      Main startup
      Main prng MT19937 1
     Conn0 output Conn0 2 Empire server ready
     Conn0 input user tester
     Conn0 output Conn0 0 hello tester
     Conn0 input coun red
     Conn0 output Conn0 10 country red does not exist
     Conn0 output Conn0 3 so long...
     Conn1 output Conn1 2 Empire server ready
     Conn1 input user tester
     Conn1 output Conn1 0 hello tester
     Conn1 input coun 1
     Conn1 output Conn1 0 country name 1
     Conn1 input pass 1
     Conn1 output Conn1 0 password ok
     Conn1 input play
     Conn1 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 6 0 640
    Play#1 input load x
    Play#1 command load
    Play#1 output Play#1 1 Can't load 'x'
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 640
    Play#1 input lload x
    Play#1 command lload
    Play#1 output Play#1 1 Can't load 'x'
    Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 640
    Play#1 input unload x
    Play#1 command unload
    Play#1 output Play#1 1 Can't unload 'x'
    Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
    Play#1 output Play#1 6 0 640
    Play#1 input lunload x
    Play#1 command lunload
    Play#1 output Play#1 1 Can't unload 'x'
    Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 640
    Play#1 input load f -1
    Play#1 command load
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 640
    Play#1 input unload f -1
    Play#1 command unload
    Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
    Play#1 output Play#1 6 0 640
    Play#1 input lload f -1
    Play#1 command lload
    Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 640
    Play#1 input lunload f -1
    Play#1 command lunload
    Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 640
    Play#1 input load f n
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 639
    Play#1 input unload f n
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 638
    Play#1 input lload f n
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 637
    Play#1 input lunload f n
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 636
    Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
    Play#1 command load
    Play#1 output Play#1 1 You don't own 2,0
    Play#1 output Play#1 1 You don't own 4,0
    Play#1 output Play#1 1 You don't own 6,0
    Play#1 output Play#1 1 You don't own 8,0
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,1
    Play#1 output Play#1 1 You don't own 5,1
    Play#1 output Play#1 1 You don't own 7,1
    Play#1 output Play#1 1 You don't own 9,1
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 635
    Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
    Play#1 command load
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 You don't own 2,0
    Play#1 output Play#1 1 You don't own 4,0
    Play#1 output Play#1 1 You don't own 6,0
    Play#1 output Play#1 1 You don't own 8,0
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,1
    Play#1 output Play#1 1 You don't own 5,1
    Play#1 output Play#1 1 You don't own 7,1
    Play#1 output Play#1 1 You don't own 9,1
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#92) at 0,0
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#93) at 0,0
    Play#1 output Play#1 1 5 ships loaded
    Play#1 output Play#1 6 0 634
    Play#1 input load f a 1
    Play#1 command load
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 ships loaded
    Play#1 output Play#1 6 0 633
    Play#1 input load f b 1
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 632
    Play#1 input realm 1 0:9,0:5
    Play#1 command realm
    Play#1 output Play#1 1 Realm #1 is 0:9,0:5
    Play#1 output Play#1 6 0 632
    Play#1 input load f #1 1
    Play#1 command load
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 ships loaded
    Play#1 output Play#1 6 0 631
    Play#1 input load f 0:9,0:5 1
    Play#1 command load
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 ships loaded
    Play#1 output Play#1 6 0 630
    Play#1 input load f -1:9,0:5 1
    Play#1 command load
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 ships loaded
    Play#1 output Play#1 6 0 629
    Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -6
    Play#1 command load
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 You don't own 2,0
    Play#1 output Play#1 1 You don't own 4,0
    Play#1 output Play#1 1 You don't own 6,0
    Play#1 output Play#1 1 You don't own 8,0
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,1
    Play#1 output Play#1 1 You don't own 5,1
    Play#1 output Play#1 1 You don't own 7,1
    Play#1 output Play#1 1 You don't own 9,1
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 5 food loaded onto ls   landing ship (#92) at 0,0
    Play#1 output Play#1 1 5 food loaded onto ls   landing ship (#93) at 0,0
    Play#1 output Play#1 1 5 ships loaded
    Play#1 output Play#1 6 0 628
    Play#1 input load f a -7
    Play#1 command load
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 ships loaded
    Play#1 output Play#1 6 0 627
    Play#1 input load f b -7
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 626
    Play#1 input load c 80/81/85/86/87 1
    Play#1 command load
    Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0!
    Play#1 output Play#1 1 1 civilians loaded onto cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 1 civilians loaded onto cs   cargo ship (#85) at -2,0
    Play#1 output Play#1 1 Your civilians refuse to board at -4,0!
    Play#1 output Play#1 1 You don't own -3,-1
    Play#1 output Play#1 1 2 ships loaded
    Play#1 output Play#1 6 0 625
    Play#1 input unload f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -8
    Play#1 command unload
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 3 ships unloaded
    Play#1 output Play#1 6 0 624
    Play#1 input unload f a -9
    Play#1 command unload
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 food loaded onto ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 food loaded onto fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 ships unloaded
    Play#1 output Play#1 6 0 623
    Play#1 input unload f b -9
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 622
    Play#1 input unload c 80/81/85/86/87 -12
    Play#1 command unload
    Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0!
    Play#1 output Play#1 1 1 civilians loaded onto cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 621
    Play#1 input lload f 50/51/52/53/54/90/92/93/94 0
    Play#1 command lload
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 620
    Play#1 input lload f 50/51/52/53/54/90/92/93/94 1
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto tra  train #50 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 food loaded onto tra  train #92 at 0,0
    Play#1 output Play#1 1 2 units loaded
    Play#1 output Play#1 6 0 619
    Play#1 input lload f a 1
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto tra  train #50 at 0,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 618
    Play#1 input lload f b 1
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 617
    Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0
    Play#1 command lload
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 3,1 is not yours.
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 Sector 3,3 is not yours.
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 Sector 2,4 is not yours.
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 Sector 3,5 is not yours.
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 616
    Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
    Play#1 output Play#1 1 Sector 3,1 is not yours.
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
    Play#1 output Play#1 1 Sector 3,3 is not yours.
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
    Play#1 output Play#1 1 Sector 2,4 is not yours.
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
    Play#1 output Play#1 1 Sector 3,5 is not yours.
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #222 at 0,0
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #252 at 0,0
    Play#1 output Play#1 1 8 units loaded
    Play#1 output Play#1 6 0 615
    Play#1 input lload f B 1
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
    Play#1 output Play#1 1 5 units loaded
    Play#1 output Play#1 6 0 614
    Play#1 input lload f D 1
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 613
    Play#1 input lload f #1 1 ?army=b
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 612
    Play#1 input lload f 0:9,0:5 1 ?army=b
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 611
    Play#1 input lload f -0:9,0:5 1 ?army=b
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 610
    Play#1 input lload f 50/51/52/53/54/90/92/93/94 -6
    Play#1 command lload
    Play#1 output Play#1 1 4 food loaded onto tra  train #50 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 5 food loaded onto tra  train #92 at 0,0
    Play#1 output Play#1 1 2 units loaded
    Play#1 output Play#1 6 0 609
    Play#1 input lload f a -7
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto tra  train #50 at 0,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 608
    Play#1 input lload f b -7
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 607
    Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -6
    Play#1 command lload
    Play#1 output Play#1 1 4 food loaded onto linf light infantry #180 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 4 food loaded onto linf light infantry #185 at 1,1
    Play#1 output Play#1 1 Sector 3,1 is not yours.
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 4 food loaded onto linf light infantry #190 at 1,3
    Play#1 output Play#1 1 Sector 3,3 is not yours.
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 4 food loaded onto linf light infantry #195 at 0,4
    Play#1 output Play#1 1 Sector 2,4 is not yours.
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 4 food loaded onto linf light infantry #200 at 1,5
    Play#1 output Play#1 1 Sector 3,5 is not yours.
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 4 food loaded onto linf light infantry #230 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 5 food loaded onto linf light infantry #222 at 0,0
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 5 food loaded onto linf light infantry #252 at 0,0
    Play#1 output Play#1 1 8 units loaded
    Play#1 output Play#1 6 0 606
    Play#1 input lload f B -7
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
    Play#1 output Play#1 1 5 units loaded
    Play#1 output Play#1 6 0 605
    Play#1 input lload f D -7
    Play#1 command lload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 604
    Play#1 input lunload f 50/51/52/53/54/90/92/93/94 -8
    Play#1 command lunload
    Play#1 output Play#1 1 1 food loaded onto tra  train #50 at 0,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 603
    Play#1 input lunload f a -9
    Play#1 command lunload
    Play#1 output Play#1 1 1 food loaded onto tra  train #50 at 0,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 602
    Play#1 input lunload f b -9
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 601
    Play#1 input lunload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -8
    Play#1 command lunload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 6 units unloaded
    Play#1 output Play#1 6 0 600
    Play#1 input lunload f B -9
    Play#1 command lunload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
    Play#1 output Play#1 1 5 units unloaded
    Play#1 output Play#1 6 0 599
    Play#1 input lunload f D -9
    Play#1 command lunload
    Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 598
    Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5
    Play#1 command load
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 You don't own 2,0
    Play#1 output Play#1 1 You don't own 4,0
    Play#1 output Play#1 1 You don't own 6,0
    Play#1 output Play#1 1 You don't own 8,0
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,1
    Play#1 output Play#1 1 You don't own 5,1
    Play#1 output Play#1 1 You don't own 7,1
    Play#1 output Play#1 1 You don't own 9,1
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 You don't own 2,4
    Play#1 output Play#1 1 You don't own 4,4
    Play#1 output Play#1 1 You don't own 6,4
    Play#1 output Play#1 1 You don't own 8,4
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You don't own 3,5
    Play#1 output Play#1 1 You don't own 5,5
    Play#1 output Play#1 1 You don't own 7,5
    Play#1 output Play#1 1 You don't own 9,5
    Play#1 output Play#1 1 3 ships loaded
    Play#1 output Play#1 6 0 597
    Play#1 input load m a -4
    Play#1 command load
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 ships loaded
    Play#1 output Play#1 6 0 596
    Play#1 input load m b -4
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 595
    Play#1 input load c 80/81/85/86/87 -1
    Play#1 command load
    Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0!
    Play#1 output Play#1 1 11 civilians unloaded from cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 You don't own -3,-1
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 594
    Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -3
    Play#1 command unload
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 3 military unloaded from ls   landing ship (#1) at 2,0
    Play#1 output Play#1 1 3 military unloaded from ls   landing ship (#2) at 4,0
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 3 military unloaded from ls   landing ship (#16) at 2,4
    Play#1 output Play#1 1 3 military unloaded from ls   landing ship (#17) at 4,4
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 3 military unloaded from fb   fishing boat (#26) at 2,4
    Play#1 output Play#1 1 3 military unloaded from fb   fishing boat (#27) at 4,4
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 9 ships unloaded
    Play#1 output Play#1 6 0 593
    Play#1 input unload m a -2
    Play#1 command unload
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#1) at 2,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#2) at 4,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#16) at 2,4
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#17) at 4,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#26) at 2,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#27) at 4,4
    Play#1 output Play#1 1 9 ships unloaded
    Play#1 output Play#1 6 0 592
    Play#1 input unload m b -2
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 591
    Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
    Play#1 command unload
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 590
    Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
    Play#1 command unload
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#1) at 2,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#2) at 4,0
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
    Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 You can't unload into an unfriendly harbor
    Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#16) at 2,4
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#17) at 4,4
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#26) at 2,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#27) at 4,4
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
    Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 You can't unload into an unfriendly city
    Play#1 output Play#1 1 9 ships unloaded
    Play#1 output Play#1 6 0 589
    Play#1 input unload m a 1
    Play#1 command unload
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#0) at 0,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#1) at 2,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#2) at 4,0
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#15) at 0,4
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#16) at 2,4
    Play#1 output Play#1 1 1 military unloaded from ls   landing ship (#17) at 4,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#25) at 0,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#26) at 2,4
    Play#1 output Play#1 1 1 military unloaded from fb   fishing boat (#27) at 4,4
    Play#1 output Play#1 1 9 ships unloaded
    Play#1 output Play#1 6 0 588
    Play#1 input unload m b 1
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 587
    Play#1 input unload c 80/81/85/86/87 1
    Play#1 command unload
    Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0!
    Play#1 output Play#1 1 1 civilians unloaded from cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 1 civilians unloaded from cs   cargo ship (#87) at -3,-1
    Play#1 output Play#1 1 2 ships unloaded
    Play#1 output Play#1 6 0 586
    Play#1 input lload m 50/51/52/53/54/90/92/93/94 -5
    Play#1 command lload
    Play#1 output Play#1 1 1 military unloaded from tra  train #50 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 585
    Play#1 input lload m a -4
    Play#1 command lload
    Play#1 output Play#1 1 1 military unloaded from tra  train #50 at 0,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 584
    Play#1 input lload m b -4
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 583
    Play#1 input lload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -5
    Play#1 command lload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
    Play#1 output Play#1 1 Sector 3,1 is not yours.
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
    Play#1 output Play#1 1 Sector 3,3 is not yours.
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
    Play#1 output Play#1 1 Sector 2,4 is not yours.
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
    Play#1 output Play#1 1 Sector 3,5 is not yours.
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
    Play#1 output Play#1 1 Sector 2,0 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 6 units loaded
    Play#1 output Play#1 6 0 582
    Play#1 input lload m B -4
    Play#1 command lload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
    Play#1 output Play#1 1 5 units loaded
    Play#1 output Play#1 6 0 581
    Play#1 input lload m D -4
    Play#1 command lload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 580
    Play#1 input lunload m 50/51/52/53/54/90/92/93/94 -3
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from tra  train #50 at 0,0
    Play#1 output Play#1 1 3 military unloaded from tra  train #51 at 2,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 579
    Play#1 input lunload m a -2
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from tra  train #50 at 0,0
    Play#1 output Play#1 1 1 military unloaded from tra  train #51 at 2,0
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 578
    Play#1 input lunload m b -2
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 577
    Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -3
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
    Play#1 output Play#1 1 3 military unloaded from linf light infantry #181 at 2,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
    Play#1 output Play#1 1 3 military unloaded from linf light infantry #186 at 3,1
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
    Play#1 output Play#1 1 3 military unloaded from linf light infantry #191 at 3,3
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
    Play#1 output Play#1 1 3 military unloaded from linf light infantry #196 at 2,4
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
    Play#1 output Play#1 1 3 military unloaded from linf light infantry #201 at 3,5
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
    Play#1 output Play#1 1 3 military unloaded from linf light infantry #231 at 2,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 12 units unloaded
    Play#1 output Play#1 6 0 576
    Play#1 input lunload m B -2
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
    Play#1 output Play#1 1 10 units unloaded
    Play#1 output Play#1 6 0 575
    Play#1 input lunload m D -2
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 574
    Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0
    Play#1 command lunload
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 573
    Play#1 input lunload m 50/51/52/53/54/90/92/93/94 1
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from tra  train #50 at 0,0
    Play#1 output Play#1 1 1 military unloaded from tra  train #51 at 2,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 572
    Play#1 input lunload m a 1
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from tra  train #50 at 0,0
    Play#1 output Play#1 1 1 military unloaded from tra  train #51 at 2,0
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 571
    Play#1 input lunload m b 1
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 570
    Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0
    Play#1 command lunload
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 569
    Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
    Play#1 output Play#1 1 Sector 5,1 is not yours.
    Play#1 output Play#1 1 Sector 7,1 is not yours.
    Play#1 output Play#1 1 Sector 9,1 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
    Play#1 output Play#1 1 Sector 5,3 is not yours.
    Play#1 output Play#1 1 Sector 7,3 is not yours.
    Play#1 output Play#1 1 Sector 9,3 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
    Play#1 output Play#1 1 Sector 4,4 is not yours.
    Play#1 output Play#1 1 Sector 6,4 is not yours.
    Play#1 output Play#1 1 Sector 8,4 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
    Play#1 output Play#1 1 Sector 5,5 is not yours.
    Play#1 output Play#1 1 Sector 7,5 is not yours.
    Play#1 output Play#1 1 Sector 9,5 is not yours.
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
    Play#1 output Play#1 1 Sector 4,0 is not yours.
    Play#1 output Play#1 1 Sector 6,0 is not yours.
    Play#1 output Play#1 1 Sector 8,0 is not yours.
    Play#1 output Play#1 1 Sector 1,-1 is not yours.
    Play#1 output Play#1 1 12 units unloaded
    Play#1 output Play#1 6 0 568
    Play#1 input lunload m B 1
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
    Play#1 output Play#1 1 10 units unloaded
    Play#1 output Play#1 6 0 567
    Play#1 input lunload m D 1
    Play#1 command lunload
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
    Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 566
    Play#1 input load i 80 1
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 565
    Play#1 input unload i 80 1
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 564
    Play#1 input lload c 81 1
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 563
    Play#1 input lunload c 81 1
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 562
    Play#1 input load s 80 10
    Play#1 command load
    Play#1 output Play#1 1 1 shells loaded onto cs   cargo ship (#80) at -2,0
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 561
    Play#1 input load s 80 10
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 560
    Play#1 input load s 81 -10
    Play#1 command load
    Play#1 output Play#1 1 1 shells loaded onto cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 559
    Play#1 input load s 81 -10
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 558
    Play#1 input unload s 82 -10
    Play#1 command unload
    Play#1 output Play#1 1 1 shells loaded onto cs   cargo ship (#82) at -6,0
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 557
    Play#1 input unload s 82 -10
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 556
    Play#1 input lload g 80 10
    Play#1 command lload
    Play#1 output Play#1 1 1 guns loaded onto sup  supply #80 at -2,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 555
    Play#1 input lload g 80 10
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 554
    Play#1 input lload g 81 -10
    Play#1 command lload
    Play#1 output Play#1 1 1 guns loaded onto sup  supply #81 at -4,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 553
    Play#1 input lload g 81 -10
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 552
    Play#1 input lunload g 82 -10
    Play#1 command lunload
    Play#1 output Play#1 1 1 guns loaded onto sup  supply #82 at -6,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 551
    Play#1 input lunload g 82 -10
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 550
    Play#1 input unload s 80 10
    Play#1 command unload
    Play#1 output Play#1 1 1 shells unloaded from cs   cargo ship (#80) at -2,0
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 549
    Play#1 input unload s 80 10
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 548
    Play#1 input lunload g 80 10
    Play#1 command lunload
    Play#1 output Play#1 1 1 guns unloaded from sup  supply #80 at -2,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 547
    Play#1 input lunload g 80 10
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 546
    Play#1 input load m 80 100
    Play#1 command load
    Play#1 output Play#1 1 50 military loaded onto cs   cargo ship (#80) at -2,0
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 545
    Play#1 input load m 80 100
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 544
    Play#1 input load m 81 -100
    Play#1 command load
    Play#1 output Play#1 1 50 military loaded onto cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 543
    Play#1 input load m 81 -100
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 542
    Play#1 input unload m 82 -100
    Play#1 command unload
    Play#1 output Play#1 1 50 military loaded onto cs   cargo ship (#82) at -6,0
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 541
    Play#1 input unload m 82 -100
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 540
    Play#1 input lload b 80 20
    Play#1 command lload
    Play#1 output Play#1 1 10 bars of gold loaded onto sup  supply #80 at -2,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 539
    Play#1 input lload b 80 20
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 538
    Play#1 input lload b 81 -20
    Play#1 command lload
    Play#1 output Play#1 1 10 bars of gold loaded onto sup  supply #81 at -4,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 537
    Play#1 input lload b 81 -20
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 536
    Play#1 input lunload b 82 -20
    Play#1 command lunload
    Play#1 output Play#1 1 10 bars of gold loaded onto sup  supply #82 at -6,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 535
    Play#1 input lunload b 82 -20
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 534
    Play#1 input load l 80 -1
    Play#1 command load
    Play#1 output Play#1 1 49 light products unloaded from cs   cargo ship (#80) at -2,0
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 533
    Play#1 input load l 80 -1
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 532
    Play#1 input unload l 81 -1
    Play#1 command unload
    Play#1 output Play#1 1 49 light products unloaded from cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 531
    Play#1 input unload l 81 -1
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 530
    Play#1 input unload l 82 100
    Play#1 command unload
    Play#1 output Play#1 1 49 light products unloaded from cs   cargo ship (#82) at -6,0
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 529
    Play#1 input unload l 82 100
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 528
    Play#1 input lload i 80 -1
    Play#1 command lload
    Play#1 output Play#1 1 49 iron ore unloaded from sup  supply #80 at -2,0
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 527
    Play#1 input lload i 80 -1
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 526
    Play#1 input lunload i 81 -1
    Play#1 command lunload
    Play#1 output Play#1 1 49 iron ore unloaded from sup  supply #81 at -4,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 525
    Play#1 input lunload i 81 -1
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 524
    Play#1 input lunload i 82 100
    Play#1 command lunload
    Play#1 output Play#1 1 49 iron ore unloaded from sup  supply #82 at -6,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 523
    Play#1 input lunload i 82 100
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 522
    Play#1 input load
    Play#1 command load
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input x
    Play#1 output Play#1 1 Can't load 'x'
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 522
    Play#1 input load
    Play#1 command load
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input f
    Play#1 output Play#1 4 Ship(s):
    Play#1 input -1
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 522
    Play#1 input load
    Play#1 command load
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input f
    Play#1 output Play#1 4 Ship(s):
    Play#1 input 80/81
    Play#1 output Play#1 4 Number of food to load onto cs   cargo ship (#80) at -2,0?
    Play#1 input x
    Play#1 output Play#1 4 Number of food to load onto cs   cargo ship (#81) at -4,0?
    Play#1 input 1
    Play#1 output Play#1 1 1 food loaded onto cs   cargo ship (#81) at -4,0
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 521
    Play#1 input lunload
    Play#1 command lunload
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input h
    Play#1 output Play#1 4 Unit(s):
    Play#1 input 80/81/82
    Play#1 output Play#1 4 Number of heavy products to unload from sup  supply #80 at -2,0?
    Play#1 input x
    Play#1 output Play#1 4 Number of heavy products to unload from sup  supply #81 at -4,0?
    Play#1 input 0
    Play#1 output Play#1 4 Number of heavy products to unload from sup  supply #82 at -6,0?
    Play#1 input 1
    Play#1 output Play#1 1 1 heavy products unloaded from sup  supply #82 at -6,0
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 520
    Play#1 input load plane -1
    Play#1 command load
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 520
    Play#1 input unload plane -1
    Play#1 command unload
    Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
    Play#1 output Play#1 6 0 520
    Play#1 input lload plane -1
    Play#1 command lload
    Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 520
    Play#1 input lunload plane -1
    Play#1 command lunload
    Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 520
    Play#1 input load plane 100 -1
    Play#1 command load
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 520
    Play#1 input unload plane 100 -1
    Play#1 command unload
    Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
    Play#1 output Play#1 6 0 520
    Play#1 input lload plane 100 -1
    Play#1 command lload
    Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 520
    Play#1 input lunload plane 100 -1
    Play#1 command lunload
    Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 520
    Play#1 input load plane n
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 519
    Play#1 input unload plane n
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 518
    Play#1 input lload plane n
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 517
    Play#1 input lunload plane n
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 516
    Play#1 input load plane a A
    Play#1 command load
    Play#1 output Play#1 1 sam  Sea Sparrow #0 loaded onto ls   landing ship (#0) at 0,0.
    Play#1 output Play#1 1 Can't put plane 25 on this ship!
    Play#1 output Play#1 1 sam  Sea Sparrow #15 loaded onto ls   landing ship (#15) at 0,4.
    Play#1 output Play#1 1 2 ships loaded
    Play#1 output Play#1 6 0 515
    Play#1 input load plane 90 180
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 514
    Play#1 input load plane 92 182
    Play#1 command load
    Play#1 output Play#1 1 sam  Sea Sparrow #182 loaded onto ls   landing ship (#92) at 0,0.
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 513
    Play#1 input load plane 93 183
    Play#1 command load
    Play#1 output Play#1 1 sam  Sea Sparrow #183 loaded onto ls   landing ship (#93) at 0,0.
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 512
    Play#1 input load plane 94 184
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 511
    Play#1 input unload plane a B
    Play#1 command unload
    Play#1 output Play#1 1 sam  Sea Sparrow #150 unloaded from ls   landing ship (#0) at 0,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #151 unloaded from ls   landing ship (#1) at 2,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #152 unloaded from ls   landing ship (#2) at 4,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #165 unloaded from ls   landing ship (#15) at 0,4.
    Play#1 output Play#1 1 sam  Sea Sparrow #166 unloaded from ls   landing ship (#16) at 2,4.
    Play#1 output Play#1 1 sam  Sea Sparrow #167 unloaded from ls   landing ship (#17) at 4,4.
    Play#1 output Play#1 1 6 ships unloaded
    Play#1 output Play#1 6 0 510
    Play#1 input unload plane b B
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 509
    Play#1 input load plane 25
    Play#1 command load
    Play#1 output Play#1 1 fb   fishing boat (#25) cannot carry planes
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 508
    Play#1 input unload plane 25
    Play#1 command unload
    Play#1 output Play#1 1 fb   fishing boat (#25) cannot carry planes
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 507
    Play#1 input load plane 105
    Play#1 command load
    Play#1 output Play#1 1 cs   cargo ship (#105) doesn't have room for any more planes
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 506
    Play#1 input load plane 100 n
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 505
    Play#1 input load plane 100 140
    Play#1 command load
    Play#1 output Play#1 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 504
    Play#1 input load plane 100 57/58
    Play#1 command load
    Play#1 output Play#1 1 sam  Sea Sparrow #57 is already on ship #105!
    Play#1 output Play#1 1 sam  Sea Sparrow #58 is already on land unit #105!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 503
    Play#1 input load plane 101 59
    Play#1 command load
    Play#1 output Play#1 1 sam  Sea Sparrow #59 has been hardened and can't be loaded
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 502
    Play#1 input load plane 101 60
    Play#1 command load
    Play#1 output Play#1 1 mb   missile boat (#101) cannot carry choppers.
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 501
    Play#1 input load plane 80 90
    Play#1 command load
    Play#1 output Play#1 1 cs   cargo ship (#80) cannot carry missiles.
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 500
    Play#1 input load plane 101 110
    Play#1 command load
    Play#1 output Play#1 1 mb   missile boat (#101) cannot carry planes.
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 499
    Play#1 input load plane 100 F
    Play#1 command load
    Play#1 output Play#1 1 f2   P-51 Mustang #110 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #111 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #112 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #113 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #114 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #115 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #116 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #117 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #118 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #119 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #120 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #121 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #122 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #123 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #124 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #125 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #126 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #127 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #128 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 f2   P-51 Mustang #129 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 Can't put plane 130 on this ship!
    Play#1 output Play#1 1 Can't put plane 131 on this ship!
    Play#1 output Play#1 1 Can't put plane 132 on this ship!
    Play#1 output Play#1 1 Can't put plane 133 on this ship!
    Play#1 output Play#1 1 Can't put plane 134 on this ship!
    Play#1 output Play#1 1 Can't put plane 135 on this ship!
    Play#1 output Play#1 1 Can't put plane 136 on this ship!
    Play#1 output Play#1 1 Can't put plane 137 on this ship!
    Play#1 output Play#1 1 Can't put plane 138 on this ship!
    Play#1 output Play#1 1 Can't put plane 139 on this ship!
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 498
    Play#1 input load plane 100 K
    Play#1 command load
    Play#1 output Play#1 1 nc   AH-1 Cobra #60 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #61 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #62 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #63 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #64 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #65 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #66 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #67 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #68 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #69 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #70 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #71 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #72 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #73 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #74 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #75 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #76 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #77 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #78 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 nc   AH-1 Cobra #79 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 Can't put plane 80 on this ship!
    Play#1 output Play#1 1 Can't put plane 81 on this ship!
    Play#1 output Play#1 1 Can't put plane 82 on this ship!
    Play#1 output Play#1 1 Can't put plane 83 on this ship!
    Play#1 output Play#1 1 Can't put plane 84 on this ship!
    Play#1 output Play#1 1 Can't put plane 85 on this ship!
    Play#1 output Play#1 1 Can't put plane 86 on this ship!
    Play#1 output Play#1 1 Can't put plane 87 on this ship!
    Play#1 output Play#1 1 Can't put plane 88 on this ship!
    Play#1 output Play#1 1 Can't put plane 89 on this ship!
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 497
    Play#1 input load plane 100 E
    Play#1 command load
    Play#1 output Play#1 1 sam  Sea Sparrow #40 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #41 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #42 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #43 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 Can't put plane 44 on this ship!
    Play#1 output Play#1 1 Can't put plane 45 on this ship!
    Play#1 output Play#1 1 Can't put plane 46 on this ship!
    Play#1 output Play#1 1 Can't put plane 47 on this ship!
    Play#1 output Play#1 1 Can't put plane 48 on this ship!
    Play#1 output Play#1 1 Can't put plane 49 on this ship!
    Play#1 output Play#1 1 Can't put plane 50 on this ship!
    Play#1 output Play#1 1 Can't put plane 51 on this ship!
    Play#1 output Play#1 1 Can't put plane 52 on this ship!
    Play#1 output Play#1 1 Can't put plane 53 on this ship!
    Play#1 output Play#1 1 Can't put plane 54 on this ship!
    Play#1 output Play#1 1 Can't put plane 55 on this ship!
    Play#1 output Play#1 1 Can't put plane 56 on this ship!
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 496
    Play#1 input load plane 101 M
    Play#1 command load
    Play#1 output Play#1 1 mi   Harpoon #90 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #91 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #92 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #93 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #94 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #95 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #96 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #97 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #98 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 mi   Harpoon #99 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 Can't put plane 100 on this ship!
    Play#1 output Play#1 1 Can't put plane 101 on this ship!
    Play#1 output Play#1 1 Can't put plane 102 on this ship!
    Play#1 output Play#1 1 Can't put plane 103 on this ship!
    Play#1 output Play#1 1 Can't put plane 104 on this ship!
    Play#1 output Play#1 1 Can't put plane 105 on this ship!
    Play#1 output Play#1 1 Can't put plane 106 on this ship!
    Play#1 output Play#1 1 Can't put plane 107 on this ship!
    Play#1 output Play#1 1 Can't put plane 108 on this ship!
    Play#1 output Play#1 1 Can't put plane 109 on this ship!
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 495
    Play#1 input unload plane 100 110
    Play#1 command unload
    Play#1 output Play#1 1 f2   P-51 Mustang #110 unloaded from cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 494
    Play#1 input load plane 100 80/81
    Play#1 command load
    Play#1 output Play#1 1 nc   AH-1 Cobra #80 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 Can't put plane 81 on this ship!
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 493
    Play#1 input unload plane 101 90
    Play#1 command unload
    Play#1 output Play#1 1 mi   Harpoon #90 unloaded from mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 492
    Play#1 input load plane 101 44/45
    Play#1 command load
    Play#1 output Play#1 1 sam  Sea Sparrow #44 loaded onto mb   missile boat (#101) at -2,0.
    Play#1 output Play#1 1 Can't put plane 45 on this ship!
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 491
    Play#1 input unload plane 100 111
    Play#1 command unload
    Play#1 output Play#1 1 f2   P-51 Mustang #111 unloaded from cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 490
    Play#1 input load plane 100 100/101
    Play#1 command load
    Play#1 output Play#1 1 mi   Harpoon #100 loaded onto cal  light carrier (#100) at -2,0.
    Play#1 output Play#1 1 Can't put plane 101 on this ship!
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 489
    Play#1 input lload plane a C
    Play#1 command lload
    Play#1 output Play#1 1 sam  Sea Sparrow #30 loaded onto tra  train #50 at 0,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #35 loaded onto tra  train #50 at 0,0.
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 488
    Play#1 input lload plane 90 210
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 487
    Play#1 input lload plane 92 212
    Play#1 command lload
    Play#1 output Play#1 1 sam  Sea Sparrow #212 loaded onto tra  train #92 at 0,0.
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 486
    Play#1 input lload plane 93 213
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 485
    Play#1 input lload plane 94 214
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 484
    Play#1 input lload plane 121/123 231/233
    Play#1 command lload
    Play#1 output Play#1 1 sam  Sea Sparrow #231 loaded onto rad  radar unit #121 at -2,0.
    Play#1 output Play#1 1 Can't put plane 233 on this unit!
    Play#1 output Play#1 1 sam  Sea Sparrow #231 is already on land unit #121!
    Play#1 output Play#1 1 sam  Sea Sparrow #233 loaded onto rad  radar unit #123 at -2,0.
    Play#1 output Play#1 1 2 units loaded
    Play#1 output Play#1 6 0 483
    Play#1 input lunload plane a D
    Play#1 command lunload
    Play#1 output Play#1 1 sam  Sea Sparrow #200 unloaded from tra  train #50 at 0,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #201 unloaded from tra  train #51 at 2,0.
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 482
    Play#1 input lunload plane b D
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 481
    Play#1 input lunload plane 120/122 230/232
    Play#1 command lunload
    Play#1 output Play#1 1 sam  Sea Sparrow #230 unloaded from rad  radar unit #120 at -2,0.
    Play#1 output Play#1 1 sam  Sea Sparrow #232 unloaded from rad  radar unit #122 at -2,0.
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 480
    Play#1 input lload plane 0
    Play#1 command lload
    Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 479
    Play#1 input lunload plane 0
    Play#1 command lunload
    Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 478
    Play#1 input lload plane 105
    Play#1 command lload
    Play#1 output Play#1 1 rad  radar unit #105 doesn't have room for any more extra-light planes
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 477
    Play#1 input lload plane 100 n
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 476
    Play#1 input lload plane 100 99
    Play#1 command lload
    Play#1 output Play#1 1 You can only load xlight planes onto units.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 475
    Play#1 input lload plane 100 57/58
    Play#1 command lload
    Play#1 output Play#1 1 sam  Sea Sparrow #57 is already on ship #105!
    Play#1 output Play#1 1 sam  Sea Sparrow #58 is already on land unit #105!
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 474
    Play#1 input lload plane 100 59
    Play#1 command lload
    Play#1 output Play#1 1 sam  Sea Sparrow #59 has been hardened and can't be loaded
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 473
    Play#1 input lload plane 100 E
    Play#1 command lload
    Play#1 output Play#1 1 sam  Sea Sparrow #45 loaded onto rad  radar unit #100 at -2,0.
    Play#1 output Play#1 1 Can't put plane 46 on this unit!
    Play#1 output Play#1 1 Can't put plane 47 on this unit!
    Play#1 output Play#1 1 Can't put plane 48 on this unit!
    Play#1 output Play#1 1 Can't put plane 49 on this unit!
    Play#1 output Play#1 1 Can't put plane 50 on this unit!
    Play#1 output Play#1 1 Can't put plane 51 on this unit!
    Play#1 output Play#1 1 Can't put plane 52 on this unit!
    Play#1 output Play#1 1 Can't put plane 53 on this unit!
    Play#1 output Play#1 1 Can't put plane 54 on this unit!
    Play#1 output Play#1 1 Can't put plane 55 on this unit!
    Play#1 output Play#1 1 Can't put plane 56 on this unit!
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 472
    Play#1 input load
    Play#1 command load
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input plane
    Play#1 output Play#1 4 Ship(s):
    Play#1 input !
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 472
    Play#1 input load
    Play#1 command load
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input plane
    Play#1 output Play#1 4 Ship(s):
    Play#1 input 80/81
    Play#1 output Play#1 4 Plane(s) to load onto cs   cargo ship (#80)?
    Play#1 input *
    Play#1 output Play#1 1 sam  Sea Sparrow #46 loaded onto cs   cargo ship (#80) at -2,0.
    Play#1 output Play#1 1 Can't put plane 47 on this ship!
    Play#1 output Play#1 1 Can't put plane 48 on this ship!
    Play#1 output Play#1 1 Can't put plane 49 on this ship!
    Play#1 output Play#1 1 Can't put plane 50 on this ship!
    Play#1 output Play#1 1 Can't put plane 51 on this ship!
    Play#1 output Play#1 1 Can't put plane 52 on this ship!
    Play#1 output Play#1 1 Can't put plane 53 on this ship!
    Play#1 output Play#1 1 Can't put plane 54 on this ship!
    Play#1 output Play#1 1 Can't put plane 55 on this ship!
    Play#1 output Play#1 1 Can't put plane 56 on this ship!
    Play#1 output Play#1 1 Can't put plane 230 on this ship!
    Play#1 output Play#1 1 Can't put plane 232 on this ship!
    Play#1 output Play#1 4 Plane(s) to load onto cs   cargo ship (#81)?
    Play#1 input *
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 471
    Play#1 input unload
    Play#1 command unload
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input plane
    Play#1 output Play#1 4 Ship(s):
    Play#1 input 80
    Play#1 output Play#1 4 Plane(s) to unload from cs   cargo ship (#80)?
    Play#1 input *
    Play#1 output Play#1 1 sam  Sea Sparrow #46 unloaded from cs   cargo ship (#80) at -2,0.
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 470
    Play#1 input lunload
    Play#1 command lunload
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input plane
    Play#1 output Play#1 4 Unit(s):
    Play#1 input 100/105
    Play#1 output Play#1 4 Plane(s) to unload from rad  radar unit #100?
    Play#1 input x
    Play#1 output Play#1 4 Plane(s) to unload from rad  radar unit #105?
    Play#1 input *
    Play#1 output Play#1 1 sam  Sea Sparrow #58 unloaded from rad  radar unit #105 at -2,0.
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 469
    Play#1 input lload
    Play#1 command lload
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input plane
    Play#1 output Play#1 4 Unit(s):
    Play#1 input 105
    Play#1 output Play#1 4 Plane(s) to load onto rad  radar unit #105?
    Play#1 input *
    Play#1 output Play#1 1 sam  Sea Sparrow #46 loaded onto rad  radar unit #105 at -2,0.
    Play#1 output Play#1 1 Can't put plane 47 on this unit!
    Play#1 output Play#1 1 Can't put plane 48 on this unit!
    Play#1 output Play#1 1 Can't put plane 49 on this unit!
    Play#1 output Play#1 1 Can't put plane 50 on this unit!
    Play#1 output Play#1 1 Can't put plane 51 on this unit!
    Play#1 output Play#1 1 Can't put plane 52 on this unit!
    Play#1 output Play#1 1 Can't put plane 53 on this unit!
    Play#1 output Play#1 1 Can't put plane 54 on this unit!
    Play#1 output Play#1 1 Can't put plane 55 on this unit!
    Play#1 output Play#1 1 Can't put plane 56 on this unit!
    Play#1 output Play#1 1 Can't put plane 58 on this unit!
    Play#1 output Play#1 1 Can't put plane 230 on this unit!
    Play#1 output Play#1 1 Can't put plane 232 on this unit!
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 468
    Play#1 input load land -1
    Play#1 command load
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 468
    Play#1 input unload land -1
    Play#1 command unload
    Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
    Play#1 output Play#1 6 0 468
    Play#1 input lload land -1
    Play#1 command lload
    Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 468
    Play#1 input lunload land -1
    Play#1 command lunload
    Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 468
    Play#1 input load land 110 -1
    Play#1 command load
    Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 468
    Play#1 input unload land 110 -1
    Play#1 command unload
    Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
    Play#1 output Play#1 6 0 468
    Play#1 input lload land 110 -1
    Play#1 command lload
    Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 468
    Play#1 input lunload land 110 -1
    Play#1 command lunload
    Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 468
    Play#1 input load land n
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 467
    Play#1 input unload land n
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 466
    Play#1 input lload land n
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 465
    Play#1 input lunload land n
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 464
    Play#1 input load land a A
    Play#1 command load
    Play#1 output Play#1 1 WARNING: linf light infantry #0 is out of supply!
    Play#1 output Play#1 1 linf light infantry #0 loaded onto ls   landing ship (#0) at 0,0.
    Play#1 output Play#1 1 WARNING: linf light infantry #25 is out of supply!
    Play#1 output Play#1 1 linf light infantry #25 loaded onto ls   landing ship (#0) at 0,0.
    Play#1 output Play#1 1 WARNING: linf light infantry #15 is out of supply!
    Play#1 output Play#1 1 linf light infantry #15 loaded onto ls   landing ship (#15) at 0,4.
    Play#1 output Play#1 1 2 ships loaded
    Play#1 output Play#1 6 0 463
    Play#1 input load land 90 210
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 462
    Play#1 input load land 92 212
    Play#1 command load
    Play#1 output Play#1 1 WARNING: linf light infantry #212 is out of supply!
    Play#1 output Play#1 1 linf light infantry #212 loaded onto ls   landing ship (#92) at 0,0.
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 461
    Play#1 input load land 93 213
    Play#1 command load
    Play#1 output Play#1 1 WARNING: linf light infantry #213 is out of supply!
    Play#1 output Play#1 1 linf light infantry #213 loaded onto ls   landing ship (#93) at 0,0.
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 460
    Play#1 input load land 94 214
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 459
    Play#1 input unload land a B
    Play#1 command unload
    Play#1 output Play#1 1 linf light infantry #180 unloaded from ls   landing ship (#0) at 0,0.
    Play#1 output Play#1 1 linf light infantry #181 unloaded from ls   landing ship (#1) at 2,0.
    Play#1 output Play#1 1 linf light infantry #182 unloaded from ls   landing ship (#2) at 4,0.
    Play#1 output Play#1 1 linf light infantry #195 unloaded from ls   landing ship (#15) at 0,4.
    Play#1 output Play#1 1 linf light infantry #196 unloaded from ls   landing ship (#16) at 2,4.
    Play#1 output Play#1 1 linf light infantry #197 unloaded from ls   landing ship (#17) at 4,4.
    Play#1 output Play#1 1 6 ships unloaded
    Play#1 output Play#1 6 0 458
    Play#1 input unload land b B
    Play#1 command unload
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 457
    Play#1 input load land 25
    Play#1 command load
    Play#1 output Play#1 1 fb   fishing boat (#25) cannot carry land units!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 456
    Play#1 input unload land 25
    Play#1 command unload
    Play#1 output Play#1 1 fb   fishing boat (#25) cannot carry land units!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 455
    Play#1 input load land 115
    Play#1 command load
    Play#1 output Play#1 1 cs   cargo ship (#115) doesn't have room for any more land units!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 454
    Play#1 input load land 110 n
    Play#1 command load
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 453
    Play#1 input load land 110 160
    Play#1 command load
    Play#1 output Play#1 1 tra  train #160 is too heavy to load.
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 452
    Play#1 input load land 110 120/122
    Play#1 command load
    Play#1 output Play#1 1 rad  radar unit #120 is already on ship #115!
    Play#1 output Play#1 1 rad  radar unit #122 is already on land #115!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 451
    Play#1 input load land 110/113 150
    Play#1 command load
    Play#1 output Play#1 1 You can only load light units onto ships,
    Play#1 output Play#1 1 unless the ship is a non-sub supply ship
    Play#1 output Play#1 1 hat  hvy artillery #150 not loaded
    Play#1 output Play#1 1 Subs can only carry spy units.
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 450
    Play#1 input load land 111/113 140
    Play#1 command load
    Play#1 output Play#1 1 Subs can only carry spy units.
    Play#1 output Play#1 1 Subs can only carry spy units.
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 449
    Play#1 input load land 112 150/151/152
    Play#1 command load
    Play#1 output Play#1 1 WARNING: hat  hvy artillery #150 is out of supply!
    Play#1 output Play#1 1 hat  hvy artillery #150 loaded onto cs   cargo ship (#112) at -2,0.
    Play#1 output Play#1 1 WARNING: hat  hvy artillery #151 is out of supply!
    Play#1 output Play#1 1 hat  hvy artillery #151 loaded onto cs   cargo ship (#112) at -2,0.
    Play#1 output Play#1 1 cs   cargo ship (#112) doesn't have room for any more land units!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 448
    Play#1 input load land 110 140/141/142
    Play#1 command load
    Play#1 output Play#1 1 WARNING: linf light infantry #140 is out of supply!
    Play#1 output Play#1 1 linf light infantry #140 loaded onto frg  frigate (#110) at -2,0.
    Play#1 output Play#1 1 WARNING: linf light infantry #141 is out of supply!
    Play#1 output Play#1 1 linf light infantry #141 loaded onto frg  frigate (#110) at -2,0.
    Play#1 output Play#1 1 frg  frigate (#110) doesn't have room for any more land units!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 447
    Play#1 input load land 111/113 170/171/172
    Play#1 command load
    Play#1 output Play#1 1 spy  infiltrator #170 loaded onto sb   submarine (#111) at -2,0.
    Play#1 output Play#1 1 spy  infiltrator #171 loaded onto sb   submarine (#111) at -2,0.
    Play#1 output Play#1 1 Non-land unit carrying subs can only carry up to two spy units.
    Play#1 output Play#1 1 spy  infiltrator #170 is already on ship #111!
    Play#1 output Play#1 1 spy  infiltrator #171 is already on ship #111!
    Play#1 output Play#1 1 spy  infiltrator #172 loaded onto sbc  cargo submarine (#113) at -2,0.
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 446
    Play#1 input unload land 112 150
    Play#1 command unload
    Play#1 output Play#1 1 hat  hvy artillery #150 unloaded from cs   cargo ship (#112) at -2,0.
    Play#1 output Play#1 1 1 ship unloaded
    Play#1 output Play#1 6 0 445
    Play#1 input load land 112 142/143
    Play#1 command load
    Play#1 output Play#1 1 WARNING: linf light infantry #142 is out of supply!
    Play#1 output Play#1 1 linf light infantry #142 loaded onto cs   cargo ship (#112) at -2,0.
    Play#1 output Play#1 1 cs   cargo ship (#112) doesn't have room for any more land units!
    Play#1 output Play#1 1 No ships affected
    Play#1 output Play#1 6 0 444
    Play#1 input unload land 110/112 140/142
    Play#1 command unload
    Play#1 output Play#1 1 linf light infantry #140 unloaded from frg  frigate (#110) at -2,0.
    Play#1 output Play#1 1 linf light infantry #142 unloaded from cs   cargo ship (#112) at -2,0.
    Play#1 output Play#1 1 2 ships unloaded
    Play#1 output Play#1 6 0 443
    Play#1 input load land 110/112 173/174
    Play#1 command load
    Play#1 output Play#1 1 spy  infiltrator #173 loaded onto frg  frigate (#110) at -2,0.
    Play#1 output Play#1 1 frg  frigate (#110) doesn't have room for any more land units!
    Play#1 output Play#1 1 spy  infiltrator #173 is already on ship #110!
    Play#1 output Play#1 1 spy  infiltrator #174 loaded onto cs   cargo ship (#112) at -2,0.
    Play#1 output Play#1 1 1 ship loaded
    Play#1 output Play#1 6 0 442
    Play#1 input lload land a C
    Play#1 command lload
    Play#1 output Play#1 1 WARNING: linf light infantry #30 is out of supply!
    Play#1 output Play#1 1 linf light infantry #30 loaded onto tra  train #50 at 0,0.
    Play#1 output Play#1 1 WARNING: linf light infantry #35 is out of supply!
    Play#1 output Play#1 1 linf light infantry #35 loaded onto tra  train #50 at 0,0.
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 441
    Play#1 input lload land 90 240
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 440
    Play#1 input lload land 92 242
    Play#1 command lload
    Play#1 output Play#1 1 WARNING: linf light infantry #242 is out of supply!
    Play#1 output Play#1 1 linf light infantry #242 loaded onto tra  train #92 at 0,0.
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 439
    Play#1 input lload land 93 243
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 438
    Play#1 input lload land 94 244
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 437
    Play#1 input lunload land a D
    Play#1 command lunload
    Play#1 output Play#1 1 linf light infantry #230 unloaded from tra  train #50 at 0,0.
    Play#1 output Play#1 1 linf light infantry #231 unloaded from tra  train #51 at 2,0.
    Play#1 output Play#1 1 2 units unloaded
    Play#1 output Play#1 6 0 436
    Play#1 input lunload land b D
    Play#1 command lunload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 435
    Play#1 input lload land 0
    Play#1 command lload
    Play#1 output Play#1 1 linf light infantry #0 cannot carry land units!
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 434
    Play#1 input lunload land 0
    Play#1 command lunload
    Play#1 output Play#1 1 linf light infantry #0 cannot carry land units!
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 433
    Play#1 input lload land 115
    Play#1 command lload
    Play#1 output Play#1 1 tra  train #115 doesn't have room for any more land units!
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 432
    Play#1 input lload land 110 n
    Play#1 command lload
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 431
    Play#1 input lload land 110 115/160
    Play#1 command lload
    Play#1 output Play#1 1 tra  train #115 cannot be loaded since it is carrying units
    Play#1 output Play#1 1 tra  train #160 is too heavy to load.
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 430
    Play#1 input lload land 110 120/122
    Play#1 command lload
    Play#1 output Play#1 1 rad  radar unit #120 is already on ship #115!
    Play#1 output Play#1 1 rad  radar unit #122 is already on land #115!
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 429
    Play#1 input lload land 110 110
    Play#1 command lload
    Play#1 output Play#1 1 tra  train #110 can't be loaded onto itself!
    Play#1 output Play#1 1 No units affected
    Play#1 output Play#1 6 0 428
    Play#1 input lunload land 115 130
    Play#1 command lunload
    Play#1 output Play#1 1 rad  radar unit #130 unloaded from tra  train #115 at -2,0.
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 427
    Play#1 input lload land 115 143/130
    Play#1 command lload
    Play#1 output Play#1 1 WARNING: linf light infantry #143 is out of supply!
    Play#1 output Play#1 1 linf light infantry #143 loaded onto tra  train #115 at -2,0.
    Play#1 output Play#1 1 tra  train #115 doesn't have room for any more land units!
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 426
    Play#1 input lload
    Play#1 command lload
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Unit(s):
    Play#1 input !
    Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
    Play#1 output Play#1 6 0 426
    Play#1 input lunload
    Play#1 command lunload
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Unit(s):
    Play#1 input 115
    Play#1 output Play#1 4 Land unit(s) to unload from tra  train #115?
    Play#1 input 131/132
    Play#1 output Play#1 1 rad  radar unit #131 unloaded from tra  train #115 at -2,0.
    Play#1 output Play#1 1 rad  radar unit #132 unloaded from tra  train #115 at -2,0.
    Play#1 output Play#1 1 1 unit unloaded
    Play#1 output Play#1 6 0 425
    Play#1 input lload
    Play#1 command lload
    Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Unit(s):
    Play#1 input 50/110/115
    Play#1 output Play#1 4 Land unit(s) to load onto tra  train #50?
    Play#1 input 132/131
    Play#1 output Play#1 4 Land unit(s) to load onto tra  train #110?
    Play#1 input 132/131
    Play#1 output Play#1 1 rad  radar unit #132 loaded onto tra  train #110 at -2,0.
    Play#1 output Play#1 1 rad  radar unit #131 loaded onto tra  train #110 at -2,0.
    Play#1 output Play#1 4 Land unit(s) to load onto tra  train #115?
    Play#1 input x
    Play#1 output Play#1 1 1 unit loaded
    Play#1 output Play#1 6 0 424
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn2 output Conn2 2 Empire server ready
     Conn2 input user tester
     Conn2 output Conn2 0 hello tester
     Conn2 input coun POGO
     Conn2 output Conn2 0 country name POGO
     Conn2 input pass peter
     Conn2 output Conn2 0 password ok
     Conn2 input play
     Conn2 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input load f 94/4/5/90 1
    Play#0 command load
    Play#0 output Play#0 1 1 food loaded onto ls   landing ship (#94) at 0,0
    Play#0 output Play#0 1 1 food loaded onto ls   landing ship (#4) at 8,0
    Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
    Play#0 output Play#0 1 2 ships loaded
    Play#0 output Play#0 6 0 639
    Play#0 input unload m 94/4/5/90 1
    Play#0 command unload
    Play#0 output Play#0 1 1 military unloaded from ls   landing ship (#94) at 0,0
    Play#0 output Play#0 1 1 military unloaded from ls   landing ship (#4) at 8,0
    Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
    Play#0 output Play#0 1 2 ships unloaded
    Play#0 output Play#0 6 0 638
    Play#0 input load c 80 1
    Play#0 command load
    Play#0 output Play#0 1 Foreign civilians refuse to board at -2,0!
    Play#0 output Play#0 1 No ships affected
    Play#0 output Play#0 6 0 637
    Play#0 input unload c 80 1
    Play#0 command unload
    Play#0 output Play#0 1 Foreign civilians refuse to disembark at -2,0!
    Play#0 output Play#0 1 No ships affected
    Play#0 output Play#0 6 0 636
    Play#0 input lload f 94/54/90 1
    Play#0 command lload
    Play#0 output Play#0 1 1 food loaded onto tra  train #94 at 0,0
    Play#0 output Play#0 1 1 food loaded onto tra  train #54 at 8,0
    Play#0 output Play#0 1 2 units loaded
    Play#0 output Play#0 6 0 635
    Play#0 input lunload m 94/54/90 1
    Play#0 command lunload
    Play#0 output Play#0 1 1 military unloaded from tra  train #94 at 0,0
    Play#0 output Play#0 1 1 military unloaded from tra  train #54 at 8,0
    Play#0 output Play#0 1 2 units unloaded
    Play#0 output Play#0 6 0 634
    Play#0 input load plane 94 184
    Play#0 command load
    Play#0 output Play#0 1 sam  Sea Sparrow #184 loaded onto ls   landing ship (#94) at 0,0.
    Play#0 output Play#0 1 1 ship loaded
    Play#0 output Play#0 6 0 633
    Play#0 input load plane 4/5/90 4/5/180
    Play#0 command load
    Play#0 output Play#0 1 sam  Sea Sparrow #4 loaded onto ls   landing ship (#4) at 8,0.
    Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
    Play#0 output Play#0 1 1 ship loaded
    Play#0 output Play#0 6 0 632
    Play#0 input unload plane 94/4/5/90 194/154/155/190
    Play#0 command unload
    Play#0 output Play#0 1 sam  Sea Sparrow #194 unloaded from ls   landing ship (#94) at 0,0.
    Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
    Play#0 output Play#0 1 sam  Sea Sparrow #154 unloaded from ls   landing ship (#4) at 8,0.
    Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
    Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
    Play#0 output Play#0 1 2 ships unloaded
    Play#0 output Play#0 6 0 631
    Play#0 input lload plane 94 214
    Play#0 command lload
    Play#0 output Play#0 1 sam  Sea Sparrow #214 loaded onto tra  train #94 at 0,0.
    Play#0 output Play#0 1 1 unit loaded
    Play#0 output Play#0 6 0 630
    Play#0 input lload plane 90/54 210/34
    Play#0 command lload
    Play#0 output Play#0 1 sam  Sea Sparrow #34 loaded onto tra  train #54 at 8,0.
    Play#0 output Play#0 1 1 unit loaded
    Play#0 output Play#0 6 0 629
    Play#0 input lunload plane 94/54/90 224/204/220
    Play#0 command lunload
    Play#0 output Play#0 1 sam  Sea Sparrow #224 unloaded from tra  train #94 at 0,0.
    Play#0 output Play#0 1 You can only load xlight planes onto units.
    Play#0 output Play#0 1 sam  Sea Sparrow #204 unloaded from tra  train #54 at 8,0.
    Play#0 output Play#0 1 You can only load xlight planes onto units.
    Play#0 output Play#0 1 2 units unloaded
    Play#0 output Play#0 6 0 628
    Play#0 input load land 94 214
    Play#0 command load
    Play#0 output Play#0 1 WARNING: linf light infantry #214 is out of supply!
    Play#0 output Play#0 1 linf light infantry #214 loaded onto ls   landing ship (#94) at 0,0.
    Play#0 output Play#0 1 1 ship loaded
    Play#0 output Play#0 6 0 627
    Play#0 input load land 4/5/90 4/5/210
    Play#0 command load
    Play#0 output Play#0 1 WARNING: linf light infantry #4 is out of supply!
    Play#0 output Play#0 1 linf light infantry #4 loaded onto ls   landing ship (#4) at 8,0.
    Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
    Play#0 output Play#0 1 1 ship loaded
    Play#0 output Play#0 6 0 626
    Play#0 input unload land 94/4/5/90 224/184/185/220
    Play#0 command unload
    Play#0 output Play#0 1 linf light infantry #224 unloaded from ls   landing ship (#94) at 0,0.
    Play#0 output Play#0 1 linf light infantry #184 unloaded from ls   landing ship (#4) at 8,0.
    Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
    Play#0 output Play#0 1 2 ships unloaded
    Play#0 output Play#0 6 0 625
    Play#0 input lload land 94 244
    Play#0 command lload
    Play#0 output Play#0 1 WARNING: linf light infantry #244 is out of supply!
    Play#0 output Play#0 1 linf light infantry #244 loaded onto tra  train #94 at 0,0.
    Play#0 output Play#0 1 1 unit loaded
    Play#0 output Play#0 6 0 624
    Play#0 input lload land 90/54 240/34
    Play#0 command lload
    Play#0 output Play#0 1 WARNING: linf light infantry #34 is out of supply!
    Play#0 output Play#0 1 linf light infantry #34 loaded onto tra  train #54 at 8,0.
    Play#0 output Play#0 1 1 unit loaded
    Play#0 output Play#0 6 0 623
    Play#0 input lunload land 94/54/90 254/234/250
    Play#0 command lunload
    Play#0 output Play#0 1 linf light infantry #254 unloaded from tra  train #94 at 0,0.
    Play#0 output Play#0 1 linf light infantry #234 unloaded from tra  train #54 at 8,0.
    Play#0 output Play#0 1 2 units unloaded
    Play#0 output Play#0 6 0 622
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
     Conn3 output Conn3 2 Empire server ready
     Conn3 input user tester
     Conn3 output Conn3 0 hello tester
     Conn3 input coun 1
     Conn3 output Conn3 0 country name 1
     Conn3 input pass 1
     Conn3 output Conn3 0 password ok
     Conn3 input play
     Conn3 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 1 You have a new telegram waiting ...
    Play#1 output Play#1 6 0 424
    Play#1 input tend x
    Play#1 command tend
    Play#1 output Play#1 1 Can't tend 'x'
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 424
    Play#1 input tend f -1
    Play#1 command tend
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 424
    Play#1 input tend f n
    Play#1 command tend
    Play#1 output Play#1 6 0 423
    Play#1 input tend f 160/162/163/164
    Play#1 command tend
    Play#1 output Play#1 1 You don't own ship #160!
    Play#1 output Play#1 1 You don't own ship #162!
    Play#1 output Play#1 1 You don't own ship #163!
    Play#1 output Play#1 1 You don't own ship #164!
    Play#1 output Play#1 6 0 422
    Play#1 input tend f 150 1 -1
    Play#1 command tend
    Play#1 output Play#1 1 command failed
    Play#1 output Play#1 6 0 421
    Play#1 input tend f 150 1 n
    Play#1 command tend
    Play#1 output Play#1 1 0 total food transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 6 0 420
    Play#1 input tend f 150 1 150
    Play#1 command tend
    Play#1 output Play#1 1 cs   cargo ship (#150) won't tend to itself
    Play#1 output Play#1 1 0 total food transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 6 0 419
    Play#1 input tend f 150 1 0
    Play#1 command tend
    Play#1 output Play#1 1 ls   landing ship (#0) is not in the same sector as cs   cargo ship (#150)
    Play#1 output Play#1 1 0 total food transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 6 0 418
    Play#1 input tend m 150/151 1 t
    Play#1 command tend
    Play#1 output Play#1 1 4 total military transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 1 4 total military transferred off of cs   cargo ship (#151)
    Play#1 output Play#1 6 0 417
    Play#1 input tend c 150/151 1 t
    Play#1 command tend
    Play#1 output Play#1 1 4 total civilians transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 1 4 total civilians transferred off of cs   cargo ship (#151)
    Play#1 output Play#1 6 0 416
    Play#1 input tend m 150/151 0 t
    Play#1 command tend
    Play#1 output Play#1 1 Amount must be non-zero!
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 416
    Play#1 input tend u 150/151 -1 t
    Play#1 command tend
    Play#1 output Play#1 1 4 total uncompensated workers transferred to cs   cargo ship (#150)
    Play#1 output Play#1 1 4 total uncompensated workers transferred to cs   cargo ship (#151)
    Play#1 output Play#1 6 0 415
    Play#1 input tend f 166 1 160/162/163/164
    Play#1 command tend
    Play#1 output Play#1 1 You don't own ship #160!
    Play#1 output Play#1 1 You are not on friendly terms with the owner of ship #164!
    Play#1 output Play#1 1 2 total food transferred off of cs   cargo ship (#166)
    Play#1 output Play#1 6 0 414
    Play#1 input tend f 166 1 u
    Play#1 command tend
    Play#1 output Play#1 1 2 total food transferred off of cs   cargo ship (#166)
    Play#1 output Play#1 6 0 413
    Play#1 input realm 2 0,-2
    Play#1 command realm
    Play#1 output Play#1 1 Realm #2 is 0:0,-2:-2
    Play#1 output Play#1 6 0 413
    Play#1 input tend f 166 1 #2
    Play#1 command tend
    Play#1 output Play#1 1 2 total food transferred off of cs   cargo ship (#166)
    Play#1 output Play#1 6 0 412
    Play#1 input tend f 166 1 0,-2
    Play#1 command tend
    Play#1 output Play#1 1 2 total food transferred off of cs   cargo ship (#166)
    Play#1 output Play#1 6 0 411
    Play#1 input tend f 166 1 -1:1,-2
    Play#1 command tend
    Play#1 output Play#1 1 2 total food transferred off of cs   cargo ship (#166)
    Play#1 output Play#1 6 0 410
    Play#1 input tend c 166 1 160/162/163/164
    Play#1 command tend
    Play#1 output Play#1 1 You don't own ship #160!
    Play#1 output Play#1 1 Your civilians refuse to board cs   cargo ship (#162)!
    Play#1 output Play#1 1 Your civilians refuse to board cs   cargo ship (#163)!
    Play#1 output Play#1 1 You are not on friendly terms with the owner of ship #164!
    Play#1 output Play#1 1 0 total civilians transferred off of cs   cargo ship (#166)
    Play#1 output Play#1 6 0 409
    Play#1 input tend f 160/162/163/164 -1 166
    Play#1 command tend
    Play#1 output Play#1 1 You don't own ship #160!
    Play#1 output Play#1 1 You don't own ship #162!
    Play#1 output Play#1 1 You don't own ship #163!
    Play#1 output Play#1 1 You don't own ship #164!
    Play#1 output Play#1 6 0 408
    Play#1 input tend f 166 -1 160/162/163/164
    Play#1 command tend
    Play#1 output Play#1 1 You don't own ship #160!
    Play#1 output Play#1 1 You don't own ship #162!
    Play#1 output Play#1 1 You don't own ship #163!
    Play#1 output Play#1 1 You don't own ship #164!
    Play#1 output Play#1 1 0 total food transferred to cs   cargo ship (#166)
    Play#1 output Play#1 6 0 407
    Play#1 input tend h 170/171 1 150
    Play#1 command tend
    Play#1 output Play#1 1 No heavy products on frg  frigate (#170)
    Play#1 output Play#1 1 No heavy products on sb   submarine (#171)
    Play#1 output Play#1 6 0 406
    Play#1 input tend h 150 -1 170/171
    Play#1 command tend
    Play#1 output Play#1 1 No heavy products on frg  frigate (#170)
    Play#1 output Play#1 1 No heavy products on sb   submarine (#171)
    Play#1 output Play#1 1 0 total heavy products transferred to cs   cargo ship (#150)
    Play#1 output Play#1 6 0 405
    Play#1 input tend h 150/152 1 151
    Play#1 command tend
    Play#1 output Play#1 1 No heavy products on cs   cargo ship (#150)
    Play#1 output Play#1 1 No heavy products on cs   cargo ship (#152)
    Play#1 output Play#1 6 0 404
    Play#1 input tend h 151 -1 150/152
    Play#1 command tend
    Play#1 output Play#1 1 No heavy products on cs   cargo ship (#150)
    Play#1 output Play#1 1 No heavy products on cs   cargo ship (#152)
    Play#1 output Play#1 1 0 total heavy products transferred to cs   cargo ship (#151)
    Play#1 output Play#1 6 0 403
    Play#1 input tend u 150 1 170/171
    Play#1 command tend
    Play#1 output Play#1 1 frg  frigate (#170) cannot hold any uncompensated workers
    Play#1 output Play#1 1 sb   submarine (#171) cannot hold any uncompensated workers
    Play#1 output Play#1 1 0 total uncompensated workers transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 6 0 402
    Play#1 input tend u 170/171 -1 150
    Play#1 command tend
    Play#1 output Play#1 1 frg  frigate (#170) cannot hold any uncompensated workers
    Play#1 output Play#1 1 sb   submarine (#171) cannot hold any uncompensated workers
    Play#1 output Play#1 6 0 401
    Play#1 input tend s 150/152 5 t
    Play#1 command tend
    Play#1 output Play#1 1 cs   cargo ship (#150) out of shells
    Play#1 output Play#1 1 7 total shells transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 1 cs   cargo ship (#152) out of shells
    Play#1 output Play#1 1 9 total shells transferred off of cs   cargo ship (#152)
    Play#1 output Play#1 6 0 400
    Play#1 input tend s t -5 153/154
    Play#1 command tend
    Play#1 output Play#1 1 10 total shells transferred to cs   cargo ship (#150)
    Play#1 output Play#1 1 4 total shells transferred to cs   cargo ship (#151)
    Play#1 output Play#1 1 No shells on cs   cargo ship (#153)
    Play#1 output Play#1 1 No shells on cs   cargo ship (#154)
    Play#1 output Play#1 1 0 total shells transferred to cs   cargo ship (#152)
    Play#1 output Play#1 1 No shells on cs   cargo ship (#154)
    Play#1 output Play#1 1 0 total shells transferred to cs   cargo ship (#153)
    Play#1 output Play#1 1 No shells on cs   cargo ship (#153)
    Play#1 output Play#1 1 0 total shells transferred to cs   cargo ship (#154)
    Play#1 output Play#1 6 0 399
    Play#1 input tend g t 5 150
    Play#1 command tend
    Play#1 output Play#1 1 0 total guns transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 1 5 total guns transferred off of cs   cargo ship (#151)
    Play#1 output Play#1 1 3 total guns transferred off of cs   cargo ship (#152)
    Play#1 output Play#1 1 cs   cargo ship (#150) can't hold more guns
    Play#1 output Play#1 1 0 total guns transferred off of cs   cargo ship (#153)
    Play#1 output Play#1 1 cs   cargo ship (#150) can't hold more guns
    Play#1 output Play#1 1 0 total guns transferred off of cs   cargo ship (#154)
    Play#1 output Play#1 6 0 398
    Play#1 input tend g 153 -40 t
    Play#1 command tend
    Play#1 output Play#1 1 8 total guns transferred to cs   cargo ship (#153)
    Play#1 output Play#1 6 0 397
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input x
    Play#1 output Play#1 1 Can't tend 'x'
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 397
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input f
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input -1
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 397
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input f
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input 150
    Play#1 output Play#1 4 Number of food to tend from cs   cargo ship (#150)?
    Play#1 input x
    Play#1 output Play#1 1 Amount must be non-zero!
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 397
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input f
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input 150/151
    Play#1 output Play#1 4 Number of food to tend from cs   cargo ship (#150)?
    Play#1 input 1
    Play#1 output Play#1 4 Ships to be tended?
    Play#1 input 153
    Play#1 output Play#1 1 1 total food transferred off of cs   cargo ship (#150)
    Play#1 output Play#1 4 Number of food to tend from cs   cargo ship (#151)?
    Play#1 input -1
    Play#1 output Play#1 4 Ships to be tended?
    Play#1 input 154
    Play#1 output Play#1 1 1 total food transferred to cs   cargo ship (#151)
    Play#1 output Play#1 6 0 396
    Play#1 input tend land -1
    Play#1 command tend
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 396
    Play#1 input tend land 160/162/163/164
    Play#1 command tend
    Play#1 output Play#1 1 You don't own ship #160!
    Play#1 output Play#1 1 You don't own ship #162!
    Play#1 output Play#1 1 You don't own ship #163!
    Play#1 output Play#1 1 You don't own ship #164!
    Play#1 output Play#1 6 0 395
    Play#1 input tend land 150 -1
    Play#1 command tend
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 395
    Play#1 input tend land 151 301 -1
    Play#1 command tend
    Play#1 output Play#1 1 command failed
    Play#1 output Play#1 6 0 394
    Play#1 input tend land n
    Play#1 command tend
    Play#1 output Play#1 6 0 393
    Play#1 input tend land 151 301 n
    Play#1 command tend
    Play#1 output Play#1 6 0 392
    Play#1 input tend land 151 301 151
    Play#1 command tend
    Play#1 output Play#1 1 cs   cargo ship (#151) won't tend to itself
    Play#1 output Play#1 6 0 391
    Play#1 input tend land 166 330 164
    Play#1 command tend
    Play#1 output Play#1 1 You are not on friendly terms with the owner of ship #164!
    Play#1 output Play#1 6 0 390
    Play#1 input tend land 151 301 0
    Play#1 command tend
    Play#1 output Play#1 1 ls   landing ship (#0) is not in the same sector as cs   cargo ship (#151)
    Play#1 output Play#1 6 0 389
    Play#1 input tend land 150 n 151
    Play#1 command tend
    Play#1 output Play#1 6 0 388
    Play#1 input tend land 150 * 151
    Play#1 command tend
    Play#1 output Play#1 1 sup  supply #300 does not have "assault" capability and can't be tended
    Play#1 output Play#1 6 0 387
    Play#1 input tend land 150 301 150
    Play#1 command tend
    Play#1 output Play#1 1 linf light infantry #301 is not on cs   cargo ship (#150)!
    Play#1 output Play#1 6 0 386
    Play#1 input tend land 151 301 171/173
    Play#1 command tend
    Play#1 output Play#1 1 sb   submarine (#171) doesn't carry land units!
    Play#1 output Play#1 1 sbc  cargo submarine (#173) doesn't carry land units!
    Play#1 output Play#1 6 0 385
    Play#1 input tend land t 301/302/303 170
    Play#1 command tend
    Play#1 output Play#1 1 linf light infantry #301 is not on cs   cargo ship (#150)!
    Play#1 output Play#1 1 linf light infantry #302 is not on cs   cargo ship (#150)!
    Play#1 output Play#1 1 linf light infantry #303 is not on cs   cargo ship (#150)!
    Play#1 output Play#1 1 linf light infantry #301 transferred from cs   cargo ship (#151) to frg  frigate (#170)
    Play#1 output Play#1 1 linf light infantry #302 is not on cs   cargo ship (#151)!
    Play#1 output Play#1 1 linf light infantry #303 is not on cs   cargo ship (#151)!
    Play#1 output Play#1 1 linf light infantry #301 is not on cs   cargo ship (#152)!
    Play#1 output Play#1 1 linf light infantry #302 transferred from cs   cargo ship (#152) to frg  frigate (#170)
    Play#1 output Play#1 1 linf light infantry #303 is not on cs   cargo ship (#152)!
    Play#1 output Play#1 1 linf light infantry #301 is not on cs   cargo ship (#153)!
    Play#1 output Play#1 1 linf light infantry #302 is not on cs   cargo ship (#153)!
    Play#1 output Play#1 1 frg  frigate (#170) doesn't have room for any more land units!
    Play#1 output Play#1 1 linf light infantry #301 is not on cs   cargo ship (#154)!
    Play#1 output Play#1 1 linf light infantry #302 is not on cs   cargo ship (#154)!
    Play#1 output Play#1 1 linf light infantry #303 is not on cs   cargo ship (#154)!
    Play#1 output Play#1 6 0 384
    Play#1 input tend land 165 320/321/322 171
    Play#1 command tend
    Play#1 output Play#1 1 spy  infiltrator #320 transferred from ls   landing ship (#165) to sb   submarine (#171)
    Play#1 output Play#1 1 spy  infiltrator #321 transferred from ls   landing ship (#165) to sb   submarine (#171)
    Play#1 output Play#1 1 sb   submarine (#171) doesn't have room for more than two spy units!
    Play#1 output Play#1 6 0 383
    Play#1 input tend land 165/171 s 173
    Play#1 command tend
    Play#1 output Play#1 1 spy  infiltrator #322 transferred from ls   landing ship (#165) to sbc  cargo submarine (#173)
    Play#1 output Play#1 1 spy  infiltrator #320 transferred from sb   submarine (#171) to sbc  cargo submarine (#173)
    Play#1 output Play#1 1 sbc  cargo submarine (#173) doesn't have room for more than two spy units!
    Play#1 output Play#1 6 0 382
    Play#1 input tend land 173 s 150/165
    Play#1 command tend
    Play#1 output Play#1 1 spy  infiltrator #320 transferred from sbc  cargo submarine (#173) to cs   cargo ship (#150)
    Play#1 output Play#1 1 cs   cargo ship (#150) doesn't have room for any more land units!
    Play#1 output Play#1 1 spy  infiltrator #322 transferred from sbc  cargo submarine (#173) to ls   landing ship (#165)
    Play#1 output Play#1 6 0 381
    Play#1 input tend land 166 330 162
    Play#1 command tend
    Play#1 output Play#1 1 linf light infantry #330 transferred from cs   cargo ship (#166) to cs   cargo ship (#162)
    Play#1 output Play#1 6 0 380
    Play#1 input tend land 166 331 163
    Play#1 command tend
    Play#1 output Play#1 1 linf light infantry #331 transferred from cs   cargo ship (#166) to cs   cargo ship (#163)
    Play#1 output Play#1 6 0 379
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input !
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 379
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input -1
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 379
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input 165
    Play#1 output Play#1 4 Land unit(s) to tend from ls   landing ship (#165)?
    Play#1 input -1
    Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
    Play#1 output Play#1 6 0 379
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input 165
    Play#1 output Play#1 4 Land unit(s) to tend from ls   landing ship (#165)?
    Play#1 input 322
    Play#1 output Play#1 4 Ship to be tended?
    Play#1 input -1
    Play#1 output Play#1 1 command failed
    Play#1 output Play#1 6 0 378
    Play#1 input tend
    Play#1 command tend
    Play#1 output Play#1 4 Tend what commodity (or 'land')?
    Play#1 input land
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input 165
    Play#1 output Play#1 4 Land unit(s) to tend from ls   landing ship (#165)?
    Play#1 input 322
    Play#1 output Play#1 4 Ship to be tended?
    Play#1 input 172
    Play#1 output Play#1 1 spy  infiltrator #322 transferred from ls   landing ship (#165) to cs   cargo ship (#172)
    Play#1 output Play#1 6 0 377
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn4 output Conn4 2 Empire server ready
     Conn4 input user tester
     Conn4 output Conn4 0 hello tester
     Conn4 input coun POGO
     Conn4 output Conn4 0 country name POGO
     Conn4 input pass peter
     Conn4 output Conn4 0 password ok
     Conn4 input play
     Conn4 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input tend m 160/164 1 166
    Play#0 command tend
    Play#0 output Play#0 1 You don't own ship #160!
    Play#0 output Play#0 1 1 total military transferred off of cs   cargo ship (#164)
    Play#0 output Play#0 6 0 639
    Play#0 input tend f 166 1 160/164
    Play#0 command tend
    Play#0 output Play#0 1 You don't own ship #160!
    Play#0 output Play#0 1 1 total food transferred off of cs   cargo ship (#166)
    Play#0 output Play#0 6 0 638
    Play#0 input tend c 160/164 1 166
    Play#0 command tend
    Play#0 output Play#0 1 You don't own ship #160!
    Play#0 output Play#0 1 Foreign civilians refuse to board cs   cargo ship (#166)!
    Play#0 output Play#0 1 0 total civilians transferred off of cs   cargo ship (#164)
    Play#0 output Play#0 6 0 637
    Play#0 input tend c 166 1 160/164
    Play#0 command tend
    Play#0 output Play#0 1 You don't own ship #160!
    Play#0 output Play#0 1 Foreign civilians refuse to board cs   cargo ship (#164)!
    Play#0 output Play#0 1 0 total civilians transferred off of cs   cargo ship (#166)
    Play#0 output Play#0 6 0 636
    Play#0 input tend land 163/164 313/314 166
    Play#0 command tend
    Play#0 output Play#0 1 linf light infantry #313 transferred from cs   cargo ship (#163) to cs   cargo ship (#166)
    Play#0 output Play#0 1 linf light infantry #314 is not on cs   cargo ship (#163)!
    Play#0 output Play#0 1 linf light infantry #313 is not on cs   cargo ship (#164)!
    Play#0 output Play#0 1 linf light infantry #314 transferred from cs   cargo ship (#164) to cs   cargo ship (#166)
    Play#0 output Play#0 6 0 635
    Play#0 input tend land 162 312 160
    Play#0 command tend
    Play#0 output Play#0 1 You don't own ship #160!
    Play#0 output Play#0 6 0 634
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
     Conn5 output Conn5 2 Empire server ready
     Conn5 input user tester
     Conn5 output Conn5 0 hello tester
     Conn5 input coun 1
     Conn5 output Conn5 0 country name 1
     Conn5 input pass 1
     Conn5 output Conn5 0 password ok
     Conn5 input play
     Conn5 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 1 You have a new telegram waiting ...
    Play#1 output Play#1 6 0 377
    Play#1 input ltend x
    Play#1 command ltend
    Play#1 output Play#1 1 Unrecognized item "x"
    Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
    Play#1 output Play#1 6 0 377
    Play#1 input ltend f -1
    Play#1 command ltend
    Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
    Play#1 output Play#1 6 0 377
    Play#1 input ltend f n
    Play#1 command ltend
    Play#1 output Play#1 6 0 376
    Play#1 input ltend f 212
    Play#1 command ltend
    Play#1 output Play#1 1 You don't own ship #212!
    Play#1 output Play#1 6 0 375
    Play#1 input tend f 200 1 -1
    Play#1 command tend
    Play#1 output Play#1 1 command failed
    Play#1 output Play#1 6 0 374
    Play#1 input ltend f 200 1 n
    Play#1 command ltend
    Play#1 output Play#1 1 0 total food transferred off of cs   cargo ship (#200)
    Play#1 output Play#1 6 0 373
    Play#1 input ltend f 200 1 26
    Play#1 command ltend
    Play#1 output Play#1 1 You don't own land unit #26!
    Play#1 output Play#1 1 0 total food transferred off of cs   cargo ship (#200)
    Play#1 output Play#1 6 0 372
    Play#1 input ltend f 200 1 0
    Play#1 command ltend
    Play#1 output Play#1 1 linf light infantry #0 is not on cs   cargo ship (#200)!
    Play#1 output Play#1 1 0 total food transferred off of cs   cargo ship (#200)
    Play#1 output Play#1 6 0 371
    Play#1 input ltend i 200/201 1 350/352
    Play#1 command ltend
    Play#1 output Play#1 1 No iron ore on cs   cargo ship (#200)
    Play#1 output Play#1 1 No iron ore on cs   cargo ship (#201)
    Play#1 output Play#1 6 0 370
    Play#1 input ltend c 200/201 1 350/352
    Play#1 command ltend
    Play#1 output Play#1 1 sup  supply #352 is not on cs   cargo ship (#200)!
    Play#1 output Play#1 1 0 total civilians transferred off of cs   cargo ship (#200)
    Play#1 output Play#1 1 sup  supply #350 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 0 total civilians transferred off of cs   cargo ship (#201)
    Play#1 output Play#1 6 0 369
    Play#1 input ltend h 200/201 1 350/352
    Play#1 command ltend
    Play#1 output Play#1 1 No heavy products on cs   cargo ship (#200)
    Play#1 output Play#1 1 No heavy products on cs   cargo ship (#201)
    Play#1 output Play#1 6 0 368
    Play#1 input ltend f 200/201 0 350/351//352
    Play#1 command ltend
    Play#1 output Play#1 1 Amount must be non-zero!
    Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
    Play#1 output Play#1 6 0 368
    Play#1 input __cmd added 0 -1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 367
    Play#1 input ltend s 200/201 5 350/351/352
    Play#1 command ltend
    Play#1 output Play#1 1 cs   cargo ship (#200) out of shells
    Play#1 output Play#1 1 7 total shells transferred off of cs   cargo ship (#200)
    Play#1 output Play#1 1 sup  supply #350 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 sup  supply #351 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 5 total shells transferred off of cs   cargo ship (#201)
    Play#1 output Play#1 6 0 366
    Play#1 input ltend g 200/201 21 350/352
    Play#1 command ltend
    Play#1 output Play#1 1 sup  supply #352 is not on cs   cargo ship (#200)!
    Play#1 output Play#1 1 10 total guns transferred off of cs   cargo ship (#200)
    Play#1 output Play#1 1 sup  supply #350 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 10 total guns transferred off of cs   cargo ship (#201)
    Play#1 output Play#1 6 0 365
    Play#1 input ltend i 200/201 -1 350/352
    Play#1 command ltend
    Play#1 output Play#1 1 cs   cargo ship (#200) cannot hold any iron ore
    Play#1 output Play#1 1 cs   cargo ship (#201) cannot hold any iron ore
    Play#1 output Play#1 6 0 364
    Play#1 input ltend c 200/201 -1 350/352
    Play#1 command ltend
    Play#1 output Play#1 1 No civilians on sup  supply #350
    Play#1 output Play#1 1 sup  supply #352 is not on cs   cargo ship (#200)!
    Play#1 output Play#1 1 0 total civilians transferred to cs   cargo ship (#200)
    Play#1 output Play#1 1 sup  supply #350 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 No civilians on sup  supply #352
    Play#1 output Play#1 1 0 total civilians transferred to cs   cargo ship (#201)
    Play#1 output Play#1 6 0 363
    Play#1 input ltend l 200/201 -1 350/352
    Play#1 command ltend
    Play#1 output Play#1 1 No light products on sup  supply #350
    Play#1 output Play#1 1 sup  supply #352 is not on cs   cargo ship (#200)!
    Play#1 output Play#1 1 0 total light products transferred to cs   cargo ship (#200)
    Play#1 output Play#1 1 sup  supply #350 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 No light products on sup  supply #352
    Play#1 output Play#1 1 0 total light products transferred to cs   cargo ship (#201)
    Play#1 output Play#1 6 0 362
    Play#1 input ltend s 200/201 -20 351/352
    Play#1 command ltend
    Play#1 output Play#1 1 sup  supply #352 is not on cs   cargo ship (#200)!
    Play#1 output Play#1 1 2 total shells transferred to cs   cargo ship (#200)
    Play#1 output Play#1 1 sup  supply #351 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 5 total shells transferred to cs   cargo ship (#201)
    Play#1 output Play#1 6 0 361
    Play#1 input ltend m 200/201 -25 350/351/352
    Play#1 command ltend
    Play#1 output Play#1 1 sup  supply #352 is not on cs   cargo ship (#200)!
    Play#1 output Play#1 1 30 total military transferred to cs   cargo ship (#200)
    Play#1 output Play#1 1 sup  supply #350 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 sup  supply #351 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 25 total military transferred to cs   cargo ship (#201)
    Play#1 output Play#1 6 0 360
    Play#1 input ltend
    Play#1 command ltend
    Play#1 output Play#1 4 Transfer what commodity?
    Play#1 input x
    Play#1 output Play#1 1 Unrecognized item "x"
    Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
    Play#1 output Play#1 6 0 360
    Play#1 input ltend
    Play#1 command ltend
    Play#1 output Play#1 4 Transfer what commodity?
    Play#1 input f
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input -1
    Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
    Play#1 output Play#1 6 0 360
    Play#1 input ltend
    Play#1 command ltend
    Play#1 output Play#1 4 Transfer what commodity?
    Play#1 input f
    Play#1 output Play#1 4 Tender(s)?
    Play#1 input 200/201
    Play#1 output Play#1 4 Number of food to tend from cs   cargo ship (#200)?
    Play#1 input 1
    Play#1 output Play#1 4 Units to be tended?
    Play#1 input 350/351
    Play#1 output Play#1 1 2 total food transferred off of cs   cargo ship (#200)
    Play#1 output Play#1 4 Number of food to tend from cs   cargo ship (#201)?
    Play#1 input -1
    Play#1 output Play#1 4 Units to be tended?
    Play#1 input 350
    Play#1 output Play#1 1 sup  supply #350 is not on cs   cargo ship (#201)!
    Play#1 output Play#1 1 0 total food transferred to cs   cargo ship (#201)
    Play#1 output Play#1 6 0 359
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn6 output Conn6 2 Empire server ready
     Conn6 input user tester
     Conn6 output Conn6 0 hello tester
     Conn6 input coun POGO
     Conn6 output Conn6 0 country name POGO
     Conn6 input pass peter
     Conn6 output Conn6 0 password ok
     Conn6 input play
     Conn6 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input ltend m 160 1 310
    Play#0 command ltend
    Play#0 output Play#0 1 You don't own ship #160!
    Play#0 output Play#0 6 0 639
    Play#0 input ltend m 200 1 350
    Play#0 command ltend
    Play#0 output Play#0 1 1 total military transferred off of cs   cargo ship (#200)
    Play#0 output Play#0 6 0 638
    Play#0 input ltend g 200 -1 350
    Play#0 command ltend
    Play#0 output Play#0 1 1 total guns transferred to cs   cargo ship (#200)
    Play#0 output Play#0 6 0 637
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
     Conn7 output Conn7 2 Empire server ready
     Conn7 input user tester
     Conn7 output Conn7 0 hello tester
     Conn7 input coun POGO
     Conn7 output Conn7 0 country name POGO
     Conn7 input pass peter
     Conn7 output Conn7 0 password ok
     Conn7 input play
     Conn7 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input cens * ?des#.
    Play#0 command census
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1     CENSUS                   del dst
    Play#0 output Play#0 1 own   sect        eff prd mob uf uf old  civ  mil   uw food work avail fall coa
    Play#0 output Play#0 1   2   -3,-1   h    2%       0 .. ..   1  101  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   1   -6,0    h    2%       0 .. ..      100   50    0  100 100%    0    0   1
    Play#0 output Play#0 1   1   -4,0    h    2%       0 .. ..      110   50    0   99 100%    0    0   1
    Play#0 output Play#0 1   1   -2,0    h    2%       0 .. ..   2   99   50    0  100 100%    0    0   1
    Play#0 output Play#0 1   1    0,0    h    2%       0 .. ..      100  126    0   32 100%    0    0   1
    Play#0 output Play#0 1   2    2,0    h    2%       0 .. ..      100  124    0  100 100%    0    0   1
    Play#0 output Play#0 1   3    4,0    h    2%       0 .. ..      100  106    0  100 100%    0    0   1
    Play#0 output Play#0 1   4    6,0    h    2%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   0    8,0    h    2%       0 .. ..      100  102    0   98 100%    0    0   1
    Play#0 output Play#0 1   1   -3,1    h    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   1    1,1    h    0%       0 .. ..      100  106    0   91 100%    0    0   1
    Play#0 output Play#0 1   2    3,1    h    0%       0 .. ..      100  106    0  100 100%    0    0   1
    Play#0 output Play#0 1   3    5,1    h    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   4    7,1    h    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   0    9,1    h    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   1    1,3    +    0%       0 .. ..      100  106    0   91 100%    0    0   1
    Play#0 output Play#0 1   2    3,3    +    0%       0 .. ..      100  106    0  100 100%    0    0   1
    Play#0 output Play#0 1   3    5,3    +    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   4    7,3    +    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   0    9,3    +    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   1    0,4    c    2%       0 .. ..      100  118    0   73 100%    0    0   1
    Play#0 output Play#0 1   2    2,4    c    2%       0 .. ..      100  118    0  100 100%    0    0
    Play#0 output Play#0 1   3    4,4    c    2%       0 .. ..      100  112    0  100 100%    0    0
    Play#0 output Play#0 1   4    6,4    c    2%       0 .. ..      100  100    0  100 100%    0    0
    Play#0 output Play#0 1   0    8,4    c    2%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   1    1,5    c    0%       0 .. ..      100  106    0   91 100%    0    0   1
    Play#0 output Play#0 1   2    3,5    c    0%       0 .. ..      100  106    0  100 100%    0    0   1
    Play#0 output Play#0 1   3    5,5    c    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   4    7,5    c    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1   0    9,5    c    0%       0 .. ..      100  100    0  100 100%    0    0   1
    Play#0 output Play#0 1 30 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input comm * ?des#.
    Play#0 command commodity
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1    COMMODITIES deliver--  distribute
    Play#0 output Play#0 1      sect      sgpidbolhr sgpidbolhr  sh gun  pet iron dust bar  oil  lcm  hcm rad
    Play#0 output Play#0 1   2  -3,-1   h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   1  -6,0    h .......... ..........   0   0    0 9999    0  10    0 9999    1 200
    Play#0 output Play#0 1   1  -4,0    h .......... ..........   0   0    0 9999    0  10    0 9999    0 200
    Play#0 output Play#0 1   1  -2,0    h .......... ..........   1   1    0 9999    0  10    0 9999    0 200
    Play#0 output Play#0 1   1   0,0    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   2   2,0    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   3   4,0    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   4   6,0    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   0   8,0    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   1  -3,1    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   1   1,1    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   2   3,1    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   3   5,1    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   4   7,1    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   0   9,1    h .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   1   1,3    + .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   2   3,3    + .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   3   5,3    + .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   4   7,3    + .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   0   9,3    + .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   1   0,4    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   2   2,4    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   3   4,4    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   4   6,4    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   0   8,4    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   1   1,5    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   2   3,5    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   3   5,5    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   4   7,5    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1   0   9,5    c .......... ..........   1   1    0 9950    0  20    0 9950    0 200
    Play#0 output Play#0 1 30 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input ship *
    Play#0 command ship
    Play#0 output Play#0 1 own shp#     ship type       x,y   fl   eff civ mil  uw  fd pn he xl ln mob tech
    Play#0 output Play#0 1   1    0 ls   landing shi    0,0    a  100%   0   0   0   9  0  0  1  2  90  145
    Play#0 output Play#0 1   1    1 ls   landing shi    2,0    a  100%   0   0   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   1    2 ls   landing shi    4,0    a  100%   0   0   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   1    3 ls   landing shi    6,0    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1    4 ls   landing shi    8,0    a  100%   0   5   0   1  0  0  1  1  90  145
    Play#0 output Play#0 1   1    5 ls   landing shi    1,1    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1    6 ls   landing shi    3,1    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1    7 ls   landing shi    5,1    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1    8 ls   landing shi    7,1    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1    9 ls   landing shi    9,1    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   10 ls   landing shi    1,3    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   11 ls   landing shi    3,3    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   12 ls   landing shi    5,3    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   13 ls   landing shi    7,3    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   14 ls   landing shi    9,3    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   15 ls   landing shi    0,4    a  100%   0   0   0   9  0  0  1  1  90  145
    Play#0 output Play#0 1   1   16 ls   landing shi    2,4    a  100%   0   0   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   1   17 ls   landing shi    4,4    a  100%   0   0   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   1   18 ls   landing shi    6,4    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   19 ls   landing shi    8,4    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   20 ls   landing shi    1,5    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   21 ls   landing shi    3,5    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   22 ls   landing shi    5,5    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   23 ls   landing shi    7,5    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   24 ls   landing shi    9,5    a  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1   25 fb   fishing boa    0,4    a  100%   0   0   0   9  0  0  0  0  90    0
    Play#0 output Play#0 1   1   26 fb   fishing boa    2,4    a  100%   0   0   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   27 fb   fishing boa    4,4    a  100%   0   0   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   28 fb   fishing boa    6,4    a  100%   0   6   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   29 fb   fishing boa    8,4    a  100%   0   6   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   30 fb   fishing boa    1,5    a  100%   0   6   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   31 fb   fishing boa    3,5    a  100%   0   6   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   32 fb   fishing boa    5,5    a  100%   0   6   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   33 fb   fishing boa    7,5    a  100%   0   6   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   34 fb   fishing boa    9,5    a  100%   0   6   0   0  0  0  0  0  90    0
    Play#0 output Play#0 1   1   80 cs   cargo ship    -2,0       100%  10  50   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   1   81 cs   cargo ship    -4,0       100%   0  50   0   1  0  0  0  0  90  145
    Play#0 output Play#0 1   1   82 cs   cargo ship    -6,0       100%  10  50   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   2   85 cs   cargo ship    -2,0       100%  11   0   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   2   86 cs   cargo ship    -4,0       100%  10   0   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   1   87 cs   cargo ship    -3,-1      100%   9   0   0   0  0  0  0  0  90  145
    Play#0 output Play#0 1   2   92 ls   landing shi    0,0    b  100%   0   6   0   6  0  0  2  2  90  145
    Play#0 output Play#0 1   3   93 ls   landing shi    0,0    b  100%   0   6   0   6  0  0  2  2  90  145
    Play#0 output Play#0 1   4   94 ls   landing shi    0,0    b  100%   0   5   0   1  0  0  1  1  90  145
    Play#0 output Play#0 1   1   95 ls   landing shi    1,-1   b  100%   0   6   0   0  0  0  1  1  90  145
    Play#0 output Play#0 1   1  100 cal  light carri   -2,0       100%   0   0   0   0 19 21  4  0  90  145
    Play#0 output Play#0 1   1  101 mb   missile boa   -2,0       100%   0   0   0   0  9  0  1  0  90  180
    Play#0 output Play#0 1   1  105 cs   cargo ship    -2,0       100%   0   0   0   0  0  0  1  0  90  180
    Play#0 output Play#0 1   1  110 frg  frigate       -2,0       100%   0   0   0   0  0  0  0  2  90  145
    Play#0 output Play#0 1   1  111 sb   submarine     -2,0       100%   0   0   0   0  0  0  0  2  90  145
    Play#0 output Play#0 1   1  112 cs   cargo ship    -2,0       100%   0   0   0   0  0  0  0  2  90  145
    Play#0 output Play#0 1   1  113 sbc  cargo subma   -2,0       100%   0   0   0   0  0  0  0  1  90  150
    Play#0 output Play#0 1   1  115 cs   cargo ship    -2,0       100%   0   0   0   0  0  0  0  2  90  150
    Play#0 output Play#0 1   1  150 cs   cargo ship     1,-1   t  100%  17  17  23  19  0  0  0  2  90  145
    Play#0 output Play#0 1   1  151 cs   cargo ship     1,-1   t  100%  17  17  23  21  0  0  0  0  90  145
    Play#0 output Play#0 1   1  152 cs   cargo ship     1,-1   t  100%  22  22  18  20  0  0  0  0  90  145
    Play#0 output Play#0 1   1  153 cs   cargo ship     1,-1   t  100%  22  22  18  21  0  0  0  1  90  145
    Play#0 output Play#0 1   1  154 cs   cargo ship     1,-1   t  100%  22  22  18  19  0  0  0  1  90  145
    Play#0 output Play#0 1   2  162 cs   cargo ship     0,-2   u  100%  20  20  20  25  0  0  0  2  90  145
    Play#0 output Play#0 1   3  163 cs   cargo ship     0,-2   u  100%  20  20  20  25  0  0  0  1  90  145
    Play#0 output Play#0 1   4  164 cs   cargo ship     0,-2   u  100%  20  19  20  21  0  0  0  0  90  145
    Play#0 output Play#0 1   1  165 ls   landing shi    1,-1      100%   0  20   0  20  0  0  0  3  90  145
    Play#0 output Play#0 1   1  166 cs   cargo ship     0,-2      100%  20  21  20   9  0  0  0  2  90  145
    Play#0 output Play#0 1   1  170 frg  frigate        1,-1      100%   0  20   0  20  0  0  0  2  90  145
    Play#0 output Play#0 1   1  171 sb   submarine      1,-1      100%   0  20   0  20  0  0  0  1  90  145
    Play#0 output Play#0 1   1  172 cs   cargo ship     1,-1      100%   0  20   0  20  0  0  0  1  90  145
    Play#0 output Play#0 1   1  173 sbc  cargo subma    1,-1      100%   0  10   0  20  0  0  0  0  90  150
    Play#0 output Play#0 1   1  175 cs   cargo ship     1,-1      100%   0  10   0  20  0  0  0  0  90  150
    Play#0 output Play#0 1   1  200 cs   cargo ship     1,-1   T  100%  20  49  20  18  0  0  0  2  90  145
    Play#0 output Play#0 1   1  201 cs   cargo ship     1,-1   T  100%  20  45  20  20  0  0  0  1  90  145
    Play#0 output Play#0 1   2  212 cs   cargo ship     1,-1   T  100%  20  20  20  20  0  0  0  0  90  145
    Play#0 output Play#0 1 71 ships
    Play#0 output Play#0 6 0 640
    Play#0 input carg *
    Play#0 command cargo
    Play#0 output Play#0 1 shp#         x,y   flt eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    0 ls      0,0    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    1 ls      2,0    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 ls      4,0    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    3 ls      6,0    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    4 ls      8,0    a 100%   0   5   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    5 ls      1,1    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    6 ls      3,1    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    7 ls      5,1    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    8 ls      7,1    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    9 ls      9,1    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   10 ls      1,3    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   11 ls      3,3    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   12 ls      5,3    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   13 ls      7,3    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   14 ls      9,3    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   15 ls      0,4    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   16 ls      2,4    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   17 ls      4,4    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   18 ls      6,4    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   19 ls      8,4    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   20 ls      1,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   21 ls      3,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   22 ls      5,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   23 ls      7,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   24 ls      9,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   25 fb      0,4    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   26 fb      2,4    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   27 fb      4,4    a 100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   28 fb      6,4    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   29 fb      8,4    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   30 fb      1,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   31 fb      3,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   32 fb      5,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   33 fb      7,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   34 fb      9,5    a 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   80 cs     -2,0      100%  10  50   0   0   0   0   0   0   0   0  52  10   0
    Play#0 output Play#0 1   81 cs     -4,0      100%   0  50   0   1   0   0   0   0   0   0  52  10   0
    Play#0 output Play#0 1   82 cs     -6,0      100%  10  50   0   1   0   0   0   0   0   0  52  10   0
    Play#0 output Play#0 1   85 cs     -2,0      100%  11   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   86 cs     -4,0      100%  10   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   87 cs     -3,-1     100%   9   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   92 ls      0,0    b 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   93 ls      0,0    b 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   94 ls      0,0    b 100%   0   5   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   95 ls      1,-1   b 100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  100 cal    -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  101 mb     -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  105 cs     -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  110 frg    -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  111 sb     -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  112 cs     -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  113 sbc    -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  115 cs     -2,0      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  150 cs      1,-1   t 100%  17  17  23  15  42   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  151 cs      1,-1   t 100%  17  17  23  20  37   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  152 cs      1,-1   t 100%  22  22  18   0  39   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  153 cs      1,-1   t 100%  22  22  18   0  50   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  154 cs      1,-1   t 100%  22  22  18   0  42   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  162 cs      0,-2   u 100%  20  20  20   7  42   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  163 cs      0,-2   u 100%  20  20  20   7  42   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  164 cs      0,-2   u 100%  20  19  20   7  42   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  165 ls      1,-1     100%   0  20   0   7   1   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  166 cs      0,-2     100%  20  21  20   7  42   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  170 frg     1,-1     100%   0  20   0   7   2   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  171 sb      1,-1     100%   0  20   0   7   2   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  172 cs      1,-1     100%   0  20   0   7   2   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  173 sbc     1,-1     100%   0  10   0   7   2   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  175 cs      1,-1     100%   0  10   0   7   2   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  200 cs      1,-1   T 100%  20  49  20   2  33   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  201 cs      1,-1   T 100%  20  45  20   7  32   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  212 cs      1,-1   T 100%  20  20  20   7  42   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1 71 ships
    Play#0 output Play#0 6 0 640
    Play#0 input plane *
    Play#0 command plane
    Play#0 output Play#0 1 own    #    type                x,y    w   eff  mu def tech ran hard carry special
    Play#0 output Play#0 1   1    0 sam  Sea Sparrow       0,0    A  100%  60  18  180   2    0    0S
    Play#0 output Play#0 1   1    1 sam  Sea Sparrow       2,0    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1    2 sam  Sea Sparrow       4,0    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1    3 sam  Sea Sparrow       6,0    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1    4 sam  Sea Sparrow       8,0    A  100%  60  18  180   2    0    4S
    Play#0 output Play#0 1   1    5 sam  Sea Sparrow       1,1    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1    6 sam  Sea Sparrow       3,1    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1    7 sam  Sea Sparrow       5,1    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1    8 sam  Sea Sparrow       7,1    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1    9 sam  Sea Sparrow       9,1    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   10 sam  Sea Sparrow       1,3    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   11 sam  Sea Sparrow       3,3    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   12 sam  Sea Sparrow       5,3    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   13 sam  Sea Sparrow       7,3    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   14 sam  Sea Sparrow       9,3    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   15 sam  Sea Sparrow       0,4    A  100%  60  18  180   2    0   15S
    Play#0 output Play#0 1   1   16 sam  Sea Sparrow       2,4    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   17 sam  Sea Sparrow       4,4    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   18 sam  Sea Sparrow       6,4    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   19 sam  Sea Sparrow       8,4    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   20 sam  Sea Sparrow       1,5    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   21 sam  Sea Sparrow       3,5    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   22 sam  Sea Sparrow       5,5    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   23 sam  Sea Sparrow       7,5    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   24 sam  Sea Sparrow       9,5    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   25 sam  Sea Sparrow       0,0    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   2   26 sam  Sea Sparrow       2,0    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   3   27 sam  Sea Sparrow       4,0    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   4   28 sam  Sea Sparrow       6,0    A  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   30 sam  Sea Sparrow       0,0    C  100%  60  18  180   2    0   50L
    Play#0 output Play#0 1   1   31 sam  Sea Sparrow       2,0    C  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   32 sam  Sea Sparrow       4,0    C  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   33 sam  Sea Sparrow       6,0    C  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   34 sam  Sea Sparrow       8,0    C  100%  60  18  180   2    0   54L
    Play#0 output Play#0 1   1   35 sam  Sea Sparrow       0,0    C  100%  60  18  180   2    0   50L
    Play#0 output Play#0 1   2   36 sam  Sea Sparrow       2,0    C  100%  60  18  180   2    0
    Play#0 output Play#0 1   3   37 sam  Sea Sparrow       4,0    C  100%  60  18  180   2    0
    Play#0 output Play#0 1   4   38 sam  Sea Sparrow       6,0    C  100%  60  18  180   2    0
    Play#0 output Play#0 1   1   40 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0  100S
    Play#0 output Play#0 1   1   41 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0  100S
    Play#0 output Play#0 1   1   42 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0  100S
    Play#0 output Play#0 1   1   43 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0  100S
    Play#0 output Play#0 1   1   44 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0  101S
    Play#0 output Play#0 1   1   45 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0  100L
    Play#0 output Play#0 1   1   46 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0  105L
    Play#0 output Play#0 1   1   47 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   48 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   49 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   50 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   51 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   52 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   53 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   54 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   55 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   56 sam  Sea Sparrow      -2,0    E  100%  60  19  200   6    0
    Play#0 output Play#0 1   1   57 sam  Sea Sparrow      -2,0       100%  60  19  200   6    0  105S
    Play#0 output Play#0 1   1   58 sam  Sea Sparrow      -2,0       100%  60  19  200   6    0
    Play#0 output Play#0 1   1   59 sam  Sea Sparrow      -2,0       100%  60  19  200   6    1
    Play#0 output Play#0 1   1   60 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   61 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   62 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   63 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   64 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   65 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   66 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   67 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   68 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   69 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   70 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   71 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   72 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   73 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   74 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   75 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   76 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   77 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   78 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   79 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   80 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0  100S
    Play#0 output Play#0 1   1   81 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   82 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   83 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   84 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   85 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   86 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   87 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   88 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   89 nc   AH-1 Cobra       -2,0    K  100%  60   5  200  16    0
    Play#0 output Play#0 1   1   90 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1   91 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   92 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   93 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   94 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   95 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   96 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   97 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   98 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1   99 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  101S
    Play#0 output Play#0 1   1  100 mi   Harpoon          -2,0    M  100%  60   7  200  11    0  100S
    Play#0 output Play#0 1   1  101 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  102 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  103 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  104 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  105 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  106 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  107 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  108 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  109 mi   Harpoon          -2,0    M  100%  60   7  200  11    0
    Play#0 output Play#0 1   1  110 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  111 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  112 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  113 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  114 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  115 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  116 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  117 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  118 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  119 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  120 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  121 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  122 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  123 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  124 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  125 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  126 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  127 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  128 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  129 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0  100S
    Play#0 output Play#0 1   1  130 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  131 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  132 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  133 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  134 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  135 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  136 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  137 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  138 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  139 f2   P-51 Mustang     -2,0    F  100%  60  10  200  14    0
    Play#0 output Play#0 1   1  140 zep  Zeppelin         -2,0       100%  60   2  180  21    0
    Play#0 output Play#0 1   1  150 sam  Sea Sparrow       0,0    B  100%  60  18  180   2    0
    Play#0 output Play#0 1   2  151 sam  Sea Sparrow       2,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   3  152 sam  Sea Sparrow       4,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   1  153 sam  Sea Sparrow       6,0    B  100%  60  18  180   2    0    3S
    Play#0 output Play#0 1   1  155 sam  Sea Sparrow       1,1    B  100%  60  18  180   2    0    5S
    Play#0 output Play#0 1   1  156 sam  Sea Sparrow       3,1    B  100%  60  18  180   2    0    6S
    Play#0 output Play#0 1   1  157 sam  Sea Sparrow       5,1    B  100%  60  18  180   2    0    7S
    Play#0 output Play#0 1   1  158 sam  Sea Sparrow       7,1    B  100%  60  18  180   2    0    8S
    Play#0 output Play#0 1   1  159 sam  Sea Sparrow       9,1    B  100%  60  18  180   2    0    9S
    Play#0 output Play#0 1   1  160 sam  Sea Sparrow       1,3    B  100%  60  18  180   2    0   10S
    Play#0 output Play#0 1   1  161 sam  Sea Sparrow       3,3    B  100%  60  18  180   2    0   11S
    Play#0 output Play#0 1   1  162 sam  Sea Sparrow       5,3    B  100%  60  18  180   2    0   12S
    Play#0 output Play#0 1   1  163 sam  Sea Sparrow       7,3    B  100%  60  18  180   2    0   13S
    Play#0 output Play#0 1   1  164 sam  Sea Sparrow       9,3    B  100%  60  18  180   2    0   14S
    Play#0 output Play#0 1   1  165 sam  Sea Sparrow       0,4    B  100%  60  18  180   2    0
    Play#0 output Play#0 1   2  166 sam  Sea Sparrow       2,4       100%  60  18  180   2    0
    Play#0 output Play#0 1   3  167 sam  Sea Sparrow       4,4       100%  60  18  180   2    0
    Play#0 output Play#0 1   1  168 sam  Sea Sparrow       6,4    B  100%  60  18  180   2    0   18S
    Play#0 output Play#0 1   1  169 sam  Sea Sparrow       8,4    B  100%  60  18  180   2    0   19S
    Play#0 output Play#0 1   1  170 sam  Sea Sparrow       1,5    B  100%  60  18  180   2    0   20S
    Play#0 output Play#0 1   1  171 sam  Sea Sparrow       3,5    B  100%  60  18  180   2    0   21S
    Play#0 output Play#0 1   1  172 sam  Sea Sparrow       5,5    B  100%  60  18  180   2    0   22S
    Play#0 output Play#0 1   1  173 sam  Sea Sparrow       7,5    B  100%  60  18  180   2    0   23S
    Play#0 output Play#0 1   1  174 sam  Sea Sparrow       9,5    B  100%  60  18  180   2    0   24S
    Play#0 output Play#0 1   1  180 sam  Sea Sparrow       0,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   2  182 sam  Sea Sparrow       0,0       100%  60  18  180   2    0   92S
    Play#0 output Play#0 1   3  183 sam  Sea Sparrow       0,0       100%  60  18  180   2    0   93S
    Play#0 output Play#0 1   4  184 sam  Sea Sparrow       0,0       100%  60  18  180   2    0   94S
    Play#0 output Play#0 1   2  192 sam  Sea Sparrow       0,0    B  100%  60  18  180   2    0   92S
    Play#0 output Play#0 1   3  193 sam  Sea Sparrow       0,0    B  100%  60  18  180   2    0   93S
    Play#0 output Play#0 1   1  194 sam  Sea Sparrow       0,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   4  195 sam  Sea Sparrow       1,-1   B  100%  60  18  180   2    0   95S
    Play#0 output Play#0 1   1  200 sam  Sea Sparrow       0,0    D  100%  60  18  180   2    0
    Play#0 output Play#0 1   2  201 sam  Sea Sparrow       2,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   1  202 sam  Sea Sparrow       4,0    D  100%  60  18  180   2    0   52L
    Play#0 output Play#0 1   1  203 sam  Sea Sparrow       6,0    D  100%  60  18  180   2    0   53L
    Play#0 output Play#0 1   1  210 sam  Sea Sparrow       0,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   2  212 sam  Sea Sparrow       0,0       100%  60  18  180   2    0   92L
    Play#0 output Play#0 1   1  213 sam  Sea Sparrow       0,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   4  214 sam  Sea Sparrow       0,0       100%  60  18  180   2    0   94L
    Play#0 output Play#0 1   2  222 sam  Sea Sparrow       0,0    D  100%  60  18  180   2    0   92L
    Play#0 output Play#0 1   3  223 sam  Sea Sparrow       0,0    D  100%  60  18  180   2    0   93L
    Play#0 output Play#0 1   1  224 sam  Sea Sparrow       0,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   1  230 sam  Sea Sparrow      -2,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   1  231 sam  Sea Sparrow      -2,0       100%  60  18  180   2    0  121L
    Play#0 output Play#0 1   1  232 sam  Sea Sparrow      -2,0       100%  60  18  180   2    0
    Play#0 output Play#0 1   1  233 sam  Sea Sparrow      -2,0       100%  60  18  180   2    0  123L
    Play#0 output Play#0 1 186 planes
    Play#0 output Play#0 6 0 640
    Play#0 input land *
    Play#0 command land
    Play#0 output Play#0 1 own    # unit type          x,y    a   eff mil frt  mu  fd tch retr xl ln carry
    Play#0 output Play#0 1   1    0 linf light infa    0,0    A  100%   6   0  60   0  40  42%  0  0    0S
    Play#0 output Play#0 1   1    1 linf light infa    2,0    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1    2 linf light infa    4,0    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1    3 linf light infa    6,0    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1    4 linf light infa    8,0    A  100%   6   0  60   0  40  42%  0  0    4S
    Play#0 output Play#0 1   1    5 linf light infa    1,1    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1    6 linf light infa    3,1    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1    7 linf light infa    5,1    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1    8 linf light infa    7,1    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1    9 linf light infa    9,1    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   10 linf light infa    1,3    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   11 linf light infa    3,3    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   12 linf light infa    5,3    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   13 linf light infa    7,3    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   14 linf light infa    9,3    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   15 linf light infa    0,4    A  100%   6   0  60   0  40  42%  0  0   15S
    Play#0 output Play#0 1   1   16 linf light infa    2,4    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   17 linf light infa    4,4    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   18 linf light infa    6,4    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   19 linf light infa    8,4    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   20 linf light infa    1,5    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   21 linf light infa    3,5    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   22 linf light infa    5,5    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   23 linf light infa    7,5    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   24 linf light infa    9,5    A  100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   25 linf light infa    0,0    A  100%   0   0  60   0  40  42%  0  0    0S
    Play#0 output Play#0 1   2   26 linf light infa    2,0    A  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   3   27 linf light infa    4,0    A  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   4   28 linf light infa    6,0    A  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   30 linf light infa    0,0    C  100%   0   0  60   0  40  42%  0  0   50L
    Play#0 output Play#0 1   1   31 linf light infa    2,0    C  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   32 linf light infa    4,0    C  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   33 linf light infa    6,0    C  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   34 linf light infa    8,0    C  100%   0   0  60   0  40  42%  0  0   54L
    Play#0 output Play#0 1   1   35 linf light infa    0,0    C  100%   0   0  60   0  40  42%  0  0   50L
    Play#0 output Play#0 1   2   36 linf light infa    2,0    C  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   3   37 linf light infa    4,0    C  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   4   38 linf light infa    6,0    C  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   50 tra  train         0,0    a  100%   0   0  60   9  40  42%  2  2
    Play#0 output Play#0 1   1   51 tra  train         2,0    a  100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1   52 tra  train         4,0    a  100%   6   0  60   0  40  42%  1  1
    Play#0 output Play#0 1   1   53 tra  train         6,0    a  100%   6   0  60   0  40  42%  1  1
    Play#0 output Play#0 1   1   54 tra  train         8,0    a  100%   5   0  60   1  40  42%  1  1
    Play#0 output Play#0 1   1   80 sup  supply       -2,0       100%   0   0  60   0  50  42%  0  0
    Play#0 output Play#0 1   1   81 sup  supply       -4,0       100%   0   0  60   0  50  42%  0  0
    Play#0 output Play#0 1   1   82 sup  supply       -6,0       100%   0   0  60   0  50  42%  0  0
    Play#0 output Play#0 1   2   92 tra  train         0,0    b  100%   6   0  60   6  40  42%  2  2
    Play#0 output Play#0 1   3   93 tra  train         0,0    b  100%   6   0  60   0  40  42%  1  1
    Play#0 output Play#0 1   4   94 tra  train         0,0    b  100%   5   0  60   1  40  42%  1  1
    Play#0 output Play#0 1   1  100 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  1  0
    Play#0 output Play#0 1   1  105 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  1  0
    Play#0 output Play#0 1   1  110 tra  train        -2,0       100%   0   0  60   0  40  42%  0  2
    Play#0 output Play#0 1   1  115 tra  train        -2,0       100%   0   0  60   0  40  42%  0 10
    Play#0 output Play#0 1   1  120 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115S
    Play#0 output Play#0 1   1  121 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  1  0  115S
    Play#0 output Play#0 1   1  122 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  123 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  1  0  115L
    Play#0 output Play#0 1   1  124 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  125 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  126 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  127 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  128 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  129 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  130 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0
    Play#0 output Play#0 1   1  131 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  110L
    Play#0 output Play#0 1   1  132 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  110L
    Play#0 output Play#0 1   1  133 rad  radar unit   -2,0       100%   0   0  60   0 270  42%  0  0  115L
    Play#0 output Play#0 1   1  140 linf light infa   -2,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  141 linf light infa   -2,0       100%   0   0  60   0  40  42%  0  0  110S
    Play#0 output Play#0 1   1  142 linf light infa   -2,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  143 linf light infa   -2,0       100%   0   0  60   0  40  42%  0  0  115L
    Play#0 output Play#0 1   1  150 hat  hvy artill   -2,0       100%   0   0  60   0 100  42%  0  0
    Play#0 output Play#0 1   1  151 hat  hvy artill   -2,0       100%   0   0  60   0 100  42%  0  0  112S
    Play#0 output Play#0 1   1  152 hat  hvy artill   -2,0       100%   0   0  60   0 100  42%  0  0
    Play#0 output Play#0 1   1  160 tra  train        -2,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  170 spy  infiltrato   -2,0       100%   0   0  60   0  40  42%  0  0  111S
    Play#0 output Play#0 1   1  171 spy  infiltrato   -2,0       100%   0   0  60   0  40  42%  0  0  111S
    Play#0 output Play#0 1   1  172 spy  infiltrato   -2,0       100%   0   0  60   0  40  42%  0  0  113S
    Play#0 output Play#0 1   1  173 spy  infiltrato   -2,0       100%   0   0  60   0  40  42%  0  0  110S
    Play#0 output Play#0 1   1  174 spy  infiltrato   -2,0       100%   0   0  60   0  40  42%  0  0  112S
    Play#0 output Play#0 1   1  180 linf light infa    0,0    B  100%   0   0  60   9  40  42%  0  0
    Play#0 output Play#0 1   2  181 linf light infa    2,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   3  182 linf light infa    4,0       100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  183 linf light infa    6,0    B  100%   6   0  60   0  40  42%  0  0    3S
    Play#0 output Play#0 1   1  185 linf light infa    1,1    B  100%   0   0  60   9  40  42%  0  0    5S
    Play#0 output Play#0 1   1  186 linf light infa    3,1    B  100%   0   0  60   0  40  42%  0  0    6S
    Play#0 output Play#0 1   1  187 linf light infa    5,1    B  100%   6   0  60   0  40  42%  0  0    7S
    Play#0 output Play#0 1   1  188 linf light infa    7,1    B  100%   6   0  60   0  40  42%  0  0    8S
    Play#0 output Play#0 1   1  189 linf light infa    9,1    B  100%   6   0  60   0  40  42%  0  0    9S
    Play#0 output Play#0 1   1  190 linf light infa    1,3    B  100%   0   0  60   9  40  42%  0  0   10S
    Play#0 output Play#0 1   1  191 linf light infa    3,3    B  100%   0   0  60   0  40  42%  0  0   11S
    Play#0 output Play#0 1   1  192 linf light infa    5,3    B  100%   6   0  60   0  40  42%  0  0   12S
    Play#0 output Play#0 1   1  193 linf light infa    7,3    B  100%   6   0  60   0  40  42%  0  0   13S
    Play#0 output Play#0 1   1  194 linf light infa    9,3    B  100%   6   0  60   0  40  42%  0  0   14S
    Play#0 output Play#0 1   1  195 linf light infa    0,4    B  100%   0   0  60   9  40  42%  0  0
    Play#0 output Play#0 1   2  196 linf light infa    2,4       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   3  197 linf light infa    4,4       100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  198 linf light infa    6,4    B  100%   6   0  60   0  40  42%  0  0   18S
    Play#0 output Play#0 1   1  199 linf light infa    8,4    B  100%   6   0  60   0  40  42%  0  0   19S
    Play#0 output Play#0 1   1  200 linf light infa    1,5    B  100%   0   0  60   9  40  42%  0  0   20S
    Play#0 output Play#0 1   1  201 linf light infa    3,5    B  100%   0   0  60   0  40  42%  0  0   21S
    Play#0 output Play#0 1   1  202 linf light infa    5,5    B  100%   6   0  60   0  40  42%  0  0   22S
    Play#0 output Play#0 1   1  203 linf light infa    7,5    B  100%   6   0  60   0  40  42%  0  0   23S
    Play#0 output Play#0 1   1  204 linf light infa    9,5    B  100%   6   0  60   0  40  42%  0  0   24S
    Play#0 output Play#0 1   1  210 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   2  212 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0   92S
    Play#0 output Play#0 1   3  213 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0   93S
    Play#0 output Play#0 1   4  214 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0   94S
    Play#0 output Play#0 1   2  222 linf light infa    0,0    B  100%   6   0  60   6  40  42%  0  0   92S
    Play#0 output Play#0 1   3  223 linf light infa    0,0    B  100%   6   0  60   0  40  42%  0  0   93S
    Play#0 output Play#0 1   1  224 linf light infa    0,0       100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  225 linf light infa    1,-1   B  100%   6   0  60   0  40  42%  0  0   95S
    Play#0 output Play#0 1   1  230 linf light infa    0,0    D  100%   0   0  60   9  40  42%  0  0
    Play#0 output Play#0 1   2  231 linf light infa    2,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  232 linf light infa    4,0    D  100%   6   0  60   0  40  42%  0  0   52L
    Play#0 output Play#0 1   1  233 linf light infa    6,0    D  100%   6   0  60   0  40  42%  0  0   53L
    Play#0 output Play#0 1   1  240 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   2  242 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0   92L
    Play#0 output Play#0 1   1  243 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   4  244 linf light infa    0,0       100%   0   0  60   0  40  42%  0  0   94L
    Play#0 output Play#0 1   2  252 linf light infa    0,0    D  100%   6   0  60   6  40  42%  0  0   92L
    Play#0 output Play#0 1   3  253 linf light infa    0,0    D  100%   6   0  60   0  40  42%  0  0   93L
    Play#0 output Play#0 1   1  254 linf light infa    0,0       100%   6   0  60   0  40  42%  0  0
    Play#0 output Play#0 1   1  300 sup  supply        1,-1   t  100%   0   0  60   0  50  42%  0  0  150S
    Play#0 output Play#0 1   1  301 linf light infa    1,-1   t  100%   0   0  60   0  50  42%  0  0  170S
    Play#0 output Play#0 1   1  302 linf light infa    1,-1   t  100%   0   0  60   0  50  42%  0  0  170S
    Play#0 output Play#0 1   1  303 linf light infa    1,-1   t  100%   0   0  60   0  50  42%  0  0  153S
    Play#0 output Play#0 1   1  304 hat  hvy artill    1,-1   t  100%   0   0  60   0 100  42%  0  0  154S
    Play#0 output Play#0 1   2  312 linf light infa    0,-2   u  100%   0   0  60   0  50  42%  0  0  162S
    Play#0 output Play#0 1   1  313 linf light infa    0,-2      100%   0   0  60   0  50  42%  0  0  166S
    Play#0 output Play#0 1   1  314 linf light infa    0,-2      100%   0   0  60   0  50  42%  0  0  166S
    Play#0 output Play#0 1   1  315 linf light infa    1,-1      100%   0   0  60   0  40  42%  0  0  165S
    Play#0 output Play#0 1   1  316 linf light infa    1,-1      100%   0   0  60   0  40  42%  0  0  165S
    Play#0 output Play#0 1   1  317 linf light infa    1,-1      100%   0   0  60   0  40  42%  0  0  165S
    Play#0 output Play#0 1   1  320 spy  infiltrato    1,-1   s  100%   0   0  60   0  40  42%  0  0  150S
    Play#0 output Play#0 1   1  321 spy  infiltrato    1,-1   s  100%   0   0  60   0  40  42%  0  0  171S
    Play#0 output Play#0 1   1  322 spy  infiltrato    1,-1   s  100%   0   0  60   0  40  42%  0  0  172S
    Play#0 output Play#0 1   2  330 linf light infa    0,-2      100%   0   0  60   0  40  42%  0  0  162S
    Play#0 output Play#0 1   3  331 linf light infa    0,-2      100%   0   0  60   0  40  42%  0  0  163S
    Play#0 output Play#0 1   1  350 sup  supply        1,-1      100%   1   0  60   1  50  42%  0  0  200S
    Play#0 output Play#0 1   1  351 sup  supply        1,-1      100%  20   0  60   1  50  42%  0  0  200S
    Play#0 output Play#0 1   1  352 sup  supply        1,-1      100%   0   0  60   0  50  42%  0  0  201S
    Play#0 output Play#0 1 142 units
    Play#0 output Play#0 6 0 640
    Play#0 input lcarg *
    Play#0 command lcargo
    Play#0 output Play#0 1 lnd# unit    x,y    a  eff  civ mil  uw  sh gun pet irn dst bar oil lcm hcm rad
    Play#0 output Play#0 1    0 linf    0,0    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    1 linf    2,0    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    2 linf    4,0    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    3 linf    6,0    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    4 linf    8,0    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    5 linf    1,1    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    6 linf    3,1    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    7 linf    5,1    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    8 linf    7,1    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1    9 linf    9,1    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   10 linf    1,3    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   11 linf    3,3    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   12 linf    5,3    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   13 linf    7,3    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   14 linf    9,3    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   15 linf    0,4    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   16 linf    2,4    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   17 linf    4,4    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   18 linf    6,4    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   19 linf    8,4    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   20 linf    1,5    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   21 linf    3,5    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   22 linf    5,5    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   23 linf    7,5    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   24 linf    9,5    A  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   25 linf    0,0    A  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   26 linf    2,0    A  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   27 linf    4,0    A  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   28 linf    6,0    A  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   30 linf    0,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   31 linf    2,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   32 linf    4,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   33 linf    6,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   34 linf    8,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   35 linf    0,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   36 linf    2,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   37 linf    4,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   38 linf    6,0    C  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   50 tra     0,0    a  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   51 tra     2,0    a  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   52 tra     4,0    a  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   53 tra     6,0    a  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   54 tra     8,0    a  100%   0   5   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   80 sup    -2,0       100%   0   0   0   0   0   0  51   0  10   0   0  10   0
    Play#0 output Play#0 1   81 sup    -4,0       100%   0   0   0   0   1   0  51   0  10   0   0  10   0
    Play#0 output Play#0 1   82 sup    -6,0       100%   0   0   0   0   1   0  51   0  10   0   0   9   0
    Play#0 output Play#0 1   92 tra     0,0    b  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   93 tra     0,0    b  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1   94 tra     0,0    b  100%   0   5   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  100 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  105 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  110 tra    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  115 tra    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  120 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  121 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  122 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  123 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  124 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  125 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  126 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  127 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  128 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  129 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  130 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  131 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  132 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  133 rad    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  140 linf   -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  141 linf   -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  142 linf   -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  143 linf   -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  150 hat    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  151 hat    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  152 hat    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  160 tra    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  170 spy    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  171 spy    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  172 spy    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  173 spy    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  174 spy    -2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  180 linf    0,0    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  181 linf    2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  182 linf    4,0       100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  183 linf    6,0    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  185 linf    1,1    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  186 linf    3,1    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  187 linf    5,1    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  188 linf    7,1    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  189 linf    9,1    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  190 linf    1,3    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  191 linf    3,3    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  192 linf    5,3    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  193 linf    7,3    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  194 linf    9,3    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  195 linf    0,4    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  196 linf    2,4       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  197 linf    4,4       100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  198 linf    6,4    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  199 linf    8,4    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  200 linf    1,5    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  201 linf    3,5    B  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  202 linf    5,5    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  203 linf    7,5    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  204 linf    9,5    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  210 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  212 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  213 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  214 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  222 linf    0,0    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  223 linf    0,0    B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  224 linf    0,0       100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  225 linf    1,-1   B  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  230 linf    0,0    D  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  231 linf    2,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  232 linf    4,0    D  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  233 linf    6,0    D  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  240 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  242 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  243 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  244 linf    0,0       100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  252 linf    0,0    D  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  253 linf    0,0    D  100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  254 linf    0,0       100%   0   6   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  300 sup     1,-1   t  100%   0   0   0   0   0   0 100   0   0   0   0  10   0
    Play#0 output Play#0 1  301 linf    1,-1   t  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  302 linf    1,-1   t  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  303 linf    1,-1   t  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  304 hat     1,-1   t  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  312 linf    0,-2   u  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  313 linf    0,-2      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  314 linf    0,-2      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  315 linf    1,-1      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  316 linf    1,-1      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  317 linf    1,-1      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  320 spy     1,-1   s  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  321 spy     1,-1   s  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  322 spy     1,-1   s  100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  330 linf    0,-2      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  331 linf    0,-2      100%   0   0   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  350 sup     1,-1      100%   0   1   0   5   9   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  351 sup     1,-1      100%   0  20   0   0   0   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1  352 sup     1,-1      100%   0   0   0   0  10   0   0   0   0   0   0   0   0
    Play#0 output Play#0 1 142 units
    Play#0 output Play#0 6 0 640
    Play#0 input read 0
    Play#0 command read
    Play#0 output Play#0 1 No telegrams for you at the moment...
    Play#0 output Play#0 6 0 640
    Play#0 input read 1
    Play#0 command read
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 POGO loaded 1 food onto ls   landing ship (#4) at 8,0
    Play#0 output Play#0 1 POGO unloaded 1 military from ls   landing ship (#94) at 0,0
    Play#0 output Play#0 1 POGO loaded 1 food onto tra  train #54 at 8,0
    Play#0 output Play#0 1 POGO unloaded 1 military from tra  train #94 at 0,0
    Play#0 output Play#0 1 POGO sam  Sea Sparrow #4 loaded on your ls   landing ship (#4) at 8,0
    Play#0 output Play#0 1 POGO sam  Sea Sparrow #194 unloaded in your harbor at 0,0
    Play#0 output Play#0 1 POGO sam  Sea Sparrow #34 loaded on tra  train #54 at 8,0
    Play#0 output Play#0 1 POGO sam  Sea Sparrow #224 unloaded at your sector at 0,0
    Play#0 output Play#0 1 POGO linf light infantry #4 loaded on your ls   landing ship (#4) at 8,0
    Play#0 output Play#0 1 POGO linf light infantry #224 unloaded in your harbor at 0,0
    Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra  train #54 at 8,0
    Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0
    Play#0 output Play#0 1 POGO tended 1 military to cs   cargo ship (#166)
    Play#0 output Play#0 1 POGO linf light infantry #313 loaded on your cs   cargo ship (#166) at 0,-2
    Play#0 output Play#0 1 POGO linf light infantry #314 loaded on your cs   cargo ship (#166) at 0,-2
    Play#0 output Play#0 6 0 640
    Play#0 input read 2
    Play#0 command read
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 1 loaded 1 food onto ls   landing ship (#92) at 0,0
    Play#0 output Play#0 1 1 loaded 5 food onto ls   landing ship (#92) at 0,0
    Play#0 output Play#0 1 1 loaded 1 civilians onto cs   cargo ship (#85) at -2,0
    Play#0 output Play#0 1 1 loaded 1 food onto tra  train #92 at 0,0
    Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #222 at 0,0
    Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #252 at 0,0
    Play#0 output Play#0 1 1 loaded 5 food onto tra  train #92 at 0,0
    Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #222 at 0,0
    Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #252 at 0,0
    Play#0 output Play#0 1 1 unloaded 3 military from ls   landing ship (#1) at 2,0
    Play#0 output Play#0 1 1 unloaded 3 military from ls   landing ship (#16) at 2,4
    Play#0 output Play#0 1 1 unloaded 3 military from fb   fishing boat (#26) at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#1) at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#16) at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from fb   fishing boat (#26) at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#1) at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#16) at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from fb   fishing boat (#26) at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#1) at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#16) at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from fb   fishing boat (#26) at 2,4
    Play#0 output Play#0 1 1 unloaded 1 civilians from cs   cargo ship (#87) at -3,-1
    Play#0 output Play#0 1 1 unloaded 3 military from tra  train #51 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from tra  train #51 at 2,0
    Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #181 at 2,0
    Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #186 at 3,1
    Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #191 at 3,3
    Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #196 at 2,4
    Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #201 at 3,5
    Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #231 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from tra  train #51 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from tra  train #51 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
    Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
    Play#0 output Play#0 1 1 sam  Sea Sparrow #182 loaded on your ls   landing ship (#92) at 0,0
    Play#0 output Play#0 1 1 sam  Sea Sparrow #151 unloaded in your harbor at 2,0
    Play#0 output Play#0 1 1 sam  Sea Sparrow #166 unloaded in your city at 2,4
    Play#0 output Play#0 1 1 sam  Sea Sparrow #212 loaded on tra  train #92 at 0,0
    Play#0 output Play#0 1 1 sam  Sea Sparrow #201 unloaded at your sector at 2,0
    Play#0 output Play#0 1 1 linf light infantry #212 loaded on your ls   landing ship (#92) at 0,0
    Play#0 output Play#0 1 1 linf light infantry #181 unloaded in your harbor at 2,0
    Play#0 output Play#0 1 1 linf light infantry #196 unloaded in your city at 2,4
    Play#0 output Play#0 1 1 linf light infantry #242 loaded on your tra  train #92 at 0,0
    Play#0 output Play#0 1 1 linf light infantry #231 unloaded in your harbor at 2,0
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#162)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#162)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#162)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#162)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#162)
    Play#0 output Play#0 1 1 linf light infantry #330 loaded on your cs   cargo ship (#162) at 0,-2
    Play#0 output Play#0 6 0 640
    Play#0 input read 3
    Play#0 command read
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 1 loaded 1 food onto ls   landing ship (#93) at 0,0
    Play#0 output Play#0 1 1 loaded 5 food onto ls   landing ship (#93) at 0,0
    Play#0 output Play#0 1 1 unloaded 3 military from ls   landing ship (#2) at 4,0
    Play#0 output Play#0 1 1 unloaded 3 military from ls   landing ship (#17) at 4,4
    Play#0 output Play#0 1 1 unloaded 3 military from fb   fishing boat (#27) at 4,4
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#2) at 4,0
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#17) at 4,4
    Play#0 output Play#0 1 1 unloaded 1 military from fb   fishing boat (#27) at 4,4
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#2) at 4,0
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#17) at 4,4
    Play#0 output Play#0 1 1 unloaded 1 military from fb   fishing boat (#27) at 4,4
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#2) at 4,0
    Play#0 output Play#0 1 1 unloaded 1 military from ls   landing ship (#17) at 4,4
    Play#0 output Play#0 1 1 unloaded 1 military from fb   fishing boat (#27) at 4,4
    Play#0 output Play#0 1 1 sam  Sea Sparrow #183 loaded on your ls   landing ship (#93) at 0,0
    Play#0 output Play#0 1 1 sam  Sea Sparrow #152 unloaded in your harbor at 4,0
    Play#0 output Play#0 1 1 sam  Sea Sparrow #167 unloaded in your city at 4,4
    Play#0 output Play#0 1 1 linf light infantry #213 loaded on your ls   landing ship (#93) at 0,0
    Play#0 output Play#0 1 1 linf light infantry #182 unloaded in your harbor at 4,0
    Play#0 output Play#0 1 1 linf light infantry #197 unloaded in your city at 4,4
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#163)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#163)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#163)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#163)
    Play#0 output Play#0 1 1 tended 1 food to cs   cargo ship (#163)
    Play#0 output Play#0 1 1 linf light infantry #331 loaded on your cs   cargo ship (#163) at 0,-2
    Play#0 output Play#0 6 0 640
    Play#0 input read 4
    Play#0 command read
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 POGO loaded 1 food onto ls   landing ship (#94) at 0,0
    Play#0 output Play#0 1 POGO loaded 1 food onto tra  train #94 at 0,0
    Play#0 output Play#0 1 POGO sam  Sea Sparrow #184 loaded on your ls   landing ship (#94) at 0,0
    Play#0 output Play#0 1 POGO sam  Sea Sparrow #214 loaded on tra  train #94 at 0,0
    Play#0 output Play#0 1 POGO linf light infantry #214 loaded on your ls   landing ship (#94) at 0,0
    Play#0 output Play#0 1 POGO linf light infantry #244 loaded on your tra  train #94 at 0,0
    Play#0 output Play#0 1 POGO tended 1 food to cs   cargo ship (#164)
    Play#0 output Play#0 6 0 640
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
      Main shutdown
