      Main startup
      Main prng MT19937 1
     Conn0 output Conn0 2 Empire server ready
     Conn0 input user tester
     Conn0 output Conn0 0 hello tester
     Conn0 input coun red
     Conn0 output Conn0 10 country red does not exist
     Conn0 output Conn0 3 so long...
     Conn1 output Conn1 2 Empire server ready
     Conn1 input user tester
     Conn1 output Conn1 0 hello tester
     Conn1 input coun 1
     Conn1 output Conn1 0 country name 1
     Conn1 input pass 1
     Conn1 output Conn1 0 password ok
     Conn1 input play
     Conn1 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 6 0 640
    Play#1 input fire se 2,0 3,-1
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 3,-1 for 25 damage.
    Play#1 output Play#1 6 0 639
    Play#1 input fire se 2,0 -1,-1
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector -1,-1 for 28 damage.
    Play#1 output Play#1 6 0 638
    Play#1 input fire se 2,0 0,-2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 0,-2 for 30 damage.
    Play#1 output Play#1 1 Crumble... SCREEEECH!  Splash! Bridge falls at 0,-2!
    Play#1 output Play#1 1      AARGH! tra  train #0 tumbles to its doom!
    Play#1 output Play#1 1 sam  Sea Sparrow #0 lost!
    Play#1 output Play#1 1 rad  radar unit #1 lost!
    Play#1 output Play#1 1 sam  Sea Sparrow #1 lost!
    Play#1 output Play#1 1      AARGH! jhb  B-52 Strato-Fortress #2 tumbles to its doom!
    Play#1 output Play#1 1 10kt  fission warhead #2 lost!
    Play#1 output Play#1 1      10kt  fission warhead #0 sinks to the bottom of the sea!
    Play#1 output Play#1 6 0 637
    Play#1 input fire se 2,0 6,0
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 6,0 for 46 damage.
    Play#1 output Play#1 6 0 636
    Play#1 input fire se 2,0 1,-3
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 1,-3 for 23 damage.
    Play#1 output Play#1 6 0 635
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn2 output Conn2 2 Empire server ready
     Conn2 input user tester
     Conn2 output Conn2 0 hello tester
     Conn2 input coun POGO
     Conn2 output Conn2 0 country name POGO
     Conn2 input pass peter
     Conn2 output Conn2 0 password ok
     Conn2 input play
     Conn2 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input map *
    Play#0 command map
    Play#0 output Play#0 1      1---------0000000000
    Play#0 output Play#0 1      09876543210123456789
    Play#0 output Play#0 1   -5  . . . . . . + . . . -5
    Play#0 output Play#0 1   -4 . . . . . . = . . .  -4
    Play#0 output Play#0 1   -3  . . . . . . . . . . -3
    Play#0 output Play#0 1   -2 . . . . . . = . . .  -2
    Play#0 output Play#0 1   -1  . . . . . # = . . . -1
    Play#0 output Play#0 1    0 . . . . . c f . @ =  0
    Play#0 output Play#0 1    1  . . . @ = # = . . . 1
    Play#0 output Play#0 1    2 . . . . = = = . . -  2
    Play#0 output Play#0 1    3  . . . . # = # . . . 3
    Play#0 output Play#0 1    4 . . . . . . . . . .  4
    Play#0 output Play#0 1      1---------0000000000
    Play#0 output Play#0 1      09876543210123456789
    Play#0 output Play#0 6 0 640
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
      Main shutdown
      Main startup
      Main prng MT19937 1
     Conn0 output Conn0 2 Empire server ready
     Conn0 input user tester
     Conn0 output Conn0 0 hello tester
     Conn0 input coun red
     Conn0 output Conn0 10 country red does not exist
     Conn0 output Conn0 3 so long...
     Conn1 output Conn1 2 Empire server ready
     Conn1 input user tester
     Conn1 output Conn1 0 hello tester
     Conn1 input coun 1
     Conn1 output Conn1 0 country name 1
     Conn1 input pass 1
     Conn1 output Conn1 0 password ok
     Conn1 input play
     Conn1 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 6 0 635
    Play#1 input desi 1,1 -
    Play#1 command designate
    Play#1 output Play#1 1 Crumble... SCREEEECH!  Splash! Bridge falls at 3,1!
    Play#1 output Play#1 6 0 634
    Play#1 input fire se 2,0 8,2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 8,2 for 28 damage.
    Play#1 output Play#1 6 0 633
    Play#1 input desi 3,3 -
    Play#1 command designate
    Play#1 output Play#1 6 0 632
    Play#1 input desi 1,1 #
    Play#1 command designate
    Play#1 output Play#1 6 0 631
    Play#1 input fire se 2,0 -1,3
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector -1,3 for 23 damage.
    Play#1 output Play#1 6 0 630
    Play#1 input fire se 2,0 -3,1
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector -3,1 for 30 damage.
    Play#1 output Play#1 6 0 629
    Play#1 input fire se 2,0 8,2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 8,2 for 35 damage.
    Play#1 output Play#1 6 0 628
    Play#1 input fire se 2,0 1,1
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 1,1 for 23 damage.
    Play#1 output Play#1 6 0 627
    Play#1 input fire se 2,0 8,2
    Play#1 command fire
    Play#1 output Play#1 1 Sector 2,0 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit sector 8,2 for 48 damage.
    Play#1 output Play#1 6 0 626
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn2 output Conn2 2 Empire server ready
     Conn2 input user tester
     Conn2 output Conn2 0 hello tester
     Conn2 input coun POGO
     Conn2 output Conn2 0 country name POGO
     Conn2 input pass peter
     Conn2 output Conn2 0 password ok
     Conn2 input play
     Conn2 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input map *
    Play#0 command map
    Play#0 output Play#0 1      1---------0000000000
    Play#0 output Play#0 1      09876543210123456789
    Play#0 output Play#0 1   -5  . . . . . . + . . . -5
    Play#0 output Play#0 1   -4 . . . . . . = . . .  -4
    Play#0 output Play#0 1   -3  . . . . . . . . . . -3
    Play#0 output Play#0 1   -2 . . . . . . = . . .  -2
    Play#0 output Play#0 1   -1  . . . . . # = . . . -1
    Play#0 output Play#0 1    0 . . . . . c f . @ =  0
    Play#0 output Play#0 1    1  . . . . . # . . . . 1
    Play#0 output Play#0 1    2 . . . . . . . . . -  2
    Play#0 output Play#0 1    3  . . . . # . # . . . 3
    Play#0 output Play#0 1    4 . . . . . . . . . .  4
    Play#0 output Play#0 1      1---------0000000000
    Play#0 output Play#0 1      09876543210123456789
    Play#0 output Play#0 6 0 640
    Play#0 input cens * ?terr=1
    Play#0 command census
    Play#0 output Play#0 1 Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1     CENSUS                   del dst
    Play#0 output Play#0 1 own   sect        eff prd mob uf uf old  civ  mil   uw food work avail fall coa
    Play#0 output Play#0 1   2    2,-4   =  100%       0 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    1,-3   .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    3,-3   .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    0,-2   .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2    2,-2   =  100%       0 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0   -1,-1   .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   1    1,-1   #   20%       0 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2    3,-1   =   80%       0 .. ..       80    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2    6,0    @   77%       0 .. ..       77    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2    8,0    =  100%       0 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0   -3,1    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0   -1,1    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   1    1,1    #   17%       0 .. ..       82    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    3,1    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0   -2,2    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    0,2    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    2,2    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   2   -1,3    #   16%       0 .. ..       82    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   0    1,3    .    0%       0 .. ..        0    0    0    0 100%    0    0   1
    Play#0 output Play#0 1   1    3,3    #-  20%       0 .. ..      100    0    0    0 100%    0    0   1
    Play#0 output Play#0 1 20 sectors
    Play#0 output Play#0 6 0 640
    Play#0 input terr * 0
    Play#0 command territory
    Play#0 output Play#0 6 0 640
    Play#0 input read 1
    Play#0 command read
    Play#0 output Play#0 1 No telegrams for 1 at the moment...
    Play#0 output Play#0 6 0 640
    Play#0 input read 2
    Play#0 command read
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 Country #1 shelled sector 3,-1 for 25 damage.
    Play#0 output Play#0 1 Country #1 shelled sector -1,-1 for 28 damage.
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge falls at -1,-1!
    Play#0 output Play#0 1 Country #1 shelled sector 6,0 for 46 damage.
    Play#0 output Play#0 1 Country #1 shelled sector 1,-3 for 23 damage.
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge tower falls at 1,-3!
    Play#0 output Play#0 1      AARGH! tra  train #10 tumbles to its doom!
    Play#0 output Play#0 1 sam  Sea Sparrow #10 lost!
    Play#0 output Play#0 1 rad  radar unit #11 lost!
    Play#0 output Play#0 1 sam  Sea Sparrow #11 lost!
    Play#0 output Play#0 1      AARGH! jhb  B-52 Strato-Fortress #12 tumbles to its doom!
    Play#0 output Play#0 1 10kt  fission warhead #12 lost!
    Play#0 output Play#0 1      10kt  fission warhead #10 sinks to the bottom of the sea!
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge falls at 3,-3!
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 Country #1 shelled sector 8,2 for 28 damage.
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge falls at 2,2!
    Play#0 output Play#0 1 Country #1 shelled sector -1,3 for 23 damage.
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge falls at 1,3!
    Play#0 output Play#0 1 Country #1 shelled sector -3,1 for 30 damage.
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge tower falls at -3,1!
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge falls at -2,2!
    Play#0 output Play#0 1 Country #1 shelled sector 8,2 for 35 damage.
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge falls at 0,2!
    Play#0 output Play#0 1 Crumble... SCREEEECH!  Splash! Bridge falls at -1,1!
    Play#0 output Play#0 1 Country #1 shelled sector 8,2 for 48 damage.
    Play#0 output Play#0 6 0 640
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
      Main shutdown
