From 00abc9616da5ee5f4a2c1ca5aef916b7f0f810d8 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 21 Jun 2015 08:32:47 +0200 Subject: [PATCH] info/Options: Nicer markup, more consistent format Don't list options separately for major server versions. It's only of historical interest, which "info History" satisfies. Make it a list (.L) instead of preformatted text (.nf). Fix up so the option explanations are full sentences, starting with a capital letter and ending with a period. Signed-off-by: Markus Armbruster --- info/Options.t | 89 +++++++++++++++++++++++++++++--------------------- 1 file changed, 52 insertions(+), 37 deletions(-) diff --git a/info/Options.t b/info/Options.t index 333873f2..c5ec70f3 100644 --- a/info/Options.t +++ b/info/Options.t @@ -1,41 +1,56 @@ .TH Server OPTIONS .NA Options "Server options" .LV Expert -.nf -The following options were introduced in the Chainsaw server: - -EASY_BRIDGES: bridges can be built from any sector -SUPER_BARS: gold bars aren't destroyed by shelling or bombing -ALL_BLEED: you get tech bleed from all countries, not just allies -NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost -RES_POP: Research affects max sector population. -NOFOOD: No food is required. -BLITZ: Players get infinite BTU's. -NO_PLAGUE: Plague is disabled. -FALLOUT: Sectors are damaged by radiation for a few updates after blast - -The following options were introduced in the Empire2 Server: - -HIDDEN: Hides information about countries you haven't contacted -LOSE_CONTACT: In HIDDEN, lose contact after a few updates -INTERDICT_ATT: Interdict units & mil as they move in after an attack - -The following options were introduced in the Empire4 Server: -AUTO_POWER: Power report is only updated automatically, at the update -BRIDGETOWERS: You can build bridge towers, which allow you to build - bridges from them. -GODNEWS: The world is told via news when deities are giving or taking - things from players. -GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your - own risk! -GO_RENEW: Gold and Oil are renewable resources. -MOB_ACCESS: Allows real-time updating of mobility. -MARKET: Time-delay market and trade. -LOANS: Allows S&L type interaction between countries. -NO_FORT_FIRE: Forts cannot fire. -RAILWAYS Highways double as rail -TECH_POP: Technology costs more to make as your civilian population - grows past 50,000 civilians. -.fi - +.in +\w'INTERDICT_ATT\0\0'u +.L ALL_BLEED +You get tech bleed from all countries, not just allies. +.L AUTO_POWER +Power report is only updated automatically, at the update. +.L BLITZ +Players get infinite BTU's. +.L BRIDGETOWERS +You can build bridge towers, which allow you to build bridges from +them. +.L EASY_BRIDGES +Bridges can be built from any sector. +.L FALLOUT +Sectors are damaged by radiation for a few updates after blast. +.L GODNEWS +The world is told via news when deities are giving or taking things +from players. +.L GO_RENEW +Gold and Oil are renewable resources. +.L GUINEA_PIGS +Experimental stuff not ready for prime time. Enable at your own risk! +.L HIDDEN +Hides information about countries you haven't contacted. +.L INTERDICT_ATT +Interdict units & mil as they move in after an attack. +.L LOANS +Allows S&L type interaction between countries. +.L LOSE_CONTACT +In HIDDEN, lose contact after a few updates. +.L MARKET +Enable time-delay market and trade. +.L MOB_ACCESS +Allows real-time updating of mobility. +.L NOFOOD +No food is required. +.L NOMOBCOST +Ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost. +.L NO_FORT_FIRE +Forts cannot fire. +.L NO_PLAGUE +Plague is disabled. +.L RAILWAYS +Highways double as rail. +.L RES_POP +Research affects max sector population. +.L SUPER_BARS +Gold bars aren't destroyed by shelling or bombing. +.L TECH_POP +Technology costs more to make as your civilian population grows past +50,000 civilians. +.in +.s1 .SA "Hidden, Server, version"