/*
 *  Empire - A multi-player, client/server Internet based war game.
 *  Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
 *                Ken Stevens, Steve McClure, Markus Armbruster
 *
 *  Empire is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  ---
 *
 *  See files README, COPYING and CREDITS in the root of the source
 *  tree for related information and legal notices.  It is expected
 *  that future projects/authors will amend these files as needed.
 *
 *  ---
 *
 *  sinf.c: Do an infrastructure report
 *
 *  Known contributors to this file:
 *     Steve McClure, 1996
 */

#include <config.h>

#include "combat.h"
#include "commands.h"
#include "optlist.h"
#include "path.h"

static void prmobcost(struct sctstr *, int);

int
sinfra(void)
{
    struct sctstr sect;
    int nsect;
    struct nstr_sect nstr;

    if (!snxtsct(&nstr, player->argp[1]))
	return RET_SYN;
    prdate();
    nsect = 0;
    while (nxtsct(&nstr, &sect)) {
	if (!player->owner)
	    continue;
	if (nsect++ == 0) {
	    if (player->god)
		pr("    ");
	    pr("                      road        rail       defense\n");
	    if (player->god)
		pr("own ");
	    pr("  sect        eff   eff mcost   eff mcost   eff  fact\n");
	}
	if (player->god)
	    pr("%3d ", sect.sct_own);
	prxy("%4d,%-4d", nstr.x, nstr.y);
	pr(" %c", dchr[sect.sct_type].d_mnem);
	if (sect.sct_newtype != sect.sct_type)
	    pr("%c", dchr[sect.sct_newtype].d_mnem);
	else
	    pr(" ");
	pr("%4d%% ", sect.sct_effic);
	pr("%4d%% ", sect.sct_road);
	prmobcost(&sect, MOB_MOVE);
	if (opt_RAILWAYS)
	    pr(sct_rail_track(&sect) ? "  yes " : "   no ");
	else
	    pr("%4d%% ", sect.sct_rail);
	prmobcost(&sect, MOB_RAIL);
	pr("%4d%% ", SCT_DEFENSE(&sect));
	pr("%5.2f\n", sector_strength(&sect));
    }
    if (nsect == 0) {
	if (player->argp[1])
	    pr("%s: No sector(s)\n", player->argp[1]);
	else
	    pr("%s: No sector(s)\n", "");
	return RET_FAIL;
    } else
	pr("%d sector%s\n", nsect, splur(nsect));
    return 0;
}

static void
prmobcost(struct sctstr *sp, int mobtype)
{
    double cost = sector_mcost(sp, mobtype);

    if (cost < 0)
	pr(" N/A  ");
    else
	pr("%5.3f ", cost);
}
