      Main startup
      Main prng MT19937 1
     Conn0 output Conn0 2 Empire server ready
     Conn0 input user tester
     Conn0 output Conn0 0 hello tester
     Conn0 input coun red
     Conn0 output Conn0 10 country red does not exist
     Conn0 output Conn0 3 so long...
     Conn1 output Conn1 2 Empire server ready
     Conn1 input user tester
     Conn1 output Conn1 0 hello tester
     Conn1 input coun 1
     Conn1 output Conn1 0 country name 1
     Conn1 input pass 1
     Conn1 output Conn1 0 password ok
     Conn1 input play
     Conn1 login 1 127.0.0.1 tester
    Play#1 output Play#1 2 2
    Play#1 output Play#1 1
    Play#1 output Play#1 1 ***          Server configured for testing          ***
    Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
    Play#1 output Play#1 6 0 640
    Play#1 input retr 0 garbage i
    Play#1 command retreat
    Play#1 output Play#1 1 'a' is not a valid direction...
    Play#1 output Play#1 1 Legal directions are:
    Play#1 output Play#1 1  y u
    Play#1 output Play#1 1 g   j
    Play#1 output Play#1 1  b n
    Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
    Play#1 output Play#1 6 0 640
    Play#1 input __cmd added 0 -1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 639
    Play#1 input retr 1 g
    Play#1 command retreat
    Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
    Play#1 input ?
    Play#1 output Play#1 1 i	retreat when injured
    Play#1 output Play#1 1 t	retreat when torpedoed
    Play#1 output Play#1 1 s	retreat when sonared
    Play#1 output Play#1 1 h	retreat when helpless
    Play#1 output Play#1 1 b	retreat when bombed
    Play#1 output Play#1 1 d	retreat when depth-charged
    Play#1 output Play#1 1 u	retreat when boarded
    Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
    Play#1 input junk
    Play#1 output Play#1 1 Bad retreat condition 'j'
    Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
    Play#1 output Play#1 6 0 639
    Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
    Play#1 command retreat
    Play#1 output Play#1 1 2 ships ordered to retreat along path bgyujnbgyujnbgyujn when injured, torpedoed, sonared, helpless, bombed, depth-charged, boarded
    Play#1 output Play#1 6 0 638
    Play#1 input retr 3 h
    Play#1 command retreat
    Play#1 output Play#1 1 1 ship ordered not to retreat
    Play#1 output Play#1 6 0 637
    Play#1 input retr a ?uid=4 b h
    Play#1 command retreat
    Play#1 output Play#1 1 1 ship ordered to retreat as group along path b when helpless
    Play#1 output Play#1 6 0 636
    Play#1 input fleet a 7
    Play#1 command fleetadd
    Play#1 output Play#1 1 1 ship added to fleet `a'
    Play#1 output Play#1 6 0 636
    Play#1 input __cmd added 1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 636
    Play#1 input retr
    Play#1 command retreat
    Play#1 output Play#1 4 ship(s)?
    Play#1 input 0/1/2/3/4/7
    Play#1 output Play#1 4 Retreat path, or q to query?
    Play#1 input q
    Play#1 output Play#1 1 shp#     ship type       x,y   fl path       as flt?  flags
    Play#1 output Play#1 1    0 lc   light cruis   -3,1    a
    Play#1 output Play#1 1    1 lc   light cruis   -3,1    a
    Play#1 output Play#1 1    2 lc   light cruis   -3,1      bgyujnbgy           itshbdu
    Play#1 output Play#1 1    3 lc   light cruis   -3,1    a
    Play#1 output Play#1 1    4 lc   light cruis   -5,1    a b          Yes      h
    Play#1 output Play#1 1    7 lc   light cruis   -5,1    a b          Yes      h
    Play#1 output Play#1 1 6 ships
    Play#1 output Play#1 6 0 635
    Play#1 input lret 0 garbage i
    Play#1 command lretreat
    Play#1 output Play#1 1 'a' is not a valid direction...
    Play#1 output Play#1 1 Legal directions are:
    Play#1 output Play#1 1  y u
    Play#1 output Play#1 1 g   j
    Play#1 output Play#1 1  b n
    Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
    Play#1 output Play#1 6 0 635
    Play#1 input __cmd added 0 -1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 634
    Play#1 input lret 1 g
    Play#1 command lretreat
    Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
    Play#1 input ?
    Play#1 output Play#1 1 i	retreat when injured
    Play#1 output Play#1 1 h	retreat when helpless
    Play#1 output Play#1 1 b	retreat when bombed
    Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
    Play#1 input junk
    Play#1 output Play#1 1 Bad retreat condition 'j'
    Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
    Play#1 output Play#1 6 0 634
    Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
    Play#1 command lretreat
    Play#1 output Play#1 1 2 land units ordered to retreat along path yujnbgyujnbgyujnbg when injured, helpless, bombed
    Play#1 output Play#1 6 0 633
    Play#1 input lret 3 h
    Play#1 command lretreat
    Play#1 output Play#1 1 1 land unit ordered not to retreat
    Play#1 output Play#1 6 0 632
    Play#1 input lret a ?uid=4 b h
    Play#1 command lretreat
    Play#1 output Play#1 1 1 land unit ordered to retreat as group along path b when helpless
    Play#1 output Play#1 6 0 631
    Play#1 input army a 7
    Play#1 command army
    Play#1 output Play#1 1 1 unit added to army `a'
    Play#1 output Play#1 6 0 631
    Play#1 input __cmd added 1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 631
    Play#1 input lret
    Play#1 command lretreat
    Play#1 output Play#1 4 land(s)?
    Play#1 input 0/1/2/3/4/7
    Play#1 output Play#1 4 Retreat path, or q to query?
    Play#1 input q
    Play#1 output Play#1 1 lnd#     unit type       x,y   ar path       as army? flags
    Play#1 output Play#1 1    0 inf  infantry      -3,1    a
    Play#1 output Play#1 1    1 inf  infantry      -3,1    a
    Play#1 output Play#1 1    2 inf  infantry      -3,1      yujnbgyuj           ihb
    Play#1 output Play#1 1    3 inf  infantry      -3,1    a
    Play#1 output Play#1 1    4 inf  infantry      -4,0    a b          Yes      h
    Play#1 output Play#1 1    7 inf  infantry      -4,0    a b          Yes      h
    Play#1 output Play#1 1 6 units
    Play#1 output Play#1 6 0 630
    Play#1 input fire se -2,2 30
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#30) in 0,2 for 10 damage.
    Play#1 output Play#1 1 lc   light cruiser (#30) sunk!
    Play#1 output Play#1 6 0 629
    Play#1 input __cmd added -2 -2 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 627
    Play#1 input fire se -2,2 31
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#31) in 4,0 for 8 damage.
    Play#1 output Play#1 6 0 626
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 627
    Play#1 input fire se -2,2 33
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#33) in 2,2 for 8 damage.
    Play#1 output Play#1 6 0 626
    Play#1 input fire se -2,2 34
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#34) in 3,1 for 10 damage.
    Play#1 output Play#1 6 0 625
    Play#1 input __cmd added -1 -1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 624
    Play#1 input fire se -2,2 40
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#40) in 0,2 for 14 damage.
    Play#1 output Play#1 6 0 623
    Play#1 input fire se -2,2 41
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#41) in 0,2 for 6 damage.
    Play#1 output Play#1 6 0 622
    Play#1 input fire se -2,2 42
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#42) in -4,2 for 8 damage.
    Play#1 output Play#1 6 0 621
    Play#1 input fire se -2,2 44
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit ms   minesweeper (#44) in -4,4 for 11 damage.
    Play#1 output Play#1 6 0 620
    Play#1 input fire se -2,2 46
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#46) in 5,1 for 11 damage.
    Play#1 output Play#1 6 0 619
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 620
    Play#1 input fire se -2,2 10
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#10) in 0,2 for 11 damage.
    Play#1 output Play#1 6 0 619
    Play#1 input fire se -2,2 10
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#10) in 1,3 for 6 damage.
    Play#1 output Play#1 6 0 618
    Play#1 input fire se -2,2 10
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#10) in 1,3 for 6 damage.
    Play#1 output Play#1 6 0 617
    Play#1 input fire se -2,2 2
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#2) in -3,1 for 11 damage.
    Play#1 output Play#1 1 	lc   light cruiser (#2) takes 7
    Play#1 output Play#1 6 0 616
    Play#1 input fire se -2,2 11
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#11) in 0,2 for 11 damage.
    Play#1 output Play#1 6 0 615
    Play#1 input fire se -2,-2 20
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,-2 ready to fire
    Play#1 output Play#1 1 range is 5.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#20) in -3,1 for 6 damage.
    Play#1 output Play#1 1 \007
    Play#1 output Play#1 1 Defenders fire back!
    Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
    Play#1 output Play#1 6 0 614
    Play#1 input fire se -2,2 25
    Play#1 command fire
    Play#1 output Play#1 1 Sector -2,2 ready to fire
    Play#1 output Play#1 1 range is 4.00 (4.50)
    Play#1 output Play#1 1 \007Kaboom!!!
    Play#1 output Play#1 1 Shells hit lc   light cruiser (#25) in -4,2 for 11 damage.
    Play#1 output Play#1 6 0 613
    Play#1 input __cmd added 1 1 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 614
    Play#1 input fire sh 5 50
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 1.00 (1.33)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #50 in -5,1 for 42 damage.
    Play#1 output Play#1 6 0 613
    Play#1 input fire sh 5 51
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 1.00 (1.33)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #51 in -5,1 for 45 damage.
    Play#1 output Play#1 6 0 612
    Play#1 input fire sh 5 52
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.33)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #52 in -5,1 for 34 damage.
    Play#1 output Play#1 6 0 611
    Play#1 input navi 5 gyuh
    Play#1 command navigate
    Play#1 output Play#1 1 Flagship is dd   destroyer (#5)
    Play#1 output Play#1 1 dd   destroyer (#5) stopped at -5,-1
    Play#1 output Play#1 6 0 610
    Play#1 input fire sh 5 53
    Play#1 command fire
    Play#1 output Play#1 1 dd   destroyer (#5) ready to fire
    Play#1 output Play#1 1 range is 2.00 (1.33)
    Play#1 output Play#1 1 \007Kawhomp!!!
    Play#1 output Play#1 1 Shells hit sub #53 in -4,-2 for 34 damage.
    Play#1 output Play#1 1 \007
    Play#1 output Play#1 1 Defenders fire back!
    Play#1 output Play#1 1 Return fire hit dd   destroyer (#5) in -5,-1 for 6 damage.
    Play#1 output Play#1 1 	dd   destroyer (#5) takes 4
    Play#1 output Play#1 6 0 609
    Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is -6,2
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 lb   TBD-1 Devastator #0 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #1 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #2 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #3 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #4 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #4 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #3 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #2 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #1 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #0 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over sea at -4,2
    Play#1 output Play#1 1 flying over harbor at -6,2
    Play#1 output Play#1 1 Target sector is a completely constructed harbor
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 61)          2    completely  dd   destroyer (#61)
    Play#1 output Play#1 1 (# 62)          2    completely  dd   destroyer (#62)
    Play#1 output Play#1 1 (# 63)          2    completely  dd   destroyer (#63)
    Play#1 output Play#1 1 (# 64)          2    completely  dd   destroyer (#64)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input s
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 61)          2    completely  dd   destroyer (#61)
    Play#1 output Play#1 1 (# 62)          2    completely  dd   destroyer (#62)
    Play#1 output Play#1 1 (# 63)          2    completely  dd   destroyer (#63)
    Play#1 output Play#1 1 (# 64)          2    completely  dd   destroyer (#64)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #4, 2 bombs.  Target ('~' to skip)?
    Play#1 input 60
    Play#1 output Play#1 1 50% hit chance...splash
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 61)          2    completely  dd   destroyer (#61)
    Play#1 output Play#1 1 (# 62)          2    completely  dd   destroyer (#62)
    Play#1 output Play#1 1 (# 63)          2    completely  dd   destroyer (#63)
    Play#1 output Play#1 1 (# 64)          2    completely  dd   destroyer (#64)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #3, 2 bombs.  Target ('~' to skip)?
    Play#1 input 61
    Play#1 output Play#1 1 50% hit chance...blam-blam
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 62)          2    completely  dd   destroyer (#62)
    Play#1 output Play#1 1 (# 63)          2    completely  dd   destroyer (#63)
    Play#1 output Play#1 1 (# 64)          2    completely  dd   destroyer (#64)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #2, 2 bombs.  Target ('~' to skip)?
    Play#1 input 62
    Play#1 output Play#1 1 50% hit chance...Blam-blam
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 63)          2    completely  dd   destroyer (#63)
    Play#1 output Play#1 1 (# 64)          2    completely  dd   destroyer (#64)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #1, 2 bombs.  Target ('~' to skip)?
    Play#1 input 63
    Play#1 output Play#1 1 50% hit chance...BLAM-Blam
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 64)          2    completely  dd   destroyer (#64)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #0, 2 bombs.  Target ('~' to skip)?
    Play#1 input 64
    Play#1 output Play#1 1 50% hit chance...BLAM-blam
    Play#1 output Play#1 6 0 607
    Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is -6,2
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 lb   TBD-1 Devastator #0 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #1 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #2 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #3 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #4 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #4 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #3 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #2 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #1 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #0 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over sea at -4,2
    Play#1 output Play#1 1 flying over harbor at -6,2
    Play#1 output Play#1 1 Target sector is a completely constructed harbor
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input s
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 65)          2    completely  dd   destroyer (#65)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #4, 2 bombs.  Target ('~' to skip)?
    Play#1 input 65
    Play#1 output Play#1 1 50% hit chance...blam-BLAM
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 66)          2    completely  dd   destroyer (#66)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #3, 2 bombs.  Target ('~' to skip)?
    Play#1 input 66
    Play#1 output Play#1 1 50% hit chance...blam-blam
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #2, 2 bombs.  Target ('~' to skip)?
    Play#1 input 67
    Play#1 output Play#1 1 50% hit chance...splash
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 68)          2    completely  dd   destroyer (#68)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #1, 2 bombs.  Target ('~' to skip)?
    Play#1 input 68
    Play#1 output Play#1 1 50% hit chance...blam-Blam
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  dd   destroyer (#60)
    Play#1 output Play#1 1 (# 67)          2    completely  dd   destroyer (#67)
    Play#1 output Play#1 1 (# 69)          2    completely  dd   destroyer (#69)
    Play#1 output Play#1 1 (# 80)          2    completely  dd   destroyer (#80)
    Play#1 output Play#1 1 (# 81)          2    completely  dd   destroyer (#81)
    Play#1 output Play#1 1 (# 82)          2    completely  dd   destroyer (#82)
    Play#1 output Play#1 1 (# 83)          2    completely  dd   destroyer (#83)
    Play#1 output Play#1 1 (# 84)          2    completely  dd   destroyer (#84)
    Play#1 output Play#1 4 lb   TBD-1 Devastator #0, 2 bombs.  Target ('~' to skip)?
    Play#1 input 69
    Play#1 output Play#1 1 50% hit chance...blam-Blam
    Play#1 output Play#1 6 0 605
    Play#1 input launch 10 80
    Play#1 command launch
    Play#1 output Play#1 1 mi   Harpoon #10 at -2,2; range 6, eff 100%
    Play#1 output Play#1 1 Preparing to launch mi   Harpoon #10 at 2 dd   destroyer (#80) in -6,2
    Play#1 output Play#1 1 	Launching from -2,2
    Play#1 output Play#1 1 	SHWOOOOOSH!  Missile launched!
    Play#1 output Play#1 1 	50% hit chance...miss
    Play#1 output Play#1 1 splash
    Play#1 output Play#1 6 0 602
    Play#1 input launch 11 81
    Play#1 command launch
    Play#1 output Play#1 1 mi   Harpoon #11 at -2,2; range 6, eff 100%
    Play#1 output Play#1 1 Preparing to launch mi   Harpoon #11 at 2 dd   destroyer (#81) in -6,2
    Play#1 output Play#1 1 	Launching from -2,2
    Play#1 output Play#1 1 	SHWOOOOOSH!  Missile launched!
    Play#1 output Play#1 1 	50% hit chance...miss
    Play#1 output Play#1 1 splash
    Play#1 output Play#1 6 0 599
    Play#1 input launch 12 82
    Play#1 command launch
    Play#1 output Play#1 1 mi   Harpoon #12 at -2,2; range 6, eff 100%
    Play#1 output Play#1 1 Preparing to launch mi   Harpoon #12 at 2 dd   destroyer (#82) in -6,2
    Play#1 output Play#1 1 	Launching from -2,2
    Play#1 output Play#1 1 	SHWOOOOOSH!  Missile launched!
    Play#1 output Play#1 1 	50% hit chance...miss
    Play#1 output Play#1 1 splash
    Play#1 output Play#1 6 0 596
    Play#1 input launch 13 83
    Play#1 command launch
    Play#1 output Play#1 1 mi   Harpoon #13 at -2,2; range 6, eff 100%
    Play#1 output Play#1 1 Preparing to launch mi   Harpoon #13 at 2 dd   destroyer (#83) in -6,2
    Play#1 output Play#1 1 	Launching from -2,2
    Play#1 output Play#1 1 	SHWOOOOOSH!  Missile launched!
    Play#1 output Play#1 1 	50% hit chance...HIT!
    Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
    Play#1 output Play#1 6 0 593
    Play#1 input launch 14 84
    Play#1 command launch
    Play#1 output Play#1 1 mi   Harpoon #14 at -2,2; range 6, eff 100%
    Play#1 output Play#1 1 Preparing to launch mi   Harpoon #14 at 2 dd   destroyer (#84) in -6,2
    Play#1 output Play#1 1 	Launching from -2,2
    Play#1 output Play#1 1 	SHWOOOOOSH!  Missile launched!
    Play#1 output Play#1 1 	50% hit chance...miss
    Play#1 output Play#1 1 splash
    Play#1 output Play#1 6 0 590
    Play#1 input torp 6 100
    Play#1 command torpedo
    Play#1 output Play#1 1 1 ships are eligible to torpedo
    Play#1 output Play#1 1 Effective torpedo range is 2.0
    Play#1 output Play#1 1 Whooosh... Hit chance = 51%
    Play#1 output Play#1 1 BOOM!...
    Play#1 output Play#1 1 Torpedo hit lc   light cruiser (#100) for 75 damage.
    Play#1 output Play#1 6 0 587
    Play#1 input torp 6 101
    Play#1 command torpedo
    Play#1 output Play#1 1 1 ships are eligible to torpedo
    Play#1 output Play#1 1 Effective torpedo range is 2.0
    Play#1 output Play#1 1 Whooosh... Hit chance = 51%
    Play#1 output Play#1 1 Missed
    Play#1 output Play#1 6 0 584
    Play#1 input torp 6 102
    Play#1 command torpedo
    Play#1 output Play#1 1 1 ships are eligible to torpedo
    Play#1 output Play#1 1 Effective torpedo range is 2.0
    Play#1 output Play#1 1 Whooosh... Hit chance = 51%
    Play#1 output Play#1 1 BOOM!...
    Play#1 output Play#1 1 Torpedo hit lc   light cruiser (#102) for 44 damage.
    Play#1 output Play#1 6 0 581
    Play#1 input torp 6 103
    Play#1 command torpedo
    Play#1 output Play#1 1 1 ships are eligible to torpedo
    Play#1 output Play#1 1 Effective torpedo range is 2.0
    Play#1 output Play#1 1 Whooosh... Hit chance = 51%
    Play#1 output Play#1 1 BOOM!...
    Play#1 output Play#1 1 Torpedo hit lc   light cruiser (#103) for 95 damage.
    Play#1 output Play#1 6 0 578
    Play#1 input torp 6 104
    Play#1 command torpedo
    Play#1 output Play#1 1 1 ships are eligible to torpedo
    Play#1 output Play#1 1 Effective torpedo range is 2.0
    Play#1 output Play#1 1 Whooosh... Hit chance = 51%
    Play#1 output Play#1 1 Missed
    Play#1 output Play#1 6 0 575
    Play#1 input navi 5 bsh
    Play#1 command navigate
    Play#1 output Play#1 1 Flagship is dd   destroyer (#5)
    Play#1 output Play#1 1 dd   destroyer (#5) at -6,0 efficiency 96%, max range 3
    Play#1 output Play#1 1 Sonar detects 2 tt   troop transport (#130) @ -5,1
    Play#1 output Play#1 1    . . . .
    Play#1 output Play#1 1   . . . .
    Play#1 output Play#1 1  . . . . a
    Play#1 output Play#1 1 . . . 0 a
    Play#1 output Play#1 1  . . . T
    Play#1 output Play#1 1   . . ? .
    Play#1 output Play#1 1    .     .
    Play#1 output Play#1 1
    Play#1 output Play#1 1 dd   destroyer (#5) stopped at -6,0
    Play#1 output Play#1 6 0 573
    Play#1 input navi 5 nh
    Play#1 command navigate
    Play#1 output Play#1 1 Flagship is dd   destroyer (#5)
    Play#1 output Play#1 1 dd   destroyer (#5) stopped at -5,1
    Play#1 output Play#1 6 0 572
    Play#1 input board 130 5
    Play#1 command board
    Play#1 output Play#1 1 Approaching tt   troop transport (#130)...
    Play#1 output Play#1 1 tt   troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
    Play#1 output Play#1 4 Number of mil from dd   destroyer (#5) (max 56) :
    Play#1 input 1
    Play#1 output Play#1 1
    Play#1 output Play#1 1              Initial attack strength:        1
    Play#1 output Play#1 1                 Final board strength:        1
    Play#1 output Play#1 1               Final defense strength:       16
    Play#1 output Play#1 1                           Final odds:        5%
    Play#1 output Play#1 1 @
    Play#1 output Play#1 1 - Casualties -
    Play#1 output Play#1 1      Yours: 1
    Play#1 output Play#1 1     Theirs: 0
    Play#1 output Play#1 1 Paper-shuffling ... 0.1 BTU
    Play#1 output Play#1 1 You have been repelled
    Play#1 output Play#1 6 0 569
    Play#1 input board 132 5
    Play#1 command board
    Play#1 output Play#1 1 Approaching tt   troop transport (#132)...
    Play#1 output Play#1 1 tt   troop transport (#132) is about 20% efficient and has approximately 80 mil on board.
    Play#1 output Play#1 4 Number of mil from dd   destroyer (#5) (max 55) :
    Play#1 input 50
    Play#1 output Play#1 1
    Play#1 output Play#1 1              Initial attack strength:       50
    Play#1 output Play#1 1                 Final board strength:       50
    Play#1 output Play#1 1               Final defense strength:      130
    Play#1 output Play#1 1                           Final odds:       27%
    Play#1 output Play#1 1 @@!!@!!@@@!@@@@@@@@@!@@@@@@@@@@@!!@@!@@@!!@@@@@@!@!@@@@!@@!@@@@@@
    Play#1 output Play#1 1 - Casualties -
    Play#1 output Play#1 1      Yours: 50
    Play#1 output Play#1 1     Theirs: 15
    Play#1 output Play#1 1 Paper-shuffling ... 9.8 BTU
    Play#1 output Play#1 1 You have been repelled
    Play#1 output Play#1 1 Ship #132 is not in the same sector!
    Play#1 output Play#1 6 0 565
    Play#1 input __cmd added 1 4 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 569
    Play#1 input bomb 30 . p -2,2 jh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 0,2
    Play#1 output Play#1 1 range to target is 1
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over harbor at 0,2
    Play#1 output Play#1 1 Target sector is a completely constructed harbor
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 32)          2    completely  lc   light cruiser (#32)
    Play#1 output Play#1 1 (# 35)          2    completely  lc   light cruiser (#35)
    Play#1 output Play#1 1 (# 36)          2    completely  lc   light cruiser (#36)
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (#  9)          2    completely  tra  train #9
    Play#1 output Play#1 1 (# 30)          2     minimally  cav  cavalry #30
    Play#1 output Play#1 1 (# 32)          2    completely  cav  cavalry #32
    Play#1 output Play#1 1 (# 35)          2    completely  cav  cavalry #35
    Play#1 output Play#1 1 (# 36)          2    completely  cav  cavalry #36
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (#  9)          2    completely  tra  train #9
    Play#1 output Play#1 1 (# 30)          2     minimally  cav  cavalry #30
    Play#1 output Play#1 1 (# 32)          2    completely  cav  cavalry #32
    Play#1 output Play#1 1 (# 35)          2    completely  cav  cavalry #35
    Play#1 output Play#1 1 (# 36)          2    completely  cav  cavalry #36
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 30
    Play#1 output Play#1 1 83% hit chance...Blam
    Play#1 output Play#1 6 0 567
    Play#1 input __cmd added -1 -2 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 565
    Play#1 input bomb 30 . p -2,2 uh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is -1,1
    Play#1 output Play#1 1 range to target is 1
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 33)          2    completely  cav  cavalry #33
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 33)          2    completely  cav  cavalry #33
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 33
    Play#1 output Play#1 1 72% hit chance...Blam
    Play#1 output Play#1 1 -1,1 takes 4% collateral damage
    Play#1 output Play#1 6 0 563
    Play#1 input bomb 30 . p -2,2 ujh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 1,1
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 40)          2    completely  cav  cavalry #40
    Play#1 output Play#1 1 (# 41)          2    completely  cav  cavalry #41
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 40)          2    completely  cav  cavalry #40
    Play#1 output Play#1 1 (# 41)          2    completely  cav  cavalry #41
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 37
    Play#1 output Play#1 1 91% hit chance...Blam
    Play#1 output Play#1 6 0 561
    Play#1 input bomb 30 . p -2,2 ujh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 1,1
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 40)          2    completely  cav  cavalry #40
    Play#1 output Play#1 1 (# 41)          2    completely  cav  cavalry #41
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 40)          2    completely  cav  cavalry #40
    Play#1 output Play#1 1 (# 41)          2    completely  cav  cavalry #41
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 40
    Play#1 output Play#1 1 72% hit chance...Blam
    Play#1 output Play#1 6 0 559
    Play#1 input __cmd added -1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 559
    Play#1 input bomb 30 . p -2,2 ujh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 1,1
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 41)          2    completely  cav  cavalry #41
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 41)          2    completely  cav  cavalry #41
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 41
    Play#1 output Play#1 1 72% hit chance...Blam
    Play#1 output Play#1 6 0 557
    Play#1 input bomb 30 . p -2,2 ujh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 1,1
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 42
    Play#1 output Play#1 1 72% hit chance...Blam
    Play#1 output Play#1 6 0 555
    Play#1 input __cmd added -1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 555
    Play#1 input bomb 30 . p -2,2 ujh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 1,1
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 44
    Play#1 output Play#1 1     Flak! ac   AH-64 Apache #30 takes 1.
    Play#1 output Play#1 1 72% hit chance...Blam
    Play#1 output Play#1 6 0 553
    Play#1 input bomb 31 . p -2,2 uyuuh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 0,-2
    Play#1 output Play#1 1 range to target is 4
    Play#1 output Play#1 1 ac   AH-64 Apache #31 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #31 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over city at -2,0
    Play#1 output Play#1 1 flying over agribusiness at -1,-1
    Play#1 output Play#1 1 flying over highway at 0,-2
    Play#1 output Play#1 1 Target sector is a completely constructed highway
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 45)          2    completely  tra  train #45
    Play#1 output Play#1 1 (# 46)          2    completely  cav  cavalry #46
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 45)          2    completely  tra  train #45
    Play#1 output Play#1 1 (# 46)          2    completely  cav  cavalry #46
    Play#1 output Play#1 4 ac   AH-64 Apache #31, 1 bombs.  Target ('~' to skip)?
    Play#1 input 45
    Play#1 output Play#1 1 92% hit chance...Blam
    Play#1 output Play#1 6 0 551
    Play#1 input __cmd added -1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 551
    Play#1 input bomb 31 . p -2,2 uuuh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 1,-1
    Play#1 output Play#1 1 range to target is 3
    Play#1 output Play#1 1 ac   AH-64 Apache #31 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #31 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 0,0
    Play#1 output Play#1 1 flying over agribusiness at 1,-1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 1 (# 45)          2    completely  tra  train #45
    Play#1 output Play#1 1 (# 47)          2    completely  cav  cavalry #47
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 43)          2    completely  eng  engineer #43
    Play#1 output Play#1 1 (# 44)          2    completely  eng  engineer #44
    Play#1 output Play#1 1 (# 45)          2    completely  tra  train #45
    Play#1 output Play#1 1 (# 47)          2    completely  cav  cavalry #47
    Play#1 output Play#1 4 ac   AH-64 Apache #31, 1 bombs.  Target ('~' to skip)?
    Play#1 input 47
    Play#1 output Play#1 1 72% hit chance...Blam
    Play#1 output Play#1 6 0 549
    Play#1 input __cmd added 2 4 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 553
    Play#1 input __cmd added -1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 553
    Play#1 input bomb 30 . p -2,2 ujh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 1,1
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 37)          2    completely  tra  train #37
    Play#1 output Play#1 1 (# 42)          2    completely  cav  cavalry #42
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 10
    Play#1 output Play#1 1 71% hit chance...Blam
    Play#1 output Play#1 6 0 551
    Play#1 input __cmd added -1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 551
    Play#1 input bomb 30 . p -2,2 ujjh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 3,1
    Play#1 output Play#1 1 range to target is 3
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 flying over agribusiness at 3,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 34)          2    completely  lc   light cruiser (#34)
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 24)          1    completely  cav  cavalry #24
    Play#1 output Play#1 1 (# 25)          2    completely  cav  cavalry #25
    Play#1 output Play#1 1 (# 26)          2    completely  cav  cavalry #26
    Play#1 output Play#1 1 (# 27)          2    completely  cav  cavalry #27
    Play#1 output Play#1 1 (# 28)          2    completely  cav  cavalry #28
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    completely  cav  cavalry #10
    Play#1 output Play#1 1 (# 24)          1    completely  cav  cavalry #24
    Play#1 output Play#1 1 (# 25)          2    completely  cav  cavalry #25
    Play#1 output Play#1 1 (# 26)          2    completely  cav  cavalry #26
    Play#1 output Play#1 1 (# 27)          2    completely  cav  cavalry #27
    Play#1 output Play#1 1 (# 28)          2    completely  cav  cavalry #28
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 10
    Play#1 output Play#1 1 73% hit chance...Blam
    Play#1 output Play#1 1 	cav  cavalry #24 takes 1
    Play#1 output Play#1 6 0 549
    Play#1 input __cmd added -1 0 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 549
    Play#1 input bomb 30 . p -2,2 ujjh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 3,1
    Play#1 output Play#1 1 range to target is 3
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 flying over agribusiness at 3,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 34)          2    completely  lc   light cruiser (#34)
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    moderately  cav  cavalry #10
    Play#1 output Play#1 1 (# 24)          1    completely  cav  cavalry #24
    Play#1 output Play#1 1 (# 25)          2    completely  cav  cavalry #25
    Play#1 output Play#1 1 (# 26)          2    completely  cav  cavalry #26
    Play#1 output Play#1 1 (# 27)          2    completely  cav  cavalry #27
    Play#1 output Play#1 1 (# 28)          2    completely  cav  cavalry #28
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 10)          2    moderately  cav  cavalry #10
    Play#1 output Play#1 1 (# 24)          1    completely  cav  cavalry #24
    Play#1 output Play#1 1 (# 25)          2    completely  cav  cavalry #25
    Play#1 output Play#1 1 (# 26)          2    completely  cav  cavalry #26
    Play#1 output Play#1 1 (# 27)          2    completely  cav  cavalry #27
    Play#1 output Play#1 1 (# 28)          2    completely  cav  cavalry #28
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 10
    Play#1 output Play#1 1 76% hit chance...BLAM
    Play#1 output Play#1 1 	cav  cavalry #24 takes 1
    Play#1 output Play#1 6 0 547
    Play#1 input bomb 30 . p -3,1 h
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is -3,1
    Play#1 output Play#1 1 range to target is 0
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over harbor at -3,1
    Play#1 output Play#1 1 Target sector is a completely constructed harbor
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 20)          2    completely  lc   light cruiser (#20)
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (#  0)          1    completely  inf  infantry #0
    Play#1 output Play#1 1 (#  1)          1    completely  inf  infantry #1
    Play#1 output Play#1 1 (#  2)          1    completely  inf  infantry #2
    Play#1 output Play#1 1 (#  3)          1    completely  inf  infantry #3
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (#  0)          1    completely  inf  infantry #0
    Play#1 output Play#1 1 (#  1)          1    completely  inf  infantry #1
    Play#1 output Play#1 1 (#  2)          1    completely  inf  infantry #2
    Play#1 output Play#1 1 (#  3)          1    completely  inf  infantry #3
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 2
    Play#1 output Play#1 1 73% hit chance...Blam
    Play#1 output Play#1 1 	inf  infantry #2 takes 22
    Play#1 output Play#1 1 -3,1 takes 4% collateral damage
    Play#1 output Play#1 1 	inf  infantry #0 takes 1
    Play#1 output Play#1 1 	inf  infantry #1 takes 1
    Play#1 output Play#1 1 	inf  infantry #2 takes 1
    Play#1 output Play#1 1 	inf  infantry #3 takes 1
    Play#1 output Play#1 6 0 545
    Play#1 input bomb 30 . p -2,2 ujjh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 3,1
    Play#1 output Play#1 1 range to target is 3
    Play#1 output Play#1 1 ac   AH-64 Apache #30 standing by
    Play#1 output Play#1 1 ac   AH-64 Apache #30 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 1,1
    Play#1 output Play#1 1 flying over agribusiness at 3,1
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 34)          2    completely  lc   light cruiser (#34)
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 24)          1    completely  cav  cavalry #24
    Play#1 output Play#1 1 (# 25)          2    completely  cav  cavalry #25
    Play#1 output Play#1 1 (# 26)          2    completely  cav  cavalry #26
    Play#1 output Play#1 1 (# 27)          2    completely  cav  cavalry #27
    Play#1 output Play#1 1 (# 28)          2    completely  cav  cavalry #28
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 24)          1    completely  cav  cavalry #24
    Play#1 output Play#1 1 (# 25)          2    completely  cav  cavalry #25
    Play#1 output Play#1 1 (# 26)          2    completely  cav  cavalry #26
    Play#1 output Play#1 1 (# 27)          2    completely  cav  cavalry #27
    Play#1 output Play#1 1 (# 28)          2    completely  cav  cavalry #28
    Play#1 output Play#1 4 ac   AH-64 Apache #30, 1 bombs.  Target ('~' to skip)?
    Play#1 input 25
    Play#1 output Play#1 1 71% hit chance...Blam
    Play#1 output Play#1 6 0 543
    Play#1 input __cmd added 1 2 0
    Play#1 command __cmd
    Play#1 output Play#1 6 0 545
    Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
    Play#1 command bomb
    Play#1 output Play#1 1 No escorts...
    Play#1 output Play#1 1 target sector is 0,0
    Play#1 output Play#1 1 range to target is 2
    Play#1 output Play#1 1 lb   TBD-1 Devastator #20 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #21 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #22 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #23 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #24 standing by
    Play#1 output Play#1 1 lb   TBD-1 Devastator #24 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #23 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #22 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #21 equipped
    Play#1 output Play#1 1 lb   TBD-1 Devastator #20 equipped
    Play#1 output Play#1 1 flying over fortress at -2,2
    Play#1 output Play#1 1 flying over agribusiness at -1,1
    Play#1 output Play#1 1 flying over agribusiness at 0,0
    Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  cav  cavalry #60
    Play#1 output Play#1 1 (# 61)          2    completely  cav  cavalry #61
    Play#1 output Play#1 1 (# 62)          2    completely  cav  cavalry #62
    Play#1 output Play#1 1 (# 63)          2    completely  cav  cavalry #63
    Play#1 output Play#1 1 (# 64)          2    completely  cav  cavalry #64
    Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
    Play#1 input l
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 60)          2    completely  cav  cavalry #60
    Play#1 output Play#1 1 (# 61)          2    completely  cav  cavalry #61
    Play#1 output Play#1 1 (# 62)          2    completely  cav  cavalry #62
    Play#1 output Play#1 1 (# 63)          2    completely  cav  cavalry #63
    Play#1 output Play#1 1 (# 64)          2    completely  cav  cavalry #64
    Play#1 output Play#1 4 lb   TBD-1 Devastator #24, 2 bombs.  Target ('~' to skip)?
    Play#1 input 60
    Play#1 output Play#1 1 50% hit chance...Blam-BLAM
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 61)          2    completely  cav  cavalry #61
    Play#1 output Play#1 1 (# 62)          2    completely  cav  cavalry #62
    Play#1 output Play#1 1 (# 63)          2    completely  cav  cavalry #63
    Play#1 output Play#1 1 (# 64)          2    completely  cav  cavalry #64
    Play#1 output Play#1 4 lb   TBD-1 Devastator #23, 2 bombs.  Target ('~' to skip)?
    Play#1 input 61
    Play#1 output Play#1 1 50% hit chance...thud
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 61)          2    completely  cav  cavalry #61
    Play#1 output Play#1 1 (# 62)          2    completely  cav  cavalry #62
    Play#1 output Play#1 1 (# 63)          2    completely  cav  cavalry #63
    Play#1 output Play#1 1 (# 64)          2    completely  cav  cavalry #64
    Play#1 output Play#1 4 lb   TBD-1 Devastator #22, 2 bombs.  Target ('~' to skip)?
    Play#1 input 62
    Play#1 output Play#1 1 50% hit chance...thud
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 61)          2    completely  cav  cavalry #61
    Play#1 output Play#1 1 (# 62)          2    completely  cav  cavalry #62
    Play#1 output Play#1 1 (# 63)          2    completely  cav  cavalry #63
    Play#1 output Play#1 1 (# 64)          2    completely  cav  cavalry #64
    Play#1 output Play#1 4 lb   TBD-1 Devastator #21, 2 bombs.  Target ('~' to skip)?
    Play#1 input 63
    Play#1 output Play#1 1 50% hit chance...thud
    Play#1 output Play#1 1  #          owner           eff       type
    Play#1 output Play#1 1 (# 61)          2    completely  cav  cavalry #61
    Play#1 output Play#1 1 (# 62)          2    completely  cav  cavalry #62
    Play#1 output Play#1 1 (# 63)          2    completely  cav  cavalry #63
    Play#1 output Play#1 1 (# 64)          2    completely  cav  cavalry #64
    Play#1 output Play#1 4 lb   TBD-1 Devastator #20, 2 bombs.  Target ('~' to skip)?
    Play#1 input 64
    Play#1 output Play#1 1 50% hit chance...Blam-Blam
    Play#1 output Play#1 6 0 543
    Play#1 input ctld
    Play#1 output Play#1 1 Bye-bye
    Play#1 logout 1
    Play#1 output Play#1 3 so long...
     Conn2 output Conn2 2 Empire server ready
     Conn2 input user tester
     Conn2 output Conn2 0 hello tester
     Conn2 input coun POGO
     Conn2 output Conn2 0 country name POGO
     Conn2 input pass peter
     Conn2 output Conn2 0 password ok
     Conn2 input play
     Conn2 login 0 127.0.0.1 tester
    Play#0 output Play#0 2 2
    Play#0 output Play#0 1
    Play#0 output Play#0 1 ***          Server configured for testing          ***
    Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
    Play#0 output Play#0 6 0 640
    Play#0 input read 1
    Play#0 command read
    Play#0 output Play#0 1 No telegrams for 1 at the moment...
    Play#0 output Play#0 6 0 640
    Play#0 input read 2
    Play#0 command read
    Play#0 output Play#0 1
    Play#0 output Play#0 1 > BULLETIN from POGO, (#0)  dated Thu Jan  1 00:00:00 1970
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#30) in 0,2 for 10 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#30) takes 6
    Play#0 output Play#0 1 	lc   light cruiser (#30) sunk!
    Play#0 output Play#0 1 lc   light cruiser (#32) is crewless, and can't retreat!
    Play#0 output Play#0 1 lc   light cruiser (#35) has no mobility, and can't retreat!
    Play#0 output Play#0 1 lc   light cruiser (#36) is on the trading block, and can't retreat!
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#31) in 4,0 for 8 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#31) takes 5
    Play#0 output Play#0 1 lc   light cruiser (#31) is landlocked, and can't retreat!
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#33) in 2,2 for 8 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#33) takes 5
    Play#0 output Play#0 1 lc   light cruiser (#33) is caught in a construction zone, and can't retreat!
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#34) in 3,1 for 10 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#34) takes 6
    Play#0 output Play#0 1 lc   light cruiser (#34) is landlocked, and can't retreat!
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#40) in 0,2 for 14 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#40) takes 9
    Play#0 output Play#0 1 lc   light cruiser (#40) retreats along path nn
    Play#0 output Play#0 1 lc   light cruiser (#40) is out of mobility & stays in 1,3
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#41) in 0,2 for 6 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#41) takes 4
    Play#0 output Play#0 1 lc   light cruiser (#41) retreats along path nu
    Play#0 output Play#0 1 can't go to 2,2
    Play#0 output Play#0 1 lc   light cruiser (#41) stopped at 1,3
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#42) in -4,2 for 8 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#42) takes 5
    Play#0 output Play#0 1 lc   light cruiser (#42) retreats along path ug
    Play#0 output Play#0 1 can't go to -3,1
    Play#0 output Play#0 1 lc   light cruiser (#42) stopped at -4,2
    Play#0 output Play#0 1 Country #1 shelled ms   minesweeper (#44) in -4,4 for 11 damage.
    Play#0 output Play#0 1 	ms   minesweeper (#44) takes 10
    Play#0 output Play#0 1 ms   minesweeper (#44) retreats along path gg
    Play#0 output Play#0 1 ms   minesweeper (#43) retreats with her
    Play#0 output Play#0 1 Approaching minefield at -6,4...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
    Play#0 output Play#0 1 	ms   minesweeper (#43) takes 18
    Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
    Play#0 output Play#0 1 	ms   minesweeper (#44) takes 15
    Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
    Play#0 output Play#0 1 	ms   minesweeper (#43) takes 17
    Play#0 output Play#0 1 ms   minesweeper (#44) stopped at -6,4
    Play#0 output Play#0 1 ms   minesweeper (#43) stopped at -6,4
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#46) in 5,1 for 11 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#46) takes 7
    Play#0 output Play#0 1 lc   light cruiser (#46) retreats along path y
    Play#0 output Play#0 1 pt   patrol boat (#47) retreats with her
    Play#0 output Play#0 1 lc   light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1
    Play#0 output Play#0 1 pt   patrol boat (#47) stopped at 4,0
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#10) in 0,2 for 11 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#10) takes 7
    Play#0 output Play#0 1 lc   light cruiser (#10) retreats along path nh
    Play#0 output Play#0 1 lc   light cruiser (#10) stopped at 1,3
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#10) in 1,3 for 6 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#10) takes 4
    Play#0 output Play#0 1 lc   light cruiser (#10) retreats along path h
    Play#0 output Play#0 1 lc   light cruiser (#10) stopped at 1,3
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#10) in 1,3 for 6 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#10) takes 4
    Play#0 output Play#0 1 lc   light cruiser (#10) retreats along path nj
    Play#0 output Play#0 1 lc   light cruiser (#10) stopped at 4,4
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#11) in 0,2 for 11 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#11) takes 7
    Play#0 output Play#0 1 lc   light cruiser (#11) retreats along path n
    Play#0 output Play#0 1 lc   light cruiser (#11) stopped at 1,3
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#20) in -3,1 for 6 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#20) takes 4
    Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
    Play#0 output Play#0 1 Country #1 shelled lc   light cruiser (#25) in -4,2 for 11 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#25) takes 7
    Play#0 output Play#0 1 lc   light cruiser (#25) retreats along path gg
    Play#0 output Play#0 1 lc   light cruiser (#28) retreats with her
    Play#0 output Play#0 1 lc   light cruiser (#25) stopped at -8,2
    Play#0 output Play#0 1 lc   light cruiser (#28) stopped at -8,2
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#50) in -5,1 for 42 damage.
    Play#0 output Play#0 1 	sb   submarine (#50) takes 33
    Play#0 output Play#0 1 sb   submarine (#50) retreats along path gg
    Play#0 output Play#0 1 sb   submarine (#50) stopped at -9,1
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#51) in -5,1 for 45 damage.
    Play#0 output Play#0 1 	sb   submarine (#51) takes 36
    Play#0 output Play#0 1 sb   submarine (#51) retreats along path gg
    Play#0 output Play#0 1 sb   submarine (#51) stopped at -9,1
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#52) in -5,1 for 34 damage.
    Play#0 output Play#0 1 	sb   submarine (#52) takes 27
    Play#0 output Play#0 1 sb   submarine (#52) retreats along path gg
    Play#0 output Play#0 1 sb   submarine (#52) stopped at -9,1
    Play#0 output Play#0 1 1 dd   destroyer (#5) sighted at -5,1
    Play#0 output Play#0 1 1 dd   destroyer (#5) sighted at -6,0
    Play#0 output Play#0 1 Country #1 shelled sb   submarine (#53) in -4,-2 for 34 damage.
    Play#0 output Play#0 1 	sb   submarine (#53) takes 27
    Play#0 output Play#0 1 Return fire hit dd   destroyer (#5) in -5,-1 for 6 damage.
    Play#0 output Play#0 1 1 planes spotted over -4,2
    Play#0 output Play#0 1 1 planes spotted over -6,2
    Play#0 output Play#0 1 -6,2 takes 3% collateral damage
    Play#0 output Play#0 1 1 bombs did 40 damage to dd   destroyer (#61) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#61) takes 27
    Play#0 output Play#0 1 dd   destroyer (#61) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#61) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 2% collateral damage
    Play#0 output Play#0 1 1 bombs did 48 damage to dd   destroyer (#62) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#62) takes 33
    Play#0 output Play#0 1 dd   destroyer (#62) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#62) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 2% collateral damage
    Play#0 output Play#0 1 1 bombs did 64 damage to dd   destroyer (#63) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#63) takes 44
    Play#0 output Play#0 1 dd   destroyer (#63) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#63) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 3% collateral damage
    Play#0 output Play#0 1 1 bombs did 48 damage to dd   destroyer (#64) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#64) takes 33
    Play#0 output Play#0 1 dd   destroyer (#64) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#64) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 2% collateral damage
    Play#0 output Play#0 1 1 planes spotted over -4,2
    Play#0 output Play#0 1 1 planes spotted over -6,2
    Play#0 output Play#0 1 1 bombs did 60 damage to dd   destroyer (#65) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#65) takes 41
    Play#0 output Play#0 1 dd   destroyer (#65) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#65) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 3% collateral damage
    Play#0 output Play#0 1 1 bombs did 48 damage to dd   destroyer (#66) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#66) takes 33
    Play#0 output Play#0 1 dd   destroyer (#66) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#66) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 2% collateral damage
    Play#0 output Play#0 1 -6,2 takes 4% collateral damage
    Play#0 output Play#0 1 1 bombs did 44 damage to dd   destroyer (#68) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#68) takes 30
    Play#0 output Play#0 1 dd   destroyer (#68) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#68) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 2% collateral damage
    Play#0 output Play#0 1 1 bombs did 52 damage to dd   destroyer (#69) at -6,2
    Play#0 output Play#0 1 	dd   destroyer (#69) takes 35
    Play#0 output Play#0 1 dd   destroyer (#69) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#69) stopped at -4,4
    Play#0 output Play#0 1 -6,2 takes 3% collateral damage
    Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
    Play#0 output Play#0 1 ...Incoming 1 missile missed
    Play#0 output Play#0 1
    Play#0 output Play#0 1 -6,2 takes 4% collateral damage
    Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
    Play#0 output Play#0 1 ...Incoming 1 missile missed
    Play#0 output Play#0 1
    Play#0 output Play#0 1 -6,2 takes 6% collateral damage
    Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
    Play#0 output Play#0 1 ...Incoming 1 missile missed
    Play#0 output Play#0 1
    Play#0 output Play#0 1 -6,2 takes 9% collateral damage
    Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
    Play#0 output Play#0 1 ...Incoming 1 missile HIT!
    Play#0 output Play#0 1
    Play#0 output Play#0 1 	dd   destroyer (#83) takes 71
    Play#0 output Play#0 1 dd   destroyer (#83) retreats along path nn
    Play#0 output Play#0 1 dd   destroyer (#83) stopped at -4,4
    Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
    Play#0 output Play#0 1 ...Incoming 1 missile missed
    Play#0 output Play#0 1
    Play#0 output Play#0 1 -6,2 takes 6% collateral damage
    Play#0 output Play#0 1 sub in -1,3 torpedoed lc   light cruiser (#100) for 75 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#100) takes 50
    Play#0 output Play#0 1 lc   light cruiser (#100) retreats along path nn
    Play#0 output Play#0 1 lc   light cruiser (#100) stopped at 2,-6
    Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc   light cruiser (#101)
    Play#0 output Play#0 1 sub in -1,3 torpedoed lc   light cruiser (#102) for 44 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#102) takes 29
    Play#0 output Play#0 1 lc   light cruiser (#102) retreats along path nn
    Play#0 output Play#0 1 lc   light cruiser (#102) stopped at 2,-6
    Play#0 output Play#0 1 sub in -1,3 torpedoed lc   light cruiser (#103) for 95 damage.
    Play#0 output Play#0 1 	lc   light cruiser (#103) takes 63
    Play#0 output Play#0 1 lc   light cruiser (#103) retreats along path nn
    Play#0 output Play#0 1 lc   light cruiser (#103) stopped at 2,-6
    Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc   light cruiser (#104)
    Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb   submarine (#120)!
    Play#0 output Play#0 1 sb   submarine (#120) retreats along path gg
    Play#0 output Play#0 1 sb   submarine (#120) stopped at -9,1
    Play#0 output Play#0 1 1 dd   destroyer (#5) sighted at -5,1
    Play#0 output Play#0 1 tt   troop transport (#130) is being approached by dd   destroyer (#5)...
    Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt   troop transport (#130)
    Play#0 output Play#0 1 We lost 0 troops defending
    Play#0 output Play#0 1 tt   troop transport (#130) retreats along path gg
    Play#0 output Play#0 1 tt   troop transport (#130) stopped at -9,1
    Play#0 output Play#0 1 tt   troop transport (#132) is being approached by dd   destroyer (#5)...
    Play#0 output Play#0 1 1 (#1) lost 50 troops trying to board tt   troop transport (#132)
    Play#0 output Play#0 1 We lost 15 troops defending
    Play#0 output Play#0 1 	tt   troop transport (#132) sunk!
    Play#0 output Play#0 1 tt   troop transport (#131) retreats along path gg
    Play#0 output Play#0 1 tt   troop transport (#131) stopped at -9,1
    Play#0 output Play#0 1 1 planes spotted over 0,2
    Play#0 output Play#0 1 1 bombs did 44% damage to cav  cavalry #30 at 0,2
    Play#0 output Play#0 1 	cav  cavalry #30 takes 17
    Play#0 output Play#0 1 cav  cavalry #31 is on a ship, and can't retreat!
    Play#0 output Play#0 1 cav  cavalry #32 has no mil on it to guide it, and can't retreat!
    Play#0 output Play#0 1 cav  cavalry #34 is on a unit, and can't retreat!
    Play#0 output Play#0 1 cav  cavalry #35 has no mobility, and can't retreat!
    Play#0 output Play#0 1 cav  cavalry #36 is on the trading block, and can't retreat!
    Play#0 output Play#0 1 0,2 takes 4% collateral damage
    Play#0 output Play#0 1 	tra  train #9 takes 1
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 bombs did 40% damage to cav  cavalry #33 at -1,1
    Play#0 output Play#0 1 	cav  cavalry #33 takes 15
    Play#0 output Play#0 1 cav  cavalry #33 has been kidnapped by 1, and can't retreat!
    Play#0 output Play#0 1 1 bombs did 24% damage to tra  train #37 at 1,1
    Play#0 output Play#0 1 	tra  train #37 takes 14
    Play#0 output Play#0 1 tra  train #37 is stuck off the rail system, and can't retreat!
    Play#0 output Play#0 1 1,1 takes 2% collateral damage
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 bombs did 24% damage to cav  cavalry #40 at 1,1
    Play#0 output Play#0 1 	cav  cavalry #40 takes 9
    Play#0 output Play#0 1 cav  cavalry #40 retreats along path nu
    Play#0 output Play#0 1 cav  cavalry #40 is out of mobility & stays in 2,2
    Play#0 output Play#0 1 1,1 takes 2% collateral damage
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 planes spotted over 1,1
    Play#0 output Play#0 1 1 bombs did 28% damage to cav  cavalry #41 at 1,1
    Play#0 output Play#0 1 	cav  cavalry #41 takes 11
    Play#0 output Play#0 1 cav  cavalry #41 retreats along path jy
    Play#0 output Play#0 1 cav  cavalry #41 stopped at 2,0
    Play#0 output Play#0 1 1,1 takes 3% collateral damage
    Play#0 output Play#0 1 	tra  train #37 takes 1
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 bombs did 36% damage to cav  cavalry #42 at 1,1
    Play#0 output Play#0 1 	cav  cavalry #42 takes 14
    Play#0 output Play#0 1 cav  cavalry #42 retreats along path g
    Play#0 output Play#0 1 can't go to -1,1
    Play#0 output Play#0 1 cav  cavalry #42 stopped at 1,1
    Play#0 output Play#0 1 1,1 takes 4% collateral damage
    Play#0 output Play#0 1 	tra  train #37 takes 1
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 planes spotted over 1,1
    Play#0 output Play#0 1 Flak! Firing flak guns from unit eng  engineer #44 (AA rating 1)
    Play#0 output Play#0 1 1 bombs did 40% damage to eng  engineer #44 at 1,1
    Play#0 output Play#0 1 	eng  engineer #44 takes 10
    Play#0 output Play#0 1 eng  engineer #44 retreats along path yu
    Play#0 output Play#0 1 eng  engineer #43 retreats with them
    Play#0 output Play#0 1 Approaching minefield at 0,0...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 Sweep...
    Play#0 output Play#0 1 eng  engineer #44 stopped at 1,-1
    Play#0 output Play#0 1 eng  engineer #43 stopped at 1,-1
    Play#0 output Play#0 1 1,1 takes 4% collateral damage
    Play#0 output Play#0 1 	tra  train #37 takes 1
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 planes spotted over 0,-2
    Play#0 output Play#0 1 1 bombs did 28% damage to tra  train #45 at 0,-2
    Play#0 output Play#0 1 	tra  train #45 takes 16
    Play#0 output Play#0 1 tra  train #45 retreats along path nb
    Play#0 output Play#0 1 cav  cavalry #46 can't rail-march with the leading train, and can't retreat!
    Play#0 output Play#0 1 no rail system in 0,0
    Play#0 output Play#0 1 tra  train #45 stopped at 1,-1
    Play#0 output Play#0 1 0,-2 takes 3% collateral damage
    Play#0 output Play#0 1 1 planes spotted over 0,0
    Play#0 output Play#0 1 1 planes spotted over 1,-1
    Play#0 output Play#0 1 1 bombs did 24% damage to cav  cavalry #47 at 1,-1
    Play#0 output Play#0 1 	cav  cavalry #47 takes 9
    Play#0 output Play#0 1 cav  cavalry #47 retreats along path g
    Play#0 output Play#0 1 spy  infiltrator #48 retreats with them
    Play#0 output Play#0 1 cav  cavalry #47 can't go to -1,-1 & stays in 1,-1
    Play#0 output Play#0 1 spy  infiltrator #48 stopped at -1,-1
    Play#0 output Play#0 1 1,-1 takes 2% collateral damage
    Play#0 output Play#0 1 1 planes spotted over 1,1
    Play#0 output Play#0 1 1 bombs did 44% damage to cav  cavalry #10 at 1,1
    Play#0 output Play#0 1 	cav  cavalry #10 takes 17
    Play#0 output Play#0 1 cav  cavalry #10 retreats along path jh
    Play#0 output Play#0 1 cav  cavalry #10 stopped at 3,1
    Play#0 output Play#0 1 1,1 takes 4% collateral damage
    Play#0 output Play#0 1 	tra  train #37 takes 1
    Play#0 output Play#0 1 1 bombs did 36% damage to cav  cavalry #10 at 3,1
    Play#0 output Play#0 1 	cav  cavalry #10 takes 27
    Play#0 output Play#0 1 cav  cavalry #10 retreats along path h
    Play#0 output Play#0 1 cav  cavalry #10 stopped at 3,1
    Play#0 output Play#0 1 3,1 takes 4% collateral damage
    Play#0 output Play#0 1 	cav  cavalry #10 takes 1
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 bombs did 40% damage to cav  cavalry #10 at 3,1
    Play#0 output Play#0 1 	cav  cavalry #10 takes 30
    Play#0 output Play#0 1 cav  cavalry #10 retreats along path uy
    Play#0 output Play#0 1 cav  cavalry #10 stopped at 3,-1
    Play#0 output Play#0 1 3,1 takes 4% collateral damage
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 planes spotted over 3,1
    Play#0 output Play#0 1 1 bombs did 24% damage to cav  cavalry #25 at 3,1
    Play#0 output Play#0 1 	cav  cavalry #25 takes 9
    Play#0 output Play#0 1 cav  cavalry #25 retreats along path bh
    Play#0 output Play#0 1 cav  cavalry #28 retreats with them
    Play#0 output Play#0 1 cav  cavalry #25 stopped at 2,2
    Play#0 output Play#0 1 cav  cavalry #28 stopped at 2,2
    Play#0 output Play#0 1 3,1 takes 2% collateral damage
    Play#0 output Play#0 1 1 planes spotted over -1,1
    Play#0 output Play#0 1 1 planes spotted over 0,0
    Play#0 output Play#0 1 1 bombs did 72% damage to cav  cavalry #60 at 0,0
    Play#0 output Play#0 1 	cav  cavalry #60 takes 27
    Play#0 output Play#0 1 cav  cavalry #60 retreats along path nj
    Play#0 output Play#0 1 cav  cavalry #60 stopped at 3,1
    Play#0 output Play#0 1 0,0 takes 7% collateral damage
    Play#0 output Play#0 1 0,0 takes 4% collateral damage
    Play#0 output Play#0 1 0,0 takes 3% collateral damage
    Play#0 output Play#0 1 0,0 takes 4% collateral damage
    Play#0 output Play#0 1 1 bombs did 68% damage to cav  cavalry #64 at 0,0
    Play#0 output Play#0 1 	cav  cavalry #64 takes 26
    Play#0 output Play#0 1 cav  cavalry #64 retreats along path nj
    Play#0 output Play#0 1 cav  cavalry #64 stopped at 3,1
    Play#0 output Play#0 1 0,0 takes 7% collateral damage
    Play#0 output Play#0 6 0 640
    Play#0 input ship *
    Play#0 command ship
    Play#0 output Play#0 1 own shp#     ship type       x,y   fl   eff civ mil  uw  fd pn he xl ln mob tech
    Play#0 output Play#0 1   1    0 lc   light cruis   -3,1    a  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   1    1 lc   light cruis   -3,1    a  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   1    2 lc   light cruis   -3,1        93%   0   9   0   0  0  0  0  0 118   45
    Play#0 output Play#0 1   1    3 lc   light cruis   -3,1    a  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   1    4 lc   light cruis   -5,1    a  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   1    5 dd   destroyer     -5,1        96%   0   6   0   0  0  0  0  0  61   70
    Play#0 output Play#0 1   1    6 sb   submarine     -1,3       100%   0  10   0   0  0  0  0  0  97  165
    Play#0 output Play#0 1   1    7 lc   light cruis   -5,1    a  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2    9 dd   destroyer     -4,-2       60%   0  60   0   0  0  0  0  0 127   70
    Play#0 output Play#0 1   2   10 lc   light cruis    4,4        86%   0   9   0   0  0  0  0  0  70   45
    Play#0 output Play#0 1   2   11 lc   light cruis    1,3        93%   0  10   0   0  0  0  0  0 105   45
    Play#0 output Play#0 1   2   20 lc   light cruis   -3,1        96%   0  10   0   0  0  0  0  0 122   45
    Play#0 output Play#0 1   1   24 lc   light cruis   -4,2    g  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2   25 lc   light cruis   -8,2    g   93%   0  10   0   0  0  0  0  0  93   45
    Play#0 output Play#0 1   2   26 lc   light cruis   -4,2    g  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2   27 lc   light cruis   -4,2    g  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2   28 lc   light cruis   -8,2    g  100%   0  10   0   0  0  0  0  0 103   45
    Play#0 output Play#0 1   2   29 lc   light cruis    5,3    g  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2   31 lc   light cruis    4,0        95%   0   9   0   0  0  0  0  0 120   45
    Play#0 output Play#0 1   2   32 lc   light cruis    0,2    c  100%   0   0   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2   33 lc   light cruis    2,2        95%   0   9   0   0  0  0  0  0 120   45
    Play#0 output Play#0 1   2   34 lc   light cruis    3,1        94%   0  10   0   0  0  0  0  0 120   45
    Play#0 output Play#0 1   2   35 lc   light cruis    0,2    c  100%   0  10   0   0  0  0  0  1   0   45
    Play#0 output Play#0 1   2   36 lc   light cruis    0,2    c  100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2   40 lc   light cruis    1,3        91%   0   9   0   0  0  0  0  0  -7   45
    Play#0 output Play#0 1   2   41 lc   light cruis    1,3        96%   0  10   0   0  0  0  0  0 109   45
    Play#0 output Play#0 1   2   42 lc   light cruis   -4,2        95%   0   9   0   0  0  0  0  0 121   45
    Play#0 output Play#0 1   2   43 ms   minesweeper   -6,4    m   68%   0   6   0   0  0  0  0  0  76   45
    Play#0 output Play#0 1   2   44 ms   minesweeper   -6,4    m   77%   0   8   0   0  0  0  0  0  83   45
    Play#0 output Play#0 1   2   46 lc   light cruis    5,1    n   93%   0   9   0   0  0  0  0  0 118   45
    Play#0 output Play#0 1   2   47 pt   patrol boat    4,0    n  100%   0   2   0   0  0  0  0  0 117   45
    Play#0 output Play#0 1   2   50 sb   submarine     -9,1        67%   0   6   0   0  0  0  0  0  35   60
    Play#0 output Play#0 1   2   51 sb   submarine     -9,1        64%   0   6   0   0  0  0  0  0  29   60
    Play#0 output Play#0 1   2   52 sb   submarine     -9,1        73%   0   8   0   0  0  0  0  0  46   60
    Play#0 output Play#0 1   2   53 sb   submarine     -4,-2       73%   0   7   0   0  0  0  0  0  93   60
    Play#0 output Play#0 1   2   60 dd   destroyer     -6,2       100%   0  10   0   0  0  0  0  0 127   70
    Play#0 output Play#0 1   2   61 dd   destroyer     -4,4        73%   0   7   0   0  0  0  0  0  66   70
    Play#0 output Play#0 1   2   62 dd   destroyer     -4,4        67%   0   7   0   0  0  0  0  0  56   70
    Play#0 output Play#0 1   2   63 dd   destroyer     -4,4        56%   0   5   0   0  0  0  0  0  37   70
    Play#0 output Play#0 1   2   64 dd   destroyer     -4,4        67%   0   7   0   0  0  0  0  0  56   70
    Play#0 output Play#0 1   2   65 dd   destroyer     -4,4        59%   0   6   0   0  0  0  0  0  41   70
    Play#0 output Play#0 1   2   66 dd   destroyer     -4,4        67%   0   7   0   0  0  0  0  0  56   70
    Play#0 output Play#0 1   2   67 dd   destroyer     -6,2       100%   0  10   0   0  0  0  0  0 127   70
    Play#0 output Play#0 1   2   68 dd   destroyer     -4,4        70%   0   7   0   0  0  0  0  0  61   70
    Play#0 output Play#0 1   2   69 dd   destroyer     -4,4        65%   0   7   0   0  0  0  0  0  53   70
    Play#0 output Play#0 1   2   80 dd   destroyer     -6,2       100%   0  10   0   0  0  0  0  0 127   70
    Play#0 output Play#0 1   2   81 dd   destroyer     -6,2       100%   0  10   0   0  0  0  0  0 127   70
    Play#0 output Play#0 1   2   82 dd   destroyer     -6,2       100%   0  10   0   0  0  0  0  0 127   70
    Play#0 output Play#0 1   2   83 dd   destroyer     -4,4        29%   0   3   0   0  0  0  0  0 -28   70
    Play#0 output Play#0 1   2   84 dd   destroyer     -6,2       100%   0  10   0   0  0  0  0  0 127   70
    Play#0 output Play#0 1   2  100 lc   light cruis    2,-6       50%   0   5   0   0  0  0  0  0  16   45
    Play#0 output Play#0 1   2  101 lc   light cruis    0,4       100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2  102 lc   light cruis    2,-6       71%   0   7   0   0  0  0  0  0  57   45
    Play#0 output Play#0 1   2  103 lc   light cruis    2,-6       37%   0   3   0   0  0  0  0  0 -15   45
    Play#0 output Play#0 1   2  104 lc   light cruis    0,4       100%   0  10   0   0  0  0  0  0 127   45
    Play#0 output Play#0 1   2  120 sb   submarine     -9,1       100%   0  10   0   0  0  0  0  0  93   60
    Play#0 output Play#0 1   2  130 tt   troop trans   -9,1       100%   0  10   0   0  0  0  0  0  96   60
    Play#0 output Play#0 1   2  131 tt   troop trans   -9,1    u  100%   0  10   0   0  0  0  0  0  96   60
    Play#0 output Play#0 1 58 ships
    Play#0 output Play#0 6 0 640
    Play#0 input retr * ?rflags#0 q
    Play#0 command retreat
    Play#0 output Play#0 1 own shp#     ship type       x,y   fl path       as flt?  flags
    Play#0 output Play#0 1   1    2 lc   light cruis   -3,1      bgyujnbgy           itshbdu
    Play#0 output Play#0 1   1    4 lc   light cruis   -5,1    a b          Yes      h
    Play#0 output Play#0 1   1    7 lc   light cruis   -5,1    a b          Yes      h
    Play#0 output Play#0 1   2   20 lc   light cruis   -3,1      u                   h
    Play#0 output Play#0 1   1   24 lc   light cruis   -4,2    g ggg        Yes      i
    Play#0 output Play#0 1   2   25 lc   light cruis   -8,2    g g          Yes      i
    Play#0 output Play#0 1   2   26 lc   light cruis   -4,2    g bn                  i
    Play#0 output Play#0 1   2   27 lc   light cruis   -4,2    g bn         Yes      i
    Play#0 output Play#0 1   2   28 lc   light cruis   -8,2    g g          Yes      b
    Play#0 output Play#0 1   2   29 lc   light cruis    5,3    g ggg        Yes      i
    Play#0 output Play#0 1   2   31 lc   light cruis    4,0      n                   i
    Play#0 output Play#0 1   2   32 lc   light cruis    0,2    c n          Yes      i
    Play#0 output Play#0 1   2   33 lc   light cruis    2,2      n                   i
    Play#0 output Play#0 1   2   34 lc   light cruis    3,1      n                   i
    Play#0 output Play#0 1   2   35 lc   light cruis    0,2    c n          Yes      i
    Play#0 output Play#0 1   2   36 lc   light cruis    0,2    c n          Yes      i
    Play#0 output Play#0 1   2   40 lc   light cruis    1,3      nnn                 i
    Play#0 output Play#0 1   2   41 lc   light cruis    1,3      u                   i
    Play#0 output Play#0 1   2   42 lc   light cruis   -4,2      uggg                i
    Play#0 output Play#0 1   2   43 ms   minesweeper   -6,4    m g          Yes      i
    Play#0 output Play#0 1   2   44 ms   minesweeper   -6,4    m g          Yes      i
    Play#0 output Play#0 1   2   46 lc   light cruis    5,1    n y          Yes      i
    Play#0 output Play#0 1   2   53 sb   submarine     -4,-2     gg                  h
    Play#0 output Play#0 1   2   60 dd   destroyer     -6,2      nn                  ihb
    Play#0 output Play#0 1   2   67 dd   destroyer     -6,2      nn                  hb
    Play#0 output Play#0 1   2   80 dd   destroyer     -6,2      nn                  ihb
    Play#0 output Play#0 1   2   81 dd   destroyer     -6,2      nn                  ihb
    Play#0 output Play#0 1   2   82 dd   destroyer     -6,2      nn                  ihb
    Play#0 output Play#0 1   2   84 dd   destroyer     -6,2      nn                  ihb
    Play#0 output Play#0 1   2  101 lc   light cruis    0,4      nn                  ith
    Play#0 output Play#0 1   2  104 lc   light cruis    0,4      nn                  ith
    Play#0 output Play#0 1 31 ships
    Play#0 output Play#0 6 0 639
    Play#0 input miss s * ?mission#0 q
    Play#0 command mission
    Play#0 output Play#0 1 Thing                        x,y     op-sect  rad mission
    Play#0 output Play#0 1 lc   light cruiser (#20)    -3,1      -3,1      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#26)    -4,2      -4,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#27)    -4,2      -4,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#29)     5,3       5,3      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#31)     4,0       4,0      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#32)     0,2       0,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#33)     2,2       2,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#34)     3,1       3,1      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#35)     0,2       0,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#36)     0,2       0,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#42)    -4,2      -4,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#46)     5,1       5,1      1 is on an interdiction mission
    Play#0 output Play#0 1 sb   submarine (#53)        -4,-2     -4,-2     1 is on an interdiction mission
    Play#0 output Play#0 1 dd   destroyer (#60)        -6,2      -6,2      1 is on an interdiction mission
    Play#0 output Play#0 1 dd   destroyer (#67)        -6,2      -6,2      1 is on an interdiction mission
    Play#0 output Play#0 1 dd   destroyer (#80)        -6,2      -6,2      1 is on an interdiction mission
    Play#0 output Play#0 1 dd   destroyer (#81)        -6,2      -6,2      1 is on an interdiction mission
    Play#0 output Play#0 1 dd   destroyer (#82)        -6,2      -6,2      1 is on an interdiction mission
    Play#0 output Play#0 1 dd   destroyer (#84)        -6,2      -6,2      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#101)    0,4       0,4      1 is on an interdiction mission
    Play#0 output Play#0 1 lc   light cruiser (#104)    0,4       0,4      1 is on an interdiction mission
    Play#0 output Play#0 6 0 637
    Play#0 input land *
    Play#0 command land
    Play#0 output Play#0 1 own    # unit type          x,y    a   eff mil frt  mu  fd tch retr xl ln carry
    Play#0 output Play#0 1   1    0 inf  infantry     -3,1    a   99%   9   0 125   0  50  42%  0  0
    Play#0 output Play#0 1   1    1 inf  infantry     -3,1    a   99%  10   0 125   0  50  42%  0  0
    Play#0 output Play#0 1   1    2 inf  infantry     -3,1        77%   8   0  98   0  50  42%  0  0
    Play#0 output Play#0 1   1    3 inf  infantry     -3,1    a   99%  10   0 126   0  50  42%  0  0
    Play#0 output Play#0 1   1    4 inf  infantry     -4,0    a  100%  10   0 127   0  50  42%  0  0
    Play#0 output Play#0 1   1    7 inf  infantry     -4,0    a  100%  10   0 127   0  50  42%  0  0
    Play#0 output Play#0 1   2    9 tra  train         0,2        99%  10 127 126   0  50  42%  0  1
    Play#0 output Play#0 1   2   10 cav  cavalry       3,-1       42%   4   0  29   0  50  42%  0  0
    Play#0 output Play#0 1   1   24 cav  cavalry       3,1    g   98%  10   0 125   0  50  42%  0  0
    Play#0 output Play#0 1   2   25 cav  cavalry       2,2    g   91%   9   0  96   0  50  42%  0  0
    Play#0 output Play#0 1   2   26 cav  cavalry       3,1    g  100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   27 cav  cavalry       3,1    g  100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   28 cav  cavalry       2,2    g  100%  10   0 107   0  50  42%  0  0
    Play#0 output Play#0 1   2   29 cav  cavalry       4,0    g  100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   31 cav  cavalry       0,2    c  100%  10   0 127   0  50  42%  0  0   35S
    Play#0 output Play#0 1   2   32 cav  cavalry       0,2    c  100%   0 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   33 cav  cavalry      -1,1        85%   9 127 108   0  50  42%  0  0
    Play#0 output Play#0 1   2   34 cav  cavalry       0,2    c  100%  10   0 127   0  50  42%  0  0    9L
    Play#0 output Play#0 1   2   35 cav  cavalry       0,2    c  100%  10 127   0   0  50  42%  0  0
    Play#0 output Play#0 1   2   36 cav  cavalry       0,2    c  100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   37 tra  train         1,1        82%   9 127 105   0  50  42%  0  0
    Play#0 output Play#0 1   2   40 cav  cavalry       2,2        91%   9   0 -14   0  50  42%  0  0
    Play#0 output Play#0 1   2   41 cav  cavalry       2,0        89%   9   0  44   0  50  42%  0  0
    Play#0 output Play#0 1   2   42 cav  cavalry       1,1        86%   9 127 109   0  50  42%  0  0
    Play#0 output Play#0 1   2   43 eng  engineer      1,-1   m  100%  10   0  89   0 130  42%  0  0
    Play#0 output Play#0 1   2   44 eng  engineer      1,-1   m   90%   9   0  76   0 130  42%  0  0
    Play#0 output Play#0 1   2   45 tra  train         1,-1   t   84%   9   0  65   0  50  42%  0  0
    Play#0 output Play#0 1   2   46 cav  cavalry       0,-2   t  100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   47 cav  cavalry       1,-1   s   91%   9 127 115   0  50  42%  0  0
    Play#0 output Play#0 1   2   48 spy  infiltrato   -1,-1   s  100%   0   0 116   0  50  42%  0  0
    Play#0 output Play#0 1   2   60 cav  cavalry       3,1        73%   7   0  72   0  50  42%  0  0
    Play#0 output Play#0 1   2   61 cav  cavalry       0,0       100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   62 cav  cavalry       0,0       100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   63 cav  cavalry       0,0       100%  10 127 127   0  50  42%  0  0
    Play#0 output Play#0 1   2   64 cav  cavalry       3,1        74%   7   0  73   0  50  42%  0  0
    Play#0 output Play#0 1 35 units
    Play#0 output Play#0 6 0 637
    Play#0 input lretr * ?rflags#0 q
    Play#0 command lretreat
    Play#0 output Play#0 1 own lnd#     unit type       x,y   ar path       as army? flags
    Play#0 output Play#0 1   1    2 inf  infantry      -3,1      yujnbgyuj           ihb
    Play#0 output Play#0 1   1    4 inf  infantry      -4,0    a b          Yes      h
    Play#0 output Play#0 1   1    7 inf  infantry      -4,0    a b          Yes      h
    Play#0 output Play#0 1   1   24 cav  cavalry        3,1    g bhg        Yes      b
    Play#0 output Play#0 1   2   25 cav  cavalry        2,2    g g          Yes      b
    Play#0 output Play#0 1   2   26 cav  cavalry        3,1    g u                   b
    Play#0 output Play#0 1   2   27 cav  cavalry        3,1    g u          Yes      b
    Play#0 output Play#0 1   2   28 cav  cavalry        2,2    g g          Yes      i
    Play#0 output Play#0 1   2   29 cav  cavalry        4,0    g bhg        Yes      b
    Play#0 output Play#0 1   2   31 cav  cavalry        0,2    c j          Yes      b
    Play#0 output Play#0 1   2   32 cav  cavalry        0,2    c j          Yes      b
    Play#0 output Play#0 1   2   33 cav  cavalry       -1,1      j                   b
    Play#0 output Play#0 1   2   34 cav  cavalry        0,2    c j          Yes      b
    Play#0 output Play#0 1   2   35 cav  cavalry        0,2    c j          Yes      b
    Play#0 output Play#0 1   2   36 cav  cavalry        0,2    c j          Yes      b
    Play#0 output Play#0 1   2   37 tra  train          1,1      j                   b
    Play#0 output Play#0 1   2   40 cav  cavalry        2,2      u                   b
    Play#0 output Play#0 1   2   42 cav  cavalry        1,1      g                   b
    Play#0 output Play#0 1   2   45 tra  train          1,-1   t b          Yes      b
    Play#0 output Play#0 1   2   46 cav  cavalry        0,-2   t nb         Yes      b
    Play#0 output Play#0 1   2   47 cav  cavalry        1,-1   s g          Yes      b
    Play#0 output Play#0 1   2   61 cav  cavalry        0,0      nj                  ihb
    Play#0 output Play#0 1   2   62 cav  cavalry        0,0      nj                  ihb
    Play#0 output Play#0 1   2   63 cav  cavalry        0,0      nj                  ihb
    Play#0 output Play#0 1 24 units
    Play#0 output Play#0 6 0 636
    Play#0 input miss l * ?mission#0 q
    Play#0 command mission
    Play#0 output Play#0 1 Thing                        x,y     op-sect  rad mission
    Play#0 output Play#0 1 cav  cavalry #26             3,1       3,1      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #27             3,1       3,1      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #29             4,0       4,0      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #31             0,2       0,2      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #32             0,2       0,2      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #33            -1,1      -1,1      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #34             0,2       0,2      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #35             0,2       0,2      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #36             0,2       0,2      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #42             1,1       1,1      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #46             0,-2      0,-2     3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #47             1,-1      1,-1     3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #61             0,0       0,0      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #62             0,0       0,0      3 is on a reserve mission
    Play#0 output Play#0 1 cav  cavalry #63             0,0       0,0      3 is on a reserve mission
    Play#0 output Play#0 6 0 634
    Play#0 input ctld
    Play#0 output Play#0 1 Bye-bye
    Play#0 logout 0
    Play#0 output Play#0 3 so long...
      Main shutdown
