/*
 *  Empire - A multi-player, client/server Internet based war game.
 *  Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
 *                Ken Stevens, Steve McClure, Markus Armbruster
 *
 *  Empire is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  ---
 *
 *  See files README, COPYING and CREDITS in the root of the source
 *  tree for related information and legal notices.  It is expected
 *  that future projects/authors will amend these files as needed.
 *
 *  ---
 *
 *  neigh.c: Return true if a neighbor
 *
 *  Known contributors to this file:
 *
 */

#include <config.h>

#include "file.h"
#include "path.h"
#include "prototypes.h"
#include "sect.h"
#include "xy.h"

int
neigh(coord x, coord y, natid own)
{
    int i;
    struct sctstr sect;

    for (i = DIR_FIRST; i <= DIR_LAST; i++) {
	getsect(x + diroff[i][0], y + diroff[i][1], &sect);
	if (sect.sct_own == own)
	    return 1;
    }
    return 0;
}
