|| create land
desi @0,0:2 +
give c * ?des#. 100
|| country#1
add 1 1 1 p
desi 1,-1 c
edit c 1 c 1,-1 s 4 b 640 M 25000 T 100
desi 3,1 h
| one highway, four forts (4% 5% 100% 100%), all with mil, guns & shells
desi -2:4,0 f
edit l * ?des#. o 1 O 1
give m -4:4,0 5
give g -4:4,0 1
give s -4:4,0 1
edit l -2,0 e 4
edit l 0,0 e 5
give g 4,0 6
give s 2:4,0 99
|| country#2
add 2 2 2 p
edit c 2 s 4 b 640 M 25000 T 100
| target harbor, highways
desi 2,2 h
edit l -2:4,2:3 ?des#. o 2 O 2
give l * ?own=2 100
give h * ?own=2 100
edit l * ?own=2 a 100 R 100 r 100 d 100
| 0,2 is at risk of getting shelled to deity
| can upset the rest of the test when it happens, avoid by adding more civs
give c 0,2 900
|| country#3
| just a sanctuary @ 2,-2
add 3 3 3 p
edit c 3 c 2,-2 b 640 M 25000
desi 2,-2 s
|| finishing touches to land
edit l * ?des#.&eff=0 e 100
edit l * ?des#.&des#h m 127
| note: no mob in harbor to avoid unwanted supply
|| relations
decl w 1 2
decl w 2 1
|| mark target sectors
terr * ?own#0&eff=100 2
terr 14,0 1
terr 2,-2 1
terr -2,-2 1
terr 2,2 1
terr 0,2 1
terr 6,0 1
|| target ships
| frg far away
build s -12,0 frg
edit s 0 O 2
| sub at sea and in port
edit s 0 U 10 t sb L 2,2 U 11 L 6,0
edit s 10 U 12 m 5 E 100 M 127 U 13 L 6,0
| cs at sea and in port
edit s 0 U 20 t cs L 2,2 O 2 l 100 h 100 U 21 L 6,0
edit s 20 U 22 m 5 E 100 M 127 U 23 L 6,0 U 24
|| target lands
| spy in target harbor
build l 2,2 spy
edit u 0 e 100 M 127
| spy on target subs
edit u 0 U 10 S 10 U 11 S 11 U 12 S 12 U 13 S 13
| rad on target cs
edit u 0 U 20 T rad m 10 S 20 U 21 S 21 U 22 S 22 U 23 S 23
| tra in target harbor
edit u 0 U 32 T tra L 2,2 m 10 l 100 h 100
edit u 0 U 33 T rad m 10 Y 32
|| target planes
| sam & jhb in target harbor
build p 2,2 sam
edit p 0 e 100 m 127
build p 2,2 jhb
edit p 1 e 100 m 127
| sam in target cs and rad
edit p 0 U 20 s 20 U 21 s 21 U 22 s 22 U 23 s 23
edit p 0 U 25 y 20 U 26 y 21 U 27 y 22 U 28 y 23
edit p 0 U 32 y 32 U 33 y 33
|| target nukes in target harbor and on target jhb
build n 2,2 10kt
edit n 0 U 1 p 1
|| firing ships
| bb range >=3, 59% 60% 100% 100%
edit s 0 U 1 t bb T 150 L 3,1 O 1 E 59 M 127 m 13 g 10 s 100
edit s 1 U 2 E 60 U 3 E 100 U 4
| cs
edit s 0 U 8 t cs L 3,1 O 1 E 100
edit s 8 U 9 L 5,1 M 127 m 10 g 10 s 10
| note: away from bb to avoid unwanted supply
| dd range 1.5
edit s 0 U 5 t dd T 100 L 8,0 O 1 E 100 M 127 m 5 g 4 s 40
edit s 5 U 6 L 3,3
| missions for fire to clear
| (not all ships can perform missions)
miss s * ?own=1 int .
|| firing lands
| hat range 3.5 39% 40% 100% 100% 100%
edit u 0 U 1 T hat t 160 L 3,1 O 1 e 39 m 10 g 12 s 40
edit u 1 U 2 e 40 U 3 e 100 U 4 U 5 L 0,-2
| tra
edit u 0 U 8 T tra L 3,1 O 1
| sup
edit u 0 U 9 T sup L 1,1 O 1 M 0 m 10 g 10 s 10
| note: no mob in sup to avoid unwanted supply
| missions for fire to clear
| (not all land units can perform missions)
miss l * ?own=1 int .
|| show initial state here to help maintainers
map *
cens * ?own#0
comm * ?own#0
ship *
carg *
land *
lcar *
plan *
nuke *
sinf * ?own#0
