||| fire land
| land must have mil>0, glim>0, gun>0, shell>0, eff>=40, and not on carrier
|
|| assets
land * ?shell>0
lcarg * ?shell>0
|
|| land not firing
| nonexistant land
fire la 666 6,0
| foreign land
fire la 13 6,0
__cmd added 1 1 0
| 100% sup
fire la 9 6,0
| 39% hat
fire la 1 6,0
| 40% hat, at itself
fire la 2 3,1
| at sector that doesn't exist
fire la 2 1,0
| at ship that doesn't exist
fire la 2 666
fire la 2 19
__cmd added 1 1 0
| at valid target, but no mil
lunload m 2 10
fire la 2 6,0
lload m 2 10
| likewise no guns
lunload g 2 12
fire la 2 6,0
lload g 2 12
| likewise no shells
lunload s 2 40
fire la 2 6,0
lload s 2 40
| likewise on ship
load land 8 2
fire la 2 6,0
unload land 8 2
| likewise on land
lload land 8 2
fire la 2 6,0
lunload land 8 2
| show mission
miss l * ?mission#0 q
__cmd added 1 2 0
|
|| land firing nowhere (shells consumed)
| 100% hat
| at sea out of range
fire la 3 -12,0
| at ship out of range
fire la 3 0
| at sub, server pretends out of range
fire la 3 13
| likewise in port
fire la 3 12
|
|| land firing at bogus target
| 100% hat
| at sea
fire la 3 6,0
| at sanctuary
fire la 3 2,-2
|
|| land firing at undefended target
| 100% hat with one gun
| at empty highway
lunload g 4 -1
fire la 4 0,2
lload g 4 11
| likewise one shell (take care to avoid automatic supply)
lunload s 4 -1
lload s 3 40
fire la 4 0,2
lunload s 3 35
lload s 4 35
| 40% hat
fire la 2 0,2
| 100% hat
fire la 4 0,2
| 100% hat
| at sector, fractional range, ~50% chance
__cmd added -1 -1 0
fire la 5 0,2
fire la 5 0,2
fire la 5 0,2
fire la 5 0,2
fire la 5 0,2
fire la 5 0,2
|
|| show shell use
lcarg * ?shell>0
