells loaded onto hat  hvy artillery #3 at 3,1
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 506
    Play#1 input fire la 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #4 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
    Play#1 output Play#1 6 0 505
    Play#1 input lunload s 3 35
    Play#1 command lunload
    Play#1 output Play#1 1 35 shells unloaded from hat  hvy artillery #3 at 3,1
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 504
    Play#1 input lload s 4 35
    Play#1 command lload
    Play#1 output Play#1 1 35 shells loaded onto hat  hvy artillery #4 at 3,1
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 503
    Play#1 input fire la 2 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #2 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
    Play#1 output Play#1 6 0 502
    Play#1 input fire la 4 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #4 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
    Play#1 output Play#1 6 0 501
    Play#1 input __cmd added -1 -1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 500
    Play#1 input fire la 5 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #5 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 499
    Play#1 input fire la 5 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #5 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
    Play#1 output Play#1 6 0 498
    Play#1 input fire la 5 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #5 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 497
    Play#1 input fire la 5 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #5 ready to fire
    Play#1 output Play#1 1 range is 4.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
    Play#1 output Play#1 6 0 496
    Play#1 input fire la 5 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #5 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 495
    Play#1 input fire la 5 0,2
    Play#1 command fire
    Play#1 output Play#1 1 hat  hvy artillery #5 ready to fire
    Play#1 output Play#1 1 range is 3.00 (3.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Target out of range.
    Play#1 output Play#1 6 0 494
    Play#1 input lcarg * ?shell>0
    Play#1 command lcargo
    Play#1 output Play#1 1 lnd# unit    x,y    a  eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#1 output Play#1 1    1 hat     3,1        39%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    2 hat     3,1        40%   0  10   0  36  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    3 hat     3,1       100%   0  10   0  16  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    4 hat     3,1       100%   0  10   0  31  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    5 hat     0,-2      100%   0  10   0  16  12   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1    9 sup     1,1       100%   0  10   0  10  10   0   0   0   0   0   0   0   0
    Play#1 output Play#1 1 6 units
    Play#1 output Play#1 6 0 494
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn6 output Conn6 2 Empire server ready
     Conn6 input user tester
     Conn6 output Conn6 0 hello tester
     Conn6 input coun POGO
     Conn6 output Conn6 0 country name POGO
     Conn6 input pass peter
     Conn6 output Conn6 0 password ok
     Conn6 input play
     Conn6 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input terr * ?terr=2&eff<100 1
    Play#0 command territory
    Play#0 output Play#0 6 0 640
    Play#0 input cens * ?terr=1
    Play#0 command census
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1     CENSUS                   del dst
    Play#0 output Play#0 1 own   sect        eff prd mob uf uf old  civ  mil   uw food work avail fall coa
    Play#0 output Play#0 1   1   -2,-2   +   67%      85 .. ..       67    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   1    2,-2   s  100%     127 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    6,0    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0   14,0    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2    0,2    +    2%       2 .. ..       12    0    0    0 100%    1    0   1
    Play#0 output Play#0 1   2    2,2    h   86%       0 .. ..       86    0    0    0 100%   86    0   1
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input comm * ?terr=1
    Play#0 command commodity
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1    COMMODITIES deliver--  distribute
    Play#0 output Play#0 1      sect      sgpidbolhr sgpidbolhr  sh gun  pet iron dust bar  oil  lcm  hcm rad
    Play#0 output Play#0 1   1  -2,-2   + .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   1   2,-2   s .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   0   6,0    . .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   0  14,0    . .......... ..........   0   0    0    0    0   0    0    0    0   0
    Play#0 output Play#0 1   2   0,2    + .......... ..........   0   0    0    0    0   0    0    1    1   0
    Play#0 output Play#0 1   2   2,2    h .......... ..........   0   0    0    0    0   0    0   86   87   0
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input sinf * ?terr=1
    Play#0 command sinfrastructure
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1                           road        rail       defense
    Play#0 output Play#0 1 own   sect        eff   eff mcost   eff mcost   eff  fact
    Play#0 output Play#0 1   1   -2,-2   +   67%    0% 0.132   yes 0.132   67%  1.00
    Play#0 output Play#0 1   1    2,-2   s  100%    0%  N/A    yes  N/A   100% 99.00
    Play#0 output Play#0 1   0    6,0    .    0%    0%  N/A     no  N/A     0%  0.00
    Play#0 output Play#0 1   0   14,0    .    0%    0%  N/A     no  N/A     0%  0.00
    Play#0 output Play#0 1   2    0,2    +    2%    1% 0.388    no  N/A     2%  1.00
    Play#0 output Play#0 1   2    2,2    h   86%   86% 0.052    no  N/A    86%  1.43
    Play#0 output Play#0 1 6 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input ship *
    Play#0 command ship
    Play#0 output Play#0 1 own shp#     ship type       x,y   fl   eff civ mil  uw  fd pn he xl ln mob tech
    Play#0 output Play#0 1   2    0 frg  frigate      -12,0        20%   0   0   0   0  0  0  0  0   0    0
    Play#0 output Play#0 1   1    1 bb   battleship     3,1        59%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    2 bb   battleship     3,1        60%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    3 bb   battleship     3,1       100%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    4 bb   battleship     3,1       100%   0  13   0   0  0  0  0  0 127  150
    Play#0 output Play#0 1   1    5 dd   destroyer     10,0       100%   0   5   0   0  0  0  0  0 117  100
    Play#0 output Play#0 1   1    6 dd   destroyer      3,3       100%   0   5   0   0  0  0  0  0 127  100
    Play#0 output Play#0 1   1    8 cs   cargo ship     3,1       100%   0   0   0   0  0  0  0  0   0   20
    Play#0 output Play#0 1   1    9 cs   cargo ship     5,1        98%   0  10   0   0  0  0  0  0 124   20
    Play#0 output Play#0 1   2   12 sb   submarine      2,2        68%   0   3   0   0  0  0  0  1  86   60
    Play#0 output Play#0 1   2   13 sb   submarine      6,0        72%   0   4   0   0  0  0  0  1  91   60
    Play#0 output Play#0 1   2   22 cs   cargo ship     2,2        58%   0   3   0   0  0  0  1  1  73   20
    Play#0 output Play#0 1   2   23 cs   cargo ship     6,0        79%   0   4   0   0  0  0  1  1 100   20
    Play#0 output Play#0 1   2   24 cs   cargo ship     6,0        32%   0   1   0   0  0  0  0  0  40   20
    Play#0 output Play#0 1 14 ships
    Play#0 output Play#0 6 0 640
    Play#0 input carg *
    Play#0 command cargo
    Play#0 output Play#0 1 shp#         x,y   flt eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    0 frg   -12,0       20%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    1 bb      3,1       59%   0  13   0 100  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 bb      3,1       60%   0  13   0  96  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    3 bb      3,1      100%   0  13   0  72  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    4 bb      3,1      100%   0  13   0  90  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    5 dd     10,0      100%   0   5   0  24   4   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    6 dd      3,3      100%   0   5   0  36   4   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    8 cs      3,1      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    9 cs      5,1       98%   0  10   0  10   9   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   12 sb      2,2       68%   0   3   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   13 sb      6,0       72%   0   4   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   22 cs      2,2       58%   0   3   0   0   0   0   0   0   0   0  58  58   0
    Play#0 output Play#0 1   23 cs      6,0       79%   0   4   0   0   0   0   0   0   0   0  78  78   0
    Play#0 output Play#0 1   24 cs      6,0       32%   0   1   0   0   0   0   0   0   0   0  32  32   0
    Play#0 output Play#0 1 14 ships
    Play#0 output Play#0 6 0 640
    Play#0 input miss s * ?mission#0 q
    Play#0 command mission
    Play#0 output Play#0 1 Thing                        x,y     op-sect  rad mission
    Play#0 output Play#0 1 bb   battleship (#1)         3,1       3,1      4 is on an interdiction mission
    Play#0 output Play#0 6 0 638
    Play#0 input plane *
    Play#0 command plane
    Play#0 output Play#0 1 own    #    type                x,y    w   eff  mu def tech ran hard carry special
    Play#0 output Play#0 1   2    0 sam  Sea Sparrow       2,2       100% 127  18  180   2    0
    Play#0 output Play#0 1   2    1 jhb  B-52 Strato-Fo    2,2       100% 127  11  150  35    0       10kt  G
    Play#0 output Play#0 1   2   22 sam  Sea Sparrow       2,2       100% 127  18  180   2    0   22S
    Play#0 output Play#0 1   2   23 sam  Sea Sparrow       6,0       100% 127  18  180   2    0   23S
    Play#0 output Play#0 1   2   27 sam  Sea Sparrow       2,2       100% 127  18  180   2    0   22L
    Play#0 output Play#0 1   2   28 sam  Sea Sparrow       6,0       100% 127  18  180   2    0   23L
    Play#0 output Play#0 1   2   32 sam  Sea Sparrow       2,2       100% 127  18  180   2    0   32L
    Play#0 output Play#0 1   2   33 sam  Sea Sparrow       2,2       100% 127  18  180   2    0   33L
    Play#0 output Play#0 1 8 planes
    Play#0 output Play#0 6 0 638
    Play#0 input land *
    Play#0 command land
    Play#0 output Play#0 1 own    # unit type          x,y    a   eff mil frt  mu  fd tch retr xl ln carry
    Play#0 output Play#0 1   1    1 hat  hvy artill    3,1        39%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   1    2 hat  hvy artill    3,1        40%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   1    3 hat  hvy artill    3,1       100%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   1    4 hat  hvy artill    3,1       100%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   1    5 hat  hvy artill    0,-2      100%  10   0 127   0 160  42%  0  0
    Play#0 output Play#0 1   1    8 tra  train         3,1       100%   0   0 127   0  40  42%  0  0
    Play#0 output Play#0 1   1    9 sup  supply        1,1       100%  10   0   0   0  50  42%  0  0
    Play#0 output Play#0 1   2   12 spy  infiltrato    2,2       100%   0   0 127   0  40  42%  0  0   12S
    Play#0 output Play#0 1   2   13 spy  infiltrato    6,0       100%   0   0 127   0  40  42%  0  0   13S
    Play#0 output Play#0 1   2   22 rad  radar unit    2,2       100%  10   0 127   0 270  42%  1  0   22S
    Play#0 output Play#0 1   2   23 rad  radar unit    6,0       100%  10   0 127   0 270  42%  1  0   23S
    Play#0 output Play#0 1   2   32 tra  train         2,2        94%   9   0 120   0  40  42%  1  1
    Play#0 output Play#0 1   2   33 rad  radar unit    2,2       100%  10   0 127   0 270  42%  1  0   32L
    Play#0 output Play#0 1 13 units
    Play#0 output Play#0 6 0 638
    Play#0 input lcarg *
    Play#0 command lcargo
    Play#0 output Play#0 1 lnd# unit    x,y    a  eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    1 hat     3,1        39%   0  10   0  40  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 hat     3,1        40%   0  10   0  36  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    3 hat     3,1       100%   0  10   0  16  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    4 hat     3,1       100%   0  10   0  31  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    5 hat     0,-2      100%   0  10   0  16  12   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    8 tra     3,1       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    9 sup     1,1       100%   0  10   0  10  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   12 spy     2,2       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   13 spy     6,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   22 rad     2,2       100%   0  10   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   23 rad     6,0       100%   0  10   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   32 tra     2,2        94%   0   9   0   0   0   0   0   0   0   0  94  94   0
    Play#0 output Play#0 1   33 rad     2,2       100%   0  10   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1 13 units
    Play#0 output Play#0 6 0 638
    Play#0 input miss l * ?mission#0 q
    Play#0 command mission
    Play#0 output Play#0 1 Thing                        x,y     op-sect  rad mission
    Play#0 output Play#0 1 hat  hvy artillery #1        3,1       3,1      4 is on an interdiction mission
    Play#0 output Play#0 6 0 636
    Play#0 input nuke *
    Play#0 command nuke
    Play#0 output Play#0 1 own    # nuke type              x,y    s   eff tech carry burst
    Play#0 output Play#0 1 2      0 10kt  fission          2,2       100%  280
    Play#0 output Play#0 1 2      1 10kt  fission          2,2       100%  280    1P ground
    Play#0 output Play#0 1 2 nukes
    Play#0 output Play#0 6 0 636
    Play#0 input terr * 0
    Play#0 command territory
    Play#0 output Play#0 6 0 636
    Play#0 input read 0
    Play#0 command read
    Play#0 output Play#0 1 No telegrams for you at the moment...
    Play#0 output Play#0 6 0 636
    Play#0 input read 1
    Play#0 command read
    Play#0 output Play#0 1 No telegrams for 1 at the moment...
    Play#0 output Play#0 6 0 636
    Play#0 input read 2
    Play#0 command read
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
    Play#0 output Play#0 1 	spy  infiltrator #0 takes 1
    Play#0 output Play#0 1 	tra  train #32 takes 1
    Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage.
    Play#0 output Play#0 1 	tra  train #32 takes 5
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#23) in 6,0 for 0 damage.
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#23) in 6,0 for 2 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#23) takes 1
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#23) in 6,0 for 26 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#23) takes 21
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#21) in 6,0 for 24 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#21) takes 20
    Play#0 output Play#0 1 	cs   cargo ship (#21) sunk!
    Play#0 output Play#0 1 sam  Sea Sparrow #21 lost!
    Play#0 output Play#0 1 rad  radar unit #21 lost!
    Play#0 output Play#0 1 sam  Sea Sparrow #26 lost!
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#22) in 2,2 for 0 damage.
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#22) in 2,2 for 4 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#22) takes 3
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#22) in 2,2 for 49 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#22) takes 40
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#20) in 2,2 for 27 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#20) takes 22
    Play#0 output Play#0 1 	cs   cargo ship (#20) sunk!
    Play#0 output Play#0 1 sam  Sea Sparrow #20 lost!
    Play#0 output Play#0 1 rad  radar unit #20 lost!
    Play#0 output Play#0 1 sam  Sea Sparrow #25 lost!
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#13) in 6,0 for 35 damage.
    Play#0 output Play#0 1 	sb   submarine (#13) takes 28
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#12) in 2,2 for 40 damage.
    Play#0 output Play#0 1 	sb   submarine (#12) takes 32
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#11) in 6,0 for 37 damage.
    Play#0 output Play#0 1 	sb   submarine (#11) takes 29
    Play#0 output Play#0 1 	sb   submarine (#11) sunk!
    Play#0 output Play#0 1 spy  infiltrator #11 lost!
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#10) in 2,2 for 34 damage.
    Play#0 output Play#0 1 	sb   submarine (#10) takes 27
    Play#0 output Play#0 1 	sb   submarine (#10) sunk!
    Play#0 output Play#0 1 spy  infiltrator #10 lost!
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#24) in 6,0 for 43 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#24) takes 35
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#24) in 6,0 for 35 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#24) takes 29
    Play#0 output Play#0 1 Country #1 shelled cs   cargo ship (#24) in 6,0 for 38 damage.
    Play#0 output Play#0 1 	cs   cargo ship (#24) takes 31
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
    Play#0 output Play#0 6 0 636
    Play#0 input read 3
    Play#0 command read
    Play#0 output Play#0 1 No telegrams for 3 at the moment...
    Play#0 output Play#0 6 0 636
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
      Main shutdown
