/*
 *  Empire - A multi-player, client/server Internet based war game.
 *  Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
 *                Ken Stevens, Steve McClure, Markus Armbruster
 *
 *  Empire is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  ---
 *
 *  See files README, COPYING and CREDITS in the root of the source
 *  tree for related information and legal notices.  It is expected
 *  that future projects/authors will amend these files as needed.
 *
 *  ---
 *
 *  look.c: Lookout from a ship or land unit
 *
 *  Known contributors to this file:
 *     Ron Koenderink, 2006-2007
 *     Markus Armbruster, 2004-2013
 */

#include <config.h>

#include "chance.h"
#include "commands.h"
#include "empobj.h"
#include "map.h"
#include "optlist.h"
#include "path.h"

static void look_ship(struct shpstr *lookship);
static void look_land(struct lndstr *lookland);

int
look(void)
{
    return do_look(EF_SHIP);
}

int
llook(void)
{
    return do_look(EF_LAND);
}

int
do_look(int type)
{
    int i;
    struct nstr_item ni;
    union empobj_storage unit;
    struct sctstr sect;
    int x, y;
    unsigned char *bitmap;
    int changed = 0;

    if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
	type = EF_SHIP;

    if (!snxtitem(&ni, type, player->argp[1], NULL))
	return RET_SYN;
    bitmap = calloc((WORLD_SZ() + 7) / 8, 1);
    if (!bitmap) {
	logerror("malloc failed in do_look\n");
	pr("Memory error.  Tell the deity.\n");
	return RET_FAIL;
    }
    while (nxtitem(&ni, &unit)) {
	if (!player->owner)
	    continue;
	if (type == EF_LAND) {
	    if (unit.land.lnd_ship >= 0)
		continue;
	    if (unit.land.lnd_land >= 0)
		continue;
	    /* Spies don't need military to do a "llook".  Other
	       units do */
	    if ((unit.land.lnd_item[I_MILIT] <= 0) &&
		!(lchr[(int)unit.land.lnd_type].l_flags & L_SPY))
		continue;
	    look_land(&unit.land);
	} else
	    look_ship(&unit.ship);
	for (i = 0; i <= 6; i++) {
	    x = diroff[i][0] + unit.gen.x;
	    y = diroff[i][1] + unit.gen.y;
	    if (emp_getbit(x, y, bitmap))
		continue;
	    emp_setbit(x, y, bitmap);
	    getsect(x, y, &sect);
	    if (sect.sct_type == SCT_WATER)
		continue;
	    look_at_sect(&sect, 10);
	    changed += map_set(player->cnum, x, y,
			       dchr[sect.sct_type].d_mnem, 0);
	    if (opt_HIDDEN) {
		setcont(player->cnum, sect.sct_own, FOUND_LOOK);
	    }
	}
    }
    if (changed)
	writemap(player->cnum);
    free(bitmap);
    return RET_OK;
}

void look_at_sect(struct sctstr *sp, int mult)
{
    int civ, mil;
    int ours = player->god || sp->sct_own == player->cnum;

    pr("%s %s",
       sp->sct_own == player->cnum ? "Your" : prnatid(sp->sct_own),
       dchr[sp->sct_type].d_name);
    pr(" %d%% efficient ",
       ours ? sp->sct_effic : roundintby(sp->sct_effic, mult));
    civ = sp->sct_item[I_CIVIL];
    mil = sp->sct_item[I_MILIT];
    if (civ)
	pr("with %s%d civ ",
	   ours ? "" : "approx ",
	   ours ? civ : roundintby(civ, mult));
    if (mil)
	pr("with %s%d mil ",
	   ours ? "" : "approx ",
	   ours ? mil : roundintby(mil, mult));
    pr("@ %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
}

static void
look_ship(struct shpstr *lookship)
{
    struct shpstr *sp;
    struct mchrstr *smcp;
    struct mchrstr *tmcp;
    struct sctstr sect;
    int range;
    int vrange;
    int i;
    int dist;

    range = (int)techfact(lookship->shp_tech,
			  mchr[(int)lookship->shp_type].m_vrnge);
    range = range * (lookship->shp_effic / 100.0);
    smcp = &mchr[(int)lookship->shp_type];
    if (smcp->m_flags & M_SUB)
	range = MIN(range, 1);
    for (i = 0; NULL != (sp = getshipp(i)); i++) {
	if (sp->shp_own == player->cnum || sp->shp_own == 0)
	    continue;
	dist = mapdist(sp->shp_x, sp->shp_y,
		       lookship->shp_x, lookship->shp_y);
	if (dist > ship_max_interdiction_range)
	    continue;
	tmcp = &mchr[(int)sp->shp_type];
	if (smcp->m_flags & M_SUB)
	    vrange = (int)(shp_visib(sp) * range / 30.0);
	else
	    vrange = (int)(shp_visib(sp) * range / 20.0);
	getsect(sp->shp_x, sp->shp_y, &sect);
	if (sect.sct_type != SCT_WATER)
	    vrange = MAX(1, vrange);
	if (dist > vrange)
	    continue;
	if (smcp->m_flags & M_SUB) {
	    if (tmcp->m_flags & M_SONAR && dist < 2) {
		if (sp->shp_own != 0)
		    wu(0, sp->shp_own,
		       "%s detected surfacing noises in %s.\n",
		       prship(sp),
		       xyas(lookship->shp_x, lookship->shp_y,
			    sp->shp_own));
	    }
	    if (dist == 0 && (tmcp->m_flags & M_SUB) == 0)
		if (sp->shp_own != 0)
		    wu(0, sp->shp_own,
		       "Periscope spotted in %s by %s\n",
		       xyas(lookship->shp_x, lookship->shp_y,
			    sp->shp_own), prship(sp));
	}
	/* subs at sea only seen by sonar */
	if (tmcp->m_flags & M_SUB && sect.sct_type == SCT_WATER)
	    continue;
	pr("%s %s @ %s\n",
	   prnatid(sp->shp_own), prship(sp),
	   xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (opt_HIDDEN)
	    setcont(player->cnum, sp->shp_own, FOUND_LOOK);
    }
}

static void
look_land(struct lndstr *lookland)
{
    struct plnstr *pp;
    struct lndstr *lp;
    double drange;
    int range;
    int vrange;
    int i;
    int dist;

    drange = techfact(lookland->lnd_tech, lchr[lookland->lnd_type].l_spy);
    drange *= lookland->lnd_effic / 100.0;
    range = ldround(drange, 1);

    if (range == 0)
	return;

    for (i = 0; NULL != (lp = getlandp(i)); i++) {
	if (lp->lnd_own == player->cnum || lp->lnd_own == 0)
	    continue;
	if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
	    continue;
	/* Don't always see spies */
	if (lchr[(int)lp->lnd_type].l_flags & L_SPY) {
	    /* If it's on a ship or unit, assume it's hidden
	       enough not to be seen */
	    if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
		continue;
	    if (!(chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic))))
		continue;
	}
	vrange = ldround((lnd_vis(lp) * range) / 20.0, 1);
	dist = mapdist(lp->lnd_x, lp->lnd_y,
		       lookland->lnd_x, lookland->lnd_y);
	if (dist > vrange)
	    continue;

	pr("%s %s (approx %d mil) @ %s\n",
	   prnatid(lp->lnd_own), prland(lp),
	   roundintby(lp->lnd_item[I_MILIT], 20),
	   xyas(lp->lnd_x, lp->lnd_y, player->cnum));
	if (opt_HIDDEN)
	    setcont(player->cnum, lp->lnd_own, FOUND_LOOK);
    }
    for (i = 0; NULL != (pp = getplanep(i)); i++) {
	if (pp->pln_own == player->cnum || pp->pln_own == 0)
	    continue;
	if (pp->pln_ship >= 0 || pp->pln_land >= 0)
	    continue;
	if (pp->pln_flags & PLN_LAUNCHED)
	    continue;
	vrange = ldround((10 * range) / 20.0, 1);
	dist = mapdist(pp->pln_x, pp->pln_y,
		       lookland->lnd_x, lookland->lnd_y);
	if (dist > vrange)
	    continue;

	pr("%s %s @ %s\n",
	   prnatid(pp->pln_own), prplane(pp),
	   xyas(pp->pln_x, pp->pln_y, player->cnum));
	if (opt_HIDDEN)
	    setcont(player->cnum, pp->pln_own, FOUND_LOOK);
    }
}
